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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | AzElGrid
Spherical grid of iso-azimuth and iso-elevation lines. Parameters ========== anti_aliasing -- (Boolean) Default: True center_azimuth -- (Real) Default: 0.0 center_elevation -- (Real) Default: 0.0 major_line_color -- (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (0.0, 0.0, 0.0) major_line_width -- (Real) Default: 2.0 minor_line_color -- (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (0.0, 0.0, 1.0) minor_line_width -- (Real) Default: 1.0 my_viewport -- (Instance of <class 'VisionEgg.Core.Viewport'>) Default: (determined at runtime) on -- (Boolean) Default: True text_offset -- (Sequence2 of Real) Default: (3, -2) Constant Parameters =================== az_major_spacing -- (Real) Default: 30.0 az_minor_spacing -- (Real) Default: 10.0 el_major_spacing -- (Real) Default: 30.0 el_minor_spacing -- (Real) Default: 10.0 font_size -- (UnsignedInteger) Default: 24 num_samples_per_circle -- (UnsignedInteger) Default: 100 radius -- (Real) Default: 1.0 text_anchor -- (String) Default: lowerleft text_color -- (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (0.0, 0.0, 0.0) use_text -- (Boolean) Default: True
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parameters_and_defaults = {'on':(True, ve_types.Boolean), 'cen
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constant_parameters_and_defaults = {'use_text':(True, ve_types
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Properties | |
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Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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Class Variable Details |
parameters_and_defaults
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constant_parameters_and_defaults
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