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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | TextureStimulusBaseClass --+ | SpinningDrum
Panoramic image texture mapped onto flat rectangle or 3D cylinder. Parameters ========== anchor -- only used when flat: same as anchor parameter of TextureStimulus (String) Default: center angular_position -- may be best to clamp in range [0.0,360.0] (Real) Default: 0.0 contrast -- (Real) Default: 1.0 drum_center_azimuth -- changes orientation of drum in space (Real) Default: 0.0 drum_center_elevation -- changes orientation of drum in space (Real) Default: 0.0 flat -- toggles flat vs. cylinder (Boolean) Default: False flat_size -- defaults to texture data size (units: eye coordinates) (Sequence2 of Real) Default: (determined at runtime) flip_image -- toggles normal vs. horizonally flipped image (Boolean) Default: False height -- height of cyliner, automatically set by texel aspect ratio if < 0. (Real) Default: -1 num_sides -- (UnsignedInteger) Default: 50 on -- (Boolean) Default: True orientation -- 0=right, 90=up (Real) Default: 0.0 position -- 3D: position of drum center, 2D (flat): same as position parameter for TextureStimulus (AnyOf(Sequence2 of Real or Sequence3 of Real)) Default: (0.0, 0.0, 0.0) radius -- radius if cylinder (not used if flat) (Real) Default: 1.0 texture -- source of texture data (Instance of <class 'VisionEgg.Textures.Texture'>) Inherited from TextureStimulusBaseClass Default: (determined at runtime) texture_mag_filter -- OpenGL filter enum (Integer) Inherited from TextureStimulusBaseClass Default: GL_LINEAR (9729) texture_min_filter -- OpenGL filter enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) texture_wrap_s -- OpenGL texture wrap enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) texture_wrap_t -- OpenGL texture wrap enum (Integer) Inherited from TextureStimulusBaseClass Default: (GL enum determined at runtime) Constant Parameters =================== internal_format -- format with which OpenGL uses texture data (OpenGL data type enum) (Integer) Default: GL_RGB (6407) mipmaps_enabled -- Are mipmaps enabled? (Boolean) Default: True shrink_texture_ok -- Allow automatic shrinking of texture if too big? (Boolean) Default: False
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'hei
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Method Details |
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Redraw the stimulus on every frame.
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Class Variable Details |
parameters_and_defaults
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