{ "source": "doc/api/all.markdown", "miscs": [ { "textRaw": "About this Documentation", "name": "About this Documentation", "type": "misc", "desc": "
The goal of this documentation is to comprehensively explain the Node.js\nAPI, both from a reference as well as a conceptual point of view. Each\nsection describes a built-in module or high-level concept.\n\n
\nWhere appropriate, property types, method arguments, and the arguments\nprovided to event handlers are detailed in a list underneath the topic\nheading.\n\n
\nEvery .html
document has a corresponding .json
document presenting\nthe same information in a structured manner. This feature is\nexperimental, and added for the benefit of IDEs and other utilities that\nwish to do programmatic things with the documentation.\n\n
Every .html
and .json
file is generated based on the corresponding\n.markdown
file in the doc/api/
folder in node's source tree. The\ndocumentation is generated using the tools/doc/generate.js
program.\nThe HTML template is located at doc/template.html
.\n\n
Throughout the documentation, you will see indications of a section's\nstability. The Node.js API is still somewhat changing, and as it\nmatures, certain parts are more reliable than others. Some are so\nproven, and so relied upon, that they are unlikely to ever change at\nall. Others are brand new and experimental, or known to be hazardous\nand in the process of being redesigned.\n\n
\nThe stability indices are as follows:\n\n
\nStability: 0 - Deprecated\nThis feature is known to be problematic, and changes are\nplanned. Do not rely on it. Use of the feature may cause warnings. Backwards\ncompatibility should not be expected.
\nStability: 1 - Experimental\nThis feature was introduced recently, and may change\nor be removed in future versions. Please try it out and provide feedback.\nIf it addresses a use-case that is important to you, tell the node core team.
\nStability: 2 - Unstable\nThe API is in the process of settling, but has not yet had\nsufficient real-world testing to be considered stable. Backwards-compatibility\nwill be maintained if reasonable.
\nStability: 3 - Stable\nThe API has proven satisfactory, but cleanup in the underlying\ncode may cause minor changes. Backwards-compatibility is guaranteed.
\nStability: 4 - API Frozen\nThis API has been tested extensively in production and is\nunlikely to ever have to change.
\nStability: 5 - Locked\nUnless serious bugs are found, this code will not ever\nchange. Please do not suggest changes in this area; they will be refused.
\n"
},
{
"textRaw": "JSON Output",
"name": "json_output",
"stability": 1,
"stabilityText": "Experimental",
"desc": "Every HTML file in the markdown has a corresponding JSON file with the\nsame data.\n\n
\nThis feature is new as of node v0.6.12. It is experimental.\n\n
\n", "type": "misc", "displayName": "JSON Output" } ] }, { "textRaw": "Synopsis", "name": "Synopsis", "type": "misc", "desc": "An example of a web server written with Node which responds with 'Hello\nWorld':\n\n
\nvar http = require('http');\n\nhttp.createServer(function (request, response) {\n response.writeHead(200, {'Content-Type': 'text/plain'});\n response.end('Hello World\\n');\n}).listen(8124);\n\nconsole.log('Server running at http://127.0.0.1:8124/');
\nTo run the server, put the code into a file called example.js
and execute\nit with the node program\n\n
> node example.js\nServer running at http://127.0.0.1:8124/
\nAll of the examples in the documentation can be run similarly.\n\n
\n" }, { "textRaw": "Global Objects", "name": "Global Objects", "type": "misc", "desc": "These objects are available in all modules. Some of these objects aren't\nactually in the global scope but in the module scope - this will be noted.\n\n
\n", "globals": [ { "textRaw": "global", "name": "global", "type": "global", "desc": "In browsers, the top-level scope is the global scope. That means that in\nbrowsers if you're in the global scope var something
will define a global\nvariable. In Node this is different. The top-level scope is not the global\nscope; var something
inside a Node module will be local to that module.\n\n
The process object. See the [process object][] section.\n\n
\n" }, { "textRaw": "console", "name": "console", "type": "global", "desc": "Used to print to stdout and stderr. See the [console][] section.\n\n
\n" }, { "textRaw": "Class: Buffer", "type": "global", "name": "Buffer", "desc": "Used to handle binary data. See the [buffer section][]\n\n
\n" }, { "textRaw": "clearInterval(t)", "type": "global", "name": "clearInterval", "desc": "Stop a timer that was previously created with setInterval()
. The callback\nwill not execute.\n\n
The timer functions are global variables. See the [timers][] section.\n\n
\n" }, { "textRaw": "console", "name": "console", "stability": 4, "stabilityText": "API Frozen", "type": "global", "desc": "For printing to stdout and stderr. Similar to the console object functions\nprovided by most web browsers, here the output is sent to stdout or stderr.\n\n
\nThe console functions are synchronous when the destination is a terminal or\na file (to avoid lost messages in case of premature exit) and asynchronous\nwhen it's a pipe (to avoid blocking for long periods of time).\n\n
\nThat is, in the following example, stdout is non-blocking while stderr\nis blocking:\n\n
\n$ node script.js 2> error.log | tee info.log
\nIn daily use, the blocking/non-blocking dichotomy is not something you\nshould worry about unless you log huge amounts of data.\n\n\n
\n", "methods": [ { "textRaw": "console.log([data], [...])", "type": "method", "name": "log", "desc": "Prints to stdout with newline. This function can take multiple arguments in a\nprintf()
-like way. Example:\n\n
console.log('count: %d', count);
\nIf formatting elements are not found in the first string then util.inspect
\nis used on each argument. See [util.format()][] for more information.\n\n
Same as console.log
.\n\n
Same as console.log
but prints to stderr.\n\n
Same as console.error
.\n\n
Uses util.inspect
on obj
and prints resulting string to stdout. This function\nbypasses any custom inspect()
function on obj
.\n\n
Mark a time.\n\n
\n", "signatures": [ { "params": [ { "name": "label" } ] } ] }, { "textRaw": "console.timeEnd(label)", "type": "method", "name": "timeEnd", "desc": "Finish timer, record output. Example:\n\n
\nconsole.time('100-elements');\nfor (var i = 0; i < 100; i++) {\n ;\n}\nconsole.timeEnd('100-elements');
\n",
"signatures": [
{
"params": [
{
"name": "label"
}
]
}
]
},
{
"textRaw": "console.trace(label)",
"type": "method",
"name": "trace",
"desc": "Print a stack trace to stderr of the current position.\n\n
\n", "signatures": [ { "params": [ { "name": "label" } ] } ] }, { "textRaw": "console.assert(expression, [message])", "type": "method", "name": "assert", "desc": "Same as [assert.ok()][] where if the expression
evaluates as false
throw an\nAssertionError with message
.\n\n
The process
object is a global object and can be accessed from anywhere.\nIt is an instance of [EventEmitter][].\n\n\n
Emitted when the process is about to exit. This is a good hook to perform\nconstant time checks of the module's state (like for unit tests). The main\nevent loop will no longer be run after the 'exit' callback finishes, so\ntimers may not be scheduled.\n\n
\nExample of listening for exit
:\n\n
process.on('exit', function() {\n setTimeout(function() {\n console.log('This will not run');\n }, 0);\n console.log('About to exit.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'uncaughtException'",
"type": "event",
"name": "uncaughtException",
"desc": "Emitted when an exception bubbles all the way back to the event loop. If a\nlistener is added for this exception, the default action (which is to print\na stack trace and exit) will not occur.\n\n
\nExample of listening for uncaughtException
:\n\n
process.on('uncaughtException', function(err) {\n console.log('Caught exception: ' + err);\n});\n\nsetTimeout(function() {\n console.log('This will still run.');\n}, 500);\n\n// Intentionally cause an exception, but don't catch it.\nnonexistentFunc();\nconsole.log('This will not run.');
\nNote that uncaughtException
is a very crude mechanism for exception\nhandling.\n\n
Don't use it, use domains instead. If you do use it, restart\nyour application after every unhandled exception!\n\n
\nDo not use it as the node.js equivalent of On Error Resume Next
. An\nunhandled exception means your application - and by extension node.js itself -\nis in an undefined state. Blindly resuming means anything could happen.\n\n
Think of resuming as pulling the power cord when you are upgrading your system.\nNine out of ten times nothing happens - but the 10th time, your system is bust.\n\n
\nYou have been warned.\n\n
\n", "params": [] }, { "textRaw": "Signal Events", "name": "SIGINT, SIGUSR1, etc.", "type": "event", "desc": "Emitted when the processes receives a signal. See sigaction(2) for a list of\nstandard POSIX signal names such as SIGINT, SIGUSR1, etc.\n\n
\nExample of listening for SIGINT
:\n\n
// Start reading from stdin so we don't exit.\nprocess.stdin.resume();\n\nprocess.on('SIGINT', function() {\n console.log('Got SIGINT. Press Control-D to exit.');\n});
\nAn easy way to send the SIGINT
signal is with Control-C
in most terminal\nprograms.\n\n\n
A Writable Stream
to stdout
.\n\n
Example: the definition of console.log
\n\n
console.log = function(d) {\n process.stdout.write(d + '\\n');\n};
\nprocess.stderr
and process.stdout
are unlike other streams in Node in\nthat writes to them are usually blocking. They are blocking in the case\nthat they refer to regular files or TTY file descriptors. In the case they\nrefer to pipes, they are non-blocking like other streams.\n\n
To check if Node is being run in a TTY context, read the isTTY
property\non process.stderr
, process.stdout
, or process.stdin
:\n\n
$ node -p "Boolean(process.stdin.isTTY)"\ntrue\n$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"\nfalse\n\n$ node -p "Boolean(process.stdout.isTTY)"\ntrue\n$ node -p "Boolean(process.stdout.isTTY)" | cat\nfalse
\nSee the tty docs for more information.\n\n
\n" }, { "textRaw": "process.stderr", "name": "stderr", "desc": "A writable stream to stderr.\n\n
\nprocess.stderr
and process.stdout
are unlike other streams in Node in\nthat writes to them are usually blocking. They are blocking in the case\nthat they refer to regular files or TTY file descriptors. In the case they\nrefer to pipes, they are non-blocking like other streams.\n\n\n
A Readable Stream
for stdin. The stdin stream is paused by default, so one\nmust call process.stdin.resume()
to read from it.\n\n
Example of opening standard input and listening for both events:\n\n
\nprocess.stdin.resume();\nprocess.stdin.setEncoding('utf8');\n\nprocess.stdin.on('data', function(chunk) {\n process.stdout.write('data: ' + chunk);\n});\n\nprocess.stdin.on('end', function() {\n process.stdout.write('end');\n});
\n"
},
{
"textRaw": "process.argv",
"name": "argv",
"desc": "An array containing the command line arguments. The first element will be\n'node', the second element will be the name of the JavaScript file. The\nnext elements will be any additional command line arguments.\n\n
\n// print process.argv\nprocess.argv.forEach(function(val, index, array) {\n console.log(index + ': ' + val);\n});
\nThis will generate:\n\n
\n$ node process-2.js one two=three four\n0: node\n1: /Users/mjr/work/node/process-2.js\n2: one\n3: two=three\n4: four
\n"
},
{
"textRaw": "process.execPath",
"name": "execPath",
"desc": "This is the absolute pathname of the executable that started the process.\n\n
\nExample:\n\n
\n/usr/local/bin/node
\n"
},
{
"textRaw": "process.env",
"name": "env",
"desc": "An object containing the user environment. See environ(7).\n\n\n
\n" }, { "textRaw": "process.version", "name": "version", "desc": "A compiled-in property that exposes NODE_VERSION
.\n\n
console.log('Version: ' + process.version);
\n"
},
{
"textRaw": "process.versions",
"name": "versions",
"desc": "A property exposing version strings of node and its dependencies.\n\n
\nconsole.log(process.versions);
\nWill print something like:\n\n
\n{ http_parser: '1.0',\n node: '0.10.4',\n v8: '3.14.5.8',\n ares: '1.9.0-DEV',\n uv: '0.10.3',\n zlib: '1.2.3',\n modules: '11',\n openssl: '1.0.1e' }
\n"
},
{
"textRaw": "process.config",
"name": "config",
"desc": "An Object containing the JavaScript representation of the configure options\nthat were used to compile the current node executable. This is the same as\nthe "config.gypi" file that was produced when running the ./configure
script.\n\n
An example of the possible output looks like:\n\n
\n{ target_defaults:\n { cflags: [],\n default_configuration: 'Release',\n defines: [],\n include_dirs: [],\n libraries: [] },\n variables:\n { host_arch: 'x64',\n node_install_npm: 'true',\n node_prefix: '',\n node_shared_cares: 'false',\n node_shared_http_parser: 'false',\n node_shared_libuv: 'false',\n node_shared_v8: 'false',\n node_shared_zlib: 'false',\n node_use_dtrace: 'false',\n node_use_openssl: 'true',\n node_shared_openssl: 'false',\n strict_aliasing: 'true',\n target_arch: 'x64',\n v8_use_snapshot: 'true' } }
\n"
},
{
"textRaw": "process.pid",
"name": "pid",
"desc": "The PID of the process.\n\n
\nconsole.log('This process is pid ' + process.pid);
\n"
},
{
"textRaw": "process.title",
"name": "title",
"desc": "Getter/setter to set what is displayed in 'ps'.\n\n
\nWhen used as a setter, the maximum length is platform-specific and probably\nshort.\n\n
\nOn Linux and OS X, it's limited to the size of the binary name plus the\nlength of the command line arguments because it overwrites the argv memory.\n\n
\nv0.8 allowed for longer process title strings by also overwriting the environ\nmemory but that was potentially insecure/confusing in some (rather obscure)\ncases.\n\n\n
\n" }, { "textRaw": "process.arch", "name": "arch", "desc": "What processor architecture you're running on: 'arm'
, 'ia32'
, or 'x64'
.\n\n
console.log('This processor architecture is ' + process.arch);
\n"
},
{
"textRaw": "process.platform",
"name": "platform",
"desc": "What platform you're running on:\n'darwin'
, 'freebsd'
, 'linux'
, 'sunos'
or 'win32'
\n\n
console.log('This platform is ' + process.platform);
\n"
}
],
"methods": [
{
"textRaw": "process.abort()",
"type": "method",
"name": "abort",
"desc": "This causes node to emit an abort. This will cause node to exit and\ngenerate a core file.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "process.chdir(directory)", "type": "method", "name": "chdir", "desc": "Changes the current working directory of the process or throws an exception if that fails.\n\n
\nconsole.log('Starting directory: ' + process.cwd());\ntry {\n process.chdir('/tmp');\n console.log('New directory: ' + process.cwd());\n}\ncatch (err) {\n console.log('chdir: ' + err);\n}
\n",
"signatures": [
{
"params": [
{
"name": "directory"
}
]
}
]
},
{
"textRaw": "process.cwd()",
"type": "method",
"name": "cwd",
"desc": "Returns the current working directory of the process.\n\n
\nconsole.log('Current directory: ' + process.cwd());
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "process.exit([code])",
"type": "method",
"name": "exit",
"desc": "Ends the process with the specified code
. If omitted, exit uses the\n'success' code 0
.\n\n
To exit with a 'failure' code:\n\n
\nprocess.exit(1);
\nThe shell that executed node should see the exit code as 1.\n\n\n
\n", "signatures": [ { "params": [ { "name": "code", "optional": true } ] } ] }, { "textRaw": "process.getgid()", "type": "method", "name": "getgid", "desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nGets the group identity of the process. (See getgid(2).)\nThis is the numerical group id, not the group name.\n\n
\nif (process.getgid) {\n console.log('Current gid: ' + process.getgid());\n}
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "process.setgid(id)",
"type": "method",
"name": "setgid",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nSets the group identity of the process. (See setgid(2).) This accepts either\na numerical ID or a groupname string. If a groupname is specified, this method\nblocks while resolving it to a numerical ID.\n\n
\nif (process.getgid && process.setgid) {\n console.log('Current gid: ' + process.getgid());\n try {\n process.setgid(501);\n console.log('New gid: ' + process.getgid());\n }\n catch (err) {\n console.log('Failed to set gid: ' + err);\n }\n}
\n",
"signatures": [
{
"params": [
{
"name": "id"
}
]
}
]
},
{
"textRaw": "process.getuid()",
"type": "method",
"name": "getuid",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nGets the user identity of the process. (See getuid(2).)\nThis is the numerical userid, not the username.\n\n
\nif (process.getuid) {\n console.log('Current uid: ' + process.getuid());\n}
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "process.setuid(id)",
"type": "method",
"name": "setuid",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nSets the user identity of the process. (See setuid(2).) This accepts either\na numerical ID or a username string. If a username is specified, this method\nblocks while resolving it to a numerical ID.\n\n
\nif (process.getuid && process.setuid) {\n console.log('Current uid: ' + process.getuid());\n try {\n process.setuid(501);\n console.log('New uid: ' + process.getuid());\n }\n catch (err) {\n console.log('Failed to set uid: ' + err);\n }\n}
\n",
"signatures": [
{
"params": [
{
"name": "id"
}
]
}
]
},
{
"textRaw": "process.getgroups()",
"type": "method",
"name": "getgroups",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nReturns an array with the supplementary group IDs. POSIX leaves it unspecified\nif the effective group ID is included but node.js ensures it always is.\n\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "process.setgroups(groups)", "type": "method", "name": "setgroups", "desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nSets the supplementary group IDs. This is a privileged operation, meaning you\nneed to be root or have the CAP_SETGID capability.\n\n
\nThe list can contain group IDs, group names or both.\n\n\n
\n", "signatures": [ { "params": [ { "name": "groups" } ] } ] }, { "textRaw": "process.initgroups(user, extra_group)", "type": "method", "name": "initgroups", "desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nReads /etc/group and initializes the group access list, using all groups of\nwhich the user is a member. This is a privileged operation, meaning you need\nto be root or have the CAP_SETGID capability.\n\n
\nuser
is a user name or user ID. extra_group
is a group name or group ID.\n\n
Some care needs to be taken when dropping privileges. Example:\n\n
\nconsole.log(process.getgroups()); // [ 0 ]\nprocess.initgroups('bnoordhuis', 1000); // switch user\nconsole.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]\nprocess.setgid(1000); // drop root gid\nconsole.log(process.getgroups()); // [ 27, 30, 46, 1000 ]
\n",
"signatures": [
{
"params": [
{
"name": "user"
},
{
"name": "extra_group"
}
]
}
]
},
{
"textRaw": "process.kill(pid, [signal])",
"type": "method",
"name": "kill",
"desc": "Send a signal to a process. pid
is the process id and signal
is the\nstring describing the signal to send. Signal names are strings like\n'SIGINT' or 'SIGUSR1'. If omitted, the signal will be 'SIGTERM'.\nSee kill(2) for more information.\n\n
Note that just because the name of this function is process.kill
, it is\nreally just a signal sender, like the kill
system call. The signal sent\nmay do something other than kill the target process.\n\n
Example of sending a signal to yourself:\n\n
\nprocess.on('SIGHUP', function() {\n console.log('Got SIGHUP signal.');\n});\n\nsetTimeout(function() {\n console.log('Exiting.');\n process.exit(0);\n}, 100);\n\nprocess.kill(process.pid, 'SIGHUP');
\n",
"signatures": [
{
"params": [
{
"name": "pid"
},
{
"name": "signal",
"optional": true
}
]
}
]
},
{
"textRaw": "process.memoryUsage()",
"type": "method",
"name": "memoryUsage",
"desc": "Returns an object describing the memory usage of the Node process\nmeasured in bytes.\n\n
\nvar util = require('util');\n\nconsole.log(util.inspect(process.memoryUsage()));
\nThis will generate:\n\n
\n{ rss: 4935680,\n heapTotal: 1826816,\n heapUsed: 650472 }
\nheapTotal
and heapUsed
refer to V8's memory usage.\n\n\n
Once the current event loop turn runs to completion, call the callback\nfunction.\n\n
\nThis is not a simple alias to setTimeout(fn, 0)
, it's much more\nefficient. It runs before any additional I/O events (including\ntimers) fire in subsequent ticks of the event loop.\n\n
console.log('start');\nprocess.nextTick(function() {\n console.log('nextTick callback');\n});\nconsole.log('scheduled');\n// Output:\n// start\n// scheduled\n// nextTick callback
\nThis is important in developing APIs where you want to give the user the\nchance to assign event handlers after an object has been constructed,\nbut before any I/O has occurred.\n\n
\nfunction MyThing(options) {\n this.setupOptions(options);\n\n process.nextTick(function() {\n this.startDoingStuff();\n }.bind(this));\n}\n\nvar thing = new MyThing();\nthing.getReadyForStuff();\n\n// thing.startDoingStuff() gets called now, not before.
\nIt is very important for APIs to be either 100% synchronous or 100%\nasynchronous. Consider this example:\n\n
\n// WARNING! DO NOT USE! BAD UNSAFE HAZARD!\nfunction maybeSync(arg, cb) {\n if (arg) {\n cb();\n return;\n }\n\n fs.stat('file', cb);\n}
\nThis API is hazardous. If you do this:\n\n
\nmaybeSync(true, function() {\n foo();\n});\nbar();
\nthen it's not clear whether foo()
or bar()
will be called first.\n\n
This approach is much better:\n\n
\nfunction definitelyAsync(arg, cb) {\n if (arg) {\n process.nextTick(cb);\n return;\n }\n\n fs.stat('file', cb);\n}
\nNote: the nextTick queue is completely drained on each pass of the\nevent loop before additional I/O is processed. As a result,\nrecursively setting nextTick callbacks will block any I/O from\nhappening, just like a while(true);
loop.\n\n
Sets or reads the process's file mode creation mask. Child processes inherit\nthe mask from the parent process. Returns the old mask if mask
argument is\ngiven, otherwise returns the current mask.\n\n
var oldmask, newmask = 0644;\n\noldmask = process.umask(newmask);\nconsole.log('Changed umask from: ' + oldmask.toString(8) +\n ' to ' + newmask.toString(8));
\n",
"signatures": [
{
"params": [
{
"name": "mask",
"optional": true
}
]
}
]
},
{
"textRaw": "process.uptime()",
"type": "method",
"name": "uptime",
"desc": "Number of seconds Node has been running.\n\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "process.hrtime()", "type": "method", "name": "hrtime", "desc": "Returns the current high-resolution real time in a [seconds, nanoseconds]
\ntuple Array. It is relative to an arbitrary time in the past. It is not\nrelated to the time of day and therefore not subject to clock drift. The\nprimary use is for measuring performance between intervals.\n\n
You may pass in the result of a previous call to process.hrtime()
to get\na diff reading, useful for benchmarks and measuring intervals:\n\n
var time = process.hrtime();\n// [ 1800216, 25 ]\n\nsetTimeout(function() {\n var diff = process.hrtime(time);\n // [ 1, 552 ]\n\n console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]);\n // benchmark took 1000000527 nanoseconds\n}, 1000);
\n",
"signatures": [
{
"params": []
}
]
}
]
}
],
"vars": [
{
"textRaw": "require()",
"type": "var",
"name": "require",
"desc": "To require modules. See the [Modules][] section. require
isn't actually a\nglobal but rather local to each module.\n\n
Use the internal require()
machinery to look up the location of a module,\nbut rather than loading the module, just return the resolved filename.\n\n
Modules are cached in this object when they are required. By deleting a key\nvalue from this object, the next require
will reload the module.\n\n
Instruct require
on how to handle certain file extensions.\n\n
Process files with the extension .sjs
as .js
:\n\n
require.extensions['.sjs'] = require.extensions['.js'];
\nDeprecated In the past, this list has been used to load\nnon-JavaScript modules into Node by compiling them on-demand.\nHowever, in practice, there are much better ways to do this, such as\nloading modules via some other Node program, or compiling them to\nJavaScript ahead of time.\n\n
\nSince the Module system is locked, this feature will probably never go\naway. However, it may have subtle bugs and complexities that are best\nleft untouched.\n\n
\n" } ] }, { "textRaw": "__filename", "name": "__filename", "type": "var", "desc": "The filename of the code being executed. This is the resolved absolute path\nof this code file. For a main program this is not necessarily the same\nfilename used in the command line. The value inside a module is the path\nto that module file.\n\n
\nExample: running node example.js
from /Users/mjr
\n\n
console.log(__filename);\n// /Users/mjr/example.js
\n__filename
isn't actually a global but rather local to each module.\n\n
The name of the directory that the currently executing script resides in.\n\n
\nExample: running node example.js
from /Users/mjr
\n\n
console.log(__dirname);\n// /Users/mjr
\n__dirname
isn't actually a global but rather local to each module.\n\n\n
A reference to the current module. In particular\nmodule.exports
is the same as the exports
object.\nmodule
isn't actually a global but rather local to each module.\n\n
See the [module system documentation][] for more information.\n\n
\n" }, { "textRaw": "exports", "name": "exports", "type": "var", "desc": "A reference to the module.exports
object which is shared between all\ninstances of the current module and made accessible through require()
.\nSee [module system documentation][] for details on when to use exports
and\nwhen to use module.exports
.\nexports
isn't actually a global but rather local to each module.\n\n
See the [module system documentation][] for more information.\n\n
\nSee the [module section][] for more information.\n\n
\n" } ], "methods": [ { "textRaw": "setTimeout(cb, ms)", "type": "method", "name": "setTimeout", "desc": "Run callback cb
after at least ms
milliseconds. The actual delay depends\non external factors like OS timer granularity and system load.\n\n
The timeout must be in the range of 1-2,147,483,647 inclusive. If the value is\noutside that range, it's changed to 1 millisecond. Broadly speaking, a timer\ncannot span more than 24.8 days.\n\n
\nReturns an opaque value that represents the timer.\n\n
\n", "signatures": [ { "params": [ { "name": "cb" }, { "name": "ms" } ] } ] }, { "textRaw": "clearTimeout(t)", "type": "method", "name": "clearTimeout", "desc": "Stop a timer that was previously created with setTimeout()
. The callback will\nnot execute.\n\n
Run callback cb
repeatedly every ms
milliseconds. Note that the actual\ninterval may vary, depending on external factors like OS timer granularity and\nsystem load. It's never less than ms
but it may be longer.\n\n
The interval must be in the range of 1-2,147,483,647 inclusive. If the value is\noutside that range, it's changed to 1 millisecond. Broadly speaking, a timer\ncannot span more than 24.8 days.\n\n
\nReturns an opaque value that represents the timer.\n\n
\n", "signatures": [ { "params": [ { "name": "cb" }, { "name": "ms" } ] } ] } ] }, { "textRaw": "Debugger", "name": "Debugger", "stability": 3, "stabilityText": "Stable", "type": "misc", "desc": "V8 comes with an extensive debugger which is accessible out-of-process via a\nsimple TCP protocol.\nNode has a built-in client for this debugger. To use this, start Node with the\ndebug
argument; a prompt will appear:\n\n
% node debug myscript.js\n< debugger listening on port 5858\nconnecting... ok\nbreak in /home/indutny/Code/git/indutny/myscript.js:1\n 1 x = 5;\n 2 setTimeout(function () {\n 3 debugger;\ndebug>
\nNode's debugger client doesn't support the full range of commands, but\nsimple step and inspection is possible. By putting the statement debugger;
\ninto the source code of your script, you will enable a breakpoint.\n\n
For example, suppose myscript.js
looked like this:\n\n
// myscript.js\nx = 5;\nsetTimeout(function () {\n debugger;\n console.log("world");\n}, 1000);\nconsole.log("hello");
\nThen once the debugger is run, it will break on line 4.\n\n
\n% node debug myscript.js\n< debugger listening on port 5858\nconnecting... ok\nbreak in /home/indutny/Code/git/indutny/myscript.js:1\n 1 x = 5;\n 2 setTimeout(function () {\n 3 debugger;\ndebug> cont\n< hello\nbreak in /home/indutny/Code/git/indutny/myscript.js:3\n 1 x = 5;\n 2 setTimeout(function () {\n 3 debugger;\n 4 console.log("world");\n 5 }, 1000);\ndebug> next\nbreak in /home/indutny/Code/git/indutny/myscript.js:4\n 2 setTimeout(function () {\n 3 debugger;\n 4 console.log("world");\n 5 }, 1000);\n 6 console.log("hello");\ndebug> repl\nPress Ctrl + C to leave debug repl\n> x\n5\n> 2+2\n4\ndebug> next\n< world\nbreak in /home/indutny/Code/git/indutny/myscript.js:5\n 3 debugger;\n 4 console.log("world");\n 5 }, 1000);\n 6 console.log("hello");\n 7\ndebug> quit\n%
\nThe repl
command allows you to evaluate code remotely. The next
command\nsteps over to the next line. There are a few other commands available and more\nto come. Type help
to see others.\n\n
You can watch expression and variable values while debugging your code.\nOn every breakpoint each expression from the watchers list will be evaluated\nin the current context and displayed just before the breakpoint's source code\nlisting.\n\n
\nTo start watching an expression, type watch("my_expression")
. watchers
\nprints the active watchers. To remove a watcher, type\nunwatch("my_expression")
.\n\n
It is also possible to set a breakpoint in a file (module) that\nisn't loaded yet:\n\n
\n% ./node debug test/fixtures/break-in-module/main.js\n< debugger listening on port 5858\nconnecting to port 5858... ok\nbreak in test/fixtures/break-in-module/main.js:1\n 1 var mod = require('./mod.js');\n 2 mod.hello();\n 3 mod.hello();\ndebug> setBreakpoint('mod.js', 23)\nWarning: script 'mod.js' was not loaded yet.\n 1 var mod = require('./mod.js');\n 2 mod.hello();\n 3 mod.hello();\ndebug> c\nbreak in test/fixtures/break-in-module/mod.js:23\n 21\n 22 exports.hello = function() {\n 23 return 'hello from module';\n 24 };\n 25\ndebug>
\n",
"type": "module",
"displayName": "Breakpoints"
},
{
"textRaw": "Breakpoints",
"name": "breakpoints",
"desc": "It is also possible to set a breakpoint in a file (module) that\nisn't loaded yet:\n\n
\n% ./node debug test/fixtures/break-in-module/main.js\n< debugger listening on port 5858\nconnecting to port 5858... ok\nbreak in test/fixtures/break-in-module/main.js:1\n 1 var mod = require('./mod.js');\n 2 mod.hello();\n 3 mod.hello();\ndebug> setBreakpoint('mod.js', 23)\nWarning: script 'mod.js' was not loaded yet.\n 1 var mod = require('./mod.js');\n 2 mod.hello();\n 3 mod.hello();\ndebug> c\nbreak in test/fixtures/break-in-module/mod.js:23\n 21\n 22 exports.hello = function() {\n 23 return 'hello from module';\n 24 };\n 25\ndebug>
\n",
"type": "module",
"displayName": "Breakpoints"
},
{
"textRaw": "Execution control",
"name": "Execution control",
"type": "module",
"displayName": "Various"
},
{
"textRaw": "Various",
"name": "various",
"type": "module",
"displayName": "Various"
}
],
"type": "misc",
"displayName": "Commands reference"
},
{
"textRaw": "Advanced Usage",
"name": "advanced_usage",
"desc": "The V8 debugger can be enabled and accessed either by starting Node with\nthe --debug
command-line flag or by signaling an existing Node process\nwith SIGUSR1
.\n\n
Once a process has been set in debug mode with this it can be connected to\nwith the node debugger. Either connect to the pid
or the URI to the debugger.\nThe syntax is:\n\n
node debug -p <pid>
- Connects to the process via the pid
node debug <URI>
- Connects to the process via the URI such as localhost:5858In browsers, the top-level scope is the global scope. That means that in\nbrowsers if you're in the global scope var something
will define a global\nvariable. In Node this is different. The top-level scope is not the global\nscope; var something
inside a Node module will be local to that module.\n\n
The process object. See the [process object][] section.\n\n
\n" }, { "textRaw": "console", "name": "console", "type": "global", "desc": "Used to print to stdout and stderr. See the [console][] section.\n\n
\n" }, { "textRaw": "Class: Buffer", "type": "global", "name": "Buffer", "desc": "Used to handle binary data. See the [buffer section][]\n\n
\n" }, { "textRaw": "clearInterval(t)", "type": "global", "name": "clearInterval", "desc": "Stop a timer that was previously created with setInterval()
. The callback\nwill not execute.\n\n
The timer functions are global variables. See the [timers][] section.\n\n
\n" }, { "textRaw": "console", "name": "console", "stability": 4, "stabilityText": "API Frozen", "type": "global", "desc": "For printing to stdout and stderr. Similar to the console object functions\nprovided by most web browsers, here the output is sent to stdout or stderr.\n\n
\nThe console functions are synchronous when the destination is a terminal or\na file (to avoid lost messages in case of premature exit) and asynchronous\nwhen it's a pipe (to avoid blocking for long periods of time).\n\n
\nThat is, in the following example, stdout is non-blocking while stderr\nis blocking:\n\n
\n$ node script.js 2> error.log | tee info.log
\nIn daily use, the blocking/non-blocking dichotomy is not something you\nshould worry about unless you log huge amounts of data.\n\n\n
\n", "methods": [ { "textRaw": "console.log([data], [...])", "type": "method", "name": "log", "desc": "Prints to stdout with newline. This function can take multiple arguments in a\nprintf()
-like way. Example:\n\n
console.log('count: %d', count);
\nIf formatting elements are not found in the first string then util.inspect
\nis used on each argument. See [util.format()][] for more information.\n\n
Same as console.log
.\n\n
Same as console.log
but prints to stderr.\n\n
Same as console.error
.\n\n
Uses util.inspect
on obj
and prints resulting string to stdout. This function\nbypasses any custom inspect()
function on obj
.\n\n
Mark a time.\n\n
\n", "signatures": [ { "params": [ { "name": "label" } ] } ] }, { "textRaw": "console.timeEnd(label)", "type": "method", "name": "timeEnd", "desc": "Finish timer, record output. Example:\n\n
\nconsole.time('100-elements');\nfor (var i = 0; i < 100; i++) {\n ;\n}\nconsole.timeEnd('100-elements');
\n",
"signatures": [
{
"params": [
{
"name": "label"
}
]
}
]
},
{
"textRaw": "console.trace(label)",
"type": "method",
"name": "trace",
"desc": "Print a stack trace to stderr of the current position.\n\n
\n", "signatures": [ { "params": [ { "name": "label" } ] } ] }, { "textRaw": "console.assert(expression, [message])", "type": "method", "name": "assert", "desc": "Same as [assert.ok()][] where if the expression
evaluates as false
throw an\nAssertionError with message
.\n\n
The process
object is a global object and can be accessed from anywhere.\nIt is an instance of [EventEmitter][].\n\n\n
Emitted when the process is about to exit. This is a good hook to perform\nconstant time checks of the module's state (like for unit tests). The main\nevent loop will no longer be run after the 'exit' callback finishes, so\ntimers may not be scheduled.\n\n
\nExample of listening for exit
:\n\n
process.on('exit', function() {\n setTimeout(function() {\n console.log('This will not run');\n }, 0);\n console.log('About to exit.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'uncaughtException'",
"type": "event",
"name": "uncaughtException",
"desc": "Emitted when an exception bubbles all the way back to the event loop. If a\nlistener is added for this exception, the default action (which is to print\na stack trace and exit) will not occur.\n\n
\nExample of listening for uncaughtException
:\n\n
process.on('uncaughtException', function(err) {\n console.log('Caught exception: ' + err);\n});\n\nsetTimeout(function() {\n console.log('This will still run.');\n}, 500);\n\n// Intentionally cause an exception, but don't catch it.\nnonexistentFunc();\nconsole.log('This will not run.');
\nNote that uncaughtException
is a very crude mechanism for exception\nhandling.\n\n
Don't use it, use domains instead. If you do use it, restart\nyour application after every unhandled exception!\n\n
\nDo not use it as the node.js equivalent of On Error Resume Next
. An\nunhandled exception means your application - and by extension node.js itself -\nis in an undefined state. Blindly resuming means anything could happen.\n\n
Think of resuming as pulling the power cord when you are upgrading your system.\nNine out of ten times nothing happens - but the 10th time, your system is bust.\n\n
\nYou have been warned.\n\n
\n", "params": [] }, { "textRaw": "Signal Events", "name": "SIGINT, SIGUSR1, etc.", "type": "event", "desc": "Emitted when the processes receives a signal. See sigaction(2) for a list of\nstandard POSIX signal names such as SIGINT, SIGUSR1, etc.\n\n
\nExample of listening for SIGINT
:\n\n
// Start reading from stdin so we don't exit.\nprocess.stdin.resume();\n\nprocess.on('SIGINT', function() {\n console.log('Got SIGINT. Press Control-D to exit.');\n});
\nAn easy way to send the SIGINT
signal is with Control-C
in most terminal\nprograms.\n\n\n
A Writable Stream
to stdout
.\n\n
Example: the definition of console.log
\n\n
console.log = function(d) {\n process.stdout.write(d + '\\n');\n};
\nprocess.stderr
and process.stdout
are unlike other streams in Node in\nthat writes to them are usually blocking. They are blocking in the case\nthat they refer to regular files or TTY file descriptors. In the case they\nrefer to pipes, they are non-blocking like other streams.\n\n
To check if Node is being run in a TTY context, read the isTTY
property\non process.stderr
, process.stdout
, or process.stdin
:\n\n
$ node -p "Boolean(process.stdin.isTTY)"\ntrue\n$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"\nfalse\n\n$ node -p "Boolean(process.stdout.isTTY)"\ntrue\n$ node -p "Boolean(process.stdout.isTTY)" | cat\nfalse
\nSee the tty docs for more information.\n\n
\n" }, { "textRaw": "process.stderr", "name": "stderr", "desc": "A writable stream to stderr.\n\n
\nprocess.stderr
and process.stdout
are unlike other streams in Node in\nthat writes to them are usually blocking. They are blocking in the case\nthat they refer to regular files or TTY file descriptors. In the case they\nrefer to pipes, they are non-blocking like other streams.\n\n\n
A Readable Stream
for stdin. The stdin stream is paused by default, so one\nmust call process.stdin.resume()
to read from it.\n\n
Example of opening standard input and listening for both events:\n\n
\nprocess.stdin.resume();\nprocess.stdin.setEncoding('utf8');\n\nprocess.stdin.on('data', function(chunk) {\n process.stdout.write('data: ' + chunk);\n});\n\nprocess.stdin.on('end', function() {\n process.stdout.write('end');\n});
\n"
},
{
"textRaw": "process.argv",
"name": "argv",
"desc": "An array containing the command line arguments. The first element will be\n'node', the second element will be the name of the JavaScript file. The\nnext elements will be any additional command line arguments.\n\n
\n// print process.argv\nprocess.argv.forEach(function(val, index, array) {\n console.log(index + ': ' + val);\n});
\nThis will generate:\n\n
\n$ node process-2.js one two=three four\n0: node\n1: /Users/mjr/work/node/process-2.js\n2: one\n3: two=three\n4: four
\n"
},
{
"textRaw": "process.execPath",
"name": "execPath",
"desc": "This is the absolute pathname of the executable that started the process.\n\n
\nExample:\n\n
\n/usr/local/bin/node
\n"
},
{
"textRaw": "process.env",
"name": "env",
"desc": "An object containing the user environment. See environ(7).\n\n\n
\n" }, { "textRaw": "process.version", "name": "version", "desc": "A compiled-in property that exposes NODE_VERSION
.\n\n
console.log('Version: ' + process.version);
\n"
},
{
"textRaw": "process.versions",
"name": "versions",
"desc": "A property exposing version strings of node and its dependencies.\n\n
\nconsole.log(process.versions);
\nWill print something like:\n\n
\n{ http_parser: '1.0',\n node: '0.10.4',\n v8: '3.14.5.8',\n ares: '1.9.0-DEV',\n uv: '0.10.3',\n zlib: '1.2.3',\n modules: '11',\n openssl: '1.0.1e' }
\n"
},
{
"textRaw": "process.config",
"name": "config",
"desc": "An Object containing the JavaScript representation of the configure options\nthat were used to compile the current node executable. This is the same as\nthe "config.gypi" file that was produced when running the ./configure
script.\n\n
An example of the possible output looks like:\n\n
\n{ target_defaults:\n { cflags: [],\n default_configuration: 'Release',\n defines: [],\n include_dirs: [],\n libraries: [] },\n variables:\n { host_arch: 'x64',\n node_install_npm: 'true',\n node_prefix: '',\n node_shared_cares: 'false',\n node_shared_http_parser: 'false',\n node_shared_libuv: 'false',\n node_shared_v8: 'false',\n node_shared_zlib: 'false',\n node_use_dtrace: 'false',\n node_use_openssl: 'true',\n node_shared_openssl: 'false',\n strict_aliasing: 'true',\n target_arch: 'x64',\n v8_use_snapshot: 'true' } }
\n"
},
{
"textRaw": "process.pid",
"name": "pid",
"desc": "The PID of the process.\n\n
\nconsole.log('This process is pid ' + process.pid);
\n"
},
{
"textRaw": "process.title",
"name": "title",
"desc": "Getter/setter to set what is displayed in 'ps'.\n\n
\nWhen used as a setter, the maximum length is platform-specific and probably\nshort.\n\n
\nOn Linux and OS X, it's limited to the size of the binary name plus the\nlength of the command line arguments because it overwrites the argv memory.\n\n
\nv0.8 allowed for longer process title strings by also overwriting the environ\nmemory but that was potentially insecure/confusing in some (rather obscure)\ncases.\n\n\n
\n" }, { "textRaw": "process.arch", "name": "arch", "desc": "What processor architecture you're running on: 'arm'
, 'ia32'
, or 'x64'
.\n\n
console.log('This processor architecture is ' + process.arch);
\n"
},
{
"textRaw": "process.platform",
"name": "platform",
"desc": "What platform you're running on:\n'darwin'
, 'freebsd'
, 'linux'
, 'sunos'
or 'win32'
\n\n
console.log('This platform is ' + process.platform);
\n"
}
],
"methods": [
{
"textRaw": "process.abort()",
"type": "method",
"name": "abort",
"desc": "This causes node to emit an abort. This will cause node to exit and\ngenerate a core file.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "process.chdir(directory)", "type": "method", "name": "chdir", "desc": "Changes the current working directory of the process or throws an exception if that fails.\n\n
\nconsole.log('Starting directory: ' + process.cwd());\ntry {\n process.chdir('/tmp');\n console.log('New directory: ' + process.cwd());\n}\ncatch (err) {\n console.log('chdir: ' + err);\n}
\n",
"signatures": [
{
"params": [
{
"name": "directory"
}
]
}
]
},
{
"textRaw": "process.cwd()",
"type": "method",
"name": "cwd",
"desc": "Returns the current working directory of the process.\n\n
\nconsole.log('Current directory: ' + process.cwd());
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "process.exit([code])",
"type": "method",
"name": "exit",
"desc": "Ends the process with the specified code
. If omitted, exit uses the\n'success' code 0
.\n\n
To exit with a 'failure' code:\n\n
\nprocess.exit(1);
\nThe shell that executed node should see the exit code as 1.\n\n\n
\n", "signatures": [ { "params": [ { "name": "code", "optional": true } ] } ] }, { "textRaw": "process.getgid()", "type": "method", "name": "getgid", "desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nGets the group identity of the process. (See getgid(2).)\nThis is the numerical group id, not the group name.\n\n
\nif (process.getgid) {\n console.log('Current gid: ' + process.getgid());\n}
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "process.setgid(id)",
"type": "method",
"name": "setgid",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nSets the group identity of the process. (See setgid(2).) This accepts either\na numerical ID or a groupname string. If a groupname is specified, this method\nblocks while resolving it to a numerical ID.\n\n
\nif (process.getgid && process.setgid) {\n console.log('Current gid: ' + process.getgid());\n try {\n process.setgid(501);\n console.log('New gid: ' + process.getgid());\n }\n catch (err) {\n console.log('Failed to set gid: ' + err);\n }\n}
\n",
"signatures": [
{
"params": [
{
"name": "id"
}
]
}
]
},
{
"textRaw": "process.getuid()",
"type": "method",
"name": "getuid",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nGets the user identity of the process. (See getuid(2).)\nThis is the numerical userid, not the username.\n\n
\nif (process.getuid) {\n console.log('Current uid: ' + process.getuid());\n}
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "process.setuid(id)",
"type": "method",
"name": "setuid",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nSets the user identity of the process. (See setuid(2).) This accepts either\na numerical ID or a username string. If a username is specified, this method\nblocks while resolving it to a numerical ID.\n\n
\nif (process.getuid && process.setuid) {\n console.log('Current uid: ' + process.getuid());\n try {\n process.setuid(501);\n console.log('New uid: ' + process.getuid());\n }\n catch (err) {\n console.log('Failed to set uid: ' + err);\n }\n}
\n",
"signatures": [
{
"params": [
{
"name": "id"
}
]
}
]
},
{
"textRaw": "process.getgroups()",
"type": "method",
"name": "getgroups",
"desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nReturns an array with the supplementary group IDs. POSIX leaves it unspecified\nif the effective group ID is included but node.js ensures it always is.\n\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "process.setgroups(groups)", "type": "method", "name": "setgroups", "desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nSets the supplementary group IDs. This is a privileged operation, meaning you\nneed to be root or have the CAP_SETGID capability.\n\n
\nThe list can contain group IDs, group names or both.\n\n\n
\n", "signatures": [ { "params": [ { "name": "groups" } ] } ] }, { "textRaw": "process.initgroups(user, extra_group)", "type": "method", "name": "initgroups", "desc": "Note: this function is only available on POSIX platforms (i.e. not Windows,\nAndroid)\n\n
\nReads /etc/group and initializes the group access list, using all groups of\nwhich the user is a member. This is a privileged operation, meaning you need\nto be root or have the CAP_SETGID capability.\n\n
\nuser
is a user name or user ID. extra_group
is a group name or group ID.\n\n
Some care needs to be taken when dropping privileges. Example:\n\n
\nconsole.log(process.getgroups()); // [ 0 ]\nprocess.initgroups('bnoordhuis', 1000); // switch user\nconsole.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]\nprocess.setgid(1000); // drop root gid\nconsole.log(process.getgroups()); // [ 27, 30, 46, 1000 ]
\n",
"signatures": [
{
"params": [
{
"name": "user"
},
{
"name": "extra_group"
}
]
}
]
},
{
"textRaw": "process.kill(pid, [signal])",
"type": "method",
"name": "kill",
"desc": "Send a signal to a process. pid
is the process id and signal
is the\nstring describing the signal to send. Signal names are strings like\n'SIGINT' or 'SIGUSR1'. If omitted, the signal will be 'SIGTERM'.\nSee kill(2) for more information.\n\n
Note that just because the name of this function is process.kill
, it is\nreally just a signal sender, like the kill
system call. The signal sent\nmay do something other than kill the target process.\n\n
Example of sending a signal to yourself:\n\n
\nprocess.on('SIGHUP', function() {\n console.log('Got SIGHUP signal.');\n});\n\nsetTimeout(function() {\n console.log('Exiting.');\n process.exit(0);\n}, 100);\n\nprocess.kill(process.pid, 'SIGHUP');
\n",
"signatures": [
{
"params": [
{
"name": "pid"
},
{
"name": "signal",
"optional": true
}
]
}
]
},
{
"textRaw": "process.memoryUsage()",
"type": "method",
"name": "memoryUsage",
"desc": "Returns an object describing the memory usage of the Node process\nmeasured in bytes.\n\n
\nvar util = require('util');\n\nconsole.log(util.inspect(process.memoryUsage()));
\nThis will generate:\n\n
\n{ rss: 4935680,\n heapTotal: 1826816,\n heapUsed: 650472 }
\nheapTotal
and heapUsed
refer to V8's memory usage.\n\n\n
Once the current event loop turn runs to completion, call the callback\nfunction.\n\n
\nThis is not a simple alias to setTimeout(fn, 0)
, it's much more\nefficient. It runs before any additional I/O events (including\ntimers) fire in subsequent ticks of the event loop.\n\n
console.log('start');\nprocess.nextTick(function() {\n console.log('nextTick callback');\n});\nconsole.log('scheduled');\n// Output:\n// start\n// scheduled\n// nextTick callback
\nThis is important in developing APIs where you want to give the user the\nchance to assign event handlers after an object has been constructed,\nbut before any I/O has occurred.\n\n
\nfunction MyThing(options) {\n this.setupOptions(options);\n\n process.nextTick(function() {\n this.startDoingStuff();\n }.bind(this));\n}\n\nvar thing = new MyThing();\nthing.getReadyForStuff();\n\n// thing.startDoingStuff() gets called now, not before.
