Qt 5.13 | Qt Quick Demo - Maroon in Trouble

Qt 5.13.2 Reference Documentation

# Qt Quick Demo - Maroon in Trouble

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      import QtQuick 2.0
      import "../logic.js" as Logic
      import ".."

      TowerBase {
          id: container
          hp: 2
          range: 6
          damage: 0 // By projectile
          rof: 40
          income: 0
          property var targetMob
          property real realDamage: 1
          function fire() {
              proj.x = 32 - proj.width / 2
              proj.y = 0
              targetMob = Logic.gameState.mobs[col][0]
              projAnim.to = targetMob.y - container.y -10
              projAnim.start()
              shootSound.play()
              sprite.jumpTo("shoot")
          }

          Image {
              id: proj
              y: 1000
              SequentialAnimation on y {
                  id: projAnim
                  running: false
                  property real to: 1000
                  SmoothedAnimation {
                      to: projAnim.to
                      velocity: 400
                  }
                  ScriptAction {
                      script: {
                          if (targetMob && targetMob.hit) {
                              targetMob.hit(realDamage)
                              targetMob.inked()
                              projSound.play()
                          }
                      }
                  }
                  PropertyAction {
                      value: 1000;
                  }
              }
              source: "../gfx/projectile.png"
          }

          SoundEffect {
              id: shootSound
              source: "../audio/shooter-action.wav"
          }
          SoundEffect {
              id: projSound
              source: "../audio/projectile-action.wav"
          }

          SpriteSequence {
              id: sprite
              width: 64
              height: 64
              interpolate: false
              goalSprite: ""

              Sprite {
                  name: "idle"
                  source: "../gfx/shooter-idle.png"
                  frameCount: 4
                  frameDuration: 250
              }

              Sprite {
                  name: "shoot"
                  source: "../gfx/shooter-action.png"
                  frameCount: 5
                  frameDuration: 90
                  to: { "idle" : 1 }
              }

              SequentialAnimation on x {
                  loops: Animation.Infinite
                  NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
                  NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
              }
          }
      }