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EveGlue.h
Go to the documentation of this file.
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// -*- C++ -*-
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/* GG is a GUI for SDL and OpenGL.
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Copyright (C) 2003-2008 T. Zachary Laine
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public License
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as published by the Free Software Foundation; either version 2.1
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of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA
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If you do not wish to comply with the terms of the LGPL please
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contact the author as other terms are available for a fee.
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Zach Laine
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whatwasthataddress@gmail.com */
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#ifndef _EveGlue_h_
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#define _EveGlue_h_
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#include <GG/adobe/dictionary.hpp>
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#include <boost/function.hpp>
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namespace
GG {
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class
Wnd;
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struct
ModalDialogResult
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{
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adobe::dictionary_t
m_result
;
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adobe::name_t
m_terminating_action
;
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};
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typedef
boost::function <bool (adobe::name_t, const adobe::any_regular_t&)>
ButtonHandler
;
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ModalDialogResult
ExecuteModalDialog
(std::istream& eve_definition,
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std::istream& adam_definition,
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ButtonHandler
handler);
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Wnd
*
MakeDialog
(std::istream& eve_definition,
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std::istream& adam_definition,
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ButtonHandler
handler);
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}
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#endif
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