\nIt is very important for APIs to be either 100% synchronous or 100%\nasynchronous. Consider this example:\n\n
\n// WARNING! DO NOT USE! BAD UNSAFE HAZARD!\nfunction maybeSync(arg, cb) {\n if (arg) {\n cb();\n return;\n }\n\n fs.stat('file', cb);\n}
\nThis API is hazardous. If you do this:\n\n
\nmaybeSync(true, function() {\n foo();\n});\nbar();
\nthen it's not clear whether foo()
or bar()
will be called first.\n\n
This approach is much better:\n\n
\nfunction definitelyAsync(arg, cb) {\n if (arg) {\n process.nextTick(cb);\n return;\n }\n\n fs.stat('file', cb);\n}
\nNote: the nextTick queue is completely drained on each pass of the\nevent loop before additional I/O is processed. As a result,\nrecursively setting nextTick callbacks will block any I/O from\nhappening, just like a while(true);
loop.\n\n
Sets or reads the process's file mode creation mask. Child processes inherit\nthe mask from the parent process. Returns the old mask if mask
argument is\ngiven, otherwise returns the current mask.\n\n
var oldmask, newmask = 0644;\n\noldmask = process.umask(newmask);\nconsole.log('Changed umask from: ' + oldmask.toString(8) +\n ' to ' + newmask.toString(8));
\n",
"signatures": [
{
"params": [
{
"name": "mask",
"optional": true
}
]
}
]
},
{
"textRaw": "process.uptime()",
"type": "method",
"name": "uptime",
"desc": "Number of seconds Node has been running.\n\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "process.hrtime()", "type": "method", "name": "hrtime", "desc": "Returns the current high-resolution real time in a [seconds, nanoseconds]
\ntuple Array. It is relative to an arbitrary time in the past. It is not\nrelated to the time of day and therefore not subject to clock drift. The\nprimary use is for measuring performance between intervals.\n\n
You may pass in the result of a previous call to process.hrtime()
to get\na diff reading, useful for benchmarks and measuring intervals:\n\n
var time = process.hrtime();\n// [ 1800216, 25 ]\n\nsetTimeout(function() {\n var diff = process.hrtime(time);\n // [ 1, 552 ]\n\n console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]);\n // benchmark took 1000000527 nanoseconds\n}, 1000);
\n",
"signatures": [
{
"params": []
}
]
}
]
}
],
"vars": [
{
"textRaw": "require()",
"type": "var",
"name": "require",
"desc": "To require modules. See the [Modules][] section. require
isn't actually a\nglobal but rather local to each module.\n\n
Use the internal require()
machinery to look up the location of a module,\nbut rather than loading the module, just return the resolved filename.\n\n
Modules are cached in this object when they are required. By deleting a key\nvalue from this object, the next require
will reload the module.\n\n
Instruct require
on how to handle certain file extensions.\n\n
Process files with the extension .sjs
as .js
:\n\n
require.extensions['.sjs'] = require.extensions['.js'];
\nDeprecated In the past, this list has been used to load\nnon-JavaScript modules into Node by compiling them on-demand.\nHowever, in practice, there are much better ways to do this, such as\nloading modules via some other Node program, or compiling them to\nJavaScript ahead of time.\n\n
\nSince the Module system is locked, this feature will probably never go\naway. However, it may have subtle bugs and complexities that are best\nleft untouched.\n\n
\n" } ] }, { "textRaw": "__filename", "name": "__filename", "type": "var", "desc": "The filename of the code being executed. This is the resolved absolute path\nof this code file. For a main program this is not necessarily the same\nfilename used in the command line. The value inside a module is the path\nto that module file.\n\n
\nExample: running node example.js
from /Users/mjr
\n\n
console.log(__filename);\n// /Users/mjr/example.js
\n__filename
isn't actually a global but rather local to each module.\n\n
The name of the directory that the currently executing script resides in.\n\n
\nExample: running node example.js
from /Users/mjr
\n\n
console.log(__dirname);\n// /Users/mjr
\n__dirname
isn't actually a global but rather local to each module.\n\n\n
A reference to the current module. In particular\nmodule.exports
is the same as the exports
object.\nmodule
isn't actually a global but rather local to each module.\n\n
See the [module system documentation][] for more information.\n\n
\n" }, { "textRaw": "exports", "name": "exports", "type": "var", "desc": "A reference to the module.exports
object which is shared between all\ninstances of the current module and made accessible through require()
.\nSee [module system documentation][] for details on when to use exports
and\nwhen to use module.exports
.\nexports
isn't actually a global but rather local to each module.\n\n
See the [module system documentation][] for more information.\n\n
\nSee the [module section][] for more information.\n\n
\n" } ], "methods": [ { "textRaw": "setTimeout(cb, ms)", "type": "method", "name": "setTimeout", "desc": "Run callback cb
after at least ms
milliseconds. The actual delay depends\non external factors like OS timer granularity and system load.\n\n
The timeout must be in the range of 1-2,147,483,647 inclusive. If the value is\noutside that range, it's changed to 1 millisecond. Broadly speaking, a timer\ncannot span more than 24.8 days.\n\n
\nReturns an opaque value that represents the timer.\n\n
\n", "signatures": [ { "params": [ { "name": "cb" }, { "name": "ms" } ] } ] }, { "textRaw": "clearTimeout(t)", "type": "method", "name": "clearTimeout", "desc": "Stop a timer that was previously created with setTimeout()
. The callback will\nnot execute.\n\n
Run callback cb
repeatedly every ms
milliseconds. Note that the actual\ninterval may vary, depending on external factors like OS timer granularity and\nsystem load. It's never less than ms
but it may be longer.\n\n
The interval must be in the range of 1-2,147,483,647 inclusive. If the value is\noutside that range, it's changed to 1 millisecond. Broadly speaking, a timer\ncannot span more than 24.8 days.\n\n
\nReturns an opaque value that represents the timer.\n\n
\n", "signatures": [ { "params": [ { "name": "cb" }, { "name": "ms" } ] } ] } ], "modules": [ { "textRaw": "Timers", "name": "timers", "stability": 5, "stabilityText": "Locked", "desc": "All of the timer functions are globals. You do not need to require()
\nthis module in order to use them.\n\n
To schedule execution of a one-time callback
after delay
milliseconds. Returns a\ntimeoutId
for possible use with clearTimeout()
. Optionally you can\nalso pass arguments to the callback.\n\n
It is important to note that your callback will probably not be called in exactly\ndelay
milliseconds - Node.js makes no guarantees about the exact timing of when\nthe callback will fire, nor of the ordering things will fire in. The callback will\nbe called as close as possible to the time specified.\n\n
Prevents a timeout from triggering.\n\n
\n", "signatures": [ { "params": [ { "name": "timeoutId" } ] } ] }, { "textRaw": "setInterval(callback, delay, [arg], [...])", "type": "method", "name": "setInterval", "desc": "To schedule the repeated execution of callback
every delay
milliseconds.\nReturns a intervalId
for possible use with clearInterval()
. Optionally\nyou can also pass arguments to the callback.\n\n
Stops a interval from triggering.\n\n
\n", "signatures": [ { "params": [ { "name": "intervalId" } ] } ] }, { "textRaw": "unref()", "type": "method", "name": "unref", "desc": "The opaque value returned by setTimeout
and setInterval
also has the method\ntimer.unref()
which will allow you to create a timer that is active but if\nit is the only item left in the event loop won't keep the program running.\nIf the timer is already unref
d calling unref
again will have no effect.\n\n
In the case of setTimeout
when you unref
you create a separate timer that\nwill wakeup the event loop, creating too many of these may adversely effect\nevent loop performance -- use wisely.\n\n
If you had previously unref()
d a timer you can call ref()
to explicitly\nrequest the timer hold the program open. If the timer is already ref
d calling\nref
again will have no effect.\n\n
To schedule the "immediate" execution of callback
after I/O events\ncallbacks and before setTimeout
and setInterval
. Returns an\nimmediateId
for possible use with clearImmediate()
. Optionally you\ncan also pass arguments to the callback.\n\n
Callbacks for immediates are queued in the order in which they were created.\nThe entire callback queue is processed every event loop iteration. If you queue\nan immediate from a inside an executing callback that immediate won't fire\nuntil the next event loop iteration.\n\n
\n", "signatures": [ { "params": [ { "name": "callback" }, { "name": "arg", "optional": true }, { "name": "...", "optional": true } ] } ] }, { "textRaw": "clearImmediate(immediateId)", "type": "method", "name": "clearImmediate", "desc": "Stops an immediate from triggering.\n\n
\n", "signatures": [ { "params": [ { "name": "immediateId" } ] } ] } ], "type": "module", "displayName": "Timers" }, { "textRaw": "Modules", "name": "module", "stability": 5, "stabilityText": "Locked", "desc": "Node has a simple module loading system. In Node, files and modules are in\none-to-one correspondence. As an example, foo.js
loads the module\ncircle.js
in the same directory.\n\n
The contents of foo.js
:\n\n
var circle = require('./circle.js');\nconsole.log( 'The area of a circle of radius 4 is '\n + circle.area(4));
\nThe contents of circle.js
:\n\n
var PI = Math.PI;\n\nexports.area = function (r) {\n return PI * r * r;\n};\n\nexports.circumference = function (r) {\n return 2 * PI * r;\n};
\nThe module circle.js
has exported the functions area()
and\ncircumference()
. To export an object, add to the special exports
\nobject.\n\n
Note that exports
is a reference to module.exports
making it suitable\nfor augmentation only. If you are exporting a single item such as a\nconstructor you will want to use module.exports
directly instead.\n\n
function MyConstructor (opts) {\n //...\n}\n\n// BROKEN: Does not modify exports\nexports = MyConstructor;\n\n// exports the constructor properly\nmodule.exports = MyConstructor;
\nVariables\nlocal to the module will be private. In this example the variable PI
is\nprivate to circle.js
.\n\n
The module system is implemented in the require("module")
module.\n\n
When there are circular require()
calls, a module might not be\ndone being executed when it is returned.\n\n
Consider this situation:\n\n
\na.js
:\n\n
console.log('a starting');\nexports.done = false;\nvar b = require('./b.js');\nconsole.log('in a, b.done = %j', b.done);\nexports.done = true;\nconsole.log('a done');
\nb.js
:\n\n
console.log('b starting');\nexports.done = false;\nvar a = require('./a.js');\nconsole.log('in b, a.done = %j', a.done);\nexports.done = true;\nconsole.log('b done');
\nmain.js
:\n\n
console.log('main starting');\nvar a = require('./a.js');\nvar b = require('./b.js');\nconsole.log('in main, a.done=%j, b.done=%j', a.done, b.done);
\nWhen main.js
loads a.js
, then a.js
in turn loads b.js
. At that\npoint, b.js
tries to load a.js
. In order to prevent an infinite\nloop an unfinished copy of the a.js
exports object is returned to the\nb.js
module. b.js
then finishes loading, and its exports
object is\nprovided to the a.js
module.\n\n
By the time main.js
has loaded both modules, they're both finished.\nThe output of this program would thus be:\n\n
$ node main.js\nmain starting\na starting\nb starting\nin b, a.done = false\nb done\nin a, b.done = true\na done\nin main, a.done=true, b.done=true
\nIf you have cyclic module dependencies in your program, make sure to\nplan accordingly.\n\n
\n" }, { "textRaw": "Core Modules", "name": "Core Modules", "type": "misc", "desc": "Node has several modules compiled into the binary. These modules are\ndescribed in greater detail elsewhere in this documentation.\n\n
\nThe core modules are defined in node's source in the lib/
folder.\n\n
Core modules are always preferentially loaded if their identifier is\npassed to require()
. For instance, require('http')
will always\nreturn the built in HTTP module, even if there is a file by that name.\n\n
If the exact filename is not found, then node will attempt to load the\nrequired filename with the added extension of .js
, .json
, and then .node
.\n\n
.js
files are interpreted as JavaScript text files, and .json
files are\nparsed as JSON text files. .node
files are interpreted as compiled addon\nmodules loaded with dlopen
.\n\n
A module prefixed with '/'
is an absolute path to the file. For\nexample, require('/home/marco/foo.js')
will load the file at\n/home/marco/foo.js
.\n\n
A module prefixed with './'
is relative to the file calling require()
.\nThat is, circle.js
must be in the same directory as foo.js
for\nrequire('./circle')
to find it.\n\n
Without a leading '/' or './' to indicate a file, the module is either a\n"core module" or is loaded from a node_modules
folder.\n\n
If the given path does not exist, require()
will throw an Error with its\ncode
property set to 'MODULE_NOT_FOUND'
.\n\n
If the module identifier passed to require()
is not a native module,\nand does not begin with '/'
, '../'
, or './'
, then node starts at the\nparent directory of the current module, and adds /node_modules
, and\nattempts to load the module from that location.\n\n
If it is not found there, then it moves to the parent directory, and so\non, until the root of the tree is reached.\n\n
\nFor example, if the file at '/home/ry/projects/foo.js'
called\nrequire('bar.js')
, then node would look in the following locations, in\nthis order:\n\n
/home/ry/projects/node_modules/bar.js
/home/ry/node_modules/bar.js
/home/node_modules/bar.js
/node_modules/bar.js
This allows programs to localize their dependencies, so that they do not\nclash.\n\n
\n" }, { "textRaw": "Folders as Modules", "name": "Folders as Modules", "type": "misc", "desc": "It is convenient to organize programs and libraries into self-contained\ndirectories, and then provide a single entry point to that library.\nThere are three ways in which a folder may be passed to require()
as\nan argument.\n\n
The first is to create a package.json
file in the root of the folder,\nwhich specifies a main
module. An example package.json file might\nlook like this:\n\n
{ "name" : "some-library",\n "main" : "./lib/some-library.js" }
\nIf this was in a folder at ./some-library
, then\nrequire('./some-library')
would attempt to load\n./some-library/lib/some-library.js
.\n\n
This is the extent of Node's awareness of package.json files.\n\n
\nIf there is no package.json file present in the directory, then node\nwill attempt to load an index.js
or index.node
file out of that\ndirectory. For example, if there was no package.json file in the above\nexample, then require('./some-library')
would attempt to load:\n\n
./some-library/index.js
./some-library/index.node
Modules are cached after the first time they are loaded. This means\n(among other things) that every call to require('foo')
will get\nexactly the same object returned, if it would resolve to the same file.\n\n
Multiple calls to require('foo')
may not cause the module code to be\nexecuted multiple times. This is an important feature. With it,\n"partially done" objects can be returned, thus allowing transitive\ndependencies to be loaded even when they would cause cycles.\n\n
If you want to have a module execute code multiple times, then export a\nfunction, and call that function.\n\n
\n", "miscs": [ { "textRaw": "Module Caching Caveats", "name": "Module Caching Caveats", "type": "misc", "desc": "Modules are cached based on their resolved filename. Since modules may\nresolve to a different filename based on the location of the calling\nmodule (loading from node_modules
folders), it is not a guarantee\nthat require('foo')
will always return the exact same object, if it\nwould resolve to different files.\n\n
To get the exact filename that will be loaded when require()
is called, use\nthe require.resolve()
function.\n\n
Putting together all of the above, here is the high-level algorithm\nin pseudocode of what require.resolve does:\n\n
\nrequire(X) from module at path Y\n1. If X is a core module,\n a. return the core module\n b. STOP\n2. If X begins with './' or '/' or '../'\n a. LOAD_AS_FILE(Y + X)\n b. LOAD_AS_DIRECTORY(Y + X)\n3. LOAD_NODE_MODULES(X, dirname(Y))\n4. THROW "not found"\n\nLOAD_AS_FILE(X)\n1. If X is a file, load X as JavaScript text. STOP\n2. If X.js is a file, load X.js as JavaScript text. STOP\n3. If X.node is a file, load X.node as binary addon. STOP\n\nLOAD_AS_DIRECTORY(X)\n1. If X/package.json is a file,\n a. Parse X/package.json, and look for "main" field.\n b. let M = X + (json main field)\n c. LOAD_AS_FILE(M)\n2. If X/index.js is a file, load X/index.js as JavaScript text. STOP\n3. If X/index.node is a file, load X/index.node as binary addon. STOP\n\nLOAD_NODE_MODULES(X, START)\n1. let DIRS=NODE_MODULES_PATHS(START)\n2. for each DIR in DIRS:\n a. LOAD_AS_FILE(DIR/X)\n b. LOAD_AS_DIRECTORY(DIR/X)\n\nNODE_MODULES_PATHS(START)\n1. let PARTS = path split(START)\n2. let ROOT = index of first instance of "node_modules" in PARTS, or 0\n3. let I = count of PARTS - 1\n4. let DIRS = []\n5. while I > ROOT,\n a. if PARTS[I] = "node_modules" CONTINUE\n c. DIR = path join(PARTS[0 .. I] + "node_modules")\n b. DIRS = DIRS + DIR\n c. let I = I - 1\n6. return DIRS
\n"
},
{
"textRaw": "Loading from the global folders",
"name": "Loading from the global folders",
"type": "misc",
"desc": "If the NODE_PATH
environment variable is set to a colon-delimited list\nof absolute paths, then node will search those paths for modules if they\nare not found elsewhere. (Note: On Windows, NODE_PATH
is delimited by\nsemicolons instead of colons.)\n\n
Additionally, node will search in the following locations:\n\n
\n$HOME/.node_modules
$HOME/.node_libraries
$PREFIX/lib/node
Where $HOME
is the user's home directory, and $PREFIX
is node's\nconfigured node_prefix
.\n\n
These are mostly for historic reasons. You are highly encouraged to\nplace your dependencies locally in node_modules
folders. They will be\nloaded faster, and more reliably.\n\n
When a file is run directly from Node, require.main
is set to its\nmodule
. That means that you can determine whether a file has been run\ndirectly by testing\n\n
require.main === module
\nFor a file foo.js
, this will be true
if run via node foo.js
, but\nfalse
if run by require('./foo')
.\n\n
Because module
provides a filename
property (normally equivalent to\n__filename
), the entry point of the current application can be obtained\nby checking require.main.filename
.\n\n
The semantics of Node's require()
function were designed to be general\nenough to support a number of sane directory structures. Package manager\nprograms such as dpkg
, rpm
, and npm
will hopefully find it possible to\nbuild native packages from Node modules without modification.\n\n
Below we give a suggested directory structure that could work:\n\n
\nLet's say that we wanted to have the folder at\n/usr/lib/node/<some-package>/<some-version>
hold the contents of a\nspecific version of a package.\n\n
Packages can depend on one another. In order to install package foo
, you\nmay have to install a specific version of package bar
. The bar
package\nmay itself have dependencies, and in some cases, these dependencies may even\ncollide or form cycles.\n\n
Since Node looks up the realpath
of any modules it loads (that is,\nresolves symlinks), and then looks for their dependencies in the\nnode_modules
folders as described above, this situation is very simple to\nresolve with the following architecture:\n\n
/usr/lib/node/foo/1.2.3/
- Contents of the foo
package, version 1.2.3./usr/lib/node/bar/4.3.2/
- Contents of the bar
package that foo
\ndepends on./usr/lib/node/foo/1.2.3/node_modules/bar
- Symbolic link to\n/usr/lib/node/bar/4.3.2/
./usr/lib/node/bar/4.3.2/node_modules/*
- Symbolic links to the packages\nthat bar
depends on.Thus, even if a cycle is encountered, or if there are dependency\nconflicts, every module will be able to get a version of its dependency\nthat it can use.\n\n
\nWhen the code in the foo
package does require('bar')
, it will get the\nversion that is symlinked into /usr/lib/node/foo/1.2.3/node_modules/bar
.\nThen, when the code in the bar
package calls require('quux')
, it'll get\nthe version that is symlinked into\n/usr/lib/node/bar/4.3.2/node_modules/quux
.\n\n
Furthermore, to make the module lookup process even more optimal, rather\nthan putting packages directly in /usr/lib/node
, we could put them in\n/usr/lib/node_modules/<name>/<version>
. Then node will not bother\nlooking for missing dependencies in /usr/node_modules
or /node_modules
.\n\n
In order to make modules available to the node REPL, it might be useful to\nalso add the /usr/lib/node_modules
folder to the $NODE_PATH
environment\nvariable. Since the module lookups using node_modules
folders are all\nrelative, and based on the real path of the files making the calls to\nrequire()
, the packages themselves can be anywhere.\n\n
In each module, the module
free variable is a reference to the object\nrepresenting the current module. In particular\nmodule.exports
is accessible via the exports
module-global.\nmodule
isn't actually a global but rather local to each module.\n\n
The module.exports
object is created by the Module system. Sometimes this is not\nacceptable, many want their module to be an instance of some class. To do this\nassign the desired export object to module.exports
. For example suppose we\nwere making a module called a.js
\n\n
var EventEmitter = require('events').EventEmitter;\n\nmodule.exports = new EventEmitter();\n\n// Do some work, and after some time emit\n// the 'ready' event from the module itself.\nsetTimeout(function() {\n module.exports.emit('ready');\n}, 1000);
\nThen in another file we could do\n\n
\nvar a = require('./a');\na.on('ready', function() {\n console.log('module a is ready');\n});
\nNote that assignment to module.exports
must be done immediately. It cannot be\ndone in any callbacks. This does not work:\n\n
x.js:\n\n
\nsetTimeout(function() {\n module.exports = { a: "hello" };\n}, 0);
\ny.js:\n\n
\nvar x = require('./x');\nconsole.log(x.a);
\n"
},
{
"textRaw": "`id` {String} ",
"name": "id",
"desc": "The identifier for the module. Typically this is the fully resolved\nfilename.\n\n\n
\n" }, { "textRaw": "`filename` {String} ", "name": "filename", "desc": "The fully resolved filename to the module.\n\n\n
\n" }, { "textRaw": "`loaded` {Boolean} ", "name": "loaded", "desc": "Whether or not the module is done loading, or is in the process of\nloading.\n\n\n
\n" }, { "textRaw": "`parent` {Module Object} ", "name": "parent", "desc": "The module that required this one.\n\n\n
\n" }, { "textRaw": "`children` {Array} ", "name": "children", "desc": "The module objects required by this one.\n\n\n\n
\n" } ], "methods": [ { "textRaw": "module.require(id)", "type": "method", "name": "require", "signatures": [ { "return": { "textRaw": "Return: {Object} `module.exports` from the resolved module ", "name": "return", "type": "Object", "desc": "`module.exports` from the resolved module" }, "params": [ { "textRaw": "`id` {String} ", "name": "id", "type": "String" } ] }, { "params": [ { "name": "id" } ] } ], "desc": "The module.require
method provides a way to load a module as if\nrequire()
was called from the original module.\n\n
Note that in order to do this, you must get a reference to the module
\nobject. Since require()
returns the module.exports
, and the module
is\ntypically only available within a specific module's code, it must be\nexplicitly exported in order to be used.\n\n\n
Addons are dynamically linked shared objects. They can provide glue to C and\nC++ libraries. The API (at the moment) is rather complex, involving\nknowledge of several libraries:\n\n
\nV8 JavaScript, a C++ library. Used for interfacing with JavaScript:\ncreating objects, calling functions, etc. Documented mostly in the\nv8.h
header file (deps/v8/include/v8.h
in the Node source\ntree), which is also available\nonline.
libuv, C event loop library.\nAnytime one needs to wait for a file descriptor to become readable,\nwait for a timer, or wait for a signal to be received one will need\nto interface with libuv. That is, if you perform any I/O, libuv will\nneed to be used.
\nInternal Node libraries. Most importantly is the node::ObjectWrap
\nclass which you will likely want to derive from.
Others. Look in deps/
for what else is available.
Node statically compiles all its dependencies into the executable.\nWhen compiling your module, you don't need to worry about linking to\nany of these libraries.\n\n
\nAll of the following examples are available for\ndownload and may be\nused as a starting-point for your own Addon.\n\n
\n", "modules": [ { "textRaw": "Hello world", "name": "hello_world", "desc": "To get started let's make a small Addon which is the C++ equivalent of\nthe following JavaScript code:\n\n
\nmodule.exports.hello = function() { return 'world'; };
\nFirst we create a file hello.cc
:\n\n
#include <node.h>\n\nusing namespace v8;\n\nHandle<Value> Method(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n return scope.Close(String::New("world"));\n}\n\nvoid init(Handle<Object> exports) {\n exports->Set(String::NewSymbol("hello"),\n FunctionTemplate::New(Method)->GetFunction());\n}\n\nNODE_MODULE(hello, init)
\nNote that all Node addons must export an initialization function:\n\n
\nvoid Initialize (Handle<Object> exports);\nNODE_MODULE(module_name, Initialize)
\nThere is no semi-colon after NODE_MODULE
as it's not a function (see\nnode.h
).\n\n
The module_name
needs to match the filename of the final binary (minus the\n.node suffix).\n\n
The source code needs to be built into hello.node
, the binary Addon. To\ndo this we create a file called binding.gyp
which describes the configuration\nto build your module in a JSON-like format. This file gets compiled by\nnode-gyp.\n\n
{\n "targets": [\n {\n "target_name": "hello",\n "sources": [ "hello.cc" ]\n }\n ]\n}
\nThe next step is to generate the appropriate project build files for the\ncurrent platform. Use node-gyp configure
for that.\n\n
Now you will have either a Makefile
(on Unix platforms) or a vcxproj
file\n(on Windows) in the build/
directory. Next invoke the node-gyp build
\ncommand.\n\n
Now you have your compiled .node
bindings file! The compiled bindings end up\nin build/Release/
.\n\n
You can now use the binary addon in a Node project hello.js
by pointing\nrequire
to the recently built hello.node
module:\n\n
var addon = require('./build/Release/hello');\n\nconsole.log(addon.hello()); // 'world'
\nPlease see patterns below for further information or\n
\nhttps://github.com/arturadib/node-qt for an example in production.\n\n\n
\n", "type": "module", "displayName": "Hello world" }, { "textRaw": "Addon patterns", "name": "addon_patterns", "desc": "Below are some addon patterns to help you get started. Consult the online\nv8 reference for help with the various v8\ncalls, and v8's Embedder's Guide\nfor an explanation of several concepts used such as handles, scopes,\nfunction templates, etc.\n\n
\nIn order to use these examples you need to compile them using node-gyp
.\nCreate the following binding.gyp
file:\n\n
{\n "targets": [\n {\n "target_name": "addon",\n "sources": [ "addon.cc" ]\n }\n ]\n}
\nIn cases where there is more than one .cc
file, simply add the file name to\nthe sources
array, e.g.:\n\n
"sources": ["addon.cc", "myexample.cc"]
\nNow that you have your binding.gyp
ready, you can configure and build the\naddon:\n\n
$ node-gyp configure build
\n",
"modules": [
{
"textRaw": "Function arguments",
"name": "function_arguments",
"desc": "The following pattern illustrates how to read arguments from JavaScript\nfunction calls and return a result. This is the main and only needed source\naddon.cc
:\n\n
#include <node.h>\n\nusing namespace v8;\n\nHandle<Value> Add(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n if (args.Length() < 2) {\n ThrowException(Exception::TypeError(\n String::New("Wrong number of arguments")));\n return scope.Close(Undefined(isolate));\n }\n\n if (!args[0]->IsNumber() || !args[1]->IsNumber()) {\n ThrowException(Exception::TypeError(String::New("Wrong arguments")));\n return scope.Close(Undefined(isolate));\n }\n\n Local<Number> num = Number::New(args[0]->NumberValue() +\n args[1]->NumberValue());\n return scope.Close(num);\n}\n\nvoid Init(Handle<Object> exports) {\n exports->Set(String::NewSymbol("add"),\n FunctionTemplate::New(Add)->GetFunction());\n}\n\nNODE_MODULE(addon, Init)
\nYou can test it with the following JavaScript snippet:\n\n
\nvar addon = require('./build/Release/addon');\n\nconsole.log( 'This should be eight:', addon.add(3,5) );
\n",
"type": "module",
"displayName": "Function arguments"
},
{
"textRaw": "Callbacks",
"name": "callbacks",
"desc": "You can pass JavaScript functions to a C++ function and execute them from\nthere. Here's addon.cc
:\n\n
#include <node.h>\n\nusing namespace v8;\n\nHandle<Value> RunCallback(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n Local<Function> cb = Local<Function>::Cast(args[0]);\n const unsigned argc = 1;\n Local<Value> argv[argc] = { String::New("hello world") };\n cb->Call(Context::GetCurrent()->Global(), argc, argv);\n\n return scope.Close(Undefined(isolate));\n}\n\nvoid Init(Handle<Object> exports, Handle<Object> module) {\n module->Set(String::NewSymbol("exports"),\n FunctionTemplate::New(RunCallback)->GetFunction());\n}\n\nNODE_MODULE(addon, Init)
\nNote that this example uses a two-argument form of Init()
that receives\nthe full module
object as the second argument. This allows the addon\nto completely overwrite exports
with a single function instead of\nadding the function as a property of exports
.\n\n
To test it run the following JavaScript snippet:\n\n
\nvar addon = require('./build/Release/addon');\n\naddon(function(msg){\n console.log(msg); // 'hello world'\n});
\n",
"type": "module",
"displayName": "Callbacks"
},
{
"textRaw": "Object factory",
"name": "object_factory",
"desc": "You can create and return new objects from within a C++ function with this\naddon.cc
pattern, which returns an object with property msg
that echoes\nthe string passed to createObject()
:\n\n
#include <node.h>\n\nusing namespace v8;\n\nHandle<Value> CreateObject(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n Local<Object> obj = Object::New();\n obj->Set(String::NewSymbol("msg"), args[0]->ToString());\n\n return scope.Close(obj);\n}\n\nvoid Init(Handle<Object> exports, Handle<Object> module) {\n module->Set(String::NewSymbol("exports"),\n FunctionTemplate::New(CreateObject)->GetFunction());\n}\n\nNODE_MODULE(addon, Init)
\nTo test it in JavaScript:\n\n
\nvar addon = require('./build/Release/addon');\n\nvar obj1 = addon('hello');\nvar obj2 = addon('world');\nconsole.log(obj1.msg+' '+obj2.msg); // 'hello world'
\n",
"type": "module",
"displayName": "Object factory"
},
{
"textRaw": "Function factory",
"name": "function_factory",
"desc": "This pattern illustrates how to create and return a JavaScript function that\nwraps a C++ function:\n\n
\n#include <node.h>\n\nusing namespace v8;\n\nHandle<Value> MyFunction(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n return scope.Close(String::New("hello world"));\n}\n\nHandle<Value> CreateFunction(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n Local<FunctionTemplate> tpl = FunctionTemplate::New(MyFunction);\n Local<Function> fn = tpl->GetFunction();\n\n // omit this to make it anonymous\n fn->SetName(String::NewSymbol("theFunction"));\n\n return scope.Close(fn);\n}\n\nvoid Init(Handle<Object> exports, Handle<Object> module) {\n module->Set(String::NewSymbol("exports"),\n FunctionTemplate::New(CreateFunction)->GetFunction());\n}\n\nNODE_MODULE(addon, Init)
\nTo test:\n\n
\nvar addon = require('./build/Release/addon');\n\nvar fn = addon();\nconsole.log(fn()); // 'hello world'
\n",
"type": "module",
"displayName": "Function factory"
},
{
"textRaw": "Wrapping C++ objects",
"name": "wrapping_c++_objects",
"desc": "Here we will create a wrapper for a C++ object/class MyObject
that can be\ninstantiated in JavaScript through the new
operator. First prepare the main\nmodule addon.cc
:\n\n
#include <node.h>\n#include "myobject.h"\n\nusing namespace v8;\n\nvoid InitAll(Handle<Object> exports) {\n MyObject::Init(exports);\n}\n\nNODE_MODULE(addon, InitAll)
\nThen in myobject.h
make your wrapper inherit from node::ObjectWrap
:\n\n
#ifndef MYOBJECT_H\n#define MYOBJECT_H\n\n#include <node.h>\n\nclass MyObject : public node::ObjectWrap {\n public:\n static void Init(v8::Handle<v8::Object> exports);\n\n private:\n MyObject();\n ~MyObject();\n\n static v8::Handle<v8::Value> New(const v8::Arguments& args);\n static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);\n double counter_;\n};\n\n#endif
\nAnd in myobject.cc
implement the various methods that you want to expose.\nHere we expose the method plusOne
by adding it to the constructor's\nprototype:\n\n
#include <node.h>\n#include "myobject.h"\n\nusing namespace v8;\n\nMyObject::MyObject() {};\nMyObject::~MyObject() {};\n\nvoid MyObject::Init(Handle<Object> exports) {\n Isolate* isolate = Isolate::GetCurrent();\n\n // Prepare constructor template\n Local<FunctionTemplate> tpl = FunctionTemplate::New(New);\n tpl->SetClassName(String::NewSymbol("MyObject"));\n tpl->InstanceTemplate()->SetInternalFieldCount(1);\n\n // Prototype\n tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),\n FunctionTemplate::New(PlusOne)->GetFunction());\n\n Persistent<Function> constructor\n = Persistent<Function>::New(isolate, tpl->GetFunction());\n\n exports->Set(String::NewSymbol("MyObject"), constructor);\n}\n\nHandle<Value> MyObject::New(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n MyObject* obj = new MyObject();\n obj->counter_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();\n obj->Wrap(args.This());\n\n return args.This();\n}\n\nHandle<Value> MyObject::PlusOne(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());\n obj->counter_ += 1;\n\n return scope.Close(Number::New(obj->counter_));\n}
\nTest it with:\n\n
\nvar addon = require('./build/Release/addon');\n\nvar obj = new addon.MyObject(10);\nconsole.log( obj.plusOne() ); // 11\nconsole.log( obj.plusOne() ); // 12\nconsole.log( obj.plusOne() ); // 13
\n",
"type": "module",
"displayName": "Wrapping C++ objects"
},
{
"textRaw": "Factory of wrapped objects",
"name": "factory_of_wrapped_objects",
"desc": "This is useful when you want to be able to create native objects without\nexplicitly instantiating them with the new
operator in JavaScript, e.g.\n\n
var obj = addon.createObject();\n// instead of:\n// var obj = new addon.Object();
\nLet's register our createObject
method in addon.cc
:\n\n
#include <node.h>\n#include "myobject.h"\n\nusing namespace v8;\n\nHandle<Value> CreateObject(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n return scope.Close(MyObject::NewInstance(args));\n}\n\nvoid InitAll(Handle<Object> exports, Handle<Object> module) {\n MyObject::Init();\n\n module->Set(String::NewSymbol("exports"),\n FunctionTemplate::New(CreateObject)->GetFunction());\n}\n\nNODE_MODULE(addon, InitAll)
\nIn myobject.h
we now introduce the static method NewInstance
that takes\ncare of instantiating the object (i.e. it does the job of new
in JavaScript):\n\n
#ifndef MYOBJECT_H\n#define MYOBJECT_H\n\n#include <node.h>\n\nclass MyObject : public node::ObjectWrap {\n public:\n static void Init();\n static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);\n\n private:\n MyObject();\n ~MyObject();\n\n static v8::Persistent<v8::Function> constructor;\n static v8::Handle<v8::Value> New(const v8::Arguments& args);\n static v8::Handle<v8::Value> PlusOne(const v8::Arguments& args);\n double counter_;\n};\n\n#endif
\nThe implementation is similar to the above in myobject.cc
:\n\n
#include <node.h>\n#include "myobject.h"\n\nusing namespace v8;\n\nMyObject::MyObject() {};\nMyObject::~MyObject() {};\n\nPersistent<Function> MyObject::constructor;\n\nvoid MyObject::Init() {\n Isolate* isolate = Isolate::GetCurrent();\n // Prepare constructor template\n Local<FunctionTemplate> tpl = FunctionTemplate::New(New);\n tpl->SetClassName(String::NewSymbol("MyObject"));\n tpl->InstanceTemplate()->SetInternalFieldCount(1);\n\n // Prototype\n tpl->PrototypeTemplate()->Set(String::NewSymbol("plusOne"),\n FunctionTemplate::New(PlusOne)->GetFunction());\n\n constructor = Persistent<Function>::New(isolate, tpl->GetFunction());\n}\n\nHandle<Value> MyObject::New(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n MyObject* obj = new MyObject();\n obj->counter_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();\n obj->Wrap(args.This());\n\n return args.This();\n}\n\nHandle<Value> MyObject::NewInstance(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n const unsigned argc = 1;\n Handle<Value> argv[argc] = { args[0] };\n Local<Object> instance = constructor->NewInstance(argc, argv);\n\n return scope.Close(instance);\n}\n\nHandle<Value> MyObject::PlusOne(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.This());\n obj->counter_ += 1;\n\n return scope.Close(Number::New(obj->counter_));\n}
\nTest it with:\n\n
\nvar createObject = require('./build/Release/addon');\n\nvar obj = createObject(10);\nconsole.log( obj.plusOne() ); // 11\nconsole.log( obj.plusOne() ); // 12\nconsole.log( obj.plusOne() ); // 13\n\nvar obj2 = createObject(20);\nconsole.log( obj2.plusOne() ); // 21\nconsole.log( obj2.plusOne() ); // 22\nconsole.log( obj2.plusOne() ); // 23
\n",
"type": "module",
"displayName": "Factory of wrapped objects"
},
{
"textRaw": "Passing wrapped objects around",
"name": "passing_wrapped_objects_around",
"desc": "In addition to wrapping and returning C++ objects, you can pass them around\nby unwrapping them with Node's node::ObjectWrap::Unwrap
helper function.\nIn the following addon.cc
we introduce a function add()
that can take on two\nMyObject
objects:\n\n
#include <node.h>\n#include "myobject.h"\n\nusing namespace v8;\n\nHandle<Value> CreateObject(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n return scope.Close(MyObject::NewInstance(args));\n}\n\nHandle<Value> Add(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(\n args[0]->ToObject());\n MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(\n args[1]->ToObject());\n\n double sum = obj1->Val() + obj2->Val();\n return scope.Close(Number::New(sum));\n}\n\nvoid InitAll(Handle<Object> exports) {\n MyObject::Init();\n\n exports->Set(String::NewSymbol("createObject"),\n FunctionTemplate::New(CreateObject)->GetFunction());\n\n exports->Set(String::NewSymbol("add"),\n FunctionTemplate::New(Add)->GetFunction());\n}\n\nNODE_MODULE(addon, InitAll)
\nTo make things interesting we introduce a public method in myobject.h
so we\ncan probe private values after unwrapping the object:\n\n
#ifndef MYOBJECT_H\n#define MYOBJECT_H\n\n#include <node.h>\n\nclass MyObject : public node::ObjectWrap {\n public:\n static void Init();\n static v8::Handle<v8::Value> NewInstance(const v8::Arguments& args);\n double Val() const { return val_; }\n\n private:\n MyObject();\n ~MyObject();\n\n static v8::Persistent<v8::Function> constructor;\n static v8::Handle<v8::Value> New(const v8::Arguments& args);\n double val_;\n};\n\n#endif
\nThe implementation of myobject.cc
is similar as before:\n\n
#include <node.h>\n#include "myobject.h"\n\nusing namespace v8;\n\nMyObject::MyObject() {};\nMyObject::~MyObject() {};\n\nPersistent<Function> MyObject::constructor;\n\nvoid MyObject::Init() {\n Isolate* isolate = Isolate::GetCurrent();\n\n // Prepare constructor template\n Local<FunctionTemplate> tpl = FunctionTemplate::New(New);\n tpl->SetClassName(String::NewSymbol("MyObject"));\n tpl->InstanceTemplate()->SetInternalFieldCount(1);\n\n constructor = Persistent<Function>::New(isolate, tpl->GetFunction());\n}\n\nHandle<Value> MyObject::New(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n MyObject* obj = new MyObject();\n obj->val_ = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();\n obj->Wrap(args.This());\n\n return args.This();\n}\n\nHandle<Value> MyObject::NewInstance(const Arguments& args) {\n Isolate* isolate = Isolate::GetCurrent();\n HandleScope scope(isolate);\n\n const unsigned argc = 1;\n Handle<Value> argv[argc] = { args[0] };\n Local<Object> instance = constructor->NewInstance(argc, argv);\n\n return scope.Close(instance);\n}
\nTest it with:\n\n
\nvar addon = require('./build/Release/addon');\n\nvar obj1 = addon.createObject(10);\nvar obj2 = addon.createObject(20);\nvar result = addon.add(obj1, obj2);\n\nconsole.log(result); // 30
\n",
"type": "module",
"displayName": "Passing wrapped objects around"
}
],
"type": "module",
"displayName": "Addon patterns"
}
],
"type": "module",
"displayName": "Addons"
},
{
"textRaw": "util",
"name": "util",
"stability": 5,
"stabilityText": "Locked",
"desc": "These functions are in the module 'util'
. Use require('util')
to\naccess them.\n\n
The util
module is primarily designed to support the needs of Node's\ninternal APIs. Many of these utilities are useful for your own\nprograms. If you find that these functions are lacking for your\npurposes, however, you are encouraged to write your own utilities. We\nare not interested in any future additions to the util
module that\nare unnecessary for Node's internal functionality.\n\n
This is used to create a function which conditionally writes to stderr\nbased on the existence of a NODE_DEBUG
environment variable. If the\nsection
name appears in that environment variable, then the returned\nfunction will be similar to console.error()
. If not, then the\nreturned function is a no-op.\n\n
For example:\n\n
\nvar debuglog = util.debuglog('foo');\n\nvar bar = 123;\ndebuglog('hello from foo [%d]', bar);
\nIf this program is run with NODE_DEBUG=foo
in the environment, then\nit will output something like:\n\n
FOO 3245: hello from foo [123]
\nwhere 3245
is the process id. If it is not run with that\nenvironment variable set, then it will not print anything.\n\n
You may separate multiple NODE_DEBUG
environment variables with a\ncomma. For example, NODE_DEBUG=fs,net,tls
.\n\n
Returns a formatted string using the first argument as a printf
-like format.\n\n
The first argument is a string that contains zero or more placeholders.\nEach placeholder is replaced with the converted value from its corresponding\nargument. Supported placeholders are:\n\n
\n%s
- String.%d
- Number (both integer and float).%j
- JSON. Replaced with the string '[Circular]'
if the argument contains circular references.
\n%
- single percent sign ('%'
). This does not consume an argument.If the placeholder does not have a corresponding argument, the placeholder is\nnot replaced.\n\n
\nutil.format('%s:%s', 'foo'); // 'foo:%s'
\nIf there are more arguments than placeholders, the extra arguments are\nconverted to strings with util.inspect()
and these strings are concatenated,\ndelimited by a space.\n\n
util.format('%s:%s', 'foo', 'bar', 'baz'); // 'foo:bar baz'
\nIf the first argument is not a format string then util.format()
returns\na string that is the concatenation of all its arguments separated by spaces.\nEach argument is converted to a string with util.inspect()
.\n\n
util.format(1, 2, 3); // '1 2 3'
\n",
"signatures": [
{
"params": [
{
"name": "format"
},
{
"name": "...",
"optional": true
}
]
}
]
},
{
"textRaw": "util.log(string)",
"type": "method",
"name": "log",
"desc": "Output with timestamp on stdout
.\n\n
require('util').log('Timestamped message.');
\n",
"signatures": [
{
"params": [
{
"name": "string"
}
]
}
]
},
{
"textRaw": "util.inspect(object, [options])",
"type": "method",
"name": "inspect",
"desc": "Return a string representation of object
, which is useful for debugging.\n\n
An optional options object may be passed that alters certain aspects of the\nformatted string:\n\n
\nshowHidden
- if true
then the object's non-enumerable properties will be\nshown too. Defaults to false
.
depth
- tells inspect
how many times to recurse while formatting the\nobject. This is useful for inspecting large complicated objects. Defaults to\n2
. To make it recurse indefinitely pass null
.
colors
- if true
, then the output will be styled with ANSI color codes.\nDefaults to false
. Colors are customizable, see below.
customInspect
- if false
, then custom inspect()
functions defined on the\nobjects being inspected won't be called. Defaults to true
.
