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GG
Control.h
Go to the documentation of this file.
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// -*- C++ -*-
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/* GG is a GUI for SDL and OpenGL.
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Copyright (C) 2003-2008 T. Zachary Laine
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public License
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as published by the Free Software Foundation; either version 2.1
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of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA
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If you do not wish to comply with the terms of the LGPL please
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contact the author as other terms are available for a fee.
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Zach Laine
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whatwasthataddress@gmail.com */
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#ifndef _GG_Control_h_
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#define _GG_Control_h_
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#include <
GG/Wnd.h
>
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namespace
GG {
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class
GG_API
Control
:
public
Wnd
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{
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public
:
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virtual
void
DropsAcceptable(
DropsAcceptableIter
first,
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DropsAcceptableIter
last,
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const
Pt
& pt)
const
;
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Clr
Color()
const
;
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bool
Disabled()
const
;
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virtual
void
AcceptDrops(
const
std::vector<Wnd*>& wnds,
const
Pt
& pt);
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virtual
void
Render() = 0;
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virtual
void
SetColor(
Clr
c);
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virtual
void
Disable(
bool
b =
true
);
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protected
:
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Control
();
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Control
(
X
x,
Y
y,
X
w,
Y
h,
Flags<WndFlag>
flags =
INTERACTIVE
);
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virtual
void
MouseWheel(
const
Pt
& pt,
int
move,
Flags<ModKey>
mod_keys);
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virtual
void
KeyPress(
Key
key, boost::uint32_t key_code_point,
Flags<ModKey>
mod_keys);
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virtual
void
KeyRelease(
Key
key, boost::uint32_t key_code_point,
Flags<ModKey>
mod_keys);
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Clr
m_color
;
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bool
m_disabled
;
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};
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}
// namespace GG
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#endif
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