Example of inspecting all properties of the util
object:\n\n
var util = require('util');\n\nconsole.log(util.inspect(util, { showHidden: true, depth: null }));
\n",
"miscs": [
{
"textRaw": "Customizing `util.inspect` colors",
"name": "Customizing `util.inspect` colors",
"type": "misc",
"desc": "Color output (if enabled) of util.inspect
is customizable globally\nvia util.inspect.styles
and util.inspect.colors
objects.\n\n
util.inspect.styles
is a map assigning each style a color\nfrom util.inspect.colors
.\nHighlighted styles and their default values are:\n number
(yellow)\n boolean
(yellow)\n string
(green)\n date
(magenta)\n regexp
(red)\n null
(bold)\n undefined
(grey)\n special
- only function at this time (cyan)\n * name
(intentionally no styling)\n\n
Predefined color codes are: white
, grey
, black
, blue
, cyan
, \ngreen
, magenta
, red
and yellow
.\nThere are also bold
, italic
, underline
and inverse
codes.\n\n
Objects also may define their own inspect(depth)
function which util.inspect()
\nwill invoke and use the result of when inspecting the object:\n\n
var util = require('util');\n\nvar obj = { name: 'nate' };\nobj.inspect = function(depth) {\n return '{' + this.name + '}';\n};\n\nutil.inspect(obj);\n // "{nate}"
\nYou may also return another Object entirely, and the returned String will be\nformatted according to the returned Object. This is similar to how\nJSON.stringify()
works:\n\n
var obj = { foo: 'this will not show up in the inspect() output' };\nobj.inspect = function(depth) {\n return { bar: 'baz' };\n};\n\nutil.inspect(obj);\n // "{ bar: 'baz' }"
\n"
}
],
"signatures": [
{
"params": [
{
"name": "object"
},
{
"name": "options",
"optional": true
}
]
}
]
},
{
"textRaw": "util.isArray(object)",
"type": "method",
"name": "isArray",
"desc": "Returns true
if the given "object" is an Array
. false
otherwise.\n\n
var util = require('util');\n\nutil.isArray([])\n // true\nutil.isArray(new Array)\n // true\nutil.isArray({})\n // false
\n",
"signatures": [
{
"params": [
{
"name": "object"
}
]
}
]
},
{
"textRaw": "util.isRegExp(object)",
"type": "method",
"name": "isRegExp",
"desc": "Returns true
if the given "object" is a RegExp
. false
otherwise.\n\n
var util = require('util');\n\nutil.isRegExp(/some regexp/)\n // true\nutil.isRegExp(new RegExp('another regexp'))\n // true\nutil.isRegExp({})\n // false
\n",
"signatures": [
{
"params": [
{
"name": "object"
}
]
}
]
},
{
"textRaw": "util.isDate(object)",
"type": "method",
"name": "isDate",
"desc": "Returns true
if the given "object" is a Date
. false
otherwise.\n\n
var util = require('util');\n\nutil.isDate(new Date())\n // true\nutil.isDate(Date())\n // false (without 'new' returns a String)\nutil.isDate({})\n // false
\n",
"signatures": [
{
"params": [
{
"name": "object"
}
]
}
]
},
{
"textRaw": "util.isError(object)",
"type": "method",
"name": "isError",
"desc": "Returns true
if the given "object" is an Error
. false
otherwise.\n\n
var util = require('util');\n\nutil.isError(new Error())\n // true\nutil.isError(new TypeError())\n // true\nutil.isError({ name: 'Error', message: 'an error occurred' })\n // false
\n",
"signatures": [
{
"params": [
{
"name": "object"
}
]
}
]
},
{
"textRaw": "util.inherits(constructor, superConstructor)",
"type": "method",
"name": "inherits",
"desc": "Inherit the prototype methods from one\nconstructor\ninto another. The prototype of constructor
will be set to a new\nobject created from superConstructor
.\n\n
As an additional convenience, superConstructor
will be accessible\nthrough the constructor.super_
property.\n\n
var util = require("util");\nvar events = require("events");\n\nfunction MyStream() {\n events.EventEmitter.call(this);\n}\n\nutil.inherits(MyStream, events.EventEmitter);\n\nMyStream.prototype.write = function(data) {\n this.emit("data", data);\n}\n\nvar stream = new MyStream();\n\nconsole.log(stream instanceof events.EventEmitter); // true\nconsole.log(MyStream.super_ === events.EventEmitter); // true\n\nstream.on("data", function(data) {\n console.log('Received data: "' + data + '"');\n})\nstream.write("It works!"); // Received data: "It works!"
\n",
"signatures": [
{
"params": [
{
"name": "constructor"
},
{
"name": "superConstructor"
}
]
}
]
},
{
"textRaw": "util.debug(string)",
"type": "method",
"name": "debug",
"stability": 0,
"stabilityText": "Deprecated: use console.error() instead.",
"desc": "Deprecated predecessor of console.error
.\n\n
Deprecated predecessor of console.error
.\n\n
Deprecated predecessor of console.log
.\n\n
Deprecated predecessor of console.log
.\n\n\n
Deprecated predecessor of stream.pipe()
.\n\n
Many objects in Node emit events: a net.Server
emits an event each time\na peer connects to it, a fs.readStream
emits an event when the file is\nopened. All objects which emit events are instances of events.EventEmitter
.\nYou can access this module by doing: require("events");
\n\n
Typically, event names are represented by a camel-cased string, however,\nthere aren't any strict restrictions on that, as any string will be accepted.\n\n
\nFunctions can then be attached to objects, to be executed when an event\nis emitted. These functions are called listeners. Inside a listener\nfunction, this
refers to the EventEmitter
that the listener was\nattached to.\n\n\n
To access the EventEmitter class, require('events').EventEmitter
.\n\n
When an EventEmitter
instance experiences an error, the typical action is\nto emit an 'error'
event. Error events are treated as a special case in node.\nIf there is no listener for it, then the default action is to print a stack\ntrace and exit the program.\n\n
All EventEmitters emit the event 'newListener'
when new listeners are\nadded and 'removeListener'
when a listener is removed.\n\n
Adds a listener to the end of the listeners array for the specified event.\n\n
\nserver.on('connection', function (stream) {\n console.log('someone connected!');\n});
\nReturns emitter, so calls can be chained.\n\n
\n", "signatures": [ { "params": [ { "name": "event" }, { "name": "listener" } ] }, { "params": [ { "name": "event" }, { "name": "listener" } ] } ] }, { "textRaw": "emitter.on(event, listener)", "type": "method", "name": "on", "desc": "Adds a listener to the end of the listeners array for the specified event.\n\n
\nserver.on('connection', function (stream) {\n console.log('someone connected!');\n});
\nReturns emitter, so calls can be chained.\n\n
\n", "signatures": [ { "params": [ { "name": "event" }, { "name": "listener" } ] } ] }, { "textRaw": "emitter.once(event, listener)", "type": "method", "name": "once", "desc": "Adds a one time listener for the event. This listener is\ninvoked only the next time the event is fired, after which\nit is removed.\n\n
\nserver.once('connection', function (stream) {\n console.log('Ah, we have our first user!');\n});
\nReturns emitter, so calls can be chained.\n\n
\n", "signatures": [ { "params": [ { "name": "event" }, { "name": "listener" } ] } ] }, { "textRaw": "emitter.removeListener(event, listener)", "type": "method", "name": "removeListener", "desc": "Remove a listener from the listener array for the specified event.\nCaution: changes array indices in the listener array behind the listener.\n\n
\nvar callback = function(stream) {\n console.log('someone connected!');\n};\nserver.on('connection', callback);\n// ...\nserver.removeListener('connection', callback);
\nReturns emitter, so calls can be chained.\n\n
\n", "signatures": [ { "params": [ { "name": "event" }, { "name": "listener" } ] } ] }, { "textRaw": "emitter.removeAllListeners([event])", "type": "method", "name": "removeAllListeners", "desc": "Removes all listeners, or those of the specified event.\n\n
\nReturns emitter, so calls can be chained.\n\n
\n", "signatures": [ { "params": [ { "name": "event", "optional": true } ] } ] }, { "textRaw": "emitter.setMaxListeners(n)", "type": "method", "name": "setMaxListeners", "desc": "By default EventEmitters will print a warning if more than 10 listeners are\nadded for a particular event. This is a useful default which helps finding\nmemory leaks. Obviously not all Emitters should be limited to 10. This function\nallows that to be increased. Set to zero for unlimited.\n\n
\nReturns emitter, so calls can be chained.\n\n
\n", "signatures": [ { "params": [ { "name": "n" } ] } ] }, { "textRaw": "emitter.listeners(event)", "type": "method", "name": "listeners", "desc": "Returns an array of listeners for the specified event.\n\n
\nserver.on('connection', function (stream) {\n console.log('someone connected!');\n});\nconsole.log(util.inspect(server.listeners('connection'))); // [ [Function] ]
\n",
"signatures": [
{
"params": [
{
"name": "event"
}
]
}
]
},
{
"textRaw": "emitter.emit(event, [arg1], [arg2], [...])",
"type": "method",
"name": "emit",
"desc": "Execute each of the listeners in order with the supplied arguments.\n\n
\nReturns true
if event had listeners, false
otherwise.\n\n\n
emitter.setMaxListeners(n)
sets the maximum on a per-instance basis.\nThis class property lets you set it for all EventEmitter
instances,\ncurrent and future, effective immediately. Use with care.\n\n
Note that emitter.setMaxListeners(n)
still has precedence over\nEventEmitter.defaultMaxListeners
.\n\n\n
Return the number of listeners for a given event.\n\n\n
\n", "signatures": [ { "params": [ { "name": "emitter" }, { "name": "event" } ] } ] } ], "events": [ { "textRaw": "Event: 'newListener'", "type": "event", "name": "newListener", "params": [], "desc": "This event is emitted any time someone adds a new listener. It is unspecified\nif listener
is in the list returned by emitter.listeners(event)
.\n\n\n
This event is emitted any time someone removes a listener. It is unspecified\nif listener
is in the list returned by emitter.listeners(event)
.\n\n
Domains provide a way to handle multiple different IO operations as a\nsingle group. If any of the event emitters or callbacks registered to a\ndomain emit an error
event, or throw an error, then the domain object\nwill be notified, rather than losing the context of the error in the\nprocess.on('uncaughtException')
handler, or causing the program to\nexit immediately with an error code.\n\n
Domain error handlers are not a substitute for closing down your\nprocess when an error occurs.\n\n
\nBy the very nature of how throw
works in JavaScript, there is almost\nnever any way to safely "pick up where you left off", without leaking\nreferences, or creating some other sort of undefined brittle state.\n\n
The safest way to respond to a thrown error is to shut down the\nprocess. Of course, in a normal web server, you might have many\nconnections open, and it is not reasonable to abruptly shut those down\nbecause an error was triggered by someone else.\n\n
\nThe better approach is send an error response to the request that\ntriggered the error, while letting the others finish in their normal\ntime, and stop listening for new requests in that worker.\n\n
\nIn this way, domain
usage goes hand-in-hand with the cluster module,\nsince the master process can fork a new worker when a worker\nencounters an error. For node programs that scale to multiple\nmachines, the terminating proxy or service registry can take note of\nthe failure, and react accordingly.\n\n
For example, this is not a good idea:\n\n
\n// XXX WARNING! BAD IDEA!\n\nvar d = require('domain').create();\nd.on('error', function(er) {\n // The error won't crash the process, but what it does is worse!\n // Though we've prevented abrupt process restarting, we are leaking\n // resources like crazy if this ever happens.\n // This is no better than process.on('uncaughtException')!\n console.log('error, but oh well', er.message);\n});\nd.run(function() {\n require('http').createServer(function(req, res) {\n handleRequest(req, res);\n }).listen(PORT);\n});
\nBy using the context of a domain, and the resilience of separating our\nprogram into multiple worker processes, we can react more\nappropriately, and handle errors with much greater safety.\n\n
\n// Much better!\n\nvar cluster = require('cluster');\nvar PORT = +process.env.PORT || 1337;\n\nif (cluster.isMaster) {\n // In real life, you'd probably use more than just 2 workers,\n // and perhaps not put the master and worker in the same file.\n //\n // You can also of course get a bit fancier about logging, and\n // implement whatever custom logic you need to prevent DoS\n // attacks and other bad behavior.\n //\n // See the options in the cluster documentation.\n //\n // The important thing is that the master does very little,\n // increasing our resilience to unexpected errors.\n\n cluster.fork();\n cluster.fork();\n\n cluster.on('disconnect', function(worker) {\n console.error('disconnect!');\n cluster.fork();\n });\n\n} else {\n // the worker\n //\n // This is where we put our bugs!\n\n var domain = require('domain');\n\n // See the cluster documentation for more details about using\n // worker processes to serve requests. How it works, caveats, etc.\n\n var server = require('http').createServer(function(req, res) {\n var d = domain.create();\n d.on('error', function(er) {\n console.error('error', er.stack);\n\n // Note: we're in dangerous territory!\n // By definition, something unexpected occurred,\n // which we probably didn't want.\n // Anything can happen now! Be very careful!\n\n try {\n // make sure we close down within 30 seconds\n var killtimer = setTimeout(function() {\n process.exit(1);\n }, 30000);\n // But don't keep the process open just for that!\n killtimer.unref();\n\n // stop taking new requests.\n server.close();\n\n // Let the master know we're dead. This will trigger a\n // 'disconnect' in the cluster master, and then it will fork\n // a new worker.\n cluster.worker.disconnect();\n\n // try to send an error to the request that triggered the problem\n res.statusCode = 500;\n res.setHeader('content-type', 'text/plain');\n res.end('Oops, there was a problem!\\n');\n } catch (er2) {\n // oh well, not much we can do at this point.\n console.error('Error sending 500!', er2.stack);\n }\n });\n\n // Because req and res were created before this domain existed,\n // we need to explicitly add them.\n // See the explanation of implicit vs explicit binding below.\n d.add(req);\n d.add(res);\n\n // Now run the handler function in the domain.\n d.run(function() {\n handleRequest(req, res);\n });\n });\n server.listen(PORT);\n}\n\n// This part isn't important. Just an example routing thing.\n// You'd put your fancy application logic here.\nfunction handleRequest(req, res) {\n switch(req.url) {\n case '/error':\n // We do some async stuff, and then...\n setTimeout(function() {\n // Whoops!\n flerb.bark();\n });\n break;\n default:\n res.end('ok');\n }\n}
\n"
},
{
"textRaw": "Additions to Error objects",
"name": "Additions to Error objects",
"type": "misc",
"desc": "Any time an Error object is routed through a domain, a few extra fields\nare added to it.\n\n
\nerror.domain
The domain that first handled the error.error.domainEmitter
The event emitter that emitted an 'error' event\nwith the error object.error.domainBound
The callback function which was bound to the\ndomain, and passed an error as its first argument.error.domainThrown
A boolean indicating whether the error was\nthrown, emitted, or passed to a bound callback function.If domains are in use, then all new EventEmitter objects (including\nStream objects, requests, responses, etc.) will be implicitly bound to\nthe active domain at the time of their creation.\n\n
\nAdditionally, callbacks passed to lowlevel event loop requests (such as\nto fs.open, or other callback-taking methods) will automatically be\nbound to the active domain. If they throw, then the domain will catch\nthe error.\n\n
\nIn order to prevent excessive memory usage, Domain objects themselves\nare not implicitly added as children of the active domain. If they\nwere, then it would be too easy to prevent request and response objects\nfrom being properly garbage collected.\n\n
\nIf you want to nest Domain objects as children of a parent Domain,\nthen you must explicitly add them.\n\n
\nImplicit binding routes thrown errors and 'error'
events to the\nDomain's error
event, but does not register the EventEmitter on the\nDomain, so domain.dispose()
will not shut down the EventEmitter.\nImplicit binding only takes care of thrown errors and 'error'
events.\n\n
Sometimes, the domain in use is not the one that ought to be used for a\nspecific event emitter. Or, the event emitter could have been created\nin the context of one domain, but ought to instead be bound to some\nother domain.\n\n
\nFor example, there could be one domain in use for an HTTP server, but\nperhaps we would like to have a separate domain to use for each request.\n\n
\nThat is possible via explicit binding.\n\n
\nFor example:\n\n
\n// create a top-level domain for the server\nvar serverDomain = domain.create();\n\nserverDomain.run(function() {\n // server is created in the scope of serverDomain\n http.createServer(function(req, res) {\n // req and res are also created in the scope of serverDomain\n // however, we'd prefer to have a separate domain for each request.\n // create it first thing, and add req and res to it.\n var reqd = domain.create();\n reqd.add(req);\n reqd.add(res);\n reqd.on('error', function(er) {\n console.error('Error', er, req.url);\n try {\n res.writeHead(500);\n res.end('Error occurred, sorry.');\n } catch (er) {\n console.error('Error sending 500', er, req.url);\n }\n });\n }).listen(1337);\n});
\n"
}
],
"methods": [
{
"textRaw": "domain.create()",
"type": "method",
"name": "create",
"signatures": [
{
"return": {
"textRaw": "return: {Domain} ",
"name": "return",
"type": "Domain"
},
"params": []
},
{
"params": []
}
],
"desc": "Returns a new Domain object.\n\n
\n" } ], "classes": [ { "textRaw": "Class: Domain", "type": "class", "name": "Domain", "desc": "The Domain class encapsulates the functionality of routing errors and\nuncaught exceptions to the active Domain object.\n\n
\nDomain is a child class of [EventEmitter][]. To handle the errors that it\ncatches, listen to its error
event.\n\n
Run the supplied function in the context of the domain, implicitly\nbinding all event emitters, timers, and lowlevel requests that are\ncreated in that context.\n\n
\nThis is the most basic way to use a domain.\n\n
\nExample:\n\n
\nvar d = domain.create();\nd.on('error', function(er) {\n console.error('Caught error!', er);\n});\nd.run(function() {\n process.nextTick(function() {\n setTimeout(function() { // simulating some various async stuff\n fs.open('non-existent file', 'r', function(er, fd) {\n if (er) throw er;\n // proceed...\n });\n }, 100);\n });\n});
\nIn this example, the d.on('error')
handler will be triggered, rather\nthan crashing the program.\n\n
Explicitly adds an emitter to the domain. If any event handlers called by\nthe emitter throw an error, or if the emitter emits an error
event, it\nwill be routed to the domain's error
event, just like with implicit\nbinding.\n\n
This also works with timers that are returned from setInterval
and\nsetTimeout
. If their callback function throws, it will be caught by\nthe domain 'error' handler.\n\n
If the Timer or EventEmitter was already bound to a domain, it is removed\nfrom that one, and bound to this one instead.\n\n
\n" }, { "textRaw": "domain.remove(emitter)", "type": "method", "name": "remove", "signatures": [ { "params": [ { "textRaw": "`emitter` {EventEmitter | Timer} emitter or timer to be removed from the domain ", "name": "emitter", "type": "EventEmitter | Timer", "desc": "emitter or timer to be removed from the domain" } ] }, { "params": [ { "name": "emitter" } ] } ], "desc": "The opposite of domain.add(emitter)
. Removes domain handling from the\nspecified emitter.\n\n
The returned function will be a wrapper around the supplied callback\nfunction. When the returned function is called, any errors that are\nthrown will be routed to the domain's error
event.\n\n
var d = domain.create();\n\nfunction readSomeFile(filename, cb) {\n fs.readFile(filename, 'utf8', d.bind(function(er, data) {\n // if this throws, it will also be passed to the domain\n return cb(er, data ? JSON.parse(data) : null);\n }));\n}\n\nd.on('error', function(er) {\n // an error occurred somewhere.\n // if we throw it now, it will crash the program\n // with the normal line number and stack message.\n});
\n"
},
{
"textRaw": "domain.intercept(callback)",
"type": "method",
"name": "intercept",
"signatures": [
{
"return": {
"textRaw": "return: {Function} The intercepted function ",
"name": "return",
"type": "Function",
"desc": "The intercepted function"
},
"params": [
{
"textRaw": "`callback` {Function} The callback function ",
"name": "callback",
"type": "Function",
"desc": "The callback function"
}
]
},
{
"params": [
{
"name": "callback"
}
]
}
],
"desc": "This method is almost identical to domain.bind(callback)
. However, in\naddition to catching thrown errors, it will also intercept Error
\nobjects sent as the first argument to the function.\n\n
In this way, the common if (er) return callback(er);
pattern can be replaced\nwith a single error handler in a single place.\n\n
var d = domain.create();\n\nfunction readSomeFile(filename, cb) {\n fs.readFile(filename, 'utf8', d.intercept(function(data) {\n // note, the first argument is never passed to the\n // callback since it is assumed to be the 'Error' argument\n // and thus intercepted by the domain.\n\n // if this throws, it will also be passed to the domain\n // so the error-handling logic can be moved to the 'error'\n // event on the domain instead of being repeated throughout\n // the program.\n return cb(null, JSON.parse(data));\n }));\n}\n\nd.on('error', function(er) {\n // an error occurred somewhere.\n // if we throw it now, it will crash the program\n // with the normal line number and stack message.\n});
\n"
},
{
"textRaw": "domain.enter()",
"type": "method",
"name": "enter",
"desc": "The enter
method is plumbing used by the run
, bind
, and intercept
\nmethods to set the active domain. It sets domain.active
and process.domain
\nto the domain, and implicitly pushes the domain onto the domain stack managed\nby the domain module (see domain.exit()
for details on the domain stack). The\ncall to enter
delimits the beginning of a chain of asynchronous calls and I/O\noperations bound to a domain.\n\n
Calling enter
changes only the active domain, and does not alter the domain\nitself. Enter
and exit
can be called an arbitrary number of times on a\nsingle domain.\n\n
If the domain on which enter
is called has been disposed, enter
will return\nwithout setting the domain.\n\n
The exit
method exits the current domain, popping it off the domain stack.\nAny time execution is going to switch to the context of a different chain of\nasynchronous calls, it's important to ensure that the current domain is exited.\nThe call to exit
delimits either the end of or an interruption to the chain\nof asynchronous calls and I/O operations bound to a domain.\n\n
If there are multiple, nested domains bound to the current execution context,\nexit
will exit any domains nested within this domain.\n\n
Calling exit
changes only the active domain, and does not alter the domain\nitself. Enter
and exit
can be called an arbitrary number of times on a\nsingle domain.\n\n
If the domain on which exit
is called has been disposed, exit
will return\nwithout exiting the domain.\n\n
The dispose method destroys a domain, and makes a best effort attempt to\nclean up any and all IO that is associated with the domain. Streams are\naborted, ended, closed, and/or destroyed. Timers are cleared.\nExplicitly bound callbacks are no longer called. Any error events that\nare raised as a result of this are ignored.\n\n
\nThe intention of calling dispose
is generally to prevent cascading\nerrors when a critical part of the Domain context is found to be in an\nerror state.\n\n
Once the domain is disposed the dispose
event will emit.\n\n
Note that IO might still be performed. However, to the highest degree\npossible, once a domain is disposed, further errors from the emitters in\nthat set will be ignored. So, even if some remaining actions are still\nin flight, Node.js will not communicate further about them.\n\n
\n", "signatures": [ { "params": [] } ] } ], "properties": [ { "textRaw": "`members` {Array} ", "name": "members", "desc": "An array of timers and event emitters that have been explicitly added\nto the domain.\n\n
\n" } ] } ], "type": "module", "displayName": "Domain" }, { "textRaw": "Buffer", "name": "buffer", "stability": 3, "stabilityText": "Stable", "desc": "Pure JavaScript is Unicode friendly but not nice to binary data. When\ndealing with TCP streams or the file system, it's necessary to handle octet\nstreams. Node has several strategies for manipulating, creating, and\nconsuming octet streams.\n\n
\nRaw data is stored in instances of the Buffer
class. A Buffer
is similar\nto an array of integers but corresponds to a raw memory allocation outside\nthe V8 heap. A Buffer
cannot be resized.\n\n
The Buffer
class is a global, making it very rare that one would need\nto ever require('buffer')
.\n\n
Converting between Buffers and JavaScript string objects requires an explicit\nencoding method. Here are the different string encodings.\n\n
\n'ascii'
- for 7 bit ASCII data only. This encoding method is very fast, and\nwill strip the high bit if set.
'utf8'
- Multibyte encoded Unicode characters. Many web pages and other\ndocument formats use UTF-8.
'utf16le'
- 2 or 4 bytes, little endian encoded Unicode characters.\nSurrogate pairs (U+10000 to U+10FFFF) are supported.
'ucs2'
- Alias of 'utf16le'
.
'base64'
- Base64 string encoding.
'binary'
- A way of encoding raw binary data into strings by using only\nthe first 8 bits of each character. This encoding method is deprecated and\nshould be avoided in favor of Buffer
objects where possible. This encoding\nwill be removed in future versions of Node.
'hex'
- Encode each byte as two hexadecimal characters.
The Buffer class is a global type for dealing with binary data directly.\nIt can be constructed in a variety of ways.\n\n
\n", "classMethods": [ { "textRaw": "Class Method: Buffer.isEncoding(encoding)", "type": "classMethod", "name": "isEncoding", "signatures": [ { "params": [ { "textRaw": "`encoding` {String} The encoding string to test ", "name": "encoding", "type": "String", "desc": "The encoding string to test" } ] }, { "params": [ { "name": "encoding" } ] } ], "desc": "Returns true if the encoding
is a valid encoding argument, or false\notherwise.\n\n
Tests if obj
is a Buffer
.\n\n
Gives the actual byte length of a string. encoding
defaults to 'utf8'
.\nThis is not the same as String.prototype.length
since that returns the\nnumber of characters in a string.\n\n
Example:\n\n
\nstr = '\\u00bd + \\u00bc = \\u00be';\n\nconsole.log(str + ": " + str.length + " characters, " +\n Buffer.byteLength(str, 'utf8') + " bytes");\n\n// ½ + ¼ = ¾: 9 characters, 12 bytes
\n"
},
{
"textRaw": "Class Method: Buffer.concat(list, [totalLength])",
"type": "classMethod",
"name": "concat",
"signatures": [
{
"params": [
{
"textRaw": "`list` {Array} List of Buffer objects to concat ",
"name": "list",
"type": "Array",
"desc": "List of Buffer objects to concat"
},
{
"textRaw": "`totalLength` {Number} Total length of the buffers when concatenated ",
"name": "totalLength",
"type": "Number",
"desc": "Total length of the buffers when concatenated",
"optional": true
}
]
},
{
"params": [
{
"name": "list"
},
{
"name": "totalLength",
"optional": true
}
]
}
],
"desc": "Returns a buffer which is the result of concatenating all the buffers in\nthe list together.\n\n
\nIf the list has no items, or if the totalLength is 0, then it returns a\nzero-length buffer.\n\n
\nIf the list has exactly one item, then the first item of the list is\nreturned.\n\n
\nIf the list has more than one item, then a new Buffer is created.\n\n
\nIf totalLength is not provided, it is read from the buffers in the list.\nHowever, this adds an additional loop to the function, so it is faster\nto provide the length explicitly.\n\n
\n" } ], "properties": [ { "textRaw": "`length` Number ", "name": "length", "desc": "The size of the buffer in bytes. Note that this is not necessarily the size\nof the contents. length
refers to the amount of memory allocated for the\nbuffer object. It does not change when the contents of the buffer are changed.\n\n
buf = new Buffer(1234);\n\nconsole.log(buf.length);\nbuf.write("some string", 0, "ascii");\nconsole.log(buf.length);\n\n// 1234\n// 1234
\n",
"shortDesc": "Number"
},
{
"textRaw": "buf[index]",
"name": "[index]",
"desc": "Get and set the octet at index
. The values refer to individual bytes,\nso the legal range is between 0x00
and 0xFF
hex or 0
and 255
.\n\n
Example: copy an ASCII string into a buffer, one byte at a time:\n\n
\nstr = "node.js";\nbuf = new Buffer(str.length);\n\nfor (var i = 0; i < str.length ; i++) {\n buf[i] = str.charCodeAt(i);\n}\n\nconsole.log(buf);\n\n// node.js
\n"
}
],
"methods": [
{
"textRaw": "buf.write(string, [offset], [length], [encoding])",
"type": "method",
"name": "write",
"signatures": [
{
"params": [
{
"textRaw": "`string` String - data to be written to buffer ",
"name": "string",
"desc": "String - data to be written to buffer"
},
{
"textRaw": "`offset` Number, Optional, Default: 0 ",
"name": "offset",
"desc": "Number, Optional, Default: 0",
"optional": true
},
{
"textRaw": "`length` Number, Optional, Default: `buffer.length - offset` ",
"name": "length",
"desc": "Number, Optional, Default: `buffer.length - offset`",
"optional": true
},
{
"textRaw": "`encoding` String, Optional, Default: 'utf8' ",
"name": "encoding",
"desc": "String, Optional, Default: 'utf8'",
"optional": true
}
]
},
{
"params": [
{
"name": "string"
},
{
"name": "offset",
"optional": true
},
{
"name": "length",
"optional": true
},
{
"name": "encoding",
"optional": true
}
]
}
],
"desc": "Writes string
to the buffer at offset
using the given encoding.\noffset
defaults to 0
, encoding
defaults to 'utf8'
. length
is\nthe number of bytes to write. Returns number of octets written. If buffer
did\nnot contain enough space to fit the entire string, it will write a partial\namount of the string. length
defaults to buffer.length - offset
.\nThe method will not write partial characters.\n\n
buf = new Buffer(256);\nlen = buf.write('\\u00bd + \\u00bc = \\u00be', 0);\nconsole.log(len + " bytes: " + buf.toString('utf8', 0, len));
\n"
},
{
"textRaw": "buf.toString([encoding], [start], [end])",
"type": "method",
"name": "toString",
"signatures": [
{
"params": [
{
"textRaw": "`encoding` String, Optional, Default: 'utf8' ",
"name": "encoding",
"desc": "String, Optional, Default: 'utf8'",
"optional": true
},
{
"textRaw": "`start` Number, Optional, Default: 0 ",
"name": "start",
"desc": "Number, Optional, Default: 0",
"optional": true
},
{
"textRaw": "`end` Number, Optional, Default: `buffer.length` ",
"name": "end",
"desc": "Number, Optional, Default: `buffer.length`",
"optional": true
}
]
},
{
"params": [
{
"name": "encoding",
"optional": true
},
{
"name": "start",
"optional": true
},
{
"name": "end",
"optional": true
}
]
}
],
"desc": "Decodes and returns a string from buffer data encoded with encoding
\n(defaults to 'utf8'
) beginning at start
(defaults to 0
) and ending at\nend
(defaults to buffer.length
).\n\n
See buffer.write()
example, above.\n\n\n
Returns a JSON-representation of the Buffer instance. JSON.stringify
\nimplicitly calls this function when stringifying a Buffer instance.\n\n
Example:\n\n
\nvar buf = new Buffer('test');\nvar json = JSON.stringify(buf);\n\nconsole.log(json);\n// '{"type":"Buffer","data":[116,101,115,116]}'\n\nvar copy = JSON.parse(json, function(key, value) {\n return value && value.type === 'Buffer'\n ? new Buffer(value.data)\n : value;\n });\n\nconsole.log(copy);\n// <Buffer 74 65 73 74>
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])",
"type": "method",
"name": "copy",
"signatures": [
{
"params": [
{
"textRaw": "`targetBuffer` Buffer object - Buffer to copy into ",
"name": "targetBuffer",
"desc": "Buffer object - Buffer to copy into"
},
{
"textRaw": "`targetStart` Number, Optional, Default: 0 ",
"name": "targetStart",
"desc": "Number, Optional, Default: 0",
"optional": true
},
{
"textRaw": "`sourceStart` Number, Optional, Default: 0 ",
"name": "sourceStart",
"desc": "Number, Optional, Default: 0",
"optional": true
},
{
"textRaw": "`sourceEnd` Number, Optional, Default: `buffer.length` ",
"name": "sourceEnd",
"desc": "Number, Optional, Default: `buffer.length`",
"optional": true
}
]
},
{
"params": [
{
"name": "targetBuffer"
},
{
"name": "targetStart",
"optional": true
},
{
"name": "sourceStart",
"optional": true
},
{
"name": "sourceEnd",
"optional": true
}
]
}
],
"desc": "Does copy between buffers. The source and target regions can be overlapped.\ntargetStart
and sourceStart
default to 0
.\nsourceEnd
defaults to buffer.length
.\n\n
All values passed that are undefined
/NaN
or are out of bounds are set equal\nto their respective defaults.\n\n
Example: build two Buffers, then copy buf1
from byte 16 through byte 19\ninto buf2
, starting at the 8th byte in buf2
.\n\n
buf1 = new Buffer(26);\nbuf2 = new Buffer(26);\n\nfor (var i = 0 ; i < 26 ; i++) {\n buf1[i] = i + 97; // 97 is ASCII a\n buf2[i] = 33; // ASCII !\n}\n\nbuf1.copy(buf2, 8, 16, 20);\nconsole.log(buf2.toString('ascii', 0, 25));\n\n// !!!!!!!!qrst!!!!!!!!!!!!!
\n"
},
{
"textRaw": "buf.slice([start], [end])",
"type": "method",
"name": "slice",
"signatures": [
{
"params": [
{
"textRaw": "`start` Number, Optional, Default: 0 ",
"name": "start",
"desc": "Number, Optional, Default: 0",
"optional": true
},
{
"textRaw": "`end` Number, Optional, Default: `buffer.length` ",
"name": "end",
"desc": "Number, Optional, Default: `buffer.length`",
"optional": true
}
]
},
{
"params": [
{
"name": "start",
"optional": true
},
{
"name": "end",
"optional": true
}
]
}
],
"desc": "Returns a new buffer which references the same memory as the old, but offset\nand cropped by the start
(defaults to 0
) and end
(defaults to\nbuffer.length
) indexes. Negative indexes start from the end of the buffer.\n\n
Modifying the new buffer slice will modify memory in the original buffer!\n\n
\nExample: build a Buffer with the ASCII alphabet, take a slice, then modify one\nbyte from the original Buffer.\n\n
\nvar buf1 = new Buffer(26);\n\nfor (var i = 0 ; i < 26 ; i++) {\n buf1[i] = i + 97; // 97 is ASCII a\n}\n\nvar buf2 = buf1.slice(0, 3);\nconsole.log(buf2.toString('ascii', 0, buf2.length));\nbuf1[0] = 33;\nconsole.log(buf2.toString('ascii', 0, buf2.length));\n\n// abc\n// !bc
\n"
},
{
"textRaw": "buf.readUInt8(offset, [noAssert])",
"type": "method",
"name": "readUInt8",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads an unsigned 8 bit integer from the buffer at the specified offset.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\n\nbuf[0] = 0x3;\nbuf[1] = 0x4;\nbuf[2] = 0x23;\nbuf[3] = 0x42;\n\nfor (ii = 0; ii < buf.length; ii++) {\n console.log(buf.readUInt8(ii));\n}\n\n// 0x3\n// 0x4\n// 0x23\n// 0x42
\n"
},
{
"textRaw": "buf.readUInt16LE(offset, [noAssert])",
"type": "method",
"name": "readUInt16LE",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads an unsigned 16 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\n\nbuf[0] = 0x3;\nbuf[1] = 0x4;\nbuf[2] = 0x23;\nbuf[3] = 0x42;\n\nconsole.log(buf.readUInt16BE(0));\nconsole.log(buf.readUInt16LE(0));\nconsole.log(buf.readUInt16BE(1));\nconsole.log(buf.readUInt16LE(1));\nconsole.log(buf.readUInt16BE(2));\nconsole.log(buf.readUInt16LE(2));\n\n// 0x0304\n// 0x0403\n// 0x0423\n// 0x2304\n// 0x2342\n// 0x4223
\n"
},
{
"textRaw": "buf.readUInt16BE(offset, [noAssert])",
"type": "method",
"name": "readUInt16BE",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads an unsigned 16 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\n\nbuf[0] = 0x3;\nbuf[1] = 0x4;\nbuf[2] = 0x23;\nbuf[3] = 0x42;\n\nconsole.log(buf.readUInt16BE(0));\nconsole.log(buf.readUInt16LE(0));\nconsole.log(buf.readUInt16BE(1));\nconsole.log(buf.readUInt16LE(1));\nconsole.log(buf.readUInt16BE(2));\nconsole.log(buf.readUInt16LE(2));\n\n// 0x0304\n// 0x0403\n// 0x0423\n// 0x2304\n// 0x2342\n// 0x4223
\n"
},
{
"textRaw": "buf.readUInt32LE(offset, [noAssert])",
"type": "method",
"name": "readUInt32LE",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads an unsigned 32 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\n\nbuf[0] = 0x3;\nbuf[1] = 0x4;\nbuf[2] = 0x23;\nbuf[3] = 0x42;\n\nconsole.log(buf.readUInt32BE(0));\nconsole.log(buf.readUInt32LE(0));\n\n// 0x03042342\n// 0x42230403
\n"
},
{
"textRaw": "buf.readUInt32BE(offset, [noAssert])",
"type": "method",
"name": "readUInt32BE",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads an unsigned 32 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\n\nbuf[0] = 0x3;\nbuf[1] = 0x4;\nbuf[2] = 0x23;\nbuf[3] = 0x42;\n\nconsole.log(buf.readUInt32BE(0));\nconsole.log(buf.readUInt32LE(0));\n\n// 0x03042342\n// 0x42230403
\n"
},
{
"textRaw": "buf.readInt8(offset, [noAssert])",
"type": "method",
"name": "readInt8",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads a signed 8 bit integer from the buffer at the specified offset.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Works as buffer.readUInt8
, except buffer contents are treated as two's\ncomplement signed values.\n\n
Reads a signed 16 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Works as buffer.readUInt16*
, except buffer contents are treated as two's\ncomplement signed values.\n\n
Reads a signed 16 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Works as buffer.readUInt16*
, except buffer contents are treated as two's\ncomplement signed values.\n\n
Reads a signed 32 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Works as buffer.readUInt32*
, except buffer contents are treated as two's\ncomplement signed values.\n\n
Reads a signed 32 bit integer from the buffer at the specified offset with\nspecified endian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Works as buffer.readUInt32*
, except buffer contents are treated as two's\ncomplement signed values.\n\n
Reads a 32 bit float from the buffer at the specified offset with specified\nendian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\n\nbuf[0] = 0x00;\nbuf[1] = 0x00;\nbuf[2] = 0x80;\nbuf[3] = 0x3f;\n\nconsole.log(buf.readFloatLE(0));\n\n// 0x01
\n"
},
{
"textRaw": "buf.readFloatBE(offset, [noAssert])",
"type": "method",
"name": "readFloatBE",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads a 32 bit float from the buffer at the specified offset with specified\nendian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\n\nbuf[0] = 0x00;\nbuf[1] = 0x00;\nbuf[2] = 0x80;\nbuf[3] = 0x3f;\n\nconsole.log(buf.readFloatLE(0));\n\n// 0x01
\n"
},
{
"textRaw": "buf.readDoubleLE(offset, [noAssert])",
"type": "method",
"name": "readDoubleLE",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads a 64 bit double from the buffer at the specified offset with specified\nendian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(8);\n\nbuf[0] = 0x55;\nbuf[1] = 0x55;\nbuf[2] = 0x55;\nbuf[3] = 0x55;\nbuf[4] = 0x55;\nbuf[5] = 0x55;\nbuf[6] = 0xd5;\nbuf[7] = 0x3f;\n\nconsole.log(buf.readDoubleLE(0));\n\n// 0.3333333333333333
\n"
},
{
"textRaw": "buf.readDoubleBE(offset, [noAssert])",
"type": "method",
"name": "readDoubleBE",
"signatures": [
{
"return": {
"textRaw": "Return: Number ",
"name": "return",
"desc": "Number"
},
"params": [
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Reads a 64 bit double from the buffer at the specified offset with specified\nendian format.\n\n
\nSet noAssert
to true to skip validation of offset
. This means that offset
\nmay be beyond the end of the buffer. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(8);\n\nbuf[0] = 0x55;\nbuf[1] = 0x55;\nbuf[2] = 0x55;\nbuf[3] = 0x55;\nbuf[4] = 0x55;\nbuf[5] = 0x55;\nbuf[6] = 0xd5;\nbuf[7] = 0x3f;\n\nconsole.log(buf.readDoubleLE(0));\n\n// 0.3333333333333333
\n"
},
{
"textRaw": "buf.writeUInt8(value, offset, [noAssert])",
"type": "method",
"name": "writeUInt8",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset. Note, value
must be a\nvalid unsigned 8 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\nbuf.writeUInt8(0x3, 0);\nbuf.writeUInt8(0x4, 1);\nbuf.writeUInt8(0x23, 2);\nbuf.writeUInt8(0x42, 3);\n\nconsole.log(buf);\n\n// <Buffer 03 04 23 42>
\n"
},
{
"textRaw": "buf.writeUInt16LE(value, offset, [noAssert])",
"type": "method",
"name": "writeUInt16LE",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid unsigned 16 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\nbuf.writeUInt16BE(0xdead, 0);\nbuf.writeUInt16BE(0xbeef, 2);\n\nconsole.log(buf);\n\nbuf.writeUInt16LE(0xdead, 0);\nbuf.writeUInt16LE(0xbeef, 2);\n\nconsole.log(buf);\n\n// <Buffer de ad be ef>\n// <Buffer ad de ef be>
\n"
},
{
"textRaw": "buf.writeUInt16BE(value, offset, [noAssert])",
"type": "method",
"name": "writeUInt16BE",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid unsigned 16 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\nbuf.writeUInt16BE(0xdead, 0);\nbuf.writeUInt16BE(0xbeef, 2);\n\nconsole.log(buf);\n\nbuf.writeUInt16LE(0xdead, 0);\nbuf.writeUInt16LE(0xbeef, 2);\n\nconsole.log(buf);\n\n// <Buffer de ad be ef>\n// <Buffer ad de ef be>
\n"
},
{
"textRaw": "buf.writeUInt32LE(value, offset, [noAssert])",
"type": "method",
"name": "writeUInt32LE",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid unsigned 32 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\nbuf.writeUInt32BE(0xfeedface, 0);\n\nconsole.log(buf);\n\nbuf.writeUInt32LE(0xfeedface, 0);\n\nconsole.log(buf);\n\n// <Buffer fe ed fa ce>\n// <Buffer ce fa ed fe>
\n"
},
{
"textRaw": "buf.writeUInt32BE(value, offset, [noAssert])",
"type": "method",
"name": "writeUInt32BE",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid unsigned 32 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\nbuf.writeUInt32BE(0xfeedface, 0);\n\nconsole.log(buf);\n\nbuf.writeUInt32LE(0xfeedface, 0);\n\nconsole.log(buf);\n\n// <Buffer fe ed fa ce>\n// <Buffer ce fa ed fe>
\n"
},
{
"textRaw": "buf.writeInt8(value, offset, [noAssert])",
"type": "method",
"name": "writeInt8",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset. Note, value
must be a\nvalid signed 8 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Works as buffer.writeUInt8
, except value is written out as a two's complement\nsigned integer into buffer
.\n\n
Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid signed 16 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Works as buffer.writeUInt16*
, except value is written out as a two's\ncomplement signed integer into buffer
.\n\n
Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid signed 16 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Works as buffer.writeUInt16*
, except value is written out as a two's\ncomplement signed integer into buffer
.\n\n
Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid signed 32 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Works as buffer.writeUInt32*
, except value is written out as a two's\ncomplement signed integer into buffer
.\n\n
Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid signed 32 bit integer.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Works as buffer.writeUInt32*
, except value is written out as a two's\ncomplement signed integer into buffer
.\n\n
Writes value
to the buffer at the specified offset with specified endian\nformat. Note, behavior is unspecified if value
is not a 32 bit float.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\nbuf.writeFloatBE(0xcafebabe, 0);\n\nconsole.log(buf);\n\nbuf.writeFloatLE(0xcafebabe, 0);\n\nconsole.log(buf);\n\n// <Buffer 4f 4a fe bb>\n// <Buffer bb fe 4a 4f>
\n"
},
{
"textRaw": "buf.writeFloatBE(value, offset, [noAssert])",
"type": "method",
"name": "writeFloatBE",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset with specified endian\nformat. Note, behavior is unspecified if value
is not a 32 bit float.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(4);\nbuf.writeFloatBE(0xcafebabe, 0);\n\nconsole.log(buf);\n\nbuf.writeFloatLE(0xcafebabe, 0);\n\nconsole.log(buf);\n\n// <Buffer 4f 4a fe bb>\n// <Buffer bb fe 4a 4f>
\n"
},
{
"textRaw": "buf.writeDoubleLE(value, offset, [noAssert])",
"type": "method",
"name": "writeDoubleLE",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid 64 bit double.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(8);\nbuf.writeDoubleBE(0xdeadbeefcafebabe, 0);\n\nconsole.log(buf);\n\nbuf.writeDoubleLE(0xdeadbeefcafebabe, 0);\n\nconsole.log(buf);\n\n// <Buffer 43 eb d5 b7 dd f9 5f d7>\n// <Buffer d7 5f f9 dd b7 d5 eb 43>
\n"
},
{
"textRaw": "buf.writeDoubleBE(value, offset, [noAssert])",
"type": "method",
"name": "writeDoubleBE",
"signatures": [
{
"params": [
{
"textRaw": "`value` Number ",
"name": "value",
"desc": "Number"
},
{
"textRaw": "`offset` Number ",
"name": "offset",
"desc": "Number"
},
{
"textRaw": "`noAssert` Boolean, Optional, Default: false ",
"name": "noAssert",
"desc": "Boolean, Optional, Default: false",
"optional": true
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset"
},
{
"name": "noAssert",
"optional": true
}
]
}
],
"desc": "Writes value
to the buffer at the specified offset with specified endian\nformat. Note, value
must be a valid 64 bit double.\n\n
Set noAssert
to true to skip validation of value
and offset
. This means\nthat value
may be too large for the specific function and offset
may be\nbeyond the end of the buffer leading to the values being silently dropped. This\nshould not be used unless you are certain of correctness. Defaults to false
.\n\n
Example:\n\n
\nvar buf = new Buffer(8);\nbuf.writeDoubleBE(0xdeadbeefcafebabe, 0);\n\nconsole.log(buf);\n\nbuf.writeDoubleLE(0xdeadbeefcafebabe, 0);\n\nconsole.log(buf);\n\n// <Buffer 43 eb d5 b7 dd f9 5f d7>\n// <Buffer d7 5f f9 dd b7 d5 eb 43>
\n"
},
{
"textRaw": "buf.fill(value, [offset], [end])",
"type": "method",
"name": "fill",
"signatures": [
{
"params": [
{
"textRaw": "`value` ",
"name": "value"
},
{
"textRaw": "`offset` Number, Optional ",
"name": "offset",
"optional": true,
"desc": "Number"
},
{
"textRaw": "`end` Number, Optional ",
"name": "end",
"optional": true,
"desc": "Number"
}
]
},
{
"params": [
{
"name": "value"
},
{
"name": "offset",
"optional": true
},
{
"name": "end",
"optional": true
}
]
}
],
"desc": "Fills the buffer with the specified value. If the offset
(defaults to 0
)\nand end
(defaults to buffer.length
) are not given it will fill the entire\nbuffer.\n\n
var b = new Buffer(50);\nb.fill("h");
\n"
}
],
"signatures": [
{
"params": [
{
"textRaw": "`size` Number ",
"name": "size",
"desc": "Number"
}
],
"desc": "Allocates a new buffer of size
octets.\n\n
Allocates a new buffer of size
octets.\n\n
Allocates a new buffer using an array
of octets.\n\n
Allocates a new buffer using an array
of octets.\n\n
Allocates a new buffer containing the given str
.\nencoding
defaults to 'utf8'
.\n\n
Allocates a new buffer containing the given str
.\nencoding
defaults to 'utf8'
.\n\n
Returns an un-pooled Buffer
.\n\n
In order to avoid the garbage collection overhead of creating many individually\nallocated Buffers, by default allocations under 4KB are sliced from a single\nlarger allocated object. This approach improves both performance and memory\nusage since v8 does not need to track and cleanup as many Persistent
objects.\n\n
In the case where a developer may need to retain a small chunk of memory from a\npool for an indeterminate amount of time it may be appropriate to create an\nun-pooled Buffer instance using SlowBuffer and copy out the relevant bits.\n\n
\n// need to keep around a few small chunks of memory\nvar store = [];\n\nsocket.on('readable', function() {\n var data = socket.read();\n // allocate for retained data\n var sb = new SlowBuffer(10);\n // copy the data into the new allocation\n data.copy(sb, 0, 0, 10);\n store.push(sb);\n});
\nThough this should used sparingly and only be a last resort after a developer\nhas actively observed undue memory retention in their applications.\n\n
\n" } ], "properties": [ { "textRaw": "`INSPECT_MAX_BYTES` Number, Default: 50 ", "name": "INSPECT_MAX_BYTES", "desc": "How many bytes will be returned when buffer.inspect()
is called. This can\nbe overridden by user modules.\n\n
Note that this is a property on the buffer module returned by\nrequire('buffer')
, not on the Buffer global, or a buffer instance.\n\n
A stream is an abstract interface implemented by various objects in\nNode. For example a request to an HTTP\nserver is a stream, as is\n[stdout][]. Streams are readable, writable, or both. All streams are\ninstances of [EventEmitter][]\n\n
\nYou can load the Stream base classes by doing require('stream')
.\nThere are base classes provided for [Readable][] streams, [Writable][]\nstreams, [Duplex][] streams, and [Transform][] streams.\n\n
This document is split up into 3 sections. The first explains the\nparts of the API that you need to be aware of to use streams in your\nprograms. If you never implement a streaming API yourself, you can\nstop there.\n\n
\nThe second section explains the parts of the API that you need to use\nif you implement your own custom streams yourself. The API is\ndesigned to make this easy for you to do.\n\n
\nThe third section goes into more depth about how streams work,\nincluding some of the internal mechanisms and functions that you\nshould probably not modify unless you definitely know what you are\ndoing.\n\n\n
\n", "classes": [ { "textRaw": "Class: stream.Readable", "type": "class", "name": "stream.Readable", "desc": "The Readable stream interface is the abstraction for a source of\ndata that you are reading from. In other words, data comes out of a\nReadable stream.\n\n
\nA Readable stream will not start emitting data until you indicate that\nyou are ready to receive it.\n\n
\nReadable streams have two "modes": a flowing mode and a paused\nmode. When in flowing mode, data is read from the underlying system\nand provided to your program as fast as possible. In paused mode, you\nmust explicitly call stream.read()
to get chunks of data out.\nStreams start out in paused mode.\n\n
Note: If no data event handlers are attached, and there are no\n[pipe()
][] destinations, and the stream is switched into flowing\nmode, then data will be lost.\n\n
You can switch to flowing mode by doing any of the following:\n\n
\n'data'
event][] handler to listen for data.resume()
][] method to explicitly open the flow.pipe()
][] method to send the data to a [Writable][].You can switch back to paused mode by doing either of the following:\n\n
\npause()
][]\nmethod.'data'
event][]\nhandlers, and removing all pipe destinations by calling the\n[unpipe()
][] method.Note that, for backwards compatibility reasons, removing 'data'
\nevent handlers will not automatically pause the stream. Also, if\nthere are piped destinations, then calling pause()
will not\nguarantee that the stream will remain paused once those\ndestinations drain and ask for more data.\n\n
Examples of readable streams include:\n\n
\nWhen a chunk of data can be read from the stream, it will emit a\n'readable'
event.\n\n
In some cases, listening for a 'readable'
event will cause some data\nto be read into the internal buffer from the underlying system, if it\nhadn't already.\n\n
var readable = getReadableStreamSomehow();\nreadable.on('readable', function() {\n // there is some data to read now\n})
\nOnce the internal buffer is drained, a readable
event will fire\nagain when more data is available.\n\n
Attaching a data
event listener to a stream that has not been\nexplicitly paused will switch the stream into flowing mode. Data will\nthen be passed as soon as it is available.\n\n
If you just want to get all the data out of the stream as fast as\npossible, this is the best way to do so.\n\n
\nvar readable = getReadableStreamSomehow();\nreadable.on('data', function(chunk) {\n console.log('got %d bytes of data', chunk.length);\n})
\n"
},
{
"textRaw": "Event: 'end'",
"type": "event",
"name": "end",
"desc": "This event fires when no more data will be provided.\n\n
\nNote that the end
event will not fire unless the data is\ncompletely consumed. This can be done by switching into flowing mode,\nor by calling read()
repeatedly until you get to the end.\n\n
var readable = getReadableStreamSomehow();\nreadable.on('data', function(chunk) {\n console.log('got %d bytes of data', chunk.length);\n})\nreadable.on('end', function() {\n console.log('there will be no more data.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'close'",
"type": "event",
"name": "close",
"desc": "Emitted when the underlying resource (for example, the backing file\ndescriptor) has been closed. Not all streams will emit this.\n\n
\n", "params": [] }, { "textRaw": "Event: 'error'", "type": "event", "name": "error", "desc": "Emitted if there was an error receiving data.\n\n
\n", "params": [] } ], "methods": [ { "textRaw": "readable.read([size])", "type": "method", "name": "read", "signatures": [ { "return": { "textRaw": "Return {String | Buffer | null} ", "name": "return", "type": "String | Buffer | null" }, "params": [ { "textRaw": "`size` {Number} Optional argument to specify how much data to read. ", "name": "size", "type": "Number", "desc": "Optional argument to specify how much data to read.", "optional": true } ] }, { "params": [ { "name": "size", "optional": true } ] } ], "desc": "The read()
method pulls some data out of the internal buffer and\nreturns it. If there is no data available, then it will return\nnull
.\n\n
If you pass in a size
argument, then it will return that many\nbytes. If size
bytes are not available, then it will return null
.\n\n
If you do not specify a size
argument, then it will return all the\ndata in the internal buffer.\n\n
This method should only be called in paused mode. In flowing mode,\nthis method is called automatically until the internal buffer is\ndrained.\n\n
\nvar readable = getReadableStreamSomehow();\nreadable.on('readable', function() {\n var chunk;\n while (null !== (chunk = readable.read())) {\n console.log('got %d bytes of data', chunk.length);\n }\n});
\nIf this method returns a data chunk, then it will also trigger the\nemission of a ['data'
event][].\n\n
Call this function to cause the stream to return strings of the\nspecified encoding instead of Buffer objects. For example, if you do\nreadable.setEncoding('utf8')
, then the output data will be\ninterpreted as UTF-8 data, and returned as strings. If you do\nreadable.setEncoding('hex')
, then the data will be encoded in\nhexadecimal string format.\n\n
This properly handles multi-byte characters that would otherwise be\npotentially mangled if you simply pulled the Buffers directly and\ncalled buf.toString(encoding)
on them. If you want to read the data\nas strings, always use this method.\n\n
var readable = getReadableStreamSomehow();\nreadable.setEncoding('utf8');\nreadable.on('data', function(chunk) {\n assert.equal(typeof chunk, 'string');\n console.log('got %d characters of string data', chunk.length);\n})
\n"
},
{
"textRaw": "readable.resume()",
"type": "method",
"name": "resume",
"desc": "This method will cause the readable stream to resume emitting data
\nevents.\n\n
This method will switch the stream into flowing mode. If you do not\nwant to consume the data from a stream, but you do want to get to\nits end
event, you can call [readable.resume()
][] to open the flow of\ndata.\n\n
var readable = getReadableStreamSomehow();\nreadable.resume();\nreadable.on('end', function(chunk) {\n console.log('got to the end, but did not read anything');\n})
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "readable.pause()",
"type": "method",
"name": "pause",
"desc": "This method will cause a stream in flowing mode to stop emitting\ndata
events, switching out of flowing mode. Any data that becomes\navailable will remain in the internal buffer.\n\n
var readable = getReadableStreamSomehow();\nreadable.on('data', function(chunk) {\n console.log('got %d bytes of data', chunk.length);\n readable.pause();\n console.log('there will be no more data for 1 second');\n setTimeout(function() {\n console.log('now data will start flowing again');\n readable.resume();\n }, 1000);\n})
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "readable.pipe(destination, [options])",
"type": "method",
"name": "pipe",
"signatures": [
{
"params": [
{
"textRaw": "`destination` {[Writable][] Stream} The destination for writing data ",
"name": "destination",
"type": "[Writable][] Stream",
"desc": "The destination for writing data"
},
{
"textRaw": "`options` {Object} Pipe options ",
"options": [
{
"textRaw": "`end` {Boolean} End the writer when the reader ends. Default = `true` ",
"name": "end",
"type": "Boolean",
"desc": "End the writer when the reader ends. Default = `true`"
}
],
"name": "options",
"type": "Object",
"desc": "Pipe options",
"optional": true
}
]
},
{
"params": [
{
"name": "destination"
},
{
"name": "options",
"optional": true
}
]
}
],
"desc": "This method pulls all the data out of a readable stream, and writes it\nto the supplied destination, automatically managing the flow so that\nthe destination is not overwhelmed by a fast readable stream.\n\n
\nMultiple destinations can be piped to safely.\n\n
\nvar readable = getReadableStreamSomehow();\nvar writable = fs.createWriteStream('file.txt');\n// All the data from readable goes into 'file.txt'\nreadable.pipe(writable);
\nThis function returns the destination stream, so you can set up pipe\nchains like so:\n\n
\nvar r = fs.createReadStream('file.txt');\nvar z = zlib.createGzip();\nvar w = fs.createWriteStream('file.txt.gz');\nr.pipe(z).pipe(w);
\nFor example, emulating the Unix cat
command:\n\n
process.stdin.pipe(process.stdout);
\nBy default [end()
][] is called on the destination when the source stream\nemits end
, so that destination
is no longer writable. Pass { end:\nfalse }
as options
to keep the destination stream open.\n\n
This keeps writer
open so that "Goodbye" can be written at the\nend.\n\n
reader.pipe(writer, { end: false });\nreader.on('end', function() {\n writer.end('Goodbye\\n');\n});
\nNote that process.stderr
and process.stdout
are never closed until\nthe process exits, regardless of the specified options.\n\n
This method will remove the hooks set up for a previous pipe()
call.\n\n
If the destination is not specified, then all pipes are removed.\n\n
\nIf the destination is specified, but no pipe is set up for it, then\nthis is a no-op.\n\n
\nvar readable = getReadableStreamSomehow();\nvar writable = fs.createWriteStream('file.txt');\n// All the data from readable goes into 'file.txt',\n// but only for the first second\nreadable.pipe(writable);\nsetTimeout(function() {\n console.log('stop writing to file.txt');\n readable.unpipe(writable);\n console.log('manually close the file stream');\n writable.end();\n}, 1000);
\n"
},
{
"textRaw": "readable.unshift(chunk)",
"type": "method",
"name": "unshift",
"signatures": [
{
"params": [
{
"textRaw": "`chunk` {Buffer | String} Chunk of data to unshift onto the read queue ",
"name": "chunk",
"type": "Buffer | String",
"desc": "Chunk of data to unshift onto the read queue"
}
]
},
{
"params": [
{
"name": "chunk"
}
]
}
],
"desc": "This is useful in certain cases where a stream is being consumed by a\nparser, which needs to "un-consume" some data that it has\noptimistically pulled out of the source, so that the stream can be\npassed on to some other party.\n\n
\nIf you find that you must often call stream.unshift(chunk)
in your\nprograms, consider implementing a [Transform][] stream instead. (See API\nfor Stream Implementors, below.)\n\n
// Pull off a header delimited by \\n\\n\n// use unshift() if we get too much\n// Call the callback with (error, header, stream)\nvar StringDecoder = require('string_decoder').StringDecoder;\nfunction parseHeader(stream, callback) {\n stream.on('error', callback);\n stream.on('readable', onReadable);\n var decoder = new StringDecoder('utf8');\n var header = '';\n function onReadable() {\n var chunk;\n while (null !== (chunk = stream.read())) {\n var str = decoder.write(chunk);\n if (str.match(/\\n\\n/)) {\n // found the header boundary\n var split = str.split(/\\n\\n/);\n header += split.shift();\n var remaining = split.join('\\n\\n');\n var buf = new Buffer(remaining, 'utf8');\n if (buf.length)\n stream.unshift(buf);\n stream.removeListener('error', callback);\n stream.removeListener('readable', onReadable);\n // now the body of the message can be read from the stream.\n callback(null, header, stream);\n } else {\n // still reading the header.\n header += str;\n }\n }\n }\n}
\n"
},
{
"textRaw": "readable.wrap(stream)",
"type": "method",
"name": "wrap",
"signatures": [
{
"params": [
{
"textRaw": "`stream` {Stream} An \"old style\" readable stream ",
"name": "stream",
"type": "Stream",
"desc": "An \"old style\" readable stream"
}
]
},
{
"params": [
{
"name": "stream"
}
]
}
],
"desc": "Versions of Node prior to v0.10 had streams that did not implement the\nentire Streams API as it is today. (See "Compatibility" below for\nmore information.)\n\n
\nIf you are using an older Node library that emits 'data'
events and\nhas a [pause()
][] method that is advisory only, then you can use the\nwrap()
method to create a [Readable][] stream that uses the old stream\nas its data source.\n\n
You will very rarely ever need to call this function, but it exists\nas a convenience for interacting with old Node programs and libraries.\n\n
\nFor example:\n\n
\nvar OldReader = require('./old-api-module.js').OldReader;\nvar oreader = new OldReader;\nvar Readable = require('stream').Readable;\nvar myReader = new Readable().wrap(oreader);\n\nmyReader.on('readable', function() {\n myReader.read(); // etc.\n});
\n"
}
]
},
{
"textRaw": "Class: stream.Writable",
"type": "class",
"name": "stream.Writable",
"desc": "The Writable stream interface is an abstraction for a destination\nthat you are writing data to.\n\n
\nExamples of writable streams include:\n\n
\nThis method writes some data to the underlying system, and calls the\nsupplied callback once the data has been fully handled.\n\n
\nThe return value indicates if you should continue writing right now.\nIf the data had to be buffered internally, then it will return\nfalse
. Otherwise, it will return true
.\n\n
This return value is strictly advisory. You MAY continue to write,\neven if it returns false
. However, writes will be buffered in\nmemory, so it is best not to do this excessively. Instead, wait for\nthe drain
event before writing more data.\n\n
Forces buffering of all writes.\n\n
\nBuffered data will be flushed either at .uncork()
or at .end()
call.\n\n
Flush all data, buffered since .cork()
call.\n\n
Call this method when no more data will be written to the stream. If\nsupplied, the callback is attached as a listener on the finish
event.\n\n
Calling [write()
][] after calling [end()
][] will raise an error.\n\n
// write 'hello, ' and then end with 'world!'\nhttp.createServer(function (req, res) {\n res.write('hello, ');\n res.end('world!');\n // writing more now is not allowed!\n});
\n"
}
],
"events": [
{
"textRaw": "Event: 'drain'",
"type": "event",
"name": "drain",
"desc": "If a [writable.write(chunk)
][] call returns false, then the drain
\nevent will indicate when it is appropriate to begin writing more data\nto the stream.\n\n
// Write the data to the supplied writable stream 1MM times.\n// Be attentive to back-pressure.\nfunction writeOneMillionTimes(writer, data, encoding, callback) {\n var i = 1000000;\n write();\n function write() {\n var ok = true;\n do {\n i -= 1;\n if (i === 0) {\n // last time!\n writer.write(data, encoding, callback);\n } else {\n // see if we should continue, or wait\n // don't pass the callback, because we're not done yet.\n ok = writer.write(data, encoding);\n }\n } while (i > 0 && ok);\n if (i > 0) {\n // had to stop early!\n // write some more once it drains\n writer.once('drain', write);\n }\n }\n}
\n",
"params": []
},
{
"textRaw": "Event: 'finish'",
"type": "event",
"name": "finish",
"desc": "When the [end()
][] method has been called, and all data has been flushed\nto the underlying system, this event is emitted.\n\n
var writer = getWritableStreamSomehow();\nfor (var i = 0; i < 100; i ++) {\n writer.write('hello, #' + i + '!\\n');\n}\nwriter.end('this is the end\\n');\nwrite.on('finish', function() {\n console.error('all writes are now complete.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'pipe'",
"type": "event",
"name": "pipe",
"params": [],
"desc": "This is emitted whenever the pipe()
method is called on a readable\nstream, adding this writable to its set of destinations.\n\n
var writer = getWritableStreamSomehow();\nvar reader = getReadableStreamSomehow();\nwriter.on('pipe', function(src) {\n console.error('something is piping into the writer');\n assert.equal(src, reader);\n});\nreader.pipe(writer);
\n"
},
{
"textRaw": "Event: 'unpipe'",
"type": "event",
"name": "unpipe",
"params": [],
"desc": "This is emitted whenever the [unpipe()
][] method is called on a\nreadable stream, removing this writable from its set of destinations.\n\n
var writer = getWritableStreamSomehow();\nvar reader = getReadableStreamSomehow();\nwriter.on('unpipe', function(src) {\n console.error('something has stopped piping into the writer');\n assert.equal(src, reader);\n});\nreader.pipe(writer);\nreader.unpipe(writer);
\n"
}
]
},
{
"textRaw": "Class: stream.Duplex",
"type": "class",
"name": "stream.Duplex",
"desc": "Duplex streams are streams that implement both the [Readable][] and\n[Writable][] interfaces. See above for usage.\n\n
\nExamples of Duplex streams include:\n\n
\nTransform streams are [Duplex][] streams where the output is in some way\ncomputed from the input. They implement both the [Readable][] and\n[Writable][] interfaces. See above for usage.\n\n
\nExamples of Transform streams include:\n\n
\nStreams can be either [Readable][], [Writable][], or both ([Duplex][]).\n\n
\nAll streams are EventEmitters, but they also have other custom methods\nand properties depending on whether they are Readable, Writable, or\nDuplex.\n\n
\nIf a stream is both Readable and Writable, then it implements all of\nthe methods and events below. So, a [Duplex][] or [Transform][] stream is\nfully described by this API, though their implementation may be\nsomewhat different.\n\n
\nIt is not necessary to implement Stream interfaces in order to consume\nstreams in your programs. If you are implementing streaming\ninterfaces in your own program, please also refer to\n[API for Stream Implementors][] below.\n\n
\nAlmost all Node programs, no matter how simple, use Streams in some\nway. Here is an example of using Streams in a Node program:\n\n
\nvar http = require('http');\n\nvar server = http.createServer(function (req, res) {\n // req is an http.IncomingMessage, which is a Readable Stream\n // res is an http.ServerResponse, which is a Writable Stream\n\n var body = '';\n // we want to get the data as utf8 strings\n // If you don't set an encoding, then you'll get Buffer objects\n req.setEncoding('utf8');\n\n // Readable streams emit 'data' events once a listener is added\n req.on('data', function (chunk) {\n body += chunk;\n })\n\n // the end event tells you that you have entire body\n req.on('end', function () {\n try {\n var data = JSON.parse(body);\n } catch (er) {\n // uh oh! bad json!\n res.statusCode = 400;\n return res.end('error: ' + er.message);\n }\n\n // write back something interesting to the user:\n res.write(typeof data);\n res.end();\n })\n})\n\nserver.listen(1337);\n\n// $ curl localhost:1337 -d '{}'\n// object\n// $ curl localhost:1337 -d '"foo"'\n// string\n// $ curl localhost:1337 -d 'not json'\n// error: Unexpected token o
\n",
"classes": [
{
"textRaw": "Class: stream.Readable",
"type": "class",
"name": "stream.Readable",
"desc": "The Readable stream interface is the abstraction for a source of\ndata that you are reading from. In other words, data comes out of a\nReadable stream.\n\n
\nA Readable stream will not start emitting data until you indicate that\nyou are ready to receive it.\n\n
\nReadable streams have two "modes": a flowing mode and a paused\nmode. When in flowing mode, data is read from the underlying system\nand provided to your program as fast as possible. In paused mode, you\nmust explicitly call stream.read()
to get chunks of data out.\nStreams start out in paused mode.\n\n
Note: If no data event handlers are attached, and there are no\n[pipe()
][] destinations, and the stream is switched into flowing\nmode, then data will be lost.\n\n
You can switch to flowing mode by doing any of the following:\n\n
\n'data'
event][] handler to listen for data.resume()
][] method to explicitly open the flow.pipe()
][] method to send the data to a [Writable][].You can switch back to paused mode by doing either of the following:\n\n
\npause()
][]\nmethod.'data'
event][]\nhandlers, and removing all pipe destinations by calling the\n[unpipe()
][] method.Note that, for backwards compatibility reasons, removing 'data'
\nevent handlers will not automatically pause the stream. Also, if\nthere are piped destinations, then calling pause()
will not\nguarantee that the stream will remain paused once those\ndestinations drain and ask for more data.\n\n
Examples of readable streams include:\n\n
\nWhen a chunk of data can be read from the stream, it will emit a\n'readable'
event.\n\n
In some cases, listening for a 'readable'
event will cause some data\nto be read into the internal buffer from the underlying system, if it\nhadn't already.\n\n
var readable = getReadableStreamSomehow();\nreadable.on('readable', function() {\n // there is some data to read now\n})
\nOnce the internal buffer is drained, a readable
event will fire\nagain when more data is available.\n\n
Attaching a data
event listener to a stream that has not been\nexplicitly paused will switch the stream into flowing mode. Data will\nthen be passed as soon as it is available.\n\n
If you just want to get all the data out of the stream as fast as\npossible, this is the best way to do so.\n\n
\nvar readable = getReadableStreamSomehow();\nreadable.on('data', function(chunk) {\n console.log('got %d bytes of data', chunk.length);\n})
\n"
},
{
"textRaw": "Event: 'end'",
"type": "event",
"name": "end",
"desc": "This event fires when no more data will be provided.\n\n
\nNote that the end
event will not fire unless the data is\ncompletely consumed. This can be done by switching into flowing mode,\nor by calling read()
repeatedly until you get to the end.\n\n
var readable = getReadableStreamSomehow();\nreadable.on('data', function(chunk) {\n console.log('got %d bytes of data', chunk.length);\n})\nreadable.on('end', function() {\n console.log('there will be no more data.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'close'",
"type": "event",
"name": "close",
"desc": "Emitted when the underlying resource (for example, the backing file\ndescriptor) has been closed. Not all streams will emit this.\n\n
\n", "params": [] }, { "textRaw": "Event: 'error'", "type": "event", "name": "error", "desc": "Emitted if there was an error receiving data.\n\n
\n", "params": [] } ], "methods": [ { "textRaw": "readable.read([size])", "type": "method", "name": "read", "signatures": [ { "return": { "textRaw": "Return {String | Buffer | null} ", "name": "return", "type": "String | Buffer | null" }, "params": [ { "textRaw": "`size` {Number} Optional argument to specify how much data to read. ", "name": "size", "type": "Number", "desc": "Optional argument to specify how much data to read.", "optional": true } ] }, { "params": [ { "name": "size", "optional": true } ] } ], "desc": "The read()
method pulls some data out of the internal buffer and\nreturns it. If there is no data available, then it will return\nnull
.\n\n
If you pass in a size
argument, then it will return that many\nbytes. If size
bytes are not available, then it will return null
.\n\n
If you do not specify a size
argument, then it will return all the\ndata in the internal buffer.\n\n
This method should only be called in paused mode. In flowing mode,\nthis method is called automatically until the internal buffer is\ndrained.\n\n
\nvar readable = getReadableStreamSomehow();\nreadable.on('readable', function() {\n var chunk;\n while (null !== (chunk = readable.read())) {\n console.log('got %d bytes of data', chunk.length);\n }\n});
\nIf this method returns a data chunk, then it will also trigger the\nemission of a ['data'
event][].\n\n
Call this function to cause the stream to return strings of the\nspecified encoding instead of Buffer objects. For example, if you do\nreadable.setEncoding('utf8')
, then the output data will be\ninterpreted as UTF-8 data, and returned as strings. If you do\nreadable.setEncoding('hex')
, then the data will be encoded in\nhexadecimal string format.\n\n
This properly handles multi-byte characters that would otherwise be\npotentially mangled if you simply pulled the Buffers directly and\ncalled buf.toString(encoding)
on them. If you want to read the data\nas strings, always use this method.\n\n
var readable = getReadableStreamSomehow();\nreadable.setEncoding('utf8');\nreadable.on('data', function(chunk) {\n assert.equal(typeof chunk, 'string');\n console.log('got %d characters of string data', chunk.length);\n})
\n"
},
{
"textRaw": "readable.resume()",
"type": "method",
"name": "resume",
"desc": "This method will cause the readable stream to resume emitting data
\nevents.\n\n
This method will switch the stream into flowing mode. If you do not\nwant to consume the data from a stream, but you do want to get to\nits end
event, you can call [readable.resume()
][] to open the flow of\ndata.\n\n
var readable = getReadableStreamSomehow();\nreadable.resume();\nreadable.on('end', function(chunk) {\n console.log('got to the end, but did not read anything');\n})
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "readable.pause()",
"type": "method",
"name": "pause",
"desc": "This method will cause a stream in flowing mode to stop emitting\ndata
events, switching out of flowing mode. Any data that becomes\navailable will remain in the internal buffer.\n\n
var readable = getReadableStreamSomehow();\nreadable.on('data', function(chunk) {\n console.log('got %d bytes of data', chunk.length);\n readable.pause();\n console.log('there will be no more data for 1 second');\n setTimeout(function() {\n console.log('now data will start flowing again');\n readable.resume();\n }, 1000);\n})
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "readable.pipe(destination, [options])",
"type": "method",
"name": "pipe",
"signatures": [
{
"params": [
{
"textRaw": "`destination` {[Writable][] Stream} The destination for writing data ",
"name": "destination",
"type": "[Writable][] Stream",
"desc": "The destination for writing data"
},
{
"textRaw": "`options` {Object} Pipe options ",
"options": [
{
"textRaw": "`end` {Boolean} End the writer when the reader ends. Default = `true` ",
"name": "end",
"type": "Boolean",
"desc": "End the writer when the reader ends. Default = `true`"
}
],
"name": "options",
"type": "Object",
"desc": "Pipe options",
"optional": true
}
]
},
{
"params": [
{
"name": "destination"
},
{
"name": "options",
"optional": true
}
]
}
],
"desc": "This method pulls all the data out of a readable stream, and writes it\nto the supplied destination, automatically managing the flow so that\nthe destination is not overwhelmed by a fast readable stream.\n\n
\nMultiple destinations can be piped to safely.\n\n
\nvar readable = getReadableStreamSomehow();\nvar writable = fs.createWriteStream('file.txt');\n// All the data from readable goes into 'file.txt'\nreadable.pipe(writable);
\nThis function returns the destination stream, so you can set up pipe\nchains like so:\n\n
\nvar r = fs.createReadStream('file.txt');\nvar z = zlib.createGzip();\nvar w = fs.createWriteStream('file.txt.gz');\nr.pipe(z).pipe(w);
\nFor example, emulating the Unix cat
command:\n\n
process.stdin.pipe(process.stdout);
\nBy default [end()
][] is called on the destination when the source stream\nemits end
, so that destination
is no longer writable. Pass { end:\nfalse }
as options
to keep the destination stream open.\n\n
This keeps writer
open so that "Goodbye" can be written at the\nend.\n\n
reader.pipe(writer, { end: false });\nreader.on('end', function() {\n writer.end('Goodbye\\n');\n});
\nNote that process.stderr
and process.stdout
are never closed until\nthe process exits, regardless of the specified options.\n\n
This method will remove the hooks set up for a previous pipe()
call.\n\n
If the destination is not specified, then all pipes are removed.\n\n
\nIf the destination is specified, but no pipe is set up for it, then\nthis is a no-op.\n\n
\nvar readable = getReadableStreamSomehow();\nvar writable = fs.createWriteStream('file.txt');\n// All the data from readable goes into 'file.txt',\n// but only for the first second\nreadable.pipe(writable);\nsetTimeout(function() {\n console.log('stop writing to file.txt');\n readable.unpipe(writable);\n console.log('manually close the file stream');\n writable.end();\n}, 1000);
\n"
},
{
"textRaw": "readable.unshift(chunk)",
"type": "method",
"name": "unshift",
"signatures": [
{
"params": [
{
"textRaw": "`chunk` {Buffer | String} Chunk of data to unshift onto the read queue ",
"name": "chunk",
"type": "Buffer | String",
"desc": "Chunk of data to unshift onto the read queue"
}
]
},
{
"params": [
{
"name": "chunk"
}
]
}
],
"desc": "This is useful in certain cases where a stream is being consumed by a\nparser, which needs to "un-consume" some data that it has\noptimistically pulled out of the source, so that the stream can be\npassed on to some other party.\n\n
\nIf you find that you must often call stream.unshift(chunk)
in your\nprograms, consider implementing a [Transform][] stream instead. (See API\nfor Stream Implementors, below.)\n\n
// Pull off a header delimited by \\n\\n\n// use unshift() if we get too much\n// Call the callback with (error, header, stream)\nvar StringDecoder = require('string_decoder').StringDecoder;\nfunction parseHeader(stream, callback) {\n stream.on('error', callback);\n stream.on('readable', onReadable);\n var decoder = new StringDecoder('utf8');\n var header = '';\n function onReadable() {\n var chunk;\n while (null !== (chunk = stream.read())) {\n var str = decoder.write(chunk);\n if (str.match(/\\n\\n/)) {\n // found the header boundary\n var split = str.split(/\\n\\n/);\n header += split.shift();\n var remaining = split.join('\\n\\n');\n var buf = new Buffer(remaining, 'utf8');\n if (buf.length)\n stream.unshift(buf);\n stream.removeListener('error', callback);\n stream.removeListener('readable', onReadable);\n // now the body of the message can be read from the stream.\n callback(null, header, stream);\n } else {\n // still reading the header.\n header += str;\n }\n }\n }\n}
\n"
},
{
"textRaw": "readable.wrap(stream)",
"type": "method",
"name": "wrap",
"signatures": [
{
"params": [
{
"textRaw": "`stream` {Stream} An \"old style\" readable stream ",
"name": "stream",
"type": "Stream",
"desc": "An \"old style\" readable stream"
}
]
},
{
"params": [
{
"name": "stream"
}
]
}
],
"desc": "Versions of Node prior to v0.10 had streams that did not implement the\nentire Streams API as it is today. (See "Compatibility" below for\nmore information.)\n\n
\nIf you are using an older Node library that emits 'data'
events and\nhas a [pause()
][] method that is advisory only, then you can use the\nwrap()
method to create a [Readable][] stream that uses the old stream\nas its data source.\n\n
You will very rarely ever need to call this function, but it exists\nas a convenience for interacting with old Node programs and libraries.\n\n
\nFor example:\n\n
\nvar OldReader = require('./old-api-module.js').OldReader;\nvar oreader = new OldReader;\nvar Readable = require('stream').Readable;\nvar myReader = new Readable().wrap(oreader);\n\nmyReader.on('readable', function() {\n myReader.read(); // etc.\n});
\n"
}
]
},
{
"textRaw": "Class: stream.Writable",
"type": "class",
"name": "stream.Writable",
"desc": "The Writable stream interface is an abstraction for a destination\nthat you are writing data to.\n\n
\nExamples of writable streams include:\n\n
\nThis method writes some data to the underlying system, and calls the\nsupplied callback once the data has been fully handled.\n\n
\nThe return value indicates if you should continue writing right now.\nIf the data had to be buffered internally, then it will return\nfalse
. Otherwise, it will return true
.\n\n
This return value is strictly advisory. You MAY continue to write,\neven if it returns false
. However, writes will be buffered in\nmemory, so it is best not to do this excessively. Instead, wait for\nthe drain
event before writing more data.\n\n
Forces buffering of all writes.\n\n
\nBuffered data will be flushed either at .uncork()
or at .end()
call.\n\n
Flush all data, buffered since .cork()
call.\n\n
Call this method when no more data will be written to the stream. If\nsupplied, the callback is attached as a listener on the finish
event.\n\n
Calling [write()
][] after calling [end()
][] will raise an error.\n\n
// write 'hello, ' and then end with 'world!'\nhttp.createServer(function (req, res) {\n res.write('hello, ');\n res.end('world!');\n // writing more now is not allowed!\n});
\n"
}
],
"events": [
{
"textRaw": "Event: 'drain'",
"type": "event",
"name": "drain",
"desc": "If a [writable.write(chunk)
][] call returns false, then the drain
\nevent will indicate when it is appropriate to begin writing more data\nto the stream.\n\n
// Write the data to the supplied writable stream 1MM times.\n// Be attentive to back-pressure.\nfunction writeOneMillionTimes(writer, data, encoding, callback) {\n var i = 1000000;\n write();\n function write() {\n var ok = true;\n do {\n i -= 1;\n if (i === 0) {\n // last time!\n writer.write(data, encoding, callback);\n } else {\n // see if we should continue, or wait\n // don't pass the callback, because we're not done yet.\n ok = writer.write(data, encoding);\n }\n } while (i > 0 && ok);\n if (i > 0) {\n // had to stop early!\n // write some more once it drains\n writer.once('drain', write);\n }\n }\n}
\n",
"params": []
},
{
"textRaw": "Event: 'finish'",
"type": "event",
"name": "finish",
"desc": "When the [end()
][] method has been called, and all data has been flushed\nto the underlying system, this event is emitted.\n\n
var writer = getWritableStreamSomehow();\nfor (var i = 0; i < 100; i ++) {\n writer.write('hello, #' + i + '!\\n');\n}\nwriter.end('this is the end\\n');\nwrite.on('finish', function() {\n console.error('all writes are now complete.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'pipe'",
"type": "event",
"name": "pipe",
"params": [],
"desc": "This is emitted whenever the pipe()
method is called on a readable\nstream, adding this writable to its set of destinations.\n\n
var writer = getWritableStreamSomehow();\nvar reader = getReadableStreamSomehow();\nwriter.on('pipe', function(src) {\n console.error('something is piping into the writer');\n assert.equal(src, reader);\n});\nreader.pipe(writer);
\n"
},
{
"textRaw": "Event: 'unpipe'",
"type": "event",
"name": "unpipe",
"params": [],
"desc": "This is emitted whenever the [unpipe()
][] method is called on a\nreadable stream, removing this writable from its set of destinations.\n\n
var writer = getWritableStreamSomehow();\nvar reader = getReadableStreamSomehow();\nwriter.on('unpipe', function(src) {\n console.error('something has stopped piping into the writer');\n assert.equal(src, reader);\n});\nreader.pipe(writer);\nreader.unpipe(writer);
\n"
}
]
},
{
"textRaw": "Class: stream.Duplex",
"type": "class",
"name": "stream.Duplex",
"desc": "Duplex streams are streams that implement both the [Readable][] and\n[Writable][] interfaces. See above for usage.\n\n
\nExamples of Duplex streams include:\n\n
\nTransform streams are [Duplex][] streams where the output is in some way\ncomputed from the input. They implement both the [Readable][] and\n[Writable][] interfaces. See above for usage.\n\n
\nExamples of Transform streams include:\n\n
\nTo implement any sort of stream, the pattern is the same:\n\n
\nutil.inherits
][] method is particularly helpful for this.)The class to extend and the method(s) to implement depend on the sort\nof stream class you are writing:\n\n
\n\n Use-case \n | \n \n Class \n | \n \n Method(s) to implement \n | \n
---|---|---|
\n Reading only \n | \n \n \n | \n\n
| \n
\n Writing only \n | \n \n \n | \n\n
| \n
\n Reading and writing \n | \n \n \n | \n\n
| \n
\n Operate on written data, then read the result \n | \n \n \n | \n\n
| \n
In your implementation code, it is very important to never call the\nmethods described in [API for Stream Consumers][] above. Otherwise, you\ncan potentially cause adverse side effects in programs that consume\nyour streaming interfaces.\n\n
\n", "examples": [ { "textRaw": "Class: stream.Readable", "type": "example", "name": "stream.Readable", "desc": "stream.Readable
is an abstract class designed to be extended with an\nunderlying implementation of the [_read(size)
][] method.\n\n
Please see above under [API for Stream Consumers][] for how to consume\nstreams in your programs. What follows is an explanation of how to\nimplement Readable streams in your programs.\n\n
\nThis is a basic example of a Readable stream. It emits the numerals\nfrom 1 to 1,000,000 in ascending order, and then ends.\n\n
\nvar Readable = require('stream').Readable;\nvar util = require('util');\nutil.inherits(Counter, Readable);\n\nfunction Counter(opt) {\n Readable.call(this, opt);\n this._max = 1000000;\n this._index = 1;\n}\n\nCounter.prototype._read = function() {\n var i = this._index++;\n if (i > this._max)\n this.push(null);\n else {\n var str = '' + i;\n var buf = new Buffer(str, 'ascii');\n this.push(buf);\n }\n};
\nThis is similar to the parseHeader
function described above, but\nimplemented as a custom stream. Also, note that this implementation\ndoes not convert the incoming data to a string.\n\n
However, this would be better implemented as a [Transform][] stream. See\nbelow for a better implementation.\n\n
\n// A parser for a simple data protocol.\n// The "header" is a JSON object, followed by 2 \\n characters, and\n// then a message body.\n//\n// NOTE: This can be done more simply as a Transform stream!\n// Using Readable directly for this is sub-optimal. See the\n// alternative example below under the Transform section.\n\nvar Readable = require('stream').Readable;\nvar util = require('util');\n\nutil.inherits(SimpleProtocol, Readable);\n\nfunction SimpleProtocol(source, options) {\n if (!(this instanceof SimpleProtocol))\n return new SimpleProtocol(options);\n\n Readable.call(this, options);\n this._inBody = false;\n this._sawFirstCr = false;\n\n // source is a readable stream, such as a socket or file\n this._source = source;\n\n var self = this;\n source.on('end', function() {\n self.push(null);\n });\n\n // give it a kick whenever the source is readable\n // read(0) will not consume any bytes\n source.on('readable', function() {\n self.read(0);\n });\n\n this._rawHeader = [];\n this.header = null;\n}\n\nSimpleProtocol.prototype._read = function(n) {\n if (!this._inBody) {\n var chunk = this._source.read();\n\n // if the source doesn't have data, we don't have data yet.\n if (chunk === null)\n return this.push('');\n\n // check if the chunk has a \\n\\n\n var split = -1;\n for (var i = 0; i < chunk.length; i++) {\n if (chunk[i] === 10) { // '\\n'\n if (this._sawFirstCr) {\n split = i;\n break;\n } else {\n this._sawFirstCr = true;\n }\n } else {\n this._sawFirstCr = false;\n }\n }\n\n if (split === -1) {\n // still waiting for the \\n\\n\n // stash the chunk, and try again.\n this._rawHeader.push(chunk);\n this.push('');\n } else {\n this._inBody = true;\n var h = chunk.slice(0, split);\n this._rawHeader.push(h);\n var header = Buffer.concat(this._rawHeader).toString();\n try {\n this.header = JSON.parse(header);\n } catch (er) {\n this.emit('error', new Error('invalid simple protocol data'));\n return;\n }\n // now, because we got some extra data, unshift the rest\n // back into the read queue so that our consumer will see it.\n var b = chunk.slice(split);\n this.unshift(b);\n\n // and let them know that we are done parsing the header.\n this.emit('header', this.header);\n }\n } else {\n // from there on, just provide the data to our consumer.\n // careful not to push(null), since that would indicate EOF.\n var chunk = this._source.read();\n if (chunk) this.push(chunk);\n }\n};\n\n// Usage:\n// var parser = new SimpleProtocol(source);\n// Now parser is a readable stream that will emit 'header'\n// with the parsed header data.
\n",
"methods": [
{
"textRaw": "new stream.Readable([options])",
"type": "method",
"name": "Readable",
"signatures": [
{
"params": [
{
"textRaw": "`options` {Object} ",
"options": [
{
"textRaw": "`highWaterMark` {Number} The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default=16kb ",
"name": "highWaterMark",
"type": "Number",
"desc": "The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default=16kb"
},
{
"textRaw": "`encoding` {String} If specified, then buffers will be decoded to strings using the specified encoding. Default=null ",
"name": "encoding",
"type": "String",
"desc": "If specified, then buffers will be decoded to strings using the specified encoding. Default=null"
},
{
"textRaw": "`objectMode` {Boolean} Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n ",
"name": "objectMode",
"type": "Boolean",
"desc": "Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n"
}
],
"name": "options",
"type": "Object",
"optional": true
}
]
},
{
"params": [
{
"name": "options",
"optional": true
}
]
}
],
"desc": "In classes that extend the Readable class, make sure to call the\nReadable constructor so that the buffering settings can be properly\ninitialized.\n\n
\n" }, { "textRaw": "readable.\\_read(size)", "type": "method", "name": "\\_read", "signatures": [ { "params": [ { "textRaw": "`size` {Number} Number of bytes to read asynchronously ", "name": "size", "type": "Number", "desc": "Number of bytes to read asynchronously" } ] }, { "params": [ { "name": "size" } ] } ], "desc": "Note: Implement this function, but do NOT call it directly.\n\n
\nThis function should NOT be called directly. It should be implemented\nby child classes, and only called by the internal Readable class\nmethods.\n\n
\nAll Readable stream implementations must provide a _read
method to\nfetch data from the underlying resource.\n\n
This method is prefixed with an underscore because it is internal to\nthe class that defines it, and should not be called directly by user\nprograms. However, you are expected to override this method in\nyour own extension classes.\n\n
\nWhen data is available, put it into the read queue by calling\nreadable.push(chunk)
. If push
returns false, then you should stop\nreading. When _read
is called again, you should start pushing more\ndata.\n\n
The size
argument is advisory. Implementations where a "read" is a\nsingle call that returns data can use this to know how much data to\nfetch. Implementations where that is not relevant, such as TCP or\nTLS, may ignore this argument, and simply provide data whenever it\nbecomes available. There is no need, for example to "wait" until\nsize
bytes are available before calling [stream.push(chunk)
][].\n\n
Note: This function should be called by Readable implementors, NOT\nby consumers of Readable streams.\n\n
\nThe _read()
function will not be called again until at least one\npush(chunk)
call is made.\n\n
The Readable
class works by putting data into a read queue to be\npulled out later by calling the read()
method when the 'readable'
\nevent fires.\n\n
The push()
method will explicitly insert some data into the read\nqueue. If it is called with null
then it will signal the end of the\ndata (EOF).\n\n
This API is designed to be as flexible as possible. For example,\nyou may be wrapping a lower-level source which has some sort of\npause/resume mechanism, and a data callback. In those cases, you\ncould wrap the low-level source object by doing something like this:\n\n
\n// source is an object with readStop() and readStart() methods,\n// and an `ondata` member that gets called when it has data, and\n// an `onend` member that gets called when the data is over.\n\nutil.inherits(SourceWrapper, Readable);\n\nfunction SourceWrapper(options) {\n Readable.call(this, options);\n\n this._source = getLowlevelSourceObject();\n var self = this;\n\n // Every time there's data, we push it into the internal buffer.\n this._source.ondata = function(chunk) {\n // if push() returns false, then we need to stop reading from source\n if (!self.push(chunk))\n self._source.readStop();\n };\n\n // When the source ends, we push the EOF-signalling `null` chunk\n this._source.onend = function() {\n self.push(null);\n };\n}\n\n// _read will be called when the stream wants to pull more data in\n// the advisory size argument is ignored in this case.\nSourceWrapper.prototype._read = function(size) {\n this._source.readStart();\n};
\n"
}
]
}
],
"classes": [
{
"textRaw": "Class: stream.Writable",
"type": "class",
"name": "stream.Writable",
"desc": "stream.Writable
is an abstract class designed to be extended with an\nunderlying implementation of the [_write(chunk, encoding, callback)
][] method.\n\n
Please see above under [API for Stream Consumers][] for how to consume\nwritable streams in your programs. What follows is an explanation of\nhow to implement Writable streams in your programs.\n\n
\n", "methods": [ { "textRaw": "new stream.Writable([options])", "type": "method", "name": "Writable", "signatures": [ { "params": [ { "textRaw": "`options` {Object} ", "options": [ { "textRaw": "`highWaterMark` {Number} Buffer level when [`write()`][] starts returning false. Default=16kb ", "name": "highWaterMark", "type": "Number", "desc": "Buffer level when [`write()`][] starts returning false. Default=16kb" }, { "textRaw": "`decodeStrings` {Boolean} Whether or not to decode strings into Buffers before passing them to [`_write()`][]. Default=true ", "name": "decodeStrings", "type": "Boolean", "desc": "Whether or not to decode strings into Buffers before passing them to [`_write()`][]. Default=true" } ], "name": "options", "type": "Object", "optional": true } ] }, { "params": [ { "name": "options", "optional": true } ] } ], "desc": "In classes that extend the Writable class, make sure to call the\nconstructor so that the buffering settings can be properly\ninitialized.\n\n
\n" }, { "textRaw": "writable.\\_write(chunk, encoding, callback)", "type": "method", "name": "\\_write", "signatures": [ { "params": [ { "textRaw": "`chunk` {Buffer | String} The chunk to be written. Will always be a buffer unless the `decodeStrings` option was set to `false`. ", "name": "chunk", "type": "Buffer | String", "desc": "The chunk to be written. Will always be a buffer unless the `decodeStrings` option was set to `false`." }, { "textRaw": "`encoding` {String} If the chunk is a string, then this is the encoding type. Ignore if chunk is a buffer. Note that chunk will **always** be a buffer unless the `decodeStrings` option is explicitly set to `false`. ", "name": "encoding", "type": "String", "desc": "If the chunk is a string, then this is the encoding type. Ignore if chunk is a buffer. Note that chunk will **always** be a buffer unless the `decodeStrings` option is explicitly set to `false`." }, { "textRaw": "`callback` {Function} Call this function (optionally with an error argument) when you are done processing the supplied chunk. ", "name": "callback", "type": "Function", "desc": "Call this function (optionally with an error argument) when you are done processing the supplied chunk." } ] }, { "params": [ { "name": "chunk" }, { "name": "encoding" }, { "name": "callback" } ] } ], "desc": "All Writable stream implementations must provide a [_write()
][]\nmethod to send data to the underlying resource.\n\n
Note: This function MUST NOT be called directly. It should be\nimplemented by child classes, and called by the internal Writable\nclass methods only.\n\n
\nCall the callback using the standard callback(error)
pattern to\nsignal that the write completed successfully or with an error.\n\n
If the decodeStrings
flag is set in the constructor options, then\nchunk
may be a string rather than a Buffer, and encoding
will\nindicate the sort of string that it is. This is to support\nimplementations that have an optimized handling for certain string\ndata encodings. If you do not explicitly set the decodeStrings
\noption to false
, then you can safely ignore the encoding
argument,\nand assume that chunk
will always be a Buffer.\n\n
This method is prefixed with an underscore because it is internal to\nthe class that defines it, and should not be called directly by user\nprograms. However, you are expected to override this method in\nyour own extension classes.\n\n
\n" } ] }, { "textRaw": "Class: stream.Duplex", "type": "class", "name": "stream.Duplex", "desc": "A "duplex" stream is one that is both Readable and Writable, such as a\nTCP socket connection.\n\n
\nNote that stream.Duplex
is an abstract class designed to be extended\nwith an underlying implementation of the _read(size)
and\n[_write(chunk, encoding, callback)
][] methods as you would with a\nReadable or Writable stream class.\n\n
Since JavaScript doesn't have multiple prototypal inheritance, this\nclass prototypally inherits from Readable, and then parasitically from\nWritable. It is thus up to the user to implement both the lowlevel\n_read(n)
method as well as the lowlevel\n[_write(chunk, encoding, callback)
][] method on extension duplex classes.\n\n
In classes that extend the Duplex class, make sure to call the\nconstructor so that the buffering settings can be properly\ninitialized.\n\n\n
\n" } ] }, { "textRaw": "Class: stream.Transform", "type": "class", "name": "stream.Transform", "desc": "A "transform" stream is a duplex stream where the output is causally\nconnected in some way to the input, such as a [zlib][] stream or a\n[crypto][] stream.\n\n
\nThere is no requirement that the output be the same size as the input,\nthe same number of chunks, or arrive at the same time. For example, a\nHash stream will only ever have a single chunk of output which is\nprovided when the input is ended. A zlib stream will either produce\nmuch smaller or much larger than its input.\n\n
\nRather than implement the [_read()
][] and [_write()
][] methods, Transform\nclasses must implement the _transform()
method, and may optionally\nalso implement the _flush()
method. (See below.)\n\n
In classes that extend the Transform class, make sure to call the\nconstructor so that the buffering settings can be properly\ninitialized.\n\n
\n" }, { "textRaw": "transform.\\_transform(chunk, encoding, callback)", "type": "method", "name": "\\_transform", "signatures": [ { "params": [ { "textRaw": "`chunk` {Buffer | String} The chunk to be transformed. Will always be a buffer unless the `decodeStrings` option was set to `false`. ", "name": "chunk", "type": "Buffer | String", "desc": "The chunk to be transformed. Will always be a buffer unless the `decodeStrings` option was set to `false`." }, { "textRaw": "`encoding` {String} If the chunk is a string, then this is the encoding type. (Ignore if `decodeStrings` chunk is a buffer.) ", "name": "encoding", "type": "String", "desc": "If the chunk is a string, then this is the encoding type. (Ignore if `decodeStrings` chunk is a buffer.)" }, { "textRaw": "`callback` {Function} Call this function (optionally with an error argument) when you are done processing the supplied chunk. ", "name": "callback", "type": "Function", "desc": "Call this function (optionally with an error argument) when you are done processing the supplied chunk." } ] }, { "params": [ { "name": "chunk" }, { "name": "encoding" }, { "name": "callback" } ] } ], "desc": "Note: This function MUST NOT be called directly. It should be\nimplemented by child classes, and called by the internal Transform\nclass methods only.\n\n
\nAll Transform stream implementations must provide a _transform
\nmethod to accept input and produce output.\n\n
_transform
should do whatever has to be done in this specific\nTransform class, to handle the bytes being written, and pass them off\nto the readable portion of the interface. Do asynchronous I/O,\nprocess things, and so on.\n\n
Call transform.push(outputChunk)
0 or more times to generate output\nfrom this input chunk, depending on how much data you want to output\nas a result of this chunk.\n\n
Call the callback function only when the current chunk is completely\nconsumed. Note that there may or may not be output as a result of any\nparticular input chunk.\n\n
\nThis method is prefixed with an underscore because it is internal to\nthe class that defines it, and should not be called directly by user\nprograms. However, you are expected to override this method in\nyour own extension classes.\n\n
\n" }, { "textRaw": "transform.\\_flush(callback)", "type": "method", "name": "\\_flush", "signatures": [ { "params": [ { "textRaw": "`callback` {Function} Call this function (optionally with an error argument) when you are done flushing any remaining data. ", "name": "callback", "type": "Function", "desc": "Call this function (optionally with an error argument) when you are done flushing any remaining data." } ] }, { "params": [ { "name": "callback" } ] } ], "desc": "Note: This function MUST NOT be called directly. It MAY be implemented\nby child classes, and if so, will be called by the internal Transform\nclass methods only.\n\n
\nIn some cases, your transform operation may need to emit a bit more\ndata at the end of the stream. For example, a Zlib
compression\nstream will store up some internal state so that it can optimally\ncompress the output. At the end, however, it needs to do the best it\ncan with what is left, so that the data will be complete.\n\n
In those cases, you can implement a _flush
method, which will be\ncalled at the very end, after all the written data is consumed, but\nbefore emitting end
to signal the end of the readable side. Just\nlike with _transform
, call transform.push(chunk)
zero or more\ntimes, as appropriate, and call callback
when the flush operation is\ncomplete.\n\n
This method is prefixed with an underscore because it is internal to\nthe class that defines it, and should not be called directly by user\nprograms. However, you are expected to override this method in\nyour own extension classes.\n\n
\nSimpleProtocol
parser v2The example above of a simple protocol parser can be implemented\nsimply by using the higher level [Transform][] stream class, similar to\nthe parseHeader
and SimpleProtocol v1
examples above.\n\n
In this example, rather than providing the input as an argument, it\nwould be piped into the parser, which is a more idiomatic Node stream\napproach.\n\n
\nvar util = require('util');\nvar Transform = require('stream').Transform);\nutil.inherits(SimpleProtocol, Transform);\n\nfunction SimpleProtocol(options) {\n if (!(this instanceof SimpleProtocol))\n return new SimpleProtocol(options);\n\n Transform.call(this, options);\n this._inBody = false;\n this._sawFirstCr = false;\n this._rawHeader = [];\n this.header = null;\n}\n\nSimpleProtocol.prototype._transform = function(chunk, encoding, done) {\n if (!this._inBody) {\n // check if the chunk has a \\n\\n\n var split = -1;\n for (var i = 0; i < chunk.length; i++) {\n if (chunk[i] === 10) { // '\\n'\n if (this._sawFirstCr) {\n split = i;\n break;\n } else {\n this._sawFirstCr = true;\n }\n } else {\n this._sawFirstCr = false;\n }\n }\n\n if (split === -1) {\n // still waiting for the \\n\\n\n // stash the chunk, and try again.\n this._rawHeader.push(chunk);\n } else {\n this._inBody = true;\n var h = chunk.slice(0, split);\n this._rawHeader.push(h);\n var header = Buffer.concat(this._rawHeader).toString();\n try {\n this.header = JSON.parse(header);\n } catch (er) {\n this.emit('error', new Error('invalid simple protocol data'));\n return;\n }\n // and let them know that we are done parsing the header.\n this.emit('header', this.header);\n\n // now, because we got some extra data, emit this first.\n this.push(chunk.slice(split));\n }\n } else {\n // from there on, just provide the data to our consumer as-is.\n this.push(chunk);\n }\n done();\n};\n\n// Usage:\n// var parser = new SimpleProtocol();\n// source.pipe(parser)\n// Now parser is a readable stream that will emit 'header'\n// with the parsed header data.
\n"
}
]
},
{
"textRaw": "Class: stream.PassThrough",
"type": "class",
"name": "stream.PassThrough",
"desc": "This is a trivial implementation of a [Transform][] stream that simply\npasses the input bytes across to the output. Its purpose is mainly\nfor examples and testing, but there are occasionally use cases where\nit can come in handy as a building block for novel sorts of streams.\n\n\n
\n" } ], "methods": [ { "textRaw": "writable.\\_writev(chunks, callback)", "type": "method", "name": "\\_writev", "signatures": [ { "params": [ { "textRaw": "`chunks` {Array} The chunks to be written. Each chunk has following format: `{ chunk: ..., encoding: ... }`. ", "name": "chunks", "type": "Array", "desc": "The chunks to be written. Each chunk has following format: `{ chunk: ..., encoding: ... }`." }, { "textRaw": "`callback` {Function} Call this function (optionally with an error argument) when you are done processing the supplied chunks. ", "name": "callback", "type": "Function", "desc": "Call this function (optionally with an error argument) when you are done processing the supplied chunks." } ] }, { "params": [ { "name": "chunks" }, { "name": "callback" } ] } ], "desc": "Note: This function MUST NOT be called directly. It may be\nimplemented by child classes, and called by the internal Writable\nclass methods only.\n\n
\nThis function is completely optional to implement. In most cases it is\nunnecessary. If implemented, it will be called with all the chunks\nthat are buffered in the write queue.\n\n\n
\n" } ] }, { "textRaw": "Streams: Under the Hood", "name": "Streams: Under the Hood", "type": "misc", "miscs": [ { "textRaw": "Buffering", "name": "Buffering", "type": "misc", "desc": "Both Writable and Readable streams will buffer data on an internal\nobject called _writableState.buffer
or _readableState.buffer
,\nrespectively.\n\n
The amount of data that will potentially be buffered depends on the\nhighWaterMark
option which is passed into the constructor.\n\n
Buffering in Readable streams happens when the implementation calls\n[stream.push(chunk)
][]. If the consumer of the Stream does not call\nstream.read()
, then the data will sit in the internal queue until it\nis consumed.\n\n
Buffering in Writable streams happens when the user calls\n[stream.write(chunk)
][] repeatedly, even when write()
returns false
.\n\n
The purpose of streams, especially with the pipe()
method, is to\nlimit the buffering of data to acceptable levels, so that sources and\ndestinations of varying speed will not overwhelm the available memory.\n\n
There are some cases where you want to trigger a refresh of the\nunderlying readable stream mechanisms, without actually consuming any\ndata. In that case, you can call stream.read(0)
, which will always\nreturn null.\n\n
If the internal read buffer is below the highWaterMark
, and the\nstream is not currently reading, then calling read(0)
will trigger\na low-level _read
call.\n\n
There is almost never a need to do this. However, you will see some\ncases in Node's internals where this is done, particularly in the\nReadable stream class internals.\n\n
\n", "type": "misc", "displayName": "`stream.read(0)`" }, { "textRaw": "`stream.push('')`", "name": "`stream.push('')`", "desc": "Pushing a zero-byte string or Buffer (when not in [Object mode][]) has an\ninteresting side effect. Because it is a call to\n[stream.push()
][], it will end the reading
process. However, it\ndoes not add any data to the readable buffer, so there's nothing for\na user to consume.\n\n
Very rarely, there are cases where you have no data to provide now,\nbut the consumer of your stream (or, perhaps, another bit of your own\ncode) will know when to check again, by calling stream.read(0)
. In\nthose cases, you may call stream.push('')
.\n\n
So far, the only use case for this functionality is in the\n[tls.CryptoStream][] class, which is deprecated in Node v0.12. If you\nfind that you have to use stream.push('')
, please consider another\napproach, because it almost certainly indicates that something is\nhorribly wrong.\n\n
In versions of Node prior to v0.10, the Readable stream interface was\nsimpler, but also less powerful and less useful.\n\n
\nread()
method, 'data'
\nevents would start emitting immediately. If you needed to do some\nI/O to decide how to handle data, then you had to store the chunks\nin some kind of buffer so that they would not be lost.pause()
][] method was advisory, rather than guaranteed. This\nmeant that you still had to be prepared to receive 'data'
events\neven when the stream was in a paused state.In Node v0.10, the Readable class described below was added. For\nbackwards compatibility with older Node programs, Readable streams\nswitch into "flowing mode" when a 'data'
event handler is added, or\nwhen the [resume()
][] method is called. The effect is that, even if\nyou are not using the new read()
method and 'readable'
event, you\nno longer have to worry about losing 'data'
chunks.\n\n
Most programs will continue to function normally. However, this\nintroduces an edge case in the following conditions:\n\n
\n'data'
event][] handler is added.resume()
][] method is never called.For example, consider the following code:\n\n
\n// WARNING! BROKEN!\nnet.createServer(function(socket) {\n\n // we add an 'end' method, but never consume the data\n socket.on('end', function() {\n // It will never get here.\n socket.end('I got your message (but didnt read it)\\n');\n });\n\n}).listen(1337);
\nIn versions of node prior to v0.10, the incoming message data would be\nsimply discarded. However, in Node v0.10 and beyond, the socket will\nremain paused forever.\n\n
\nThe workaround in this situation is to call the resume()
method to\nstart the flow of data:\n\n
// Workaround\nnet.createServer(function(socket) {\n\n socket.on('end', function() {\n socket.end('I got your message (but didnt read it)\\n');\n });\n\n // start the flow of data, discarding it.\n socket.resume();\n\n}).listen(1337);
\nIn addition to new Readable streams switching into flowing mode,\npre-v0.10 style streams can be wrapped in a Readable class using the\nwrap()
method.\n\n\n
Normally, Streams operate on Strings and Buffers exclusively.\n\n
\nStreams that are in object mode can emit generic JavaScript values\nother than Buffers and Strings.\n\n
\nA Readable stream in object mode will always return a single item from\na call to stream.read(size)
, regardless of what the size argument\nis.\n\n
A Writable stream in object mode will always ignore the encoding
\nargument to stream.write(data, encoding)
.\n\n
The special value null
still retains its special value for object\nmode streams. That is, for object mode readable streams, null
as a\nreturn value from stream.read()
indicates that there is no more\ndata, and [stream.push(null)
][] will signal the end of stream data\n(EOF
).\n\n
No streams in Node core are object mode streams. This pattern is only\nused by userland streaming libraries.\n\n
\nYou should set objectMode
in your stream child class constructor on\nthe options object. Setting objectMode
mid-stream is not safe.\n\n
[Readable][] streams have a member object called _readableState
.\n[Writable][] streams have a member object called _writableState
.\n[Duplex][] streams have both.\n\n
These objects should generally not be modified in child classes.\nHowever, if you have a Duplex or Transform stream that should be in\nobjectMode
on the readable side, and not in objectMode
on the\nwritable side, then you may do this in the constructor by setting the\nflag explicitly on the appropriate state object.\n\n
var util = require('util');\nvar StringDecoder = require('string_decoder').StringDecoder;\nvar Transform = require('stream').Transform;\nutil.inherits(JSONParseStream, Transform);\n\n// Gets \\n-delimited JSON string data, and emits the parsed objects\nfunction JSONParseStream(options) {\n if (!(this instanceof JSONParseStream))\n return new JSONParseStream(options);\n\n Transform.call(this, options);\n this._writableState.objectMode = false;\n this._readableState.objectMode = true;\n this._buffer = '';\n this._decoder = new StringDecoder('utf8');\n}\n\nJSONParseStream.prototype._transform = function(chunk, encoding, cb) {\n this._buffer += this._decoder.write(chunk);\n // split on newlines\n var lines = this._buffer.split(/\\r?\\n/);\n // keep the last partial line buffered\n this._buffer = lines.pop();\n for (var l = 0; l < lines.length; l++) {\n var line = lines[l];\n try {\n var obj = JSON.parse(line);\n } catch (er) {\n this.emit('error', er);\n return;\n }\n // push the parsed object out to the readable consumer\n this.push(obj);\n }\n cb();\n};\n\nJSONParseStream.prototype._flush = function(cb) {\n // Just handle any leftover\n var rem = this._buffer.trim();\n if (rem) {\n try {\n var obj = JSON.parse(rem);\n } catch (er) {\n this.emit('error', er);\n return;\n }\n // push the parsed object out to the readable consumer\n this.push(obj);\n }\n cb();\n};
\nThe state objects contain other useful information for debugging the\nstate of streams in your programs. It is safe to look at them, but\nbeyond setting option flags in the constructor, it is not safe to\nmodify them.\n\n\n
\n[writable.write(chunk)
]\n
stream.Readable
is an abstract class designed to be extended with an\nunderlying implementation of the [_read(size)
][] method.\n\n
Please see above under [API for Stream Consumers][] for how to consume\nstreams in your programs. What follows is an explanation of how to\nimplement Readable streams in your programs.\n\n
\nThis is a basic example of a Readable stream. It emits the numerals\nfrom 1 to 1,000,000 in ascending order, and then ends.\n\n
\nvar Readable = require('stream').Readable;\nvar util = require('util');\nutil.inherits(Counter, Readable);\n\nfunction Counter(opt) {\n Readable.call(this, opt);\n this._max = 1000000;\n this._index = 1;\n}\n\nCounter.prototype._read = function() {\n var i = this._index++;\n if (i > this._max)\n this.push(null);\n else {\n var str = '' + i;\n var buf = new Buffer(str, 'ascii');\n this.push(buf);\n }\n};
\nThis is similar to the parseHeader
function described above, but\nimplemented as a custom stream. Also, note that this implementation\ndoes not convert the incoming data to a string.\n\n
However, this would be better implemented as a [Transform][] stream. See\nbelow for a better implementation.\n\n
\n// A parser for a simple data protocol.\n// The "header" is a JSON object, followed by 2 \\n characters, and\n// then a message body.\n//\n// NOTE: This can be done more simply as a Transform stream!\n// Using Readable directly for this is sub-optimal. See the\n// alternative example below under the Transform section.\n\nvar Readable = require('stream').Readable;\nvar util = require('util');\n\nutil.inherits(SimpleProtocol, Readable);\n\nfunction SimpleProtocol(source, options) {\n if (!(this instanceof SimpleProtocol))\n return new SimpleProtocol(options);\n\n Readable.call(this, options);\n this._inBody = false;\n this._sawFirstCr = false;\n\n // source is a readable stream, such as a socket or file\n this._source = source;\n\n var self = this;\n source.on('end', function() {\n self.push(null);\n });\n\n // give it a kick whenever the source is readable\n // read(0) will not consume any bytes\n source.on('readable', function() {\n self.read(0);\n });\n\n this._rawHeader = [];\n this.header = null;\n}\n\nSimpleProtocol.prototype._read = function(n) {\n if (!this._inBody) {\n var chunk = this._source.read();\n\n // if the source doesn't have data, we don't have data yet.\n if (chunk === null)\n return this.push('');\n\n // check if the chunk has a \\n\\n\n var split = -1;\n for (var i = 0; i < chunk.length; i++) {\n if (chunk[i] === 10) { // '\\n'\n if (this._sawFirstCr) {\n split = i;\n break;\n } else {\n this._sawFirstCr = true;\n }\n } else {\n this._sawFirstCr = false;\n }\n }\n\n if (split === -1) {\n // still waiting for the \\n\\n\n // stash the chunk, and try again.\n this._rawHeader.push(chunk);\n this.push('');\n } else {\n this._inBody = true;\n var h = chunk.slice(0, split);\n this._rawHeader.push(h);\n var header = Buffer.concat(this._rawHeader).toString();\n try {\n this.header = JSON.parse(header);\n } catch (er) {\n this.emit('error', new Error('invalid simple protocol data'));\n return;\n }\n // now, because we got some extra data, unshift the rest\n // back into the read queue so that our consumer will see it.\n var b = chunk.slice(split);\n this.unshift(b);\n\n // and let them know that we are done parsing the header.\n this.emit('header', this.header);\n }\n } else {\n // from there on, just provide the data to our consumer.\n // careful not to push(null), since that would indicate EOF.\n var chunk = this._source.read();\n if (chunk) this.push(chunk);\n }\n};\n\n// Usage:\n// var parser = new SimpleProtocol(source);\n// Now parser is a readable stream that will emit 'header'\n// with the parsed header data.
\n",
"methods": [
{
"textRaw": "new stream.Readable([options])",
"type": "method",
"name": "Readable",
"signatures": [
{
"params": [
{
"textRaw": "`options` {Object} ",
"options": [
{
"textRaw": "`highWaterMark` {Number} The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default=16kb ",
"name": "highWaterMark",
"type": "Number",
"desc": "The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default=16kb"
},
{
"textRaw": "`encoding` {String} If specified, then buffers will be decoded to strings using the specified encoding. Default=null ",
"name": "encoding",
"type": "String",
"desc": "If specified, then buffers will be decoded to strings using the specified encoding. Default=null"
},
{
"textRaw": "`objectMode` {Boolean} Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n ",
"name": "objectMode",
"type": "Boolean",
"desc": "Whether this stream should behave as a stream of objects. Meaning that stream.read(n) returns a single value instead of a Buffer of size n"
}
],
"name": "options",
"type": "Object",
"optional": true
}
]
},
{
"params": [
{
"name": "options",
"optional": true
}
]
}
],
"desc": "In classes that extend the Readable class, make sure to call the\nReadable constructor so that the buffering settings can be properly\ninitialized.\n\n
\n" }, { "textRaw": "readable.\\_read(size)", "type": "method", "name": "\\_read", "signatures": [ { "params": [ { "textRaw": "`size` {Number} Number of bytes to read asynchronously ", "name": "size", "type": "Number", "desc": "Number of bytes to read asynchronously" } ] }, { "params": [ { "name": "size" } ] } ], "desc": "Note: Implement this function, but do NOT call it directly.\n\n
\nThis function should NOT be called directly. It should be implemented\nby child classes, and only called by the internal Readable class\nmethods.\n\n
\nAll Readable stream implementations must provide a _read
method to\nfetch data from the underlying resource.\n\n
This method is prefixed with an underscore because it is internal to\nthe class that defines it, and should not be called directly by user\nprograms. However, you are expected to override this method in\nyour own extension classes.\n\n
\nWhen data is available, put it into the read queue by calling\nreadable.push(chunk)
. If push
returns false, then you should stop\nreading. When _read
is called again, you should start pushing more\ndata.\n\n
The size
argument is advisory. Implementations where a "read" is a\nsingle call that returns data can use this to know how much data to\nfetch. Implementations where that is not relevant, such as TCP or\nTLS, may ignore this argument, and simply provide data whenever it\nbecomes available. There is no need, for example to "wait" until\nsize
bytes are available before calling [stream.push(chunk)
][].\n\n
Note: This function should be called by Readable implementors, NOT\nby consumers of Readable streams.\n\n
\nThe _read()
function will not be called again until at least one\npush(chunk)
call is made.\n\n
The Readable
class works by putting data into a read queue to be\npulled out later by calling the read()
method when the 'readable'
\nevent fires.\n\n
The push()
method will explicitly insert some data into the read\nqueue. If it is called with null
then it will signal the end of the\ndata (EOF).\n\n
This API is designed to be as flexible as possible. For example,\nyou may be wrapping a lower-level source which has some sort of\npause/resume mechanism, and a data callback. In those cases, you\ncould wrap the low-level source object by doing something like this:\n\n
\n// source is an object with readStop() and readStart() methods,\n// and an `ondata` member that gets called when it has data, and\n// an `onend` member that gets called when the data is over.\n\nutil.inherits(SourceWrapper, Readable);\n\nfunction SourceWrapper(options) {\n Readable.call(this, options);\n\n this._source = getLowlevelSourceObject();\n var self = this;\n\n // Every time there's data, we push it into the internal buffer.\n this._source.ondata = function(chunk) {\n // if push() returns false, then we need to stop reading from source\n if (!self.push(chunk))\n self._source.readStop();\n };\n\n // When the source ends, we push the EOF-signalling `null` chunk\n this._source.onend = function() {\n self.push(null);\n };\n}\n\n// _read will be called when the stream wants to pull more data in\n// the advisory size argument is ignored in this case.\nSourceWrapper.prototype._read = function(size) {\n this._source.readStart();\n};
\n"
}
]
}
],
"methods": [
{
"textRaw": "writable.\\_writev(chunks, callback)",
"type": "method",
"name": "\\_writev",
"signatures": [
{
"params": [
{
"textRaw": "`chunks` {Array} The chunks to be written. Each chunk has following format: `{ chunk: ..., encoding: ... }`. ",
"name": "chunks",
"type": "Array",
"desc": "The chunks to be written. Each chunk has following format: `{ chunk: ..., encoding: ... }`."
},
{
"textRaw": "`callback` {Function} Call this function (optionally with an error argument) when you are done processing the supplied chunks. ",
"name": "callback",
"type": "Function",
"desc": "Call this function (optionally with an error argument) when you are done processing the supplied chunks."
}
]
},
{
"params": [
{
"name": "chunks"
},
{
"name": "callback"
}
]
}
],
"desc": "Note: This function MUST NOT be called directly. It may be\nimplemented by child classes, and called by the internal Writable\nclass methods only.\n\n
\nThis function is completely optional to implement. In most cases it is\nunnecessary. If implemented, it will be called with all the chunks\nthat are buffered in the write queue.\n\n\n
\n" } ], "type": "module", "displayName": "Stream" }, { "textRaw": "Crypto", "name": "crypto", "desc": "Stability: 2 - Unstable; API changes are being discussed for\nfuture versions. Breaking changes will be minimized. See below.
\nUse require('crypto')
to access this module.\n\n
The crypto module offers a way of encapsulating secure credentials to be\nused as part of a secure HTTPS net or http connection.\n\n
\nIt also offers a set of wrappers for OpenSSL's hash, hmac, cipher,\ndecipher, sign and verify methods.\n\n\n
\n", "methods": [ { "textRaw": "crypto.getCiphers()", "type": "method", "name": "getCiphers", "desc": "Returns an array with the names of the supported ciphers.\n\n
\nExample:\n\n
\nvar ciphers = crypto.getCiphers();\nconsole.log(ciphers); // ['AES-128-CBC', 'AES-128-CBC-HMAC-SHA1', ...]
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "crypto.getHashes()",
"type": "method",
"name": "getHashes",
"desc": "Returns an array with the names of the supported hash algorithms.\n\n
\nExample:\n\n
\nvar hashes = crypto.getHashes();\nconsole.log(hashes); // ['sha', 'sha1', 'sha1WithRSAEncryption', ...]
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "crypto.createCredentials(details)",
"type": "method",
"name": "createCredentials",
"desc": "Creates a credentials object, with the optional details being a\ndictionary with keys:\n\n
\npfx
: A string or buffer holding the PFX or PKCS12 encoded private\nkey, certificate and CA certificateskey
: A string holding the PEM encoded private keypassphrase
: A string of passphrase for the private key or pfxcert
: A string holding the PEM encoded certificateca
: Either a string or list of strings of PEM encoded CA\ncertificates to trust.crl
: Either a string or list of strings of PEM encoded CRLs\n(Certificate Revocation List)ciphers
: A string describing the ciphers to use or exclude.\nConsult\nhttp://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT\nfor details on the format.If no 'ca' details are given, then node.js will use the default\npublicly trusted list of CAs as given in\n
\nhttp://mxr.mozilla.org/mozilla/source/security/nss/lib/ckfw/builtins/certdata.txt.\n\n\n
\n", "signatures": [ { "params": [ { "name": "details" } ] } ] }, { "textRaw": "crypto.createHash(algorithm)", "type": "method", "name": "createHash", "desc": "Creates and returns a hash object, a cryptographic hash with the given\nalgorithm which can be used to generate hash digests.\n\n
\nalgorithm
is dependent on the available algorithms supported by the\nversion of OpenSSL on the platform. Examples are 'sha1'
, 'md5'
,\n'sha256'
, 'sha512'
, etc. On recent releases, openssl\nlist-message-digest-algorithms
will display the available digest\nalgorithms.\n\n
Example: this program that takes the sha1 sum of a file\n\n
\nvar filename = process.argv[2];\nvar crypto = require('crypto');\nvar fs = require('fs');\n\nvar shasum = crypto.createHash('sha1');\n\nvar s = fs.ReadStream(filename);\ns.on('data', function(d) {\n shasum.update(d);\n});\n\ns.on('end', function() {\n var d = shasum.digest('hex');\n console.log(d + ' ' + filename);\n});
\n",
"signatures": [
{
"params": [
{
"name": "algorithm"
}
]
}
]
},
{
"textRaw": "crypto.createHmac(algorithm, key)",
"type": "method",
"name": "createHmac",
"desc": "Creates and returns a hmac object, a cryptographic hmac with the given\nalgorithm and key.\n\n
\nIt is a stream that is both readable and writable. The\nwritten data is used to compute the hmac. Once the writable side of\nthe stream is ended, use the read()
method to get the computed\ndigest. The legacy update
and digest
methods are also supported.\n\n
algorithm
is dependent on the available algorithms supported by\nOpenSSL - see createHash above. key
is the hmac key to be used.\n\n
Creates and returns a cipher object, with the given algorithm and\npassword.\n\n
\nalgorithm
is dependent on OpenSSL, examples are 'aes192'
, etc. On\nrecent releases, openssl list-cipher-algorithms
will display the\navailable cipher algorithms. password
is used to derive key and IV,\nwhich must be a 'binary'
encoded string or a buffer.\n\n
It is a stream that is both readable and writable. The\nwritten data is used to compute the hash. Once the writable side of\nthe stream is ended, use the read()
method to get the computed hash\ndigest. The legacy update
and digest
methods are also supported.\n\n
Creates and returns a cipher object, with the given algorithm, key and\niv.\n\n
\nalgorithm
is the same as the argument to createCipher()
. key
is\nthe raw key used by the algorithm. iv
is an initialization\nvector.\n\n
key
and iv
must be 'binary'
encoded strings or\nbuffers.\n\n
Creates and returns a decipher object, with the given algorithm and\nkey. This is the mirror of the [createCipher()][] above.\n\n
\n", "signatures": [ { "params": [ { "name": "algorithm" }, { "name": "password" } ] } ] }, { "textRaw": "crypto.createDecipheriv(algorithm, key, iv)", "type": "method", "name": "createDecipheriv", "desc": "Creates and returns a decipher object, with the given algorithm, key\nand iv. This is the mirror of the [createCipheriv()][] above.\n\n
\n", "signatures": [ { "params": [ { "name": "algorithm" }, { "name": "key" }, { "name": "iv" } ] } ] }, { "textRaw": "crypto.createSign(algorithm)", "type": "method", "name": "createSign", "desc": "Creates and returns a signing object, with the given algorithm. On\nrecent OpenSSL releases, openssl list-public-key-algorithms
will\ndisplay the available signing algorithms. Examples are 'RSA-SHA256'
.\n\n
Creates and returns a verification object, with the given algorithm.\nThis is the mirror of the signing object above.\n\n
\n", "signatures": [ { "params": [ { "name": "algorithm" } ] } ] }, { "textRaw": "crypto.createDiffieHellman(prime_length)", "type": "method", "name": "createDiffieHellman", "desc": "Creates a Diffie-Hellman key exchange object and generates a prime of\nthe given bit length. The generator used is 2
.\n\n
Creates a Diffie-Hellman key exchange object using the supplied prime.\nThe generator used is 2
. Encoding can be 'binary'
, 'hex'
, or\n'base64'
. If no encoding is specified, then a buffer is expected.\n\n
Creates a predefined Diffie-Hellman key exchange object. The\nsupported groups are: 'modp1'
, 'modp2'
, 'modp5'
(defined in [RFC\n2412][]) and 'modp14'
, 'modp15'
, 'modp16'
, 'modp17'
,\n'modp18'
(defined in [RFC 3526][]). The returned object mimics the\ninterface of objects created by [crypto.createDiffieHellman()][]\nabove, but will not allow to change the keys (with\n[diffieHellman.setPublicKey()][] for example). The advantage of using\nthis routine is that the parties don't have to generate nor exchange\ngroup modulus beforehand, saving both processor and communication\ntime.\n\n
Example (obtaining a shared secret):\n\n
\nvar crypto = require('crypto');\nvar alice = crypto.getDiffieHellman('modp5');\nvar bob = crypto.getDiffieHellman('modp5');\n\nalice.generateKeys();\nbob.generateKeys();\n\nvar alice_secret = alice.computeSecret(bob.getPublicKey(), null, 'hex');\nvar bob_secret = bob.computeSecret(alice.getPublicKey(), null, 'hex');\n\n/* alice_secret and bob_secret should be the same */\nconsole.log(alice_secret == bob_secret);
\n",
"signatures": [
{
"params": [
{
"name": "group_name"
}
]
}
]
},
{
"textRaw": "crypto.pbkdf2(password, salt, iterations, keylen, callback)",
"type": "method",
"name": "pbkdf2",
"desc": "Asynchronous PBKDF2 applies pseudorandom function HMAC-SHA1 to derive\na key of given length from the given password, salt and iterations.\nThe callback gets two arguments (err, derivedKey)
.\n\n
Synchronous PBKDF2 function. Returns derivedKey or throws error.\n\n
\n", "signatures": [ { "params": [ { "name": "password" }, { "name": "salt" }, { "name": "iterations" }, { "name": "keylen" } ] } ] }, { "textRaw": "crypto.randomBytes(size, [callback])", "type": "method", "name": "randomBytes", "desc": "Generates cryptographically strong pseudo-random data. Usage:\n\n
\n// async\ncrypto.randomBytes(256, function(ex, buf) {\n if (ex) throw ex;\n console.log('Have %d bytes of random data: %s', buf.length, buf);\n});\n\n// sync\ntry {\n var buf = crypto.randomBytes(256);\n console.log('Have %d bytes of random data: %s', buf.length, buf);\n} catch (ex) {\n // handle error\n}
\n",
"signatures": [
{
"params": [
{
"name": "size"
},
{
"name": "callback",
"optional": true
}
]
}
]
},
{
"textRaw": "crypto.pseudoRandomBytes(size, [callback])",
"type": "method",
"name": "pseudoRandomBytes",
"desc": "Generates non-cryptographically strong pseudo-random data. The data\nreturned will be unique if it is sufficiently long, but is not\nnecessarily unpredictable. For this reason, the output of this\nfunction should never be used where unpredictability is important,\nsuch as in the generation of encryption keys.\n\n
\nUsage is otherwise identical to crypto.randomBytes
.\n\n
The class for creating hash digests of data.\n\n
\nIt is a stream that is both readable and writable. The\nwritten data is used to compute the hash. Once the writable side of\nthe stream is ended, use the read()
method to get the computed hash\ndigest. The legacy update
and digest
methods are also supported.\n\n
Returned by crypto.createHash
.\n\n
Updates the hash content with the given data
, the encoding of which\nis given in input_encoding
and can be 'utf8'
, 'ascii'
or\n'binary'
. If no encoding is provided, then a buffer is expected.\n\n
This can be called many times with new data as it is streamed.\n\n
\n", "signatures": [ { "params": [ { "name": "data" }, { "name": "input_encoding", "optional": true } ] } ] }, { "textRaw": "hash.digest([encoding])", "type": "method", "name": "digest", "desc": "Calculates the digest of all of the passed data to be hashed. The\nencoding
can be 'hex'
, 'binary'
or 'base64'
. If no encoding\nis provided, then a buffer is returned.\n\n
Note: hash
object can not be used after digest()
method has been\ncalled.\n\n\n
Class for creating cryptographic hmac content.\n\n
\nReturned by crypto.createHmac
.\n\n
Update the hmac content with the given data
. This can be called\nmany times with new data as it is streamed.\n\n
Calculates the digest of all of the passed data to the hmac. The\nencoding
can be 'hex'
, 'binary'
or 'base64'
. If no encoding\nis provided, then a buffer is returned.\n\n
Note: hmac
object can not be used after digest()
method has been\ncalled.\n\n\n
Class for encrypting data.\n\n
\nReturned by crypto.createCipher
and crypto.createCipheriv
.\n\n
Cipher objects are streams that are both readable and\nwritable. The written plain text data is used to produce the\nencrypted data on the readable side. The legacy update
and final
\nmethods are also supported.\n\n
Updates the cipher with data
, the encoding of which is given in\ninput_encoding
and can be 'utf8'
, 'ascii'
or 'binary'
. If no\nencoding is provided, then a buffer is expected.\n\n
The output_encoding
specifies the output format of the enciphered\ndata, and can be 'binary'
, 'base64'
or 'hex'
. If no encoding is\nprovided, then a buffer is returned.\n\n
Returns the enciphered contents, and can be called many times with new\ndata as it is streamed.\n\n
\n", "signatures": [ { "params": [ { "name": "data" }, { "name": "input_encoding", "optional": true }, { "name": "output_encoding", "optional": true } ] } ] }, { "textRaw": "cipher.final([output_encoding])", "type": "method", "name": "final", "desc": "Returns any remaining enciphered contents, with output_encoding
\nbeing one of: 'binary'
, 'base64'
or 'hex'
. If no encoding is\nprovided, then a buffer is returned.\n\n
Note: cipher
object can not be used after final()
method has been\ncalled.\n\n
You can disable automatic padding of the input data to block size. If\nauto_padding
is false, the length of the entire input data must be a\nmultiple of the cipher's block size or final
will fail. Useful for\nnon-standard padding, e.g. using 0x0
instead of PKCS padding. You\nmust call this before cipher.final
.\n\n\n
Class for decrypting data.\n\n
\nReturned by crypto.createDecipher
and crypto.createDecipheriv
.\n\n
Decipher objects are streams that are both readable and\nwritable. The written enciphered data is used to produce the\nplain-text data on the the readable side. The legacy update
and\nfinal
methods are also supported.\n\n
Updates the decipher with data
, which is encoded in 'binary'
,\n'base64'
or 'hex'
. If no encoding is provided, then a buffer is\nexpected.\n\n
The output_decoding
specifies in what format to return the\ndeciphered plaintext: 'binary'
, 'ascii'
or 'utf8'
. If no\nencoding is provided, then a buffer is returned.\n\n
Returns any remaining plaintext which is deciphered, with\noutput_encoding
being one of: 'binary'
, 'ascii'
or 'utf8'
. If\nno encoding is provided, then a buffer is returned.\n\n
Note: decipher
object can not be used after final()
method has been\ncalled.\n\n
You can disable auto padding if the data has been encrypted without\nstandard block padding to prevent decipher.final
from checking and\nremoving it. Can only work if the input data's length is a multiple of\nthe ciphers block size. You must call this before streaming data to\ndecipher.update
.\n\n
Class for generating signatures.\n\n
\nReturned by crypto.createSign
.\n\n
Sign objects are writable streams. The written data is\nused to generate the signature. Once all of the data has been\nwritten, the sign
method will return the signature. The legacy\nupdate
method is also supported.\n\n
Updates the sign object with data. This can be called many times\nwith new data as it is streamed.\n\n
\n", "signatures": [ { "params": [ { "name": "data" } ] } ] }, { "textRaw": "sign.sign(private_key, [output_format])", "type": "method", "name": "sign", "desc": "Calculates the signature on all the updated data passed through the\nsign. private_key
is a string containing the PEM encoded private\nkey for signing.\n\n
Returns the signature in output_format
which can be 'binary'
,\n'hex'
or 'base64'
. If no encoding is provided, then a buffer is\nreturned.\n\n
Note: sign
object can not be used after sign()
method has been\ncalled.\n\n
Class for verifying signatures.\n\n
\nReturned by crypto.createVerify
.\n\n
Verify objects are writable streams. The written data\nis used to validate against the supplied signature. Once all of the\ndata has been written, the verify
method will return true if the\nsupplied signature is valid. The legacy update
method is also\nsupported.\n\n
Updates the verifier object with data. This can be called many times\nwith new data as it is streamed.\n\n
\n", "signatures": [ { "params": [ { "name": "data" } ] } ] }, { "textRaw": "verifier.verify(object, signature, [signature_format])", "type": "method", "name": "verify", "desc": "Verifies the signed data by using the object
and signature
.\nobject
is a string containing a PEM encoded object, which can be\none of RSA public key, DSA public key, or X.509 certificate.\nsignature
is the previously calculated signature for the data, in\nthe signature_format
which can be 'binary'
, 'hex'
or 'base64'
.\nIf no encoding is specified, then a buffer is expected.\n\n
Returns true or false depending on the validity of the signature for\nthe data and public key.\n\n
\nNote: verifier
object can not be used after verify()
method has been\ncalled.\n\n
The class for creating Diffie-Hellman key exchanges.\n\n
\nReturned by crypto.createDiffieHellman
.\n\n
Generates private and public Diffie-Hellman key values, and returns\nthe public key in the specified encoding. This key should be\ntransferred to the other party. Encoding can be 'binary'
, 'hex'
,\nor 'base64'
. If no encoding is provided, then a buffer is returned.\n\n
Computes the shared secret using other_public_key
as the other\nparty's public key and returns the computed shared secret. Supplied\nkey is interpreted using specified input_encoding
, and secret is\nencoded using specified output_encoding
. Encodings can be\n'binary'
, 'hex'
, or 'base64'
. If the input encoding is not\nprovided, then a buffer is expected.\n\n
If no output encoding is given, then a buffer is returned.\n\n
\n", "signatures": [ { "params": [ { "name": "other_public_key" }, { "name": "input_encoding", "optional": true }, { "name": "output_encoding", "optional": true } ] } ] }, { "textRaw": "diffieHellman.getPrime([encoding])", "type": "method", "name": "getPrime", "desc": "Returns the Diffie-Hellman prime in the specified encoding, which can\nbe 'binary'
, 'hex'
, or 'base64'
. If no encoding is provided,\nthen a buffer is returned.\n\n
Returns the Diffie-Hellman prime in the specified encoding, which can\nbe 'binary'
, 'hex'
, or 'base64'
. If no encoding is provided,\nthen a buffer is returned.\n\n
Returns the Diffie-Hellman public key in the specified encoding, which\ncan be 'binary'
, 'hex'
, or 'base64'
. If no encoding is provided,\nthen a buffer is returned.\n\n
Returns the Diffie-Hellman private key in the specified encoding,\nwhich can be 'binary'
, 'hex'
, or 'base64'
. If no encoding is\nprovided, then a buffer is returned.\n\n
Sets the Diffie-Hellman public key. Key encoding can be 'binary'
,\n'hex'
or 'base64'
. If no encoding is provided, then a buffer is\nexpected.\n\n
Sets the Diffie-Hellman private key. Key encoding can be 'binary'
,\n'hex'
or 'base64'
. If no encoding is provided, then a buffer is\nexpected.\n\n
The default encoding to use for functions that can take either strings\nor buffers. The default value is 'buffer'
, which makes it default\nto using Buffer objects. This is here to make the crypto module more\neasily compatible with legacy programs that expected 'binary'
to be\nthe default encoding.\n\n
Note that new programs will probably expect buffers, so only use this\nas a temporary measure.\n\n
\n" } ], "modules": [ { "textRaw": "Recent API Changes", "name": "recent_api_changes", "desc": "The Crypto module was added to Node before there was the concept of a\nunified Stream API, and before there were Buffer objects for handling\nbinary data.\n\n
\nAs such, the streaming classes don't have the typical methods found on\nother Node classes, and many methods accepted and returned\nBinary-encoded strings by default rather than Buffers. This was\nchanged to use Buffers by default instead.\n\n
\nThis is a breaking change for some use cases, but not all.\n\n
\nFor example, if you currently use the default arguments to the Sign\nclass, and then pass the results to the Verify class, without ever\ninspecting the data, then it will continue to work as before. Where\nyou once got a binary string and then presented the binary string to\nthe Verify object, you'll now get a Buffer, and present the Buffer to\nthe Verify object.\n\n
\nHowever, if you were doing things with the string data that will not\nwork properly on Buffers (such as, concatenating them, storing in\ndatabases, etc.), or you are passing binary strings to the crypto\nfunctions without an encoding argument, then you will need to start\nproviding encoding arguments to specify which encoding you'd like to\nuse. To switch to the previous style of using binary strings by\ndefault, set the crypto.DEFAULT_ENCODING
field to 'binary'. Note\nthat new programs will probably expect buffers, so only use this as a\ntemporary measure.\n\n\n
Use require('tls')
to access this module.\n\n
The tls
module uses OpenSSL to provide Transport Layer Security and/or\nSecure Socket Layer: encrypted stream communication.\n\n
TLS/SSL is a public/private key infrastructure. Each client and each\nserver must have a private key. A private key is created like this\n\n
\nopenssl genrsa -out ryans-key.pem 1024
\nAll severs and some clients need to have a certificate. Certificates are public\nkeys signed by a Certificate Authority or self-signed. The first step to\ngetting a certificate is to create a "Certificate Signing Request" (CSR)\nfile. This is done with:\n\n
\nopenssl req -new -key ryans-key.pem -out ryans-csr.pem
\nTo create a self-signed certificate with the CSR, do this:\n\n
\nopenssl x509 -req -in ryans-csr.pem -signkey ryans-key.pem -out ryans-cert.pem
\nAlternatively you can send the CSR to a Certificate Authority for signing.\n\n
\n(TODO: docs on creating a CA, for now interested users should just look at\ntest/fixtures/keys/Makefile
in the Node source code)\n\n
To create .pfx or .p12, do this:\n\n
\nopenssl pkcs12 -export -in agent5-cert.pem -inkey agent5-key.pem \\\n -certfile ca-cert.pem -out agent5.pfx
\nin
: certificateinkey
: private keycertfile
: all CA certs concatenated in one file like\ncat ca1-cert.pem ca2-cert.pem > ca-cert.pem
The TLS protocol lets the client renegotiate certain aspects of the TLS session.\nUnfortunately, session renegotiation requires a disproportional amount of\nserver-side resources, which makes it a potential vector for denial-of-service\nattacks.\n\n
\nTo mitigate this, renegotiations are limited to three times every 10 minutes. An\nerror is emitted on the [tls.TLSSocket][] instance when the threshold is\nexceeded. The limits are configurable:\n\n
\ntls.CLIENT_RENEG_LIMIT
: renegotiation limit, default is 3.
tls.CLIENT_RENEG_WINDOW
: renegotiation window in seconds, default is\n10 minutes.
Don't change the defaults unless you know what you are doing.\n\n
\nTo test your server, connect to it with openssl s_client -connect address:port
\nand tap R<CR>
(that's the letter R
followed by a carriage return) a few\ntimes.\n\n\n
NPN (Next Protocol Negotiation) and SNI (Server Name Indication) are TLS\nhandshake extensions allowing you:\n\n
\nReturns an array with the names of the supported SSL ciphers.\n\n
\nExample:\n\n
\nvar ciphers = tls.getCiphers();\nconsole.log(ciphers); // ['AES128-SHA', 'AES256-SHA', ...]
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "tls.createServer(options, [secureConnectionListener])",
"type": "method",
"name": "createServer",
"desc": "Creates a new [tls.Server][]. The connectionListener
argument is\nautomatically set as a listener for the [secureConnection][] event. The\noptions
object has these possibilities:\n\n
pfx
: A string or Buffer
containing the private key, certificate and\nCA certs of the server in PFX or PKCS12 format. (Mutually exclusive with\nthe key
, cert
and ca
options.)
key
: A string or Buffer
containing the private key of the server in\nPEM format. (Required)
passphrase
: A string of passphrase for the private key or pfx.
cert
: A string or Buffer
containing the certificate key of the server in\nPEM format. (Required)
ca
: An array of strings or Buffer
s of trusted certificates. If this is\nomitted several well known "root" CAs will be used, like VeriSign.\nThese are used to authorize connections.
crl
: Either a string or list of strings of PEM encoded CRLs (Certificate\nRevocation List)
ciphers
: A string describing the ciphers to use or exclude.
To mitigate [BEAST attacks] it is recommended that you use this option in\nconjunction with the honorCipherOrder
option described below to\nprioritize the non-CBC cipher.
Defaults to AES128-GCM-SHA256:RC4:HIGH:!MD5:!aNULL:!EDH
.\nConsult the [OpenSSL cipher list format documentation] for details on the\nformat. ECDH (Elliptic Curve Diffie-Hellman) ciphers are not yet supported.
`AES128-GCM-SHA256` is used when node.js is linked against OpenSSL 1.0.1\nor newer and the client speaks TLS 1.2, RC4 is used as a secure fallback.\n\n**NOTE**: Previous revisions of this section suggested `AES256-SHA` as an\nacceptable cipher. Unfortunately, `AES256-SHA` is a CBC cipher and therefore\nsusceptible to BEAST attacks. Do *not* use it.
\nhandshakeTimeout
: Abort the connection if the SSL/TLS handshake does not\nfinish in this many milliseconds. The default is 120 seconds.
A 'clientError'
is emitted on the tls.Server
object whenever a handshake\ntimes out.
honorCipherOrder
: When choosing a cipher, use the server's preferences\ninstead of the client preferences.
Note that if SSLv2 is used, the server will send its list of preferences\nto the client, and the client chooses the cipher.
\nAlthough, this option is disabled by default, it is recommended that you\nuse this option in conjunction with the ciphers
option to mitigate\nBEAST attacks.
requestCert
: If true
the server will request a certificate from\nclients that connect and attempt to verify that certificate. Default:\nfalse
.
rejectUnauthorized
: If true
the server will reject any connection\nwhich is not authorized with the list of supplied CAs. This option only\nhas an effect if requestCert
is true
. Default: false
.
NPNProtocols
: An array or Buffer
of possible NPN protocols. (Protocols\nshould be ordered by their priority).
SNICallback(servername, cb)
: A function that will be called if client\nsupports SNI TLS extension. Two argument will be passed to it: servername
,\nand cb
. SNICallback
should invoke cb(null, ctx)
, where ctx
is a\nSecureContext instance.\n(You can use crypto.createCredentials(...).context
to get proper\nSecureContext). If SNICallback
wasn't provided - default callback with\nhigh-level API will be used (see below).
sessionTimeout
: An integer specifying the seconds after which TLS\nsession identifiers and TLS session tickets created by the server are\ntimed out. See [SSL_CTX_set_timeout] for more details.
sessionIdContext
: A string containing a opaque identifier for session\nresumption. If requestCert
is true
, the default is MD5 hash value\ngenerated from command-line. Otherwise, the default is not provided.
secureProtocol
: The SSL method to use, e.g. SSLv3_method
to force\nSSL version 3. The possible values depend on your installation of\nOpenSSL and are defined in the constant [SSL_METHODS][].
Here is a simple example echo server:\n\n
\nvar tls = require('tls');\nvar fs = require('fs');\n\nvar options = {\n key: fs.readFileSync('server-key.pem'),\n cert: fs.readFileSync('server-cert.pem'),\n\n // This is necessary only if using the client certificate authentication.\n requestCert: true,\n\n // This is necessary only if the client uses the self-signed certificate.\n ca: [ fs.readFileSync('client-cert.pem') ]\n};\n\nvar server = tls.createServer(options, function(socket) {\n console.log('server connected',\n socket.authorized ? 'authorized' : 'unauthorized');\n socket.write("welcome!\\n");\n socket.setEncoding('utf8');\n socket.pipe(socket);\n});\nserver.listen(8000, function() {\n console.log('server bound');\n});
\nOr\n\n
\nvar tls = require('tls');\nvar fs = require('fs');\n\nvar options = {\n pfx: fs.readFileSync('server.pfx'),\n\n // This is necessary only if using the client certificate authentication.\n requestCert: true,\n\n};\n\nvar server = tls.createServer(options, function(socket) {\n console.log('server connected',\n socket.authorized ? 'authorized' : 'unauthorized');\n socket.write("welcome!\\n");\n socket.setEncoding('utf8');\n socket.pipe(socket);\n});\nserver.listen(8000, function() {\n console.log('server bound');\n});
\nYou can test this server by connecting to it with openssl s_client
:\n\n\n
openssl s_client -connect 127.0.0.1:8000
\n",
"signatures": [
{
"params": [
{
"name": "options"
},
{
"name": "secureConnectionListener",
"optional": true
}
]
}
]
},
{
"textRaw": "tls.connect(options, [callback])",
"type": "method",
"name": "connect",
"desc": "Creates a new client connection to the given port
and host
(old API) or\noptions.port
and options.host
. (If host
is omitted, it defaults to\nlocalhost
.) options
should be an object which specifies:\n\n
host
: Host the client should connect to
port
: Port the client should connect to
socket
: Establish secure connection on a given socket rather than\ncreating a new socket. If this option is specified, host
and port
\nare ignored.
pfx
: A string or Buffer
containing the private key, certificate and\nCA certs of the server in PFX or PKCS12 format.
key
: A string or Buffer
containing the private key of the client in\nPEM format.
passphrase
: A string of passphrase for the private key or pfx.
cert
: A string or Buffer
containing the certificate key of the client in\nPEM format.
ca
: An array of strings or Buffer
s of trusted certificates. If this is\nomitted several well known "root" CAs will be used, like VeriSign.\nThese are used to authorize connections.
rejectUnauthorized
: If true
, the server certificate is verified against\nthe list of supplied CAs. An 'error'
event is emitted if verification\nfails. Default: true
.
NPNProtocols
: An array of string or Buffer
containing supported NPN\nprotocols. Buffer
should have following format: 0x05hello0x05world
,\nwhere first byte is next protocol name's length. (Passing array should\nusually be much simpler: ['hello', 'world']
.)
servername
: Servername for SNI (Server Name Indication) TLS extension.
secureProtocol
: The SSL method to use, e.g. SSLv3_method
to force\nSSL version 3. The possible values depend on your installation of\nOpenSSL and are defined in the constant [SSL_METHODS][].
The callback
parameter will be added as a listener for the\n['secureConnect'][] event.\n\n
tls.connect()
returns a [tls.TLSSocket][] object.\n\n
Here is an example of a client of echo server as described previously:\n\n
\nvar tls = require('tls');\nvar fs = require('fs');\n\nvar options = {\n // These are necessary only if using the client certificate authentication\n key: fs.readFileSync('client-key.pem'),\n cert: fs.readFileSync('client-cert.pem'),\n\n // This is necessary only if the server uses the self-signed certificate\n ca: [ fs.readFileSync('server-cert.pem') ]\n};\n\nvar socket = tls.connect(8000, options, function() {\n console.log('client connected',\n socket.authorized ? 'authorized' : 'unauthorized');\n process.stdin.pipe(socket);\n process.stdin.resume();\n});\nsocket.setEncoding('utf8');\nsocket.on('data', function(data) {\n console.log(data);\n});\nsocket.on('end', function() {\n server.close();\n});
\nOr\n\n
\nvar tls = require('tls');\nvar fs = require('fs');\n\nvar options = {\n pfx: fs.readFileSync('client.pfx')\n};\n\nvar socket = tls.connect(8000, options, function() {\n console.log('client connected',\n socket.authorized ? 'authorized' : 'unauthorized');\n process.stdin.pipe(socket);\n process.stdin.resume();\n});\nsocket.setEncoding('utf8');\nsocket.on('data', function(data) {\n console.log(data);\n});\nsocket.on('end', function() {\n server.close();\n});
\n",
"signatures": [
{
"params": [
{
"name": "port"
},
{
"name": "host",
"optional": true
},
{
"name": "options",
"optional": true
},
{
"name": "callback",
"optional": true
}
]
},
{
"params": [
{
"name": "options"
},
{
"name": "callback",
"optional": true
}
]
}
]
},
{
"textRaw": "tls.connect(port, [host], [options], [callback])",
"type": "method",
"name": "connect",
"desc": "Creates a new client connection to the given port
and host
(old API) or\noptions.port
and options.host
. (If host
is omitted, it defaults to\nlocalhost
.) options
should be an object which specifies:\n\n
host
: Host the client should connect to
port
: Port the client should connect to
socket
: Establish secure connection on a given socket rather than\ncreating a new socket. If this option is specified, host
and port
\nare ignored.
pfx
: A string or Buffer
containing the private key, certificate and\nCA certs of the server in PFX or PKCS12 format.
key
: A string or Buffer
containing the private key of the client in\nPEM format.
passphrase
: A string of passphrase for the private key or pfx.
cert
: A string or Buffer
containing the certificate key of the client in\nPEM format.
ca
: An array of strings or Buffer
s of trusted certificates. If this is\nomitted several well known "root" CAs will be used, like VeriSign.\nThese are used to authorize connections.
rejectUnauthorized
: If true
, the server certificate is verified against\nthe list of supplied CAs. An 'error'
event is emitted if verification\nfails. Default: true
.
NPNProtocols
: An array of string or Buffer
containing supported NPN\nprotocols. Buffer
should have following format: 0x05hello0x05world
,\nwhere first byte is next protocol name's length. (Passing array should\nusually be much simpler: ['hello', 'world']
.)
servername
: Servername for SNI (Server Name Indication) TLS extension.
secureProtocol
: The SSL method to use, e.g. SSLv3_method
to force\nSSL version 3. The possible values depend on your installation of\nOpenSSL and are defined in the constant [SSL_METHODS][].
The callback
parameter will be added as a listener for the\n['secureConnect'][] event.\n\n
tls.connect()
returns a [tls.TLSSocket][] object.\n\n
Here is an example of a client of echo server as described previously:\n\n
\nvar tls = require('tls');\nvar fs = require('fs');\n\nvar options = {\n // These are necessary only if using the client certificate authentication\n key: fs.readFileSync('client-key.pem'),\n cert: fs.readFileSync('client-cert.pem'),\n\n // This is necessary only if the server uses the self-signed certificate\n ca: [ fs.readFileSync('server-cert.pem') ]\n};\n\nvar socket = tls.connect(8000, options, function() {\n console.log('client connected',\n socket.authorized ? 'authorized' : 'unauthorized');\n process.stdin.pipe(socket);\n process.stdin.resume();\n});\nsocket.setEncoding('utf8');\nsocket.on('data', function(data) {\n console.log(data);\n});\nsocket.on('end', function() {\n server.close();\n});
\nOr\n\n
\nvar tls = require('tls');\nvar fs = require('fs');\n\nvar options = {\n pfx: fs.readFileSync('client.pfx')\n};\n\nvar socket = tls.connect(8000, options, function() {\n console.log('client connected',\n socket.authorized ? 'authorized' : 'unauthorized');\n process.stdin.pipe(socket);\n process.stdin.resume();\n});\nsocket.setEncoding('utf8');\nsocket.on('data', function(data) {\n console.log(data);\n});\nsocket.on('end', function() {\n server.close();\n});
\n",
"signatures": [
{
"params": [
{
"name": "port"
},
{
"name": "host",
"optional": true
},
{
"name": "options",
"optional": true
},
{
"name": "callback",
"optional": true
}
]
}
]
},
{
"textRaw": "new tls.TLSSocket(socket, options)",
"type": "method",
"name": "TLSSocket",
"desc": "Construct a new TLSSocket object from existing TCP socket.\n\n
\nsocket
is an instance of [net.Socket][]\n\n
options
is an object that might contain following properties:\n\n
credentials
: An optional credentials object from\n crypto.createCredentials( ... )
isServer
: If true - TLS socket will be instantiated in server-mode
server
: An optional [net.Server][] instance
requestCert
: Optional, see [tls.createSecurePair][]
rejectUnauthorized
: Optional, see [tls.createSecurePair][]
NPNProtocols
: Optional, see [tls.createServer][]
SNICallback
: Optional, see [tls.createServer][]
Creates a new secure pair object with two streams, one of which reads/writes\nencrypted data, and one reads/writes cleartext data.\nGenerally the encrypted one is piped to/from an incoming encrypted data stream,\nand the cleartext one is used as a replacement for the initial encrypted stream.\n\n
\ncredentials
: A credentials object from crypto.createCredentials( ... )
isServer
: A boolean indicating whether this tls connection should be\nopened as a server or a client.
requestCert
: A boolean indicating whether a server should request a\ncertificate from a connecting client. Only applies to server connections.
rejectUnauthorized
: A boolean indicating whether a server should\nautomatically reject clients with invalid certificates. Only applies to\nservers with requestCert
enabled.
tls.createSecurePair()
returns a SecurePair object with cleartext
and\nencrypted
stream properties.\n\n
NOTE: cleartext
has the same APIs as [tls.TLSSocket][]\n\n
Wrapper for instance of [net.Socket][], replaces internal socket read/write\nroutines to perform transparent encryption/decryption of incoming/outgoing data.\n\n
\n" }, { "textRaw": "Class: SecurePair", "type": "class", "name": "SecurePair", "desc": "Returned by tls.createSecurePair.\n\n
\n", "events": [ { "textRaw": "Event: 'secure'", "type": "event", "name": "secure", "desc": "The event is emitted from the SecurePair once the pair has successfully\nestablished a secure connection.\n\n
\nSimilarly to the checking for the server 'secureConnection' event,\npair.cleartext.authorized should be checked to confirm whether the certificate\nused properly authorized.\n\n
\n", "params": [] } ] }, { "textRaw": "Class: tls.Server", "type": "class", "name": "tls.Server", "desc": "This class is a subclass of net.Server
and has the same methods on it.\nInstead of accepting just raw TCP connections, this accepts encrypted\nconnections using TLS or SSL.\n\n
function (tlsSocket) {}
\n\n
This event is emitted after a new connection has been successfully\nhandshaked. The argument is a instance of [tls.TLSSocket][]. It has all the\ncommon stream methods and events.\n\n
\nsocket.authorized
is a boolean value which indicates if the\nclient has verified by one of the supplied certificate authorities for the\nserver. If socket.authorized
is false, then\nsocket.authorizationError
is set to describe how authorization\nfailed. Implied but worth mentioning: depending on the settings of the TLS\nserver, you unauthorized connections may be accepted.\nsocket.npnProtocol
is a string containing selected NPN protocol.\nsocket.servername
is a string containing servername requested with\nSNI.\n\n\n
function (exception, tlsSocket) { }
\n\n
When a client connection emits an 'error' event before secure connection is\nestablished - it will be forwarded here.\n\n
\ntlsSocket
is the [tls.TLSSocket][] that the error originated from.\n\n\n
function (sessionId, sessionData) { }
\n\n
Emitted on creation of TLS session. May be used to store sessions in external\nstorage.\n\n
\nNOTE: adding this event listener will have an effect only on connections\nestablished after addition of event listener.\n\n\n
\n", "params": [] }, { "textRaw": "Event: 'resumeSession'", "type": "event", "name": "resumeSession", "desc": "function (sessionId, callback) { }
\n\n
Emitted when client wants to resume previous TLS session. Event listener may\nperform lookup in external storage using given sessionId
, and invoke\ncallback(null, sessionData)
once finished. If session can't be resumed\n(i.e. doesn't exist in storage) one may call callback(null, null)
. Calling\ncallback(err)
will terminate incoming connection and destroy socket.\n\n
NOTE: adding this event listener will have an effect only on connections\nestablished after addition of event listener.\n\n\n
\n", "params": [] } ], "methods": [ { "textRaw": "server.listen(port, [host], [callback])", "type": "method", "name": "listen", "desc": "Begin accepting connections on the specified port
and host
. If the\nhost
is omitted, the server will accept connections directed to any\nIPv4 address (INADDR_ANY
).\n\n
This function is asynchronous. The last parameter callback
will be called\nwhen the server has been bound.\n\n
See net.Server
for more information.\n\n\n
Stops the server from accepting new connections. This function is\nasynchronous, the server is finally closed when the server emits a 'close'
\nevent.\n\n
Returns the bound address, the address family name and port of the\nserver as reported by the operating system. See [net.Server.address()][] for\nmore information.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "server.addContext(hostname, credentials)", "type": "method", "name": "addContext", "desc": "Add secure context that will be used if client request's SNI hostname is\nmatching passed hostname
(wildcards can be used). credentials
can contain\nkey
, cert
and ca
.\n\n
Set this property to reject connections when the server's connection count\ngets high.\n\n
\n" }, { "textRaw": "server.connections", "name": "connections", "desc": "The number of concurrent connections on the server.\n\n\n
\n" } ] }, { "textRaw": "Class: CryptoStream", "type": "class", "name": "CryptoStream", "stability": 0, "stabilityText": "Deprecated. Use tls.TLSSocket instead.", "desc": "This is an encrypted stream.\n\n
\n", "properties": [ { "textRaw": "cryptoStream.bytesWritten", "name": "bytesWritten", "desc": "A proxy to the underlying socket's bytesWritten accessor, this will return\nthe total bytes written to the socket, including the TLS overhead.\n\n
\n" } ] }, { "textRaw": "Class: tls.TLSSocket", "type": "class", "name": "tls.TLSSocket", "desc": "This is a wrapped version of [net.Socket][] that does transparent encryption\nof written data and all required TLS negotiation.\n\n
\nThis instance implements a duplex [Stream][] interfaces. It has all the\ncommon stream methods and events.\n\n
\n", "events": [ { "textRaw": "Event: 'secureConnect'", "type": "event", "name": "secureConnect", "desc": "This event is emitted after a new connection has been successfully handshaked.\nThe listener will be called no matter if the server's certificate was\nauthorized or not. It is up to the user to test tlsSocket.authorized
\nto see if the server certificate was signed by one of the specified CAs.\nIf tlsSocket.authorized === false
then the error can be found in\ntlsSocket.authorizationError
. Also if NPN was used - you can check\ntlsSocket.npnProtocol
for negotiated protocol.\n\n
A boolean that is true
if the peer certificate was signed by one of the\nspecified CAs, otherwise false
\n\n
The reason why the peer's certificate has not been verified. This property\nbecomes available only when tlsSocket.authorized === false
.\n\n
The string representation of the remote IP address. For example,\n'74.125.127.100'
or '2001:4860:a005::68'
.\n\n
The numeric representation of the remote port. For example, 443
.\n\n
The string representation of the local IP address.\n\n
\n" }, { "textRaw": "tlsSocket.localPort", "name": "localPort", "desc": "The numeric representation of the local port.\n\n
\n" } ], "methods": [ { "textRaw": "tlsSocket.getPeerCertificate()", "type": "method", "name": "getPeerCertificate", "desc": "Returns an object representing the peer's certificate. The returned object has\nsome properties corresponding to the field of the certificate.\n\n
\nExample:\n\n
\n{ subject: \n { C: 'UK',\n ST: 'Acknack Ltd',\n L: 'Rhys Jones',\n O: 'node.js',\n OU: 'Test TLS Certificate',\n CN: 'localhost' },\n issuer: \n { C: 'UK',\n ST: 'Acknack Ltd',\n L: 'Rhys Jones',\n O: 'node.js',\n OU: 'Test TLS Certificate',\n CN: 'localhost' },\n valid_from: 'Nov 11 09:52:22 2009 GMT',\n valid_to: 'Nov 6 09:52:22 2029 GMT',\n fingerprint: '2A:7A:C2:DD:E5:F9:CC:53:72:35:99:7A:02:5A:71:38:52:EC:8A:DF' }
\nIf the peer does not provide a certificate, it returns null
or an empty\nobject.\n\n
Returns an object representing the cipher name and the SSL/TLS\nprotocol version of the current connection.\n\n
\nExample:\n{ name: 'AES256-SHA', version: 'TLSv1/SSLv3' }\n\n
\nSee SSL_CIPHER_get_name() and SSL_CIPHER_get_version() in\nhttp://www.openssl.org/docs/ssl/ssl.html#DEALING_WITH_CIPHERS for more\ninformation.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "tlsSocket.address()", "type": "method", "name": "address", "desc": "Returns the bound address, the address family name and port of the\nunderlying socket as reported by the operating system. Returns an\nobject with three properties, e.g.\n{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
\n\n
To use this module, do require('string_decoder')
. StringDecoder decodes a\nbuffer to a string. It is a simple interface to buffer.toString()
but provides\nadditional support for utf8.\n\n
var StringDecoder = require('string_decoder').StringDecoder;\nvar decoder = new StringDecoder('utf8');\n\nvar cent = new Buffer([0xC2, 0xA2]);\nconsole.log(decoder.write(cent));\n\nvar euro = new Buffer([0xE2, 0x82, 0xAC]);\nconsole.log(decoder.write(euro));
\n",
"classes": [
{
"textRaw": "Class: StringDecoder",
"type": "class",
"name": "StringDecoder",
"desc": "Accepts a single argument, encoding
which defaults to utf8
.\n\n
Returns a decoded string.\n\n
\n", "signatures": [ { "params": [ { "name": "buffer" } ] } ] }, { "textRaw": "decoder.end()", "type": "method", "name": "end", "desc": "Returns any trailing bytes that were left in the buffer.\n\n
\n", "signatures": [ { "params": [] } ] } ] } ], "type": "module", "displayName": "StringDecoder" }, { "textRaw": "File System", "name": "fs", "stability": 3, "stabilityText": "Stable", "desc": "File I/O is provided by simple wrappers around standard POSIX functions. To\nuse this module do require('fs')
. All the methods have asynchronous and\nsynchronous forms.\n\n
The asynchronous form always take a completion callback as its last argument.\nThe arguments passed to the completion callback depend on the method, but the\nfirst argument is always reserved for an exception. If the operation was\ncompleted successfully, then the first argument will be null
or undefined
.\n\n
When using the synchronous form any exceptions are immediately thrown.\nYou can use try/catch to handle exceptions or allow them to bubble up.\n\n
\nHere is an example of the asynchronous version:\n\n
\nvar fs = require('fs');\n\nfs.unlink('/tmp/hello', function (err) {\n if (err) throw err;\n console.log('successfully deleted /tmp/hello');\n});
\nHere is the synchronous version:\n\n
\nvar fs = require('fs');\n\nfs.unlinkSync('/tmp/hello')\nconsole.log('successfully deleted /tmp/hello');
\nWith the asynchronous methods there is no guaranteed ordering. So the\nfollowing is prone to error:\n\n
\nfs.rename('/tmp/hello', '/tmp/world', function (err) {\n if (err) throw err;\n console.log('renamed complete');\n});\nfs.stat('/tmp/world', function (err, stats) {\n if (err) throw err;\n console.log('stats: ' + JSON.stringify(stats));\n});
\nIt could be that fs.stat
is executed before fs.rename
.\nThe correct way to do this is to chain the callbacks.\n\n
fs.rename('/tmp/hello', '/tmp/world', function (err) {\n if (err) throw err;\n fs.stat('/tmp/world', function (err, stats) {\n if (err) throw err;\n console.log('stats: ' + JSON.stringify(stats));\n });\n});
\nIn busy processes, the programmer is strongly encouraged to use the\nasynchronous versions of these calls. The synchronous versions will block\nthe entire process until they complete--halting all connections.\n\n
\nRelative path to filename can be used, remember however that this path will be\nrelative to process.cwd()
.\n\n
Most fs functions let you omit the callback argument. If you do, a default\ncallback is used that rethrows errors. To get a trace to the original call\nsite, set the NODE_DEBUG environment variable:\n\n
\n$ cat script.js\nfunction bad() {\n require('fs').readFile('/');\n}\nbad();\n\n$ env NODE_DEBUG=fs node script.js\nfs.js:66\n throw err;\n ^\nError: EISDIR, read\n at rethrow (fs.js:61:21)\n at maybeCallback (fs.js:79:42)\n at Object.fs.readFile (fs.js:153:18)\n at bad (/path/to/script.js:2:17)\n at Object.<anonymous> (/path/to/script.js:5:1)\n <etc.>
\n",
"methods": [
{
"textRaw": "fs.rename(oldPath, newPath, callback)",
"type": "method",
"name": "rename",
"desc": "Asynchronous rename(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "oldPath" }, { "name": "newPath" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.renameSync(oldPath, newPath)", "type": "method", "name": "renameSync", "desc": "Synchronous rename(2).\n\n
\n", "signatures": [ { "params": [ { "name": "oldPath" }, { "name": "newPath" } ] } ] }, { "textRaw": "fs.ftruncate(fd, len, callback)", "type": "method", "name": "ftruncate", "desc": "Asynchronous ftruncate(2). No arguments other than a possible exception are\ngiven to the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "len" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.ftruncateSync(fd, len)", "type": "method", "name": "ftruncateSync", "desc": "Synchronous ftruncate(2).\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "len" } ] } ] }, { "textRaw": "fs.truncate(path, len, callback)", "type": "method", "name": "truncate", "desc": "Asynchronous truncate(2). No arguments other than a possible exception are\ngiven to the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "len" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.truncateSync(path, len)", "type": "method", "name": "truncateSync", "desc": "Synchronous truncate(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "len" } ] } ] }, { "textRaw": "fs.chown(path, uid, gid, callback)", "type": "method", "name": "chown", "desc": "Asynchronous chown(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "uid" }, { "name": "gid" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.chownSync(path, uid, gid)", "type": "method", "name": "chownSync", "desc": "Synchronous chown(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "uid" }, { "name": "gid" } ] } ] }, { "textRaw": "fs.fchown(fd, uid, gid, callback)", "type": "method", "name": "fchown", "desc": "Asynchronous fchown(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "uid" }, { "name": "gid" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.fchownSync(fd, uid, gid)", "type": "method", "name": "fchownSync", "desc": "Synchronous fchown(2).\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "uid" }, { "name": "gid" } ] } ] }, { "textRaw": "fs.lchown(path, uid, gid, callback)", "type": "method", "name": "lchown", "desc": "Asynchronous lchown(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "uid" }, { "name": "gid" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.lchownSync(path, uid, gid)", "type": "method", "name": "lchownSync", "desc": "Synchronous lchown(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "uid" }, { "name": "gid" } ] } ] }, { "textRaw": "fs.chmod(path, mode, callback)", "type": "method", "name": "chmod", "desc": "Asynchronous chmod(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "mode" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.chmodSync(path, mode)", "type": "method", "name": "chmodSync", "desc": "Synchronous chmod(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "mode" } ] } ] }, { "textRaw": "fs.fchmod(fd, mode, callback)", "type": "method", "name": "fchmod", "desc": "Asynchronous fchmod(2). No arguments other than a possible exception\nare given to the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "mode" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.fchmodSync(fd, mode)", "type": "method", "name": "fchmodSync", "desc": "Synchronous fchmod(2).\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "mode" } ] } ] }, { "textRaw": "fs.lchmod(path, mode, callback)", "type": "method", "name": "lchmod", "desc": "Asynchronous lchmod(2). No arguments other than a possible exception\nare given to the completion callback.\n\n
\nOnly available on Mac OS X.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "mode" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.lchmodSync(path, mode)", "type": "method", "name": "lchmodSync", "desc": "Synchronous lchmod(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "mode" } ] } ] }, { "textRaw": "fs.stat(path, callback)", "type": "method", "name": "stat", "desc": "Asynchronous stat(2). The callback gets two arguments (err, stats)
where\nstats
is a fs.Stats object. See the fs.Stats\nsection below for more information.\n\n
Asynchronous lstat(2). The callback gets two arguments (err, stats)
where\nstats
is a fs.Stats
object. lstat()
is identical to stat()
, except that if\npath
is a symbolic link, then the link itself is stat-ed, not the file that it\nrefers to.\n\n
Asynchronous fstat(2). The callback gets two arguments (err, stats)
where\nstats
is a fs.Stats
object. fstat()
is identical to stat()
, except that\nthe file to be stat-ed is specified by the file descriptor fd
.\n\n
Synchronous stat(2). Returns an instance of fs.Stats
.\n\n
Synchronous lstat(2). Returns an instance of fs.Stats
.\n\n
Synchronous fstat(2). Returns an instance of fs.Stats
.\n\n
Asynchronous link(2). No arguments other than a possible exception are given to\nthe completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "srcpath" }, { "name": "dstpath" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.linkSync(srcpath, dstpath)", "type": "method", "name": "linkSync", "desc": "Synchronous link(2).\n\n
\n", "signatures": [ { "params": [ { "name": "srcpath" }, { "name": "dstpath" } ] } ] }, { "textRaw": "fs.symlink(srcpath, dstpath, [type], callback)", "type": "method", "name": "symlink", "desc": "Asynchronous symlink(2). No arguments other than a possible exception are given\nto the completion callback.\ntype
argument can be either 'dir'
, 'file'
, or 'junction'
(default is 'file'
). It is only \nused on Windows (ignored on other platforms).\nNote that Windows junction points require the destination path to be absolute. When using\n'junction'
, the destination
argument will automatically be normalized to absolute path.\n\n
Synchronous symlink(2).\n\n
\n", "signatures": [ { "params": [ { "name": "srcpath" }, { "name": "dstpath" }, { "name": "type", "optional": true } ] } ] }, { "textRaw": "fs.readlink(path, callback)", "type": "method", "name": "readlink", "desc": "Asynchronous readlink(2). The callback gets two arguments (err,\nlinkString)
.\n\n
Synchronous readlink(2). Returns the symbolic link's string value.\n\n
\n", "signatures": [ { "params": [ { "name": "path" } ] } ] }, { "textRaw": "fs.realpath(path, [cache], callback)", "type": "method", "name": "realpath", "desc": "Asynchronous realpath(2). The callback
gets two arguments (err,\nresolvedPath)
. May use process.cwd
to resolve relative paths. cache
is an\nobject literal of mapped paths that can be used to force a specific path\nresolution or avoid additional fs.stat
calls for known real paths.\n\n
Example:\n\n
\nvar cache = {'/etc':'/private/etc'};\nfs.realpath('/etc/passwd', cache, function (err, resolvedPath) {\n if (err) throw err;\n console.log(resolvedPath);\n});
\n",
"signatures": [
{
"params": [
{
"name": "path"
},
{
"name": "cache",
"optional": true
},
{
"name": "callback"
}
]
}
]
},
{
"textRaw": "fs.realpathSync(path, [cache])",
"type": "method",
"name": "realpathSync",
"desc": "Synchronous realpath(2). Returns the resolved path.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "cache", "optional": true } ] } ] }, { "textRaw": "fs.unlink(path, callback)", "type": "method", "name": "unlink", "desc": "Asynchronous unlink(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.unlinkSync(path)", "type": "method", "name": "unlinkSync", "desc": "Synchronous unlink(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" } ] } ] }, { "textRaw": "fs.rmdir(path, callback)", "type": "method", "name": "rmdir", "desc": "Asynchronous rmdir(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.rmdirSync(path)", "type": "method", "name": "rmdirSync", "desc": "Synchronous rmdir(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" } ] } ] }, { "textRaw": "fs.mkdir(path, [mode], callback)", "type": "method", "name": "mkdir", "desc": "Asynchronous mkdir(2). No arguments other than a possible exception are given\nto the completion callback. mode
defaults to 0777
.\n\n
Synchronous mkdir(2).\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "mode", "optional": true } ] } ] }, { "textRaw": "fs.readdir(path, callback)", "type": "method", "name": "readdir", "desc": "Asynchronous readdir(3). Reads the contents of a directory.\nThe callback gets two arguments (err, files)
where files
is an array of\nthe names of the files in the directory excluding '.'
and '..'
.\n\n
Synchronous readdir(3). Returns an array of filenames excluding '.'
and\n'..'
.\n\n
Asynchronous close(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.closeSync(fd)", "type": "method", "name": "closeSync", "desc": "Synchronous close(2).\n\n
\n", "signatures": [ { "params": [ { "name": "fd" } ] } ] }, { "textRaw": "fs.open(path, flags, [mode], callback)", "type": "method", "name": "open", "desc": "Asynchronous file open. See open(2). flags
can be:\n\n
'r'
- Open file for reading.\nAn exception occurs if the file does not exist.
'r+'
- Open file for reading and writing.\nAn exception occurs if the file does not exist.
'rs'
- Open file for reading in synchronous mode. Instructs the operating\nsystem to bypass the local file system cache.
This is primarily useful for opening files on NFS mounts as it allows you to\nskip the potentially stale local cache. It has a very real impact on I/O\nperformance so don't use this flag unless you need it.
\nNote that this doesn't turn fs.open()
into a synchronous blocking call.\nIf that's what you want then you should be using fs.openSync()
'rs+'
- Open file for reading and writing, telling the OS to open it\nsynchronously. See notes for 'rs'
about using this with caution.
'w'
- Open file for writing.\nThe file is created (if it does not exist) or truncated (if it exists).
'wx'
- Like 'w'
but fails if path
exists.
'w+'
- Open file for reading and writing.\nThe file is created (if it does not exist) or truncated (if it exists).
'wx+'
- Like 'w+'
but fails if path
exists.
'a'
- Open file for appending.\nThe file is created if it does not exist.
'ax'
- Like 'a'
but fails if path
exists.
'a+'
- Open file for reading and appending.\nThe file is created if it does not exist.
'ax+'
- Like 'a+'
but fails if path
exists.
mode
sets the file mode (permission and sticky bits), but only if the file was\ncreated. It defaults to 0666
, readable and writeable.\n\n
The callback gets two arguments (err, fd)
.\n\n
The exclusive flag 'x'
(O_EXCL
flag in open(2)) ensures that path
is newly\ncreated. On POSIX systems, path
is considered to exist even if it is a symlink\nto a non-existent file. The exclusive flag may or may not work with network file\nsystems.\n\n
On Linux, positional writes don't work when the file is opened in append mode.\nThe kernel ignores the position argument and always appends the data to\nthe end of the file.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "flags" }, { "name": "mode", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "fs.openSync(path, flags, [mode])", "type": "method", "name": "openSync", "desc": "Synchronous version of fs.open()
.\n\n
Change file timestamps of the file referenced by the supplied path.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "atime" }, { "name": "mtime" } ] }, { "params": [ { "name": "path" }, { "name": "atime" }, { "name": "mtime" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.utimesSync(path, atime, mtime)", "type": "method", "name": "utimesSync", "desc": "Change file timestamps of the file referenced by the supplied path.\n\n
\n", "signatures": [ { "params": [ { "name": "path" }, { "name": "atime" }, { "name": "mtime" } ] } ] }, { "textRaw": "fs.futimes(fd, atime, mtime, callback)", "type": "method", "name": "futimes", "desc": "Change the file timestamps of a file referenced by the supplied file\ndescriptor.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "atime" }, { "name": "mtime" } ] }, { "params": [ { "name": "fd" }, { "name": "atime" }, { "name": "mtime" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.futimesSync(fd, atime, mtime)", "type": "method", "name": "futimesSync", "desc": "Change the file timestamps of a file referenced by the supplied file\ndescriptor.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "atime" }, { "name": "mtime" } ] } ] }, { "textRaw": "fs.fsync(fd, callback)", "type": "method", "name": "fsync", "desc": "Asynchronous fsync(2). No arguments other than a possible exception are given\nto the completion callback.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.fsyncSync(fd)", "type": "method", "name": "fsyncSync", "desc": "Synchronous fsync(2).\n\n
\n", "signatures": [ { "params": [ { "name": "fd" } ] } ] }, { "textRaw": "fs.write(fd, buffer, offset, length[, position], callback)", "type": "method", "name": "write", "desc": "Write buffer
to the file specified by fd
.\n\n
offset
and length
determine the part of the buffer to be written.\n\n
position
refers to the offset from the beginning of the file where this data\nshould be written. If typeof position !== 'number'
, the data will be written\nat the current position. See pwrite(2).\n\n
The callback will be given three arguments (err, written, buffer)
where\nwritten
specifies how many bytes were written from buffer
.\n\n
Note that it is unsafe to use fs.write
multiple times on the same file\nwithout waiting for the callback. For this scenario,\nfs.createWriteStream
is strongly recommended.\n\n
On Linux, positional writes don't work when the file is opened in append mode.\nThe kernel ignores the position argument and always appends the data to\nthe end of the file.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "buffer" }, { "name": "offset" }, { "name": "length[" }, { "name": "position" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.write(fd, data[, position[, encoding]], callback)", "type": "method", "name": "write", "desc": "Write data
to the file specified by fd
. If data
is not a Buffer instance\nthen the value will be coerced to a string.\n\n
position
refers to the offset from the beginning of the file where this data\nshould be written. If typeof position !== 'number'
the data will be written at\nthe current position. See pwrite(2).\n\n
encoding
is the expected string encoding.\n\n
The callback will receive the arguments (err, written, string)
where written
\nspecifies how many bytes the passed string required to be written. Note that\nbytes written is not the same as string characters. See\nBuffer.byteLength.\n\n
Unlike when writing buffer
, the entire string must be written. No substring\nmay be specified. This is because the byte offset of the resulting data may not\nbe the same as the string offset.\n\n
Note that it is unsafe to use fs.write
multiple times on the same file\nwithout waiting for the callback. For this scenario,\nfs.createWriteStream
is strongly recommended.\n\n
On Linux, positional writes don't work when the file is opened in append mode.\nThe kernel ignores the position argument and always appends the data to\nthe end of the file.\n\n
\n", "signatures": [ { "params": [ { "name": "fd" }, { "name": "data[" }, { "name": "position[" }, { "name": "encoding" }, { "name": "callback" } ] } ] }, { "textRaw": "fs.writeSync(fd, buffer, offset, length[, position])", "type": "method", "name": "writeSync", "desc": "Synchronous versions of fs.write()
. Returns the number of bytes written.\n\n
Synchronous versions of fs.write()
. Returns the number of bytes written.\n\n
Read data from the file specified by fd
.\n\n
buffer
is the buffer that the data will be written to.\n\n
offset
is the offset in the buffer to start writing at.\n\n
length
is an integer specifying the number of bytes to read.\n\n
position
is an integer specifying where to begin reading from in the file.\nIf position
is null
, data will be read from the current file position.\n\n
The callback is given the three arguments, (err, bytesRead, buffer)
.\n\n
Synchronous version of fs.read
. Returns the number of bytesRead
.\n\n
Asynchronously reads the entire contents of a file. Example:\n\n
\nfs.readFile('/etc/passwd', function (err, data) {\n if (err) throw err;\n console.log(data);\n});
\nThe callback is passed two arguments (err, data)
, where data
is the\ncontents of the file.\n\n
If no encoding is specified, then the raw buffer is returned.\n\n\n
\n" }, { "textRaw": "fs.readFileSync(filename, [options])", "type": "method", "name": "readFileSync", "desc": "Synchronous version of fs.readFile
. Returns the contents of the filename
.\n\n
If the encoding
option is specified then this function returns a\nstring. Otherwise it returns a buffer.\n\n\n
Asynchronously writes data to a file, replacing the file if it already exists.\ndata
can be a string or a buffer.\n\n
The encoding
option is ignored if data
is a buffer. It defaults\nto 'utf8'
.\n\n
Example:\n\n
\nfs.writeFile('message.txt', 'Hello Node', function (err) {\n if (err) throw err;\n console.log('It\\'s saved!');\n});
\n"
},
{
"textRaw": "fs.writeFileSync(filename, data, [options])",
"type": "method",
"name": "writeFileSync",
"desc": "The synchronous version of fs.writeFile
.\n\n
Asynchronously append data to a file, creating the file if it not yet exists.\ndata
can be a string or a buffer.\n\n
Example:\n\n
\nfs.appendFile('message.txt', 'data to append', function (err) {\n if (err) throw err;\n console.log('The "data to append" was appended to file!');\n});
\n"
},
{
"textRaw": "fs.appendFileSync(filename, data, [options])",
"type": "method",
"name": "appendFileSync",
"desc": "The synchronous version of fs.appendFile
.\n\n
Watch for changes on filename
. The callback listener
will be called each\ntime the file is accessed.\n\n
The second argument is optional. The options
if provided should be an object\ncontaining two members a boolean, persistent
, and interval
. persistent
\nindicates whether the process should continue to run as long as files are\nbeing watched. interval
indicates how often the target should be polled,\nin milliseconds. The default is { persistent: true, interval: 5007 }
.\n\n
The listener
gets two arguments the current stat object and the previous\nstat object:\n\n
fs.watchFile('message.text', function (curr, prev) {\n console.log('the current mtime is: ' + curr.mtime);\n console.log('the previous mtime was: ' + prev.mtime);\n});
\nThese stat objects are instances of fs.Stat
.\n\n
If you want to be notified when the file was modified, not just accessed\nyou need to compare curr.mtime
and prev.mtime
.\n\n
Stop watching for changes on filename
. If listener
is specified, only that\nparticular listener is removed. Otherwise, all listeners are removed and you\nhave effectively stopped watching filename
.\n\n
Calling fs.unwatchFile()
with a filename that is not being watched is a\nno-op, not an error.\n\n
Watch for changes on filename
, where filename
is either a file or a\ndirectory. The returned object is a fs.FSWatcher.\n\n
The second argument is optional. The options
if provided should be an object\ncontaining a boolean member persistent
, which indicates whether the process\nshould continue to run as long as files are being watched. The default is\n{ persistent: true }
.\n\n
The listener callback gets two arguments (event, filename)
. event
is either\n'rename' or 'change', and filename
is the name of the file which triggered\nthe event.\n\n
The fs.watch
API is not 100% consistent across platforms, and is\nunavailable in some situations.\n\n
This feature depends on the underlying operating system providing a way\nto be notified of filesystem changes.\n\n
\ninotify
.kqueue
.event ports
.ReadDirectoryChangesW
.If the underlying functionality is not available for some reason, then\nfs.watch
will not be able to function. For example, watching files or\ndirectories on network file systems (NFS, SMB, etc.) often doesn't work\nreliably or at all.\n\n
You can still use fs.watchFile
, which uses stat polling, but it is slower and\nless reliable.\n\n
Providing filename
argument in the callback is not supported\non every platform (currently it's only supported on Linux and Windows). Even\non supported platforms filename
is not always guaranteed to be provided.\nTherefore, don't assume that filename
argument is always provided in the\ncallback, and have some fallback logic if it is null.\n\n
fs.watch('somedir', function (event, filename) {\n console.log('event is: ' + event);\n if (filename) {\n console.log('filename provided: ' + filename);\n } else {\n console.log('filename not provided');\n }\n});
\n"
}
]
}
],
"signatures": [
{
"params": [
{
"name": "filename"
},
{
"name": "options",
"optional": true
},
{
"name": "listener",
"optional": true
}
]
}
]
},
{
"textRaw": "fs.exists(path, callback)",
"type": "method",
"name": "exists",
"desc": "Test whether or not the given path exists by checking with the file system.\nThen call the callback
argument with either true or false. Example:\n\n
fs.exists('/etc/passwd', function (exists) {\n util.debug(exists ? "it's there" : "no passwd!");\n});
\n",
"signatures": [
{
"params": [
{
"name": "path"
},
{
"name": "callback"
}
]
}
]
},
{
"textRaw": "fs.existsSync(path)",
"type": "method",
"name": "existsSync",
"desc": "Synchronous version of fs.exists
.\n\n
Returns a new ReadStream object (See Readable Stream
).\n\n
options
is an object with the following defaults:\n\n
{ flags: 'r',\n encoding: null,\n fd: null,\n mode: 0666,\n autoClose: true\n}
\noptions
can include start
and end
values to read a range of bytes from\nthe file instead of the entire file. Both start
and end
are inclusive and\nstart at 0. The encoding
can be 'utf8'
, 'ascii'
, or 'base64'
.\n\n
If autoClose
is false, then the file descriptor won't be closed, even if\nthere's an error. It is your responsibility to close it and make sure\nthere's no file descriptor leak. If autoClose
is set to true (default\nbehavior), on error
or end
the file descriptor will be closed\nautomatically.\n\n
An example to read the last 10 bytes of a file which is 100 bytes long:\n\n
\nfs.createReadStream('sample.txt', {start: 90, end: 99});
\n",
"signatures": [
{
"params": [
{
"name": "path"
},
{
"name": "options",
"optional": true
}
]
}
]
},
{
"textRaw": "fs.createWriteStream(path, [options])",
"type": "method",
"name": "createWriteStream",
"desc": "Returns a new WriteStream object (See Writable Stream
).\n\n
options
is an object with the following defaults:\n\n
{ flags: 'w',\n encoding: null,\n mode: 0666 }
\noptions
may also include a start
option to allow writing data at\nsome position past the beginning of the file. Modifying a file rather\nthan replacing it may require a flags
mode of r+
rather than the\ndefault mode w
.\n\n
Objects returned from fs.stat()
, fs.lstat()
and fs.fstat()
and their\nsynchronous counterparts are of this type.\n\n
stats.isFile()
stats.isDirectory()
stats.isBlockDevice()
stats.isCharacterDevice()
stats.isSymbolicLink()
(only valid with fs.lstat()
)stats.isFIFO()
stats.isSocket()
For a regular file util.inspect(stats)
would return a string very\nsimilar to this:\n\n
{ dev: 2114,\n ino: 48064969,\n mode: 33188,\n nlink: 1,\n uid: 85,\n gid: 100,\n rdev: 0,\n size: 527,\n blksize: 4096,\n blocks: 8,\n atime: Mon, 10 Oct 2011 23:24:11 GMT,\n mtime: Mon, 10 Oct 2011 23:24:11 GMT,\n ctime: Mon, 10 Oct 2011 23:24:11 GMT }
\nPlease note that atime
, mtime
and ctime
are instances\nof [Date][MDN-Date] object and to compare the values of\nthese objects you should use appropriate methods. For most\ngeneral uses [getTime()][MDN-Date-getTime] will return\nthe number of milliseconds elapsed since 1 January 1970\n00:00:00 UTC and this integer should be sufficient for\nany comparison, however there additional methods which can\nbe used for displaying fuzzy information. More details can\nbe found in the [MDN JavaScript Reference][MDN-Date] page.\n\n
ReadStream
is a Readable Stream.\n\n
Emitted when the ReadStream's file is opened.\n\n\n
\n" } ] }, { "textRaw": "Class: fs.WriteStream", "type": "class", "name": "fs.WriteStream", "desc": "WriteStream
is a Writable Stream.\n\n
Emitted when the WriteStream's file is opened.\n\n
\n" } ], "properties": [ { "textRaw": "file.bytesWritten", "name": "bytesWritten", "desc": "The number of bytes written so far. Does not include data that is still queued\nfor writing.\n\n
\n" } ] }, { "textRaw": "Class: fs.FSWatcher", "type": "class", "name": "fs.FSWatcher", "desc": "Objects returned from fs.watch()
are of this type.\n\n
Stop watching for changes on the given fs.FSWatcher
.\n\n
Emitted when something changes in a watched directory or file.\nSee more details in fs.watch.\n\n
\n" }, { "textRaw": "Event: 'error'", "type": "event", "name": "error", "params": [], "desc": "Emitted when an error occurs.\n\n
\n" } ] } ], "type": "module", "displayName": "fs" }, { "textRaw": "Path", "name": "path", "stability": 3, "stabilityText": "Stable", "desc": "This module contains utilities for handling and transforming file\npaths. Almost all these methods perform only string transformations.\nThe file system is not consulted to check whether paths are valid.\n\n
\nUse require('path')
to use this module. The following methods are provided:\n\n
Normalize a string path, taking care of '..'
and '.'
parts.\n\n
When multiple slashes are found, they're replaced by a single one;\nwhen the path contains a trailing slash, it is preserved.\nOn Windows backslashes are used.\n\n
\nExample:\n\n
\npath.normalize('/foo/bar//baz/asdf/quux/..')\n// returns\n'/foo/bar/baz/asdf'
\n",
"signatures": [
{
"params": [
{
"name": "p"
}
]
}
]
},
{
"textRaw": "path.join([path1], [path2], [...])",
"type": "method",
"name": "join",
"desc": "Join all arguments together and normalize the resulting path.\n\n
\nArguments must be strings. In v0.8, non-string arguments were\nsilently ignored. In v0.10 and up, an exception is thrown.\n\n
\nExample:\n\n
\npath.join('/foo', 'bar', 'baz/asdf', 'quux', '..')\n// returns\n'/foo/bar/baz/asdf'\n\npath.join('foo', {}, 'bar')\n// throws exception\nTypeError: Arguments to path.join must be strings
\n",
"signatures": [
{
"params": [
{
"name": "path1",
"optional": true
},
{
"name": "path2",
"optional": true
},
{
"name": "...",
"optional": true
}
]
}
]
},
{
"textRaw": "path.resolve([from ...], to)",
"type": "method",
"name": "resolve",
"desc": "Resolves to
to an absolute path.\n\n
If to
isn't already absolute from
arguments are prepended in right to left\norder, until an absolute path is found. If after using all from
paths still\nno absolute path is found, the current working directory is used as well. The\nresulting path is normalized, and trailing slashes are removed unless the path\ngets resolved to the root directory. Non-string arguments are ignored.\n\n
Another way to think of it is as a sequence of cd
commands in a shell.\n\n
path.resolve('foo/bar', '/tmp/file/', '..', 'a/../subfile')
\nIs similar to:\n\n
\ncd foo/bar\ncd /tmp/file/\ncd ..\ncd a/../subfile\npwd
\nThe difference is that the different paths don't need to exist and may also be\nfiles.\n\n
\nExamples:\n\n
\npath.resolve('/foo/bar', './baz')\n// returns\n'/foo/bar/baz'\n\npath.resolve('/foo/bar', '/tmp/file/')\n// returns\n'/tmp/file'\n\npath.resolve('wwwroot', 'static_files/png/', '../gif/image.gif')\n// if currently in /home/myself/node, it returns\n'/home/myself/node/wwwroot/static_files/gif/image.gif'
\n",
"signatures": [
{
"params": [
{
"name": "from ...",
"optional": true
},
{
"name": "to"
}
]
}
]
},
{
"textRaw": "path.isAbsolute(path)",
"type": "method",
"name": "isAbsolute",
"desc": "Determines whether path
is an absolute path. An absolute path will always\nresolve to the same location, regardless of the working directory.\n\n
Posix examples:\n\n
\npath.isAbsolute('/foo/bar') // true\npath.isAbsolute('/baz/..') // true\npath.isAbsolute('qux/') // false\npath.isAbsolute('.') // false
\nWindows examples:\n\n
\npath.isAbsolute('//server') // true\npath.isAbsolute('C:/foo/..') // true\npath.isAbsolute('bar\\\\baz') // false\npath.isAbsolute('.') // false
\n",
"signatures": [
{
"params": [
{
"name": "path"
}
]
}
]
},
{
"textRaw": "path.relative(from, to)",
"type": "method",
"name": "relative",
"desc": "Solve the relative path from from
to to
.\n\n
At times we have two absolute paths, and we need to derive the relative\npath from one to the other. This is actually the reverse transform of\npath.resolve
, which means we see that:\n\n
path.resolve(from, path.relative(from, to)) == path.resolve(to)
\nExamples:\n\n
\npath.relative('C:\\\\orandea\\\\test\\\\aaa', 'C:\\\\orandea\\\\impl\\\\bbb')\n// returns\n'..\\\\..\\\\impl\\\\bbb'\n\npath.relative('/data/orandea/test/aaa', '/data/orandea/impl/bbb')\n// returns\n'../../impl/bbb'
\n",
"signatures": [
{
"params": [
{
"name": "from"
},
{
"name": "to"
}
]
}
]
},
{
"textRaw": "path.dirname(p)",
"type": "method",
"name": "dirname",
"desc": "Return the directory name of a path. Similar to the Unix dirname
command.\n\n
Example:\n\n
\npath.dirname('/foo/bar/baz/asdf/quux')\n// returns\n'/foo/bar/baz/asdf'
\n",
"signatures": [
{
"params": [
{
"name": "p"
}
]
}
]
},
{
"textRaw": "path.basename(p, [ext])",
"type": "method",
"name": "basename",
"desc": "Return the last portion of a path. Similar to the Unix basename
command.\n\n
Example:\n\n
\npath.basename('/foo/bar/baz/asdf/quux.html')\n// returns\n'quux.html'\n\npath.basename('/foo/bar/baz/asdf/quux.html', '.html')\n// returns\n'quux'
\n",
"signatures": [
{
"params": [
{
"name": "p"
},
{
"name": "ext",
"optional": true
}
]
}
]
},
{
"textRaw": "path.extname(p)",
"type": "method",
"name": "extname",
"desc": "Return the extension of the path, from the last '.' to end of string\nin the last portion of the path. If there is no '.' in the last portion\nof the path or the first character of it is '.', then it returns\nan empty string. Examples:\n\n
\npath.extname('index.html')\n// returns\n'.html'\n\npath.extname('index.')\n// returns\n'.'\n\npath.extname('index')\n// returns\n''
\n",
"signatures": [
{
"params": [
{
"name": "p"
}
]
}
]
}
],
"properties": [
{
"textRaw": "path.sep",
"name": "sep",
"desc": "The platform-specific file separator. '\\\\'
or '/'
.\n\n
An example on *nix:\n\n
\n'foo/bar/baz'.split(path.sep)\n// returns\n['foo', 'bar', 'baz']
\nAn example on Windows:\n\n
\n'foo\\\\bar\\\\baz'.split(path.sep)\n// returns\n['foo', 'bar', 'baz']
\n"
},
{
"textRaw": "path.delimiter",
"name": "delimiter",
"desc": "The platform-specific path delimiter, ;
or ':'
.\n\n
An example on *nix:\n\n
\nconsole.log(process.env.PATH)\n// '/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin'\n\nprocess.env.PATH.split(path.delimiter)\n// returns\n['/usr/bin', '/bin', '/usr/sbin', '/sbin', '/usr/local/bin']
\nAn example on Windows:\n\n
\nconsole.log(process.env.PATH)\n// 'C:\\Windows\\system32;C:\\Windows;C:\\Program Files\\nodejs\\'\n\nprocess.env.PATH.split(path.delimiter)\n// returns\n['C:\\Windows\\system32', 'C:\\Windows', 'C:\\Program Files\\nodejs\\']
\n"
}
],
"type": "module",
"displayName": "Path"
},
{
"textRaw": "net",
"name": "net",
"stability": 3,
"stabilityText": "Stable",
"desc": "The net
module provides you with an asynchronous network wrapper. It contains\nmethods for creating both servers and clients (called streams). You can include\nthis module with require('net');
\n\n
Creates a new TCP server. The connectionListener
argument is\nautomatically set as a listener for the ['connection'][] event.\n\n
options
is an object with the following defaults:\n\n
{ allowHalfOpen: false\n}
\nIf allowHalfOpen
is true
, then the socket won't automatically send a FIN\npacket when the other end of the socket sends a FIN packet. The socket becomes\nnon-readable, but still writable. You should call the end()
method explicitly.\nSee ['end'][] event for more information.\n\n
Here is an example of an echo server which listens for connections\non port 8124:\n\n
\nvar net = require('net');\nvar server = net.createServer(function(c) { //'connection' listener\n console.log('server connected');\n c.on('end', function() {\n console.log('server disconnected');\n });\n c.write('hello\\r\\n');\n c.pipe(c);\n});\nserver.listen(8124, function() { //'listening' listener\n console.log('server bound');\n});
\nTest this by using telnet
:\n\n
telnet localhost 8124
\nTo listen on the socket /tmp/echo.sock
the third line from the last would\njust be changed to\n\n
server.listen('/tmp/echo.sock', function() { //'listening' listener
\nUse nc
to connect to a UNIX domain socket server:\n\n
nc -U /tmp/echo.sock
\n",
"signatures": [
{
"params": [
{
"name": "options",
"optional": true
},
{
"name": "connectionListener",
"optional": true
}
]
}
]
},
{
"textRaw": "net.connect(options, [connectionListener])",
"type": "method",
"name": "connect",
"desc": "Constructs a new socket object and opens the socket to the given location.\nWhen the socket is established, the ['connect'][] event will be emitted.\n\n
\nFor TCP sockets, options
argument should be an object which specifies:\n\n
port
: Port the client should connect to (Required).
host
: Host the client should connect to. Defaults to 'localhost'
.
localAddress
: Local interface to bind to for network connections.
For UNIX domain sockets, options
argument should be an object which specifies:\n\n
path
: Path the client should connect to (Required).Common options are:\n\n
\nallowHalfOpen
: if true
, the socket won't automatically send\na FIN packet when the other end of the socket sends a FIN packet.\nDefaults to false
. See ['end'][] event for more information.The connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n
Here is an example of a client of echo server as described previously:\n\n
\nvar net = require('net');\nvar client = net.connect({port: 8124},\n function() { //'connect' listener\n console.log('client connected');\n client.write('world!\\r\\n');\n});\nclient.on('data', function(data) {\n console.log(data.toString());\n client.end();\n});\nclient.on('end', function() {\n console.log('client disconnected');\n});
\nTo connect on the socket /tmp/echo.sock
the second line would just be\nchanged to\n\n
var client = net.connect({path: '/tmp/echo.sock'},
\n",
"signatures": [
{
"params": [
{
"name": "options"
},
{
"name": "connectionListener",
"optional": true
}
]
},
{
"params": [
{
"name": "options"
},
{
"name": "connectionListener",
"optional": true
}
]
}
]
},
{
"textRaw": "net.createConnection(options, [connectionListener])",
"type": "method",
"name": "createConnection",
"desc": "Constructs a new socket object and opens the socket to the given location.\nWhen the socket is established, the ['connect'][] event will be emitted.\n\n
\nFor TCP sockets, options
argument should be an object which specifies:\n\n
port
: Port the client should connect to (Required).
host
: Host the client should connect to. Defaults to 'localhost'
.
localAddress
: Local interface to bind to for network connections.
For UNIX domain sockets, options
argument should be an object which specifies:\n\n
path
: Path the client should connect to (Required).Common options are:\n\n
\nallowHalfOpen
: if true
, the socket won't automatically send\na FIN packet when the other end of the socket sends a FIN packet.\nDefaults to false
. See ['end'][] event for more information.The connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n
Here is an example of a client of echo server as described previously:\n\n
\nvar net = require('net');\nvar client = net.connect({port: 8124},\n function() { //'connect' listener\n console.log('client connected');\n client.write('world!\\r\\n');\n});\nclient.on('data', function(data) {\n console.log(data.toString());\n client.end();\n});\nclient.on('end', function() {\n console.log('client disconnected');\n});
\nTo connect on the socket /tmp/echo.sock
the second line would just be\nchanged to\n\n
var client = net.connect({path: '/tmp/echo.sock'},
\n",
"signatures": [
{
"params": [
{
"name": "options"
},
{
"name": "connectionListener",
"optional": true
}
]
}
]
},
{
"textRaw": "net.connect(port, [host], [connectListener])",
"type": "method",
"name": "connect",
"desc": "Creates a TCP connection to port
on host
. If host
is omitted,\n'localhost'
will be assumed.\nThe connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n
Creates a TCP connection to port
on host
. If host
is omitted,\n'localhost'
will be assumed.\nThe connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n
Creates unix socket connection to path
.\nThe connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n
Creates unix socket connection to path
.\nThe connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n
Tests if input is an IP address. Returns 0 for invalid strings,\nreturns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.\n\n\n
\n", "signatures": [ { "params": [ { "name": "input" } ] } ] }, { "textRaw": "net.isIPv4(input)", "type": "method", "name": "isIPv4", "desc": "Returns true if input is a version 4 IP address, otherwise returns false.\n\n\n
\n", "signatures": [ { "params": [ { "name": "input" } ] } ] }, { "textRaw": "net.isIPv6(input)", "type": "method", "name": "isIPv6", "desc": "Returns true if input is a version 6 IP address, otherwise returns false.\n\n
\n", "signatures": [ { "params": [ { "name": "input" } ] } ] } ], "classes": [ { "textRaw": "Class: net.Server", "type": "class", "name": "net.Server", "desc": "This class is used to create a TCP or UNIX server.\nA server is a net.Socket
that can listen for new incoming connections.\n\n
Begin accepting connections on the specified port
and host
. If the\nhost
is omitted, the server will accept connections directed to any\nIPv4 address (INADDR_ANY
). A port value of zero will assign a random port.\n\n
Backlog is the maximum length of the queue of pending connections.\nThe actual length will be determined by your OS through sysctl settings such as\ntcp_max_syn_backlog
and somaxconn
on linux. The default value of this\nparameter is 511 (not 512).\n\n
This function is asynchronous. When the server has been bound,\n['listening'][] event will be emitted. The last parameter callback
\nwill be added as an listener for the ['listening'][] event.\n\n
One issue some users run into is getting EADDRINUSE
errors. This means that\nanother server is already running on the requested port. One way of handling this\nwould be to wait a second and then try again. This can be done with\n\n
server.on('error', function (e) {\n if (e.code == 'EADDRINUSE') {\n console.log('Address in use, retrying...');\n setTimeout(function () {\n server.close();\n server.listen(PORT, HOST);\n }, 1000);\n }\n});
\n(Note: All sockets in Node set SO_REUSEADDR
already)\n\n\n
Start a UNIX socket server listening for connections on the given path
.\n\n
This function is asynchronous. When the server has been bound,\n['listening'][] event will be emitted. The last parameter callback
\nwill be added as an listener for the ['listening'][] event.\n\n
The handle
object can be set to either a server or socket (anything\nwith an underlying _handle
member), or a {fd: <n>}
object.\n\n
This will cause the server to accept connections on the specified\nhandle, but it is presumed that the file descriptor or handle has\nalready been bound to a port or domain socket.\n\n
\nListening on a file descriptor is not supported on Windows.\n\n
\nThis function is asynchronous. When the server has been bound,\n'listening' event will be emitted.\nthe last parameter callback
will be added as an listener for the\n'listening' event.\n\n
Stops the server from accepting new connections and keeps existing\nconnections. This function is asynchronous, the server is finally\nclosed when all connections are ended and the server emits a 'close'
\nevent. Optionally, you can pass a callback to listen for the 'close'
\nevent.\n\n
Returns the bound address, the address family name and port of the server\nas reported by the operating system.\nUseful to find which port was assigned when giving getting an OS-assigned address.\nReturns an object with three properties, e.g.\n{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
\n\n
Example:\n\n
\nvar server = net.createServer(function (socket) {\n socket.end("goodbye\\n");\n});\n\n// grab a random port.\nserver.listen(function() {\n address = server.address();\n console.log("opened server on %j", address);\n});
\nDon't call server.address()
until the 'listening'
event has been emitted.\n\n
Calling unref
on a server will allow the program to exit if this is the only\nactive server in the event system. If the server is already unref
d calling\nunref
again will have no effect.\n\n
Opposite of unref
, calling ref
on a previously unref
d server will not\nlet the program exit if it's the only server left (the default behavior). If\nthe server is ref
d calling ref
again will have no effect.\n\n
Asynchronously get the number of concurrent connections on the server. Works\nwhen sockets were sent to forks.\n\n
\nCallback should take two arguments err
and count
.\n\n
Set this property to reject connections when the server's connection count gets\nhigh.\n\n
\nIt is not recommended to use this option once a socket has been sent to a child\nwith child_process.fork()
.\n\n
This function is deprecated; please use [server.getConnections()][] instead.\nThe number of concurrent connections on the server.\n\n
\nThis becomes null
when sending a socket to a child with\nchild_process.fork()
. To poll forks and get current number of active\nconnections use asynchronous server.getConnections
instead.\n\n
net.Server
is an [EventEmitter][] with the following events:\n\n
Emitted when the server has been bound after calling server.listen
.\n\n
Emitted when a new connection is made. socket
is an instance of\nnet.Socket
.\n\n
Emitted when the server closes. Note that if connections exist, this\nevent is not emitted until all connections are ended.\n\n
\n", "params": [] }, { "textRaw": "Event: 'error'", "type": "event", "name": "error", "params": [], "desc": "Emitted when an error occurs. The 'close'
event will be called directly\nfollowing this event. See example in discussion of server.listen
.\n\n
This object is an abstraction of a TCP or UNIX socket. net.Socket
\ninstances implement a duplex Stream interface. They can be created by the\nuser and used as a client (with connect()
) or they can be created by Node\nand passed to the user through the 'connection'
event of a server.\n\n
Construct a new socket object.\n\n
\noptions
is an object with the following defaults:\n\n
{ fd: null\n type: null\n allowHalfOpen: false\n}
\nfd
allows you to specify the existing file descriptor of socket. type
\nspecified underlying protocol. It can be 'tcp4'
, 'tcp6'
, or 'unix'
.\nAbout allowHalfOpen
, refer to createServer()
and 'end'
event.\n\n
Opens the connection for a given socket. If port
and host
are given,\nthen the socket will be opened as a TCP socket, if host
is omitted,\nlocalhost
will be assumed. If a path
is given, the socket will be\nopened as a unix socket to that path.\n\n
Normally this method is not needed, as net.createConnection
opens the\nsocket. Use this only if you are implementing a custom Socket.\n\n
This function is asynchronous. When the ['connect'][] event is emitted the\nsocket is established. If there is a problem connecting, the 'connect'
event\nwill not be emitted, the 'error'
event will be emitted with the exception.\n\n
The connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n\n
Opens the connection for a given socket. If port
and host
are given,\nthen the socket will be opened as a TCP socket, if host
is omitted,\nlocalhost
will be assumed. If a path
is given, the socket will be\nopened as a unix socket to that path.\n\n
Normally this method is not needed, as net.createConnection
opens the\nsocket. Use this only if you are implementing a custom Socket.\n\n
This function is asynchronous. When the ['connect'][] event is emitted the\nsocket is established. If there is a problem connecting, the 'connect'
event\nwill not be emitted, the 'error'
event will be emitted with the exception.\n\n
The connectListener
parameter will be added as an listener for the\n['connect'][] event.\n\n\n
Set the encoding for the socket as a Readable Stream. See\n[stream.setEncoding()][] for more information.\n\n
\n", "signatures": [ { "params": [ { "name": "encoding", "optional": true } ] } ] }, { "textRaw": "socket.write(data, [encoding], [callback])", "type": "method", "name": "write", "desc": "Sends data on the socket. The second parameter specifies the encoding in the\ncase of a string--it defaults to UTF8 encoding.\n\n
\nReturns true
if the entire data was flushed successfully to the kernel\nbuffer. Returns false
if all or part of the data was queued in user memory.\n'drain'
will be emitted when the buffer is again free.\n\n
The optional callback
parameter will be executed when the data is finally\nwritten out - this may not be immediately.\n\n
Half-closes the socket. i.e., it sends a FIN packet. It is possible the\nserver will still send some data.\n\n
\nIf data
is specified, it is equivalent to calling\nsocket.write(data, encoding)
followed by socket.end()
.\n\n
Ensures that no more I/O activity happens on this socket. Only necessary in\ncase of errors (parse error or so).\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "socket.pause()", "type": "method", "name": "pause", "desc": "Pauses the reading of data. That is, 'data'
events will not be emitted.\nUseful to throttle back an upload.\n\n
Resumes reading after a call to pause()
.\n\n
Sets the socket to timeout after timeout
milliseconds of inactivity on\nthe socket. By default net.Socket
do not have a timeout.\n\n
When an idle timeout is triggered the socket will receive a 'timeout'
\nevent but the connection will not be severed. The user must manually end()
\nor destroy()
the socket.\n\n
If timeout
is 0, then the existing idle timeout is disabled.\n\n
The optional callback
parameter will be added as a one time listener for the\n'timeout'
event.\n\n
Disables the Nagle algorithm. By default TCP connections use the Nagle\nalgorithm, they buffer data before sending it off. Setting true
for\nnoDelay
will immediately fire off data each time socket.write()
is called.\nnoDelay
defaults to true
.\n\n
Enable/disable keep-alive functionality, and optionally set the initial\ndelay before the first keepalive probe is sent on an idle socket.\nenable
defaults to false
.\n\n
Set initialDelay
(in milliseconds) to set the delay between the last\ndata packet received and the first keepalive probe. Setting 0 for\ninitialDelay will leave the value unchanged from the default\n(or previous) setting. Defaults to 0
.\n\n
Returns the bound address, the address family name and port of the\nsocket as reported by the operating system. Returns an object with\nthree properties, e.g.\n{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
\n\n
Calling unref
on a socket will allow the program to exit if this is the only\nactive socket in the event system. If the socket is already unref
d calling\nunref
again will have no effect.\n\n
Opposite of unref
, calling ref
on a previously unref
d socket will not\nlet the program exit if it's the only socket left (the default behavior). If\nthe socket is ref
d calling ref
again will have no effect.\n\n
net.Socket
has the property that socket.write()
always works. This is to\nhelp users get up and running quickly. The computer cannot always keep up\nwith the amount of data that is written to a socket - the network connection\nsimply might be too slow. Node will internally queue up the data written to a\nsocket and send it out over the wire when it is possible. (Internally it is\npolling on the socket's file descriptor for being writable).\n\n
The consequence of this internal buffering is that memory may grow. This\nproperty shows the number of characters currently buffered to be written.\n(Number of characters is approximately equal to the number of bytes to be\nwritten, but the buffer may contain strings, and the strings are lazily\nencoded, so the exact number of bytes is not known.)\n\n
\nUsers who experience large or growing bufferSize
should attempt to\n"throttle" the data flows in their program with pause()
and resume()
.\n\n\n
The string representation of the remote IP address. For example,\n'74.125.127.100'
or '2001:4860:a005::68'
.\n\n
The numeric representation of the remote port. For example,\n80
or 21
.\n\n
The string representation of the local IP address the remote client is\nconnecting on. For example, if you are listening on '0.0.0.0'
and the\nclient connects on '192.168.1.1'
, the value would be '192.168.1.1'
.\n\n
The numeric representation of the local port. For example,\n80
or 21
.\n\n
The amount of received bytes.\n\n
\n" }, { "textRaw": "socket.bytesWritten", "name": "bytesWritten", "desc": "The amount of bytes sent.\n\n\n
\nnet.Socket
instances are [EventEmitter][] with the following events:\n\n
Emitted after resolving the hostname but before connecting.\nNot applicable to UNIX sockets.\n\n
\nerr
{Error | Null} The error object. See [dns.lookup()][].address
{String} The IP address.family
{String | Null} The address type. See [dns.lookup()][].Emitted when a socket connection is successfully established.\nSee connect()
.\n\n
Emitted when data is received. The argument data
will be a Buffer
or\nString
. Encoding of data is set by socket.setEncoding()
.\n(See the [Readable Stream][] section for more information.)\n\n
Note that the data will be lost if there is no listener when a Socket
\nemits a 'data'
event.\n\n
Emitted when the other end of the socket sends a FIN packet.\n\n
\nBy default (allowHalfOpen == false
) the socket will destroy its file\ndescriptor once it has written out its pending write queue. However, by\nsetting allowHalfOpen == true
the socket will not automatically end()
\nits side allowing the user to write arbitrary amounts of data, with the\ncaveat that the user is required to end()
their side now.\n\n\n
Emitted if the socket times out from inactivity. This is only to notify that\nthe socket has been idle. The user must manually close the connection.\n\n
\nSee also: socket.setTimeout()
\n\n\n
Emitted when the write buffer becomes empty. Can be used to throttle uploads.\n\n
\nSee also: the return values of socket.write()
\n\n
Emitted when an error occurs. The 'close'
event will be called directly\nfollowing this event.\n\n
Emitted once the socket is fully closed. The argument had_error
is a boolean\nwhich says if the socket was closed due to a transmission error.\n\n
Datagram sockets are available through require('dgram')
.\n\n
Important note: the behavior of dgram.Socket#bind()
has changed in v0.10\nand is always asynchronous now. If you have code that looks like this:\n\n
var s = dgram.createSocket('udp4');\ns.bind(1234);\ns.addMembership('224.0.0.114');
\nYou have to change it to this:\n\n
\nvar s = dgram.createSocket('udp4');\ns.bind(1234, function() {\n s.addMembership('224.0.0.114');\n});
\n",
"methods": [
{
"textRaw": "dgram.createSocket(type, [callback])",
"type": "method",
"name": "createSocket",
"signatures": [
{
"return": {
"textRaw": "Returns: Socket object ",
"name": "return",
"desc": "Socket object"
},
"params": [
{
"textRaw": "`type` String. Either 'udp4' or 'udp6' ",
"name": "type",
"desc": "String. Either 'udp4' or 'udp6'"
},
{
"textRaw": "`callback` Function. Attached as a listener to `message` events. Optional ",
"name": "callback",
"optional": true,
"desc": "Function. Attached as a listener to `message` events."
}
]
},
{
"params": [
{
"name": "type"
},
{
"name": "callback",
"optional": true
}
]
}
],
"desc": "Creates a datagram Socket of the specified types. Valid types are udp4
\nand udp6
.\n\n
Takes an optional callback which is added as a listener for message
events.\n\n
Call socket.bind
if you want to receive datagrams. socket.bind()
will bind\nto the "all interfaces" address on a random port (it does the right thing for\nboth udp4
and udp6
sockets). You can then retrieve the address and port\nwith socket.address().address
and socket.address().port
.\n\n
The dgram Socket class encapsulates the datagram functionality. It\nshould be created via dgram.createSocket(type, [callback])
.\n\n
Emitted when a new datagram is available on a socket. msg
is a Buffer
and\nrinfo
is an object with the sender's address information:\n\n
socket.on('message', function(msg, rinfo) {\n console.log('Received %d bytes from %s:%d\\n',\n msg.length, rinfo.address, rinfo.port);\n});
\n"
},
{
"textRaw": "Event: 'listening'",
"type": "event",
"name": "listening",
"desc": "Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets\nare created.\n\n
\n", "params": [] }, { "textRaw": "Event: 'close'", "type": "event", "name": "close", "desc": "Emitted when a socket is closed with close()
. No new message
events will be emitted\non this socket.\n\n
Emitted when an error occurs.\n\n
\n" } ], "methods": [ { "textRaw": "socket.send(buf, offset, length, port, address, [callback])", "type": "method", "name": "send", "signatures": [ { "params": [ { "textRaw": "`buf` Buffer object. Message to be sent ", "name": "buf", "desc": "Buffer object. Message to be sent" }, { "textRaw": "`offset` Integer. Offset in the buffer where the message starts. ", "name": "offset", "desc": "Integer. Offset in the buffer where the message starts." }, { "textRaw": "`length` Integer. Number of bytes in the message. ", "name": "length", "desc": "Integer. Number of bytes in the message." }, { "textRaw": "`port` Integer. destination port ", "name": "port", "desc": "Integer. destination port" }, { "textRaw": "`address` String. destination IP ", "name": "address", "desc": "String. destination IP" }, { "textRaw": "`callback` Function. Callback when message is done being delivered. Optional. ", "name": "callback", "desc": "Function. Callback when message is done being delivered. Optional.", "optional": true } ] }, { "params": [ { "name": "buf" }, { "name": "offset" }, { "name": "length" }, { "name": "port" }, { "name": "address" }, { "name": "callback", "optional": true } ] } ], "desc": "For UDP sockets, the destination port and IP address must be specified. A string\nmay be supplied for the address
parameter, and it will be resolved with DNS. An\noptional callback may be specified to detect any DNS errors and when buf
may be\nre-used. Note that DNS lookups will delay the time that a send takes place, at\nleast until the next tick. The only way to know for sure that a send has taken place\nis to use the callback.\n\n
If the socket has not been previously bound with a call to bind
, it's\nassigned a random port number and bound to the "all interfaces" address\n(0.0.0.0 for udp4
sockets, ::0 for udp6
sockets).\n\n
Example of sending a UDP packet to a random port on localhost
;\n\n
var dgram = require('dgram');\nvar message = new Buffer("Some bytes");\nvar client = dgram.createSocket("udp4");\nclient.send(message, 0, message.length, 41234, "localhost", function(err) {\n client.close();\n});
\nA Note about UDP datagram size\n\n
\nThe maximum size of an IPv4/v6
datagram depends on the MTU
(Maximum Transmission Unit)\nand on the Payload Length
field size.\n\n
The Payload Length
field is 16 bits
wide, which means that a normal payload\ncannot be larger than 64K octets including internet header and data\n(65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header);\nthis is generally true for loopback interfaces, but such long datagrams\nare impractical for most hosts and networks.
The MTU
is the largest size a given link layer technology can support for datagrams.\nFor any link, IPv4
mandates a minimum MTU
of 68
octets, while the recommended MTU
\nfor IPv4 is 576
(typically recommended as the MTU
for dial-up type applications),\nwhether they arrive whole or in fragments.
For IPv6
, the minimum MTU
is 1280
octets, however, the mandatory minimum\nfragment reassembly buffer size is 1500
octets.\nThe value of 68
octets is very small, since most current link layer technologies have\na minimum MTU
of 1500
(like Ethernet).
Note that it's impossible to know in advance the MTU of each link through which\na packet might travel, and that generally sending a datagram greater than\nthe (receiver) MTU
won't work (the packet gets silently dropped, without\ninforming the source that the data did not reach its intended recipient).\n\n
For UDP sockets, listen for datagrams on a named port
and optional address
.\nIf address
is not specified, the OS will try to listen on all addresses.\n\n
The callback
argument, if provided, is added as a one-shot 'listening'
\nevent listener.\n\n
Example of a UDP server listening on port 41234:\n\n
\nvar dgram = require("dgram");\n\nvar server = dgram.createSocket("udp4");\n\nserver.on("message", function (msg, rinfo) {\n console.log("server got: " + msg + " from " +\n rinfo.address + ":" + rinfo.port);\n});\n\nserver.on("listening", function () {\n var address = server.address();\n console.log("server listening " +\n address.address + ":" + address.port);\n});\n\nserver.bind(41234);\n// server listening 0.0.0.0:41234
\n"
},
{
"textRaw": "socket.close()",
"type": "method",
"name": "close",
"desc": "Close the underlying socket and stop listening for data on it.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "socket.address()", "type": "method", "name": "address", "desc": "Returns an object containing the address information for a socket. For UDP sockets,\nthis object will contain address
, family
and port
.\n\n
Sets or clears the SO_BROADCAST
socket option. When this option is set, UDP packets\nmay be sent to a local interface's broadcast address.\n\n
Sets the IP_TTL
socket option. TTL stands for "Time to Live," but in this context it\nspecifies the number of IP hops that a packet is allowed to go through. Each router or\ngateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a\nrouter, it will not be forwarded. Changing TTL values is typically done for network\nprobes or when multicasting.\n\n
The argument to setTTL()
is a number of hops between 1 and 255. The default on most\nsystems is 64.\n\n
Sets the IP_MULTICAST_TTL
socket option. TTL stands for "Time to Live," but in this\ncontext it specifies the number of IP hops that a packet is allowed to go through,\nspecifically for multicast traffic. Each router or gateway that forwards a packet\ndecrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.\n\n
The argument to setMulticastTTL()
is a number of hops between 0 and 255. The default on most\nsystems is 1.\n\n
Sets or clears the IP_MULTICAST_LOOP
socket option. When this option is set, multicast\npackets will also be received on the local interface.\n\n
Tells the kernel to join a multicast group with IP_ADD_MEMBERSHIP
socket option.\n\n
If multicastInterface
is not specified, the OS will try to add membership to all valid\ninterfaces.\n\n
Opposite of addMembership
- tells the kernel to leave a multicast group with\nIP_DROP_MEMBERSHIP
socket option. This is automatically called by the kernel\nwhen the socket is closed or process terminates, so most apps will never need to call\nthis.\n\n
If multicastInterface
is not specified, the OS will try to drop membership to all valid\ninterfaces.\n\n
Calling unref
on a socket will allow the program to exit if this is the only\nactive socket in the event system. If the socket is already unref
d calling\nunref
again will have no effect.\n\n
Opposite of unref
, calling ref
on a previously unref
d socket will not\nlet the program exit if it's the only socket left (the default behavior). If\nthe socket is ref
d calling ref
again will have no effect.\n\n
Use require('dns')
to access this module. All methods in the dns module\nuse C-Ares except for dns.lookup
which uses getaddrinfo(3)
in a thread\npool. C-Ares is much faster than getaddrinfo
but the system resolver is\nmore constant with how other programs operate. When a user does\nnet.connect(80, 'google.com')
or http.get({ host: 'google.com' })
the\ndns.lookup
method is used. Users who need to do a large number of lookups\nquickly should use the methods that go through C-Ares.\n\n
Here is an example which resolves 'www.google.com'
then reverse\nresolves the IP addresses which are returned.\n\n
var dns = require('dns');\n\ndns.resolve4('www.google.com', function (err, addresses) {\n if (err) throw err;\n\n console.log('addresses: ' + JSON.stringify(addresses));\n\n addresses.forEach(function (a) {\n dns.reverse(a, function (err, domains) {\n if (err) {\n throw err;\n }\n\n console.log('reverse for ' + a + ': ' + JSON.stringify(domains));\n });\n });\n});
\n",
"methods": [
{
"textRaw": "dns.lookup(domain, [family], callback)",
"type": "method",
"name": "lookup",
"desc": "Resolves a domain (e.g. 'google.com'
) into the first found A (IPv4) or\nAAAA (IPv6) record.\nThe family
can be the integer 4
or 6
. Defaults to null
that indicates\nboth Ip v4 and v6 address family.\n\n
The callback has arguments (err, address, family)
. The address
argument\nis a string representation of a IP v4 or v6 address. The family
argument\nis either the integer 4 or 6 and denotes the family of address
(not\nnecessarily the value initially passed to lookup
).\n\n
On error, err
is an Error
object, where err.code
is the error code.\nKeep in mind that err.code
will be set to 'ENOENT'
not only when\nthe domain does not exist but also when the lookup fails in other ways\nsuch as no available file descriptors.\n\n\n
Resolves a domain (e.g. 'google.com'
) into an array of the record types\nspecified by rrtype. Valid rrtypes are 'A'
(IPV4 addresses, default),\n'AAAA'
(IPV6 addresses), 'MX'
(mail exchange records), 'TXT'
(text\nrecords), 'SRV'
(SRV records), 'PTR'
(used for reverse IP lookups),\n'NS'
(name server records) and 'CNAME'
(canonical name records).\n\n
The callback has arguments (err, addresses)
. The type of each item\nin addresses
is determined by the record type, and described in the\ndocumentation for the corresponding lookup methods below.\n\n
On error, err
is an Error
object, where err.code
is\none of the error codes listed below.\n\n\n
The same as dns.resolve()
, but only for IPv4 queries (A
records).\naddresses
is an array of IPv4 addresses (e.g.\n['74.125.79.104', '74.125.79.105', '74.125.79.106']
).\n\n
The same as dns.resolve4()
except for IPv6 queries (an AAAA
query).\n\n\n
The same as dns.resolve()
, but only for mail exchange queries (MX
records).\n\n
addresses
is an array of MX records, each with a priority and an exchange\nattribute (e.g. [{'priority': 10, 'exchange': 'mx.example.com'},...]
).\n\n
The same as dns.resolve()
, but only for text queries (TXT
records).\naddresses
is an array of the text records available for domain
(e.g.,\n['v=spf1 ip4:0.0.0.0 ~all']
).\n\n
The same as dns.resolve()
, but only for service records (SRV
records).\naddresses
is an array of the SRV records available for domain
. Properties\nof SRV records are priority, weight, port, and name (e.g.,\n[{'priority': 10, {'weight': 5, 'port': 21223, 'name': 'service.example.com'}, ...]
).\n\n
The same as dns.resolve()
, but only for name server records (NS
records).\naddresses
is an array of the name server records available for domain
\n(e.g., ['ns1.example.com', 'ns2.example.com']
).\n\n
The same as dns.resolve()
, but only for canonical name records (CNAME
\nrecords). addresses
is an array of the canonical name records available for\ndomain
(e.g., ['bar.example.com']
).\n\n
Reverse resolves an ip address to an array of domain names.\n\n
\nThe callback has arguments (err, domains)
.\n\n
On error, err
is an Error
object, where err.code
is\none of the error codes listed below.\n\n
Returns an array of IP addresses as strings that are currently being used for\nresolution\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "dns.setServers(servers)", "type": "method", "name": "setServers", "desc": "Given an array of IP addresses as strings, set them as the servers to use for\nresolving\n\n
\nIf you specify a port with the address it will be stripped, as the underlying\nlibrary doesn't support that.\n\n
\nThis will throw if you pass invalid input.\n\n
\n", "signatures": [ { "params": [ { "name": "servers" } ] } ] } ], "modules": [ { "textRaw": "Error codes", "name": "error_codes", "desc": "Each DNS query can return one of the following error codes:\n\n
\ndns.NODATA
: DNS server returned answer with no data.dns.FORMERR
: DNS server claims query was misformatted.dns.SERVFAIL
: DNS server returned general failure.dns.NOTFOUND
: Domain name not found.dns.NOTIMP
: DNS server does not implement requested operation.dns.REFUSED
: DNS server refused query.dns.BADQUERY
: Misformatted DNS query.dns.BADNAME
: Misformatted domain name.dns.BADFAMILY
: Unsupported address family.dns.BADRESP
: Misformatted DNS reply.dns.CONNREFUSED
: Could not contact DNS servers.dns.TIMEOUT
: Timeout while contacting DNS servers.dns.EOF
: End of file.dns.FILE
: Error reading file.dns.NOMEM
: Out of memory.dns.DESTRUCTION
: Channel is being destroyed.dns.BADSTR
: Misformatted string.dns.BADFLAGS
: Illegal flags specified.dns.NONAME
: Given hostname is not numeric.dns.BADHINTS
: Illegal hints flags specified.dns.NOTINITIALIZED
: c-ares library initialization not yet performed.dns.LOADIPHLPAPI
: Error loading iphlpapi.dll.dns.ADDRGETNETWORKPARAMS
: Could not find GetNetworkParams function.dns.CANCELLED
: DNS query cancelled.To use the HTTP server and client one must require('http')
.\n\n
The HTTP interfaces in Node are designed to support many features\nof the protocol which have been traditionally difficult to use.\nIn particular, large, possibly chunk-encoded, messages. The interface is\ncareful to never buffer entire requests or responses--the\nuser is able to stream data.\n\n
\nHTTP message headers are represented by an object like this:\n\n
\n{ 'content-length': '123',\n 'content-type': 'text/plain',\n 'connection': 'keep-alive',\n 'accept': '*/*' }
\nKeys are lowercased. Values are not modified.\n\n
\nIn order to support the full spectrum of possible HTTP applications, Node's\nHTTP API is very low-level. It deals with stream handling and message\nparsing only. It parses a message into headers and body but it does not\nparse the actual headers or the body.\n\n\n
\n", "properties": [ { "textRaw": "`STATUS_CODES` {Object} ", "name": "STATUS_CODES", "desc": "A collection of all the standard HTTP response status codes, and the\nshort description of each. For example, http.STATUS_CODES[404] === 'Not\nFound'
.\n\n
Global instance of Agent which is used as the default for all http client\nrequests.\n\n\n
\n" }, { "textRaw": "http.IncomingMessage", "name": "IncomingMessage", "desc": "An IncomingMessage
object is created by http.Server
or http.ClientRequest
\nand passed as the first argument to the 'request'
and 'response'
event\nrespectively. It may be used to access response status, headers and data.\n\n
It implements the [Readable Stream][] interface, as well as the\nfollowing additional events, methods, and properties.\n\n
\n", "events": [ { "textRaw": "Event: 'close'", "type": "event", "name": "close", "desc": "function () { }
\n\n
Indicates that the underlaying connection was terminated before\nresponse.end()
was called or able to flush.\n\n
Just like 'end'
, this event occurs only once per response. See\n[http.ServerResponse][]'s 'close'
event for more information.\n\n
In case of server request, the HTTP version sent by the client. In the case of\nclient response, the HTTP version of the connected-to server.\nProbably either '1.1'
or '1.0'
.\n\n
Also response.httpVersionMajor
is the first integer and\nresponse.httpVersionMinor
is the second.\n\n
The request/response headers object.\n\n
\nRead only map of header names and values. Header names are lower-cased.\nExample:\n\n
\n// Prints something like:\n//\n// { 'user-agent': 'curl/7.22.0',\n// host: '127.0.0.1:8000',\n// accept: '*/*' }\nconsole.log(request.headers);
\n"
},
{
"textRaw": "message.trailers",
"name": "trailers",
"desc": "The request/response trailers object. Only populated after the 'end' event.\n\n
\n" }, { "textRaw": "message.method", "name": "method", "desc": "Only valid for request obtained from http.Server
.\n\n
The request method as a string. Read only. Example:\n'GET'
, 'DELETE'
.\n\n
Only valid for request obtained from http.Server
.\n\n
Request URL string. This contains only the URL that is\npresent in the actual HTTP request. If the request is:\n\n
\nGET /status?name=ryan HTTP/1.1\\r\\n\nAccept: text/plain\\r\\n\n\\r\\n
\nThen request.url
will be:\n\n
'/status?name=ryan'
\nIf you would like to parse the URL into its parts, you can use\nrequire('url').parse(request.url)
. Example:\n\n
node> require('url').parse('/status?name=ryan')\n{ href: '/status?name=ryan',\n search: '?name=ryan',\n query: 'name=ryan',\n pathname: '/status' }
\nIf you would like to extract the params from the query string,\nyou can use the require('querystring').parse
function, or pass\ntrue
as the second argument to require('url').parse
. Example:\n\n
node> require('url').parse('/status?name=ryan', true)\n{ href: '/status?name=ryan',\n search: '?name=ryan',\n query: { name: 'ryan' },\n pathname: '/status' }
\n"
},
{
"textRaw": "message.statusCode",
"name": "statusCode",
"desc": "Only valid for response obtained from http.ClientRequest
.\n\n
The 3-digit HTTP response status code. E.G. 404
.\n\n
The net.Socket
object associated with the connection.\n\n
With HTTPS support, use request.connection.verifyPeer() and\nrequest.connection.getPeerCertificate() to obtain the client's\nauthentication details.\n\n\n
\n" } ], "methods": [ { "textRaw": "message.setTimeout(msecs, callback)", "type": "method", "name": "setTimeout", "signatures": [ { "params": [ { "textRaw": "`msecs` {Number} ", "name": "msecs", "type": "Number" }, { "textRaw": "`callback` {Function} ", "name": "callback", "type": "Function" } ] }, { "params": [ { "name": "msecs" }, { "name": "callback" } ] } ], "desc": "Calls message.connection.setTimeout(msecs, callback)
.\n\n
Returns a new web server object.\n\n
\nThe requestListener
is a function which is automatically\nadded to the 'request'
event.\n\n
This function is deprecated; please use [http.request()][] instead.\nConstructs a new HTTP client. port
and host
refer to the server to be\nconnected to.\n\n
Node maintains several connections per server to make HTTP requests.\nThis function allows one to transparently issue requests.\n\n
\noptions
can be an object or a string. If options
is a string, it is\nautomatically parsed with [url.parse()][].\n\n
Options:\n\n
\nhost
: A domain name or IP address of the server to issue the request to.\nDefaults to 'localhost'
.hostname
: To support url.parse()
hostname
is preferred over host
port
: Port of remote server. Defaults to 80.localAddress
: Local interface to bind for network connections.socketPath
: Unix Domain Socket (use one of host:port or socketPath)method
: A string specifying the HTTP request method. Defaults to 'GET'
.path
: Request path. Defaults to '/'
. Should include query string if any.\nE.G. '/index.html?page=12'
. An exception is thrown when the request path\ncontains illegal characters. Currently, only spaces are rejected but that\nmay change in the future.headers
: An object containing request headers.auth
: Basic authentication i.e. 'user:password'
to compute an\nAuthorization header.agent
: Controls [Agent][] behavior. When an Agent is used request will\ndefault to Connection: keep-alive
. Possible values:undefined
(default): use [global Agent][] for this host and port.Agent
object: explicitly use the passed in Agent
.false
: opts out of connection pooling with an Agent, defaults request to\nConnection: close
.http.request()
returns an instance of the http.ClientRequest
\nclass. The ClientRequest
instance is a writable stream. If one needs to\nupload a file with a POST request, then write to the ClientRequest
object.\n\n
Example:\n\n
\nvar options = {\n hostname: 'www.google.com',\n port: 80,\n path: '/upload',\n method: 'POST'\n};\n\nvar req = http.request(options, function(res) {\n console.log('STATUS: ' + res.statusCode);\n console.log('HEADERS: ' + JSON.stringify(res.headers));\n res.setEncoding('utf8');\n res.on('data', function (chunk) {\n console.log('BODY: ' + chunk);\n });\n});\n\nreq.on('error', function(e) {\n console.log('problem with request: ' + e.message);\n});\n\n// write data to request body\nreq.write('data\\n');\nreq.write('data\\n');\nreq.end();
\nNote that in the example req.end()
was called. With http.request()
one\nmust always call req.end()
to signify that you're done with the request -\neven if there is no data being written to the request body.\n\n
If any error is encountered during the request (be that with DNS resolution,\nTCP level errors, or actual HTTP parse errors) an 'error'
event is emitted\non the returned request object.\n\n
There are a few special headers that should be noted.\n\n
\nSending a 'Connection: keep-alive' will notify Node that the connection to\nthe server should be persisted until the next request.
\nSending a 'Content-length' header will disable the default chunked encoding.
\nSending an 'Expect' header will immediately send the request headers.\nUsually, when sending 'Expect: 100-continue', you should both set a timeout\nand listen for the continue
event. See RFC2616 Section 8.2.3 for more\ninformation.
Sending an Authorization header will override using the auth
option\nto compute basic authentication.
Since most requests are GET requests without bodies, Node provides this\nconvenience method. The only difference between this method and http.request()
\nis that it sets the method to GET and calls req.end()
automatically.\n\n
Example:\n\n
\nhttp.get("http://www.google.com/index.html", function(res) {\n console.log("Got response: " + res.statusCode);\n}).on('error', function(e) {\n console.log("Got error: " + e.message);\n});
\n",
"signatures": [
{
"params": [
{
"name": "options"
},
{
"name": "callback"
}
]
}
]
}
],
"classes": [
{
"textRaw": "Class: http.Server",
"type": "class",
"name": "http.Server",
"desc": "This is an [EventEmitter][] with the following events:\n\n
\n", "events": [ { "textRaw": "Event: 'request'", "type": "event", "name": "request", "desc": "function (request, response) { }
\n\n
Emitted each time there is a request. Note that there may be multiple requests\nper connection (in the case of keep-alive connections).\n request
is an instance of http.IncomingMessage
and response
is\n an instance of http.ServerResponse
\n\n
function (socket) { }
\n\n
When a new TCP stream is established. socket
is an object of type\n net.Socket
. Usually users will not want to access this event. In\n particular, the socket will not emit readable
events because of how\n the protocol parser attaches to the socket. The socket
can also be\n accessed at request.connection
.\n\n
function () { }
\n\n
Emitted when the server closes.\n\n
\n", "params": [] }, { "textRaw": "Event: 'checkContinue'", "type": "event", "name": "checkContinue", "desc": "function (request, response) { }
\n\n
Emitted each time a request with an http Expect: 100-continue is received.\nIf this event isn't listened for, the server will automatically respond\nwith a 100 Continue as appropriate.\n\n
\nHandling this event involves calling response.writeContinue
if the client\nshould continue to send the request body, or generating an appropriate HTTP\nresponse (e.g., 400 Bad Request) if the client should not continue to send the\nrequest body.\n\n
Note that when this event is emitted and handled, the request
event will\nnot be emitted.\n\n
function (request, socket, head) { }
\n\n
Emitted each time a client requests a http CONNECT method. If this event isn't\nlistened for, then clients requesting a CONNECT method will have their\nconnections closed.\n\n
\nrequest
is the arguments for the http request, as it is in the request\nevent.socket
is the network socket between the server and client.head
is an instance of Buffer, the first packet of the tunneling stream,\nthis may be empty.After this event is emitted, the request's socket will not have a data
\nevent listener, meaning you will need to bind to it in order to handle data\nsent to the server on that socket.\n\n
function (request, socket, head) { }
\n\n
Emitted each time a client requests a http upgrade. If this event isn't\nlistened for, then clients requesting an upgrade will have their connections\nclosed.\n\n
\nrequest
is the arguments for the http request, as it is in the request\nevent.socket
is the network socket between the server and client.head
is an instance of Buffer, the first packet of the upgraded stream,\nthis may be empty.After this event is emitted, the request's socket will not have a data
\nevent listener, meaning you will need to bind to it in order to handle data\nsent to the server on that socket.\n\n
function (exception, socket) { }
\n\n
If a client connection emits an 'error' event - it will forwarded here.\n\n
\nsocket
is the net.Socket
object that the error originated from.\n\n\n
Begin accepting connections on the specified port and hostname. If the\nhostname is omitted, the server will accept connections directed to any\nIPv4 address (INADDR_ANY
).\n\n
To listen to a unix socket, supply a filename instead of port and hostname.\n\n
\nBacklog is the maximum length of the queue of pending connections.\nThe actual length will be determined by your OS through sysctl settings such as\ntcp_max_syn_backlog
and somaxconn
on linux. The default value of this\nparameter is 511 (not 512).\n\n
This function is asynchronous. The last parameter callback
will be added as\na listener for the ['listening'][] event. See also [net.Server.listen(port)][].\n\n\n
Start a UNIX socket server listening for connections on the given path
.\n\n
This function is asynchronous. The last parameter callback
will be added as\na listener for the ['listening'][] event. See also [net.Server.listen(path)][].\n\n\n
The handle
object can be set to either a server or socket (anything\nwith an underlying _handle
member), or a {fd: <n>}
object.\n\n
This will cause the server to accept connections on the specified\nhandle, but it is presumed that the file descriptor or handle has\nalready been bound to a port or domain socket.\n\n
\nListening on a file descriptor is not supported on Windows.\n\n
\nThis function is asynchronous. The last parameter callback
will be added as\na listener for the 'listening' event.\nSee also net.Server.listen().\n\n
Stops the server from accepting new connections. See [net.Server.close()][].\n\n\n
\n", "signatures": [ { "params": [ { "name": "callback", "optional": true } ] } ] }, { "textRaw": "server.setTimeout(msecs, callback)", "type": "method", "name": "setTimeout", "signatures": [ { "params": [ { "textRaw": "`msecs` {Number} ", "name": "msecs", "type": "Number" }, { "textRaw": "`callback` {Function} ", "name": "callback", "type": "Function" } ] }, { "params": [ { "name": "msecs" }, { "name": "callback" } ] } ], "desc": "Sets the timeout value for sockets, and emits a 'timeout'
event on\nthe Server object, passing the socket as an argument, if a timeout\noccurs.\n\n
If there is a 'timeout'
event listener on the Server object, then it\nwill be called with the timed-out socket as an argument.\n\n
By default, the Server's timeout value is 2 minutes, and sockets are\ndestroyed automatically if they time out. However, if you assign a\ncallback to the Server's 'timeout'
event, then you are responsible\nfor handling socket timeouts.\n\n
Limits maximum incoming headers count, equal to 1000 by default. If set to 0 -\nno limit will be applied.\n\n
\n" }, { "textRaw": "`timeout` {Number} Default = 120000 (2 minutes) ", "name": "timeout", "desc": "The number of milliseconds of inactivity before a socket is presumed\nto have timed out.\n\n
\nNote that the socket timeout logic is set up on connection, so\nchanging this value only affects new connections to the server, not\nany existing connections.\n\n
\nSet to 0 to disable any kind of automatic timeout behavior on incoming\nconnections.\n\n
\n", "shortDesc": "Default = 120000 (2 minutes)" } ] }, { "textRaw": "Class: http.ServerResponse", "type": "class", "name": "http.ServerResponse", "desc": "This object is created internally by a HTTP server--not by the user. It is\npassed as the second parameter to the 'request'
event.\n\n
The response implements the [Writable Stream][] interface. This is an\n[EventEmitter][] with the following events:\n\n
\n", "events": [ { "textRaw": "Event: 'close'", "type": "event", "name": "close", "desc": "function () { }
\n\n
Indicates that the underlying connection was terminated before\nresponse.end()
was called or able to flush.\n\n
Sends a HTTP/1.1 100 Continue message to the client, indicating that\nthe request body should be sent. See the ['checkContinue'][] event on Server
.\n\n
Sends a response header to the request. The status code is a 3-digit HTTP\nstatus code, like 404
. The last argument, headers
, are the response headers.\nOptionally one can give a human-readable reasonPhrase
as the second\nargument.\n\n
Example:\n\n
\nvar body = 'hello world';\nresponse.writeHead(200, {\n 'Content-Length': body.length,\n 'Content-Type': 'text/plain' });
\nThis method must only be called once on a message and it must\nbe called before response.end()
is called.\n\n
If you call response.write()
or response.end()
before calling this, the\nimplicit/mutable headers will be calculated and call this function for you.\n\n
Note: that Content-Length is given in bytes not characters. The above example\nworks because the string 'hello world'
contains only single byte characters.\nIf the body contains higher coded characters then Buffer.byteLength()
\nshould be used to determine the number of bytes in a given encoding.\nAnd Node does not check whether Content-Length and the length of the body\nwhich has been transmitted are equal or not.\n\n
Sets the Socket's timeout value to msecs
. If a callback is\nprovided, then it is added as a listener on the 'timeout'
event on\nthe response object.\n\n
If no 'timeout'
listener is added to the request, the response, or\nthe server, then sockets are destroyed when they time out. If you\nassign a handler on the request, the response, or the server's\n'timeout'
events, then it is your responsibility to handle timed out\nsockets.\n\n
Sets a single header value for implicit headers. If this header already exists\nin the to-be-sent headers, its value will be replaced. Use an array of strings\nhere if you need to send multiple headers with the same name.\n\n
\nExample:\n\n
\nresponse.setHeader("Content-Type", "text/html");
\nor\n\n
\nresponse.setHeader("Set-Cookie", ["type=ninja", "language=javascript"]);
\n",
"signatures": [
{
"params": [
{
"name": "name"
},
{
"name": "value"
}
]
}
]
},
{
"textRaw": "response.getHeader(name)",
"type": "method",
"name": "getHeader",
"desc": "Reads out a header that's already been queued but not sent to the client. Note\nthat the name is case insensitive. This can only be called before headers get\nimplicitly flushed.\n\n
\nExample:\n\n
\nvar contentType = response.getHeader('content-type');
\n",
"signatures": [
{
"params": [
{
"name": "name"
}
]
}
]
},
{
"textRaw": "response.removeHeader(name)",
"type": "method",
"name": "removeHeader",
"desc": "Removes a header that's queued for implicit sending.\n\n
\nExample:\n\n
\nresponse.removeHeader("Content-Encoding");
\n",
"signatures": [
{
"params": [
{
"name": "name"
}
]
}
]
},
{
"textRaw": "response.write(chunk, [encoding])",
"type": "method",
"name": "write",
"desc": "If this method is called and response.writeHead()
has not been called, it will\nswitch to implicit header mode and flush the implicit headers.\n\n
This sends a chunk of the response body. This method may\nbe called multiple times to provide successive parts of the body.\n\n
\nchunk
can be a string or a buffer. If chunk
is a string,\nthe second parameter specifies how to encode it into a byte stream.\nBy default the encoding
is 'utf8'
.\n\n
Note: This is the raw HTTP body and has nothing to do with\nhigher-level multi-part body encodings that may be used.\n\n
\nThe first time response.write()
is called, it will send the buffered\nheader information and the first body to the client. The second time\nresponse.write()
is called, Node assumes you're going to be streaming\ndata, and sends that separately. That is, the response is buffered up to the\nfirst chunk of body.\n\n
Returns true
if the entire data was flushed successfully to the kernel\nbuffer. Returns false
if all or part of the data was queued in user memory.\n'drain'
will be emitted when the buffer is again free.\n\n
This method adds HTTP trailing headers (a header but at the end of the\nmessage) to the response.\n\n
\nTrailers will only be emitted if chunked encoding is used for the\nresponse; if it is not (e.g., if the request was HTTP/1.0), they will\nbe silently discarded.\n\n
\nNote that HTTP requires the Trailer
header to be sent if you intend to\nemit trailers, with a list of the header fields in its value. E.g.,\n\n
response.writeHead(200, { 'Content-Type': 'text/plain',\n 'Trailer': 'Content-MD5' });\nresponse.write(fileData);\nresponse.addTrailers({'Content-MD5': "7895bf4b8828b55ceaf47747b4bca667"});\nresponse.end();
\n",
"signatures": [
{
"params": [
{
"name": "headers"
}
]
}
]
},
{
"textRaw": "response.end([data], [encoding])",
"type": "method",
"name": "end",
"desc": "This method signals to the server that all of the response headers and body\nhave been sent; that server should consider this message complete.\nThe method, response.end()
, MUST be called on each\nresponse.\n\n
If data
is specified, it is equivalent to calling response.write(data, encoding)
\nfollowed by response.end()
.\n\n\n
When using implicit headers (not calling response.writeHead()
explicitly), this property\ncontrols the status code that will be sent to the client when the headers get\nflushed.\n\n
Example:\n\n
\nresponse.statusCode = 404;
\nAfter response header was sent to the client, this property indicates the\nstatus code which was sent out.\n\n
\n" }, { "textRaw": "response.headersSent", "name": "headersSent", "desc": "Boolean (read-only). True if headers were sent, false otherwise.\n\n
\n" }, { "textRaw": "response.sendDate", "name": "sendDate", "desc": "When true, the Date header will be automatically generated and sent in\nthe response if it is not already present in the headers. Defaults to true.\n\n
\nThis should only be disabled for testing; HTTP requires the Date header\nin responses.\n\n
\n" } ] }, { "textRaw": "Class: http.Agent", "type": "class", "name": "http.Agent", "desc": "In node 0.5.3+ there is a new implementation of the HTTP Agent which is used\nfor pooling sockets used in HTTP client requests.\n\n
\nPreviously, a single agent instance helped pool for a single host+port. The\ncurrent implementation now holds sockets for any number of hosts.\n\n
\nThe current HTTP Agent also defaults client requests to using\nConnection:keep-alive. If no pending HTTP requests are waiting on a socket\nto become free the socket is closed. This means that node's pool has the\nbenefit of keep-alive when under load but still does not require developers\nto manually close the HTTP clients using keep-alive.\n\n
\nSockets are removed from the agent's pool when the socket emits either a\n"close" event or a special "agentRemove" event. This means that if you intend\nto keep one HTTP request open for a long time and don't want it to stay in the\npool you can do something along the lines of:\n\n
\nhttp.get(options, function(res) {\n // Do stuff\n}).on("socket", function (socket) {\n socket.emit("agentRemove");\n});
\nAlternatively, you could just opt out of pooling entirely using agent:false
:\n\n
http.get({hostname:'localhost', port:80, path:'/', agent:false}, function (res) {\n // Do stuff\n})
\n",
"properties": [
{
"textRaw": "agent.maxSockets",
"name": "maxSockets",
"desc": "By default set to 5. Determines how many concurrent sockets the agent can have\nopen per host.\n\n
\n" }, { "textRaw": "agent.sockets", "name": "sockets", "desc": "An object which contains arrays of sockets currently in use by the Agent. Do not\nmodify.\n\n
\n" }, { "textRaw": "agent.requests", "name": "requests", "desc": "An object which contains queues of requests that have not yet been assigned to\nsockets. Do not modify.\n\n
\n" } ] }, { "textRaw": "Class: http.ClientRequest", "type": "class", "name": "http.ClientRequest", "desc": "This object is created internally and returned from http.request()
. It\nrepresents an in-progress request whose header has already been queued. The\nheader is still mutable using the setHeader(name, value)
, getHeader(name)
,\nremoveHeader(name)
API. The actual header will be sent along with the first\ndata chunk or when closing the connection.\n\n
To get the response, add a listener for 'response'
to the request object.\n'response'
will be emitted from the request object when the response\nheaders have been received. The 'response'
event is executed with one\nargument which is an instance of http.IncomingMessage
.\n\n
During the 'response'
event, one can add listeners to the\nresponse object; particularly to listen for the 'data'
event.\n\n
If no 'response'
handler is added, then the response will be\nentirely discarded. However, if you add a 'response'
event handler,\nthen you must consume the data from the response object, either by\ncalling response.read()
whenever there is a 'readable'
event, or\nby adding a 'data'
handler, or by calling the .resume()
method.\nUntil the data is consumed, the 'end'
event will not fire. Also, until\nthe data is read it will consume memory that can eventually lead to a\n'process out of memory' error.\n\n
Note: Node does not check whether Content-Length and the length of the body\nwhich has been transmitted are equal or not.\n\n
\nThe request implements the [Writable Stream][] interface. This is an\n[EventEmitter][] with the following events:\n\n
\n", "events": [ { "textRaw": "Event 'response'", "type": "event", "name": "response", "desc": "function (response) { }
\n\n
Emitted when a response is received to this request. This event is emitted only\nonce. The response
argument will be an instance of http.IncomingMessage
.\n\n
Options:\n\n
\nhost
: A domain name or IP address of the server to issue the request to.port
: Port of remote server.socketPath
: Unix Domain Socket (use one of host:port or socketPath)function (socket) { }
\n\n
Emitted after a socket is assigned to this request.\n\n
\n", "params": [] }, { "textRaw": "Event: 'connect'", "type": "event", "name": "connect", "desc": "function (response, socket, head) { }
\n\n
Emitted each time a server responds to a request with a CONNECT method. If this\nevent isn't being listened for, clients receiving a CONNECT method will have\ntheir connections closed.\n\n
\nA client server pair that show you how to listen for the connect
event.\n\n
var http = require('http');\nvar net = require('net');\nvar url = require('url');\n\n// Create an HTTP tunneling proxy\nvar proxy = http.createServer(function (req, res) {\n res.writeHead(200, {'Content-Type': 'text/plain'});\n res.end('okay');\n});\nproxy.on('connect', function(req, cltSocket, head) {\n // connect to an origin server\n var srvUrl = url.parse('http://' + req.url);\n var srvSocket = net.connect(srvUrl.port, srvUrl.hostname, function() {\n cltSocket.write('HTTP/1.1 200 Connection Established\\r\\n' +\n 'Proxy-agent: Node-Proxy\\r\\n' +\n '\\r\\n');\n srvSocket.write(head);\n srvSocket.pipe(cltSocket);\n cltSocket.pipe(srvSocket);\n });\n});\n\n// now that proxy is running\nproxy.listen(1337, '127.0.0.1', function() {\n\n // make a request to a tunneling proxy\n var options = {\n port: 1337,\n hostname: '127.0.0.1',\n method: 'CONNECT',\n path: 'www.google.com:80'\n };\n\n var req = http.request(options);\n req.end();\n\n req.on('connect', function(res, socket, head) {\n console.log('got connected!');\n\n // make a request over an HTTP tunnel\n socket.write('GET / HTTP/1.1\\r\\n' +\n 'Host: www.google.com:80\\r\\n' +\n 'Connection: close\\r\\n' +\n '\\r\\n');\n socket.on('data', function(chunk) {\n console.log(chunk.toString());\n });\n socket.on('end', function() {\n proxy.close();\n });\n });\n});
\n",
"params": []
},
{
"textRaw": "Event: 'upgrade'",
"type": "event",
"name": "upgrade",
"desc": "function (response, socket, head) { }
\n\n
Emitted each time a server responds to a request with an upgrade. If this\nevent isn't being listened for, clients receiving an upgrade header will have\ntheir connections closed.\n\n
\nA client server pair that show you how to listen for the upgrade
event.\n\n
var http = require('http');\n\n// Create an HTTP server\nvar srv = http.createServer(function (req, res) {\n res.writeHead(200, {'Content-Type': 'text/plain'});\n res.end('okay');\n});\nsrv.on('upgrade', function(req, socket, head) {\n socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\\r\\n' +\n 'Upgrade: WebSocket\\r\\n' +\n 'Connection: Upgrade\\r\\n' +\n '\\r\\n');\n\n socket.pipe(socket); // echo back\n});\n\n// now that server is running\nsrv.listen(1337, '127.0.0.1', function() {\n\n // make a request\n var options = {\n port: 1337,\n hostname: '127.0.0.1',\n headers: {\n 'Connection': 'Upgrade',\n 'Upgrade': 'websocket'\n }\n };\n\n var req = http.request(options);\n req.end();\n\n req.on('upgrade', function(res, socket, upgradeHead) {\n console.log('got upgraded!');\n socket.end();\n process.exit(0);\n });\n});
\n",
"params": []
},
{
"textRaw": "Event: 'continue'",
"type": "event",
"name": "continue",
"desc": "function () { }
\n\n
Emitted when the server sends a '100 Continue' HTTP response, usually because\nthe request contained 'Expect: 100-continue'. This is an instruction that\nthe client should send the request body.\n\n
\n", "params": [] } ], "methods": [ { "textRaw": "request.write(chunk, [encoding])", "type": "method", "name": "write", "desc": "Sends a chunk of the body. By calling this method\nmany times, the user can stream a request body to a\nserver--in that case it is suggested to use the\n['Transfer-Encoding', 'chunked']
header line when\ncreating the request.\n\n
The chunk
argument should be a [Buffer][] or a string.\n\n
The encoding
argument is optional and only applies when chunk
is a string.\nDefaults to 'utf8'
.\n\n\n
Finishes sending the request. If any parts of the body are\nunsent, it will flush them to the stream. If the request is\nchunked, this will send the terminating '0\\r\\n\\r\\n'
.\n\n
If data
is specified, it is equivalent to calling\nrequest.write(data, encoding)
followed by request.end()
.\n\n
Aborts a request. (New since v0.3.8.)\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "request.setTimeout(timeout, [callback])", "type": "method", "name": "setTimeout", "desc": "Once a socket is assigned to this request and is connected\n[socket.setTimeout()][] will be called.\n\n
\n", "signatures": [ { "params": [ { "name": "timeout" }, { "name": "callback", "optional": true } ] } ] }, { "textRaw": "request.setNoDelay([noDelay])", "type": "method", "name": "setNoDelay", "desc": "Once a socket is assigned to this request and is connected\n[socket.setNoDelay()][] will be called.\n\n
\n", "signatures": [ { "params": [ { "name": "noDelay", "optional": true } ] } ] }, { "textRaw": "request.setSocketKeepAlive([enable], [initialDelay])", "type": "method", "name": "setSocketKeepAlive", "desc": "Once a socket is assigned to this request and is connected\n[socket.setKeepAlive()][] will be called.\n\n\n
\n", "signatures": [ { "params": [ { "name": "enable", "optional": true }, { "name": "initialDelay", "optional": true } ] } ] } ] } ], "type": "module", "displayName": "HTTP" }, { "textRaw": "HTTPS", "name": "https", "stability": 3, "stabilityText": "Stable", "desc": "HTTPS is the HTTP protocol over TLS/SSL. In Node this is implemented as a\nseparate module.\n\n
\n", "classes": [ { "textRaw": "Class: https.Server", "type": "class", "name": "https.Server", "desc": "This class is a subclass of tls.Server
and emits events same as\nhttp.Server
. See http.Server
for more information.\n\n
See [http.Server#setTimeout()][].\n\n
\n", "signatures": [ { "params": [ { "name": "msecs" }, { "name": "callback" } ] } ] } ], "properties": [ { "textRaw": "server.timeout", "name": "timeout", "desc": "See [http.Server#timeout][].\n\n
\n" } ] }, { "textRaw": "Class: https.Agent", "type": "class", "name": "https.Agent", "desc": "An Agent object for HTTPS similar to [http.Agent][]. See [https.request()][]\nfor more information.\n\n\n
\n" } ], "methods": [ { "textRaw": "https.createServer(options, [requestListener])", "type": "method", "name": "createServer", "desc": "Returns a new HTTPS web server object. The options
is similar to\n[tls.createServer()][]. The requestListener
is a function which is\nautomatically added to the 'request'
event.\n\n
Example:\n\n
\n// curl -k https://localhost:8000/\nvar https = require('https');\nvar fs = require('fs');\n\nvar options = {\n key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),\n cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')\n};\n\nhttps.createServer(options, function (req, res) {\n res.writeHead(200);\n res.end("hello world\\n");\n}).listen(8000);
\nOr\n\n
\nvar https = require('https');\nvar fs = require('fs');\n\nvar options = {\n pfx: fs.readFileSync('server.pfx')\n};\n\nhttps.createServer(options, function (req, res) {\n res.writeHead(200);\n res.end("hello world\\n");\n}).listen(8000);
\n",
"methods": [
{
"textRaw": "server.listen(path, [callback])",
"type": "method",
"name": "listen",
"desc": "See [http.listen()][] for details.\n\n
\n", "signatures": [ { "params": [ { "name": "handle" }, { "name": "callback", "optional": true } ] }, { "params": [ { "name": "path" }, { "name": "callback", "optional": true } ] } ] }, { "textRaw": "server.listen(handle, [callback])", "type": "method", "name": "listen", "desc": "See [http.listen()][] for details.\n\n
\n", "signatures": [ { "params": [ { "name": "handle" }, { "name": "callback", "optional": true } ] } ] }, { "textRaw": "server.close([callback])", "type": "method", "name": "close", "desc": "See [http.close()][] for details.\n\n
\n", "signatures": [ { "params": [ { "name": "callback", "optional": true } ] } ] } ], "signatures": [ { "params": [ { "name": "options" }, { "name": "requestListener", "optional": true } ] } ] }, { "textRaw": "https.request(options, callback)", "type": "method", "name": "request", "desc": "Makes a request to a secure web server.\n\n
\noptions
can be an object or a string. If options
is a string, it is\nautomatically parsed with url.parse().\n\n
All options from [http.request()][] are valid.\n\n
\nExample:\n\n
\nvar https = require('https');\n\nvar options = {\n hostname: 'encrypted.google.com',\n port: 443,\n path: '/',\n method: 'GET'\n};\n\nvar req = https.request(options, function(res) {\n console.log("statusCode: ", res.statusCode);\n console.log("headers: ", res.headers);\n\n res.on('data', function(d) {\n process.stdout.write(d);\n });\n});\nreq.end();\n\nreq.on('error', function(e) {\n console.error(e);\n});
\nThe options argument has the following options\n\n
\nhost
: A domain name or IP address of the server to issue the request to.\nDefaults to 'localhost'
.hostname
: To support url.parse()
hostname
is preferred over host
port
: Port of remote server. Defaults to 443.method
: A string specifying the HTTP request method. Defaults to 'GET'
.path
: Request path. Defaults to '/'
. Should include query string if any.\nE.G. '/index.html?page=12'
headers
: An object containing request headers.auth
: Basic authentication i.e. 'user:password'
to compute an\nAuthorization header.agent
: Controls [Agent][] behavior. When an Agent is used request will\ndefault to Connection: keep-alive
. Possible values:undefined
(default): use [globalAgent][] for this host and port.Agent
object: explicitly use the passed in Agent
.false
: opts out of connection pooling with an Agent, defaults request to\nConnection: close
.The following options from [tls.connect()][] can also be specified. However, a\n[globalAgent][] silently ignores these.\n\n
\npfx
: Certificate, Private key and CA certificates to use for SSL. Default null
.key
: Private key to use for SSL. Default null
.passphrase
: A string of passphrase for the private key or pfx. Default null
.cert
: Public x509 certificate to use. Default null
.ca
: An authority certificate or array of authority certificates to check\nthe remote host against.ciphers
: A string describing the ciphers to use or exclude. Consult\nhttp://www.openssl.org/docs/apps/ciphers.html#CIPHER_LIST_FORMAT for\ndetails on the format.rejectUnauthorized
: If true
, the server certificate is verified against\nthe list of supplied CAs. An 'error'
event is emitted if verification\nfails. Verification happens at the connection level, before the HTTP\nrequest is sent. Default true
.secureProtocol
: The SSL method to use, e.g. SSLv3_method
to force\nSSL version 3. The possible values depend on your installation of\nOpenSSL and are defined in the constant [SSL_METHODS][].In order to specify these options, use a custom Agent
.\n\n
Example:\n\n
\nvar options = {\n hostname: 'encrypted.google.com',\n port: 443,\n path: '/',\n method: 'GET',\n key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),\n cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem')\n};\noptions.agent = new https.Agent(options);\n\nvar req = https.request(options, function(res) {\n ...\n}
\nOr does not use an Agent
.\n\n
Example:\n\n
\nvar options = {\n hostname: 'encrypted.google.com',\n port: 443,\n path: '/',\n method: 'GET',\n key: fs.readFileSync('test/fixtures/keys/agent2-key.pem'),\n cert: fs.readFileSync('test/fixtures/keys/agent2-cert.pem'),\n agent: false\n};\n\nvar req = https.request(options, function(res) {\n ...\n}
\n",
"signatures": [
{
"params": [
{
"name": "options"
},
{
"name": "callback"
}
]
}
]
},
{
"textRaw": "https.get(options, callback)",
"type": "method",
"name": "get",
"desc": "Like http.get()
but for HTTPS.\n\n
options
can be an object or a string. If options
is a string, it is\nautomatically parsed with url.parse().\n\n
Example:\n\n
\nvar https = require('https');\n\nhttps.get('https://encrypted.google.com/', function(res) {\n console.log("statusCode: ", res.statusCode);\n console.log("headers: ", res.headers);\n\n res.on('data', function(d) {\n process.stdout.write(d);\n });\n\n}).on('error', function(e) {\n console.error(e);\n});
\n",
"signatures": [
{
"params": [
{
"name": "options"
},
{
"name": "callback"
}
]
}
]
}
],
"properties": [
{
"textRaw": "https.globalAgent",
"name": "globalAgent",
"desc": "Global instance of [https.Agent][] for all HTTPS client requests.\n\n
\n" } ], "type": "module", "displayName": "HTTPS" }, { "textRaw": "URL", "name": "url", "stability": 3, "stabilityText": "Stable", "desc": "This module has utilities for URL resolution and parsing.\nCall require('url')
to use it.\n\n
Parsed URL objects have some or all of the following fields, depending on\nwhether or not they exist in the URL string. Any parts that are not in the URL\nstring will not be in the parsed object. Examples are shown for the URL\n\n
\n'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
\n\n
href
: The full URL that was originally parsed. Both the protocol and host are lowercased.
Example: 'http://user:pass@host.com:8080/p/a/t/h?query=string#hash'
protocol
: The request protocol, lowercased.
Example: 'http:'
host
: The full lowercased host portion of the URL, including port\ninformation.
Example: 'host.com:8080'
auth
: The authentication information portion of a URL.
Example: 'user:pass'
hostname
: Just the lowercased hostname portion of the host.
Example: 'host.com'
port
: The port number portion of the host.
Example: '8080'
pathname
: The path section of the URL, that comes after the host and\nbefore the query, including the initial slash if present.
Example: '/p/a/t/h'
search
: The 'query string' portion of the URL, including the leading\nquestion mark.
Example: '?query=string'
path
: Concatenation of pathname
and search
.
Example: '/p/a/t/h?query=string'
query
: Either the 'params' portion of the query string, or a\nquerystring-parsed object.
Example: 'query=string'
or {'query':'string'}
hash
: The 'fragment' portion of the URL including the pound-sign.
Example: '#hash'
The following methods are provided by the URL module:\n\n
\n", "methods": [ { "textRaw": "url.parse(urlStr, [parseQueryString], [slashesDenoteHost])", "type": "method", "name": "parse", "desc": "Take a URL string, and return an object.\n\n
\nPass true
as the second argument to also parse\nthe query string using the querystring
module.\nDefaults to false
.\n\n
Pass true
as the third argument to treat //foo/bar
as\n{ host: 'foo', pathname: '/bar' }
rather than\n{ pathname: '//foo/bar' }
. Defaults to false
.\n\n
Take a parsed URL object, and return a formatted URL string.\n\n
\nhref
will be ignored.protocol
is treated the same with or without the trailing :
(colon).http
, https
, ftp
, gopher
, file
will be\npostfixed with ://
(colon-slash-slash).mailto
, xmpp
, aim
, sftp
, foo
, etc will\nbe postfixed with :
(colon)auth
will be used if present.hostname
will only be used if host
is absent.port
will only be used if host
is absent.host
will be used in place of hostname
and port
pathname
is treated the same with or without the leading /
(slash)search
will be used in place of query
query
(object; see querystring
) will only be used if search
is absent.search
is treated the same with or without the leading ?
(question mark)hash
is treated the same with or without the leading #
(pound sign, anchor)Take a base URL, and a href URL, and resolve them as a browser would for\nan anchor tag. Examples:\n\n
\nurl.resolve('/one/two/three', 'four') // '/one/two/four'\nurl.resolve('http://example.com/', '/one') // 'http://example.com/one'\nurl.resolve('http://example.com/one', '/two') // 'http://example.com/two'
\n",
"signatures": [
{
"params": [
{
"name": "from"
},
{
"name": "to"
}
]
}
]
}
],
"type": "module",
"displayName": "URL"
},
{
"textRaw": "Query String",
"name": "querystring",
"stability": 3,
"stabilityText": "Stable",
"desc": "This module provides utilities for dealing with query strings.\nIt provides the following methods:\n\n
\n", "methods": [ { "textRaw": "querystring.stringify(obj, [sep], [eq])", "type": "method", "name": "stringify", "desc": "Serialize an object to a query string.\nOptionally override the default separator ('&'
) and assignment ('='
)\ncharacters.\n\n
Example:\n\n
\nquerystring.stringify({ foo: 'bar', baz: ['qux', 'quux'], corge: '' })\n// returns\n'foo=bar&baz=qux&baz=quux&corge='\n\nquerystring.stringify({foo: 'bar', baz: 'qux'}, ';', ':')\n// returns\n'foo:bar;baz:qux'
\n",
"signatures": [
{
"params": [
{
"name": "obj"
},
{
"name": "sep",
"optional": true
},
{
"name": "eq",
"optional": true
}
]
}
]
},
{
"textRaw": "querystring.parse(str, [sep], [eq], [options])",
"type": "method",
"name": "parse",
"desc": "Deserialize a query string to an object.\nOptionally override the default separator ('&'
) and assignment ('='
)\ncharacters.\n\n
Options object may contain maxKeys
property (equal to 1000 by default), it'll\nbe used to limit processed keys. Set it to 0 to remove key count limitation.\n\n
Example:\n\n
\nquerystring.parse('foo=bar&baz=qux&baz=quux&corge')\n// returns\n{ foo: 'bar', baz: ['qux', 'quux'], corge: '' }
\n",
"signatures": [
{
"params": [
{
"name": "str"
},
{
"name": "sep",
"optional": true
},
{
"name": "eq",
"optional": true
},
{
"name": "options",
"optional": true
}
]
}
]
}
],
"properties": [
{
"textRaw": "querystring.escape",
"name": "escape",
"desc": "The escape function used by querystring.stringify
,\nprovided so that it could be overridden if necessary.\n\n
The unescape function used by querystring.parse
,\nprovided so that it could be overridden if necessary.\n\n
Punycode.js is bundled with Node.js v0.6.2+. Use\nrequire('punycode')
to access it. (To use it with other Node.js versions,\nuse npm to install the punycode
module first.)\n\n
Converts a Punycode string of ASCII-only symbols to a string of Unicode symbols.\n\n
\n// decode domain name parts\npunycode.decode('maana-pta'); // 'mañana'\npunycode.decode('--dqo34k'); // '☃-⌘'
\n",
"signatures": [
{
"params": [
{
"name": "string"
}
]
}
]
},
{
"textRaw": "punycode.encode(string)",
"type": "method",
"name": "encode",
"desc": "Converts a string of Unicode symbols to a Punycode string of ASCII-only symbols.\n\n
\n// encode domain name parts\npunycode.encode('mañana'); // 'maana-pta'\npunycode.encode('☃-⌘'); // '--dqo34k'
\n",
"signatures": [
{
"params": [
{
"name": "string"
}
]
}
]
},
{
"textRaw": "punycode.toUnicode(domain)",
"type": "method",
"name": "toUnicode",
"desc": "Converts a Punycode string representing a domain name to Unicode. Only the\nPunycoded parts of the domain name will be converted, i.e. it doesn't matter if\nyou call it on a string that has already been converted to Unicode.\n\n
\n// decode domain names\npunycode.toUnicode('xn--maana-pta.com'); // 'mañana.com'\npunycode.toUnicode('xn----dqo34k.com'); // '☃-⌘.com'
\n",
"signatures": [
{
"params": [
{
"name": "domain"
}
]
}
]
},
{
"textRaw": "punycode.toASCII(domain)",
"type": "method",
"name": "toASCII",
"desc": "Converts a Unicode string representing a domain name to Punycode. Only the\nnon-ASCII parts of the domain name will be converted, i.e. it doesn't matter if\nyou call it with a domain that's already in ASCII.\n\n
\n// encode domain names\npunycode.toASCII('mañana.com'); // 'xn--maana-pta.com'\npunycode.toASCII('☃-⌘.com'); // 'xn----dqo34k.com'
\n",
"signatures": [
{
"params": [
{
"name": "domain"
}
]
}
]
}
],
"properties": [
{
"textRaw": "punycode.ucs2",
"name": "ucs2",
"modules": [
{
"textRaw": "punycode.ucs2.decode(string)",
"name": "punycode.ucs2.decode(string)",
"desc": "Creates an array containing the numeric code point values of each Unicode\nsymbol in the string. While JavaScript uses UCS-2\ninternally, this function\nwill convert a pair of surrogate halves (each of which UCS-2 exposes as\nseparate characters) into a single code point, matching UTF-16.\n\n
\npunycode.ucs2.decode('abc'); // [0x61, 0x62, 0x63]\n// surrogate pair for U+1D306 tetragram for centre:\npunycode.ucs2.decode('\\uD834\\uDF06'); // [0x1D306]
\n",
"type": "module",
"displayName": "punycode.ucs2.decode(string)"
},
{
"textRaw": "punycode.ucs2.encode(codePoints)",
"name": "punycode.ucs2.encode(codepoints)",
"desc": "Creates a string based on an array of numeric code point values.\n\n
\npunycode.ucs2.encode([0x61, 0x62, 0x63]); // 'abc'\npunycode.ucs2.encode([0x1D306]); // '\\uD834\\uDF06'
\n",
"type": "module",
"displayName": "punycode.ucs2.encode(codePoints)"
}
]
},
{
"textRaw": "punycode.version",
"name": "version",
"desc": "A string representing the current Punycode.js version number.\n\n
\n" } ], "type": "module", "displayName": "punycode" }, { "textRaw": "Readline", "name": "readline", "stability": 2, "stabilityText": "Unstable", "desc": "To use this module, do require('readline')
. Readline allows reading of a\nstream (such as process.stdin
) on a line-by-line basis.\n\n
Note that once you've invoked this module, your node program will not\nterminate until you've closed the interface. Here's how to allow your\nprogram to gracefully exit:\n\n
\nvar readline = require('readline');\n\nvar rl = readline.createInterface({\n input: process.stdin,\n output: process.stdout\n});\n\nrl.question("What do you think of node.js? ", function(answer) {\n // TODO: Log the answer in a database\n console.log("Thank you for your valuable feedback:", answer);\n\n rl.close();\n});
\n",
"methods": [
{
"textRaw": "readline.createInterface(options)",
"type": "method",
"name": "createInterface",
"desc": "Creates a readline Interface
instance. Accepts an "options" Object that takes\nthe following values:\n\n
input
- the readable stream to listen to (Required).
output
- the writable stream to write readline data to (Required).
completer
- an optional function that is used for Tab autocompletion. See\nbelow for an example of using this.
terminal
- pass true
if the input
and output
streams should be\ntreated like a TTY, and have ANSI/VT100 escape codes written to it.\nDefaults to checking isTTY
on the output
stream upon instantiation.
The completer
function is given a the current line entered by the user, and\nis supposed to return an Array with 2 entries:\n\n
An Array with matching entries for the completion.
\nThe substring that was used for the matching.
\nWhich ends up looking something like:\n[[substr1, substr2, ...], originalsubstring]
.\n\n
Example:\n\n
\nfunction completer(line) {\n var completions = '.help .error .exit .quit .q'.split(' ')\n var hits = completions.filter(function(c) { return c.indexOf(line) == 0 })\n // show all completions if none found\n return [hits.length ? hits : completions, line]\n}
\nAlso completer
can be run in async mode if it accepts two arguments:\n\n
function completer(linePartial, callback) {\n callback(null, [['123'], linePartial]);\n}
\ncreateInterface
is commonly used with process.stdin
and\nprocess.stdout
in order to accept user input:\n\n
var readline = require('readline');\nvar rl = readline.createInterface({\n input: process.stdin,\n output: process.stdout\n});
\nOnce you have a readline instance, you most commonly listen for the\n"line"
event.\n\n
If terminal
is true
for this instance then the output
stream will get\nthe best compatibility if it defines an output.columns
property, and fires\na "resize"
event on the output
if/when the columns ever change\n(process.stdout
does this automatically when it is a TTY).\n\n
The class that represents a readline interface with an input and output\nstream.\n\n
\n", "methods": [ { "textRaw": "rl.setPrompt(prompt)", "type": "method", "name": "setPrompt", "desc": "Sets the prompt, for example when you run node
on the command line, you see\n>
, which is node's prompt.\n\n
Readies readline for input from the user, putting the current setPrompt
\noptions on a new line, giving the user a new spot to write. Set preserveCursor
\nto true
to prevent the cursor placement being reset to 0
.\n\n
This will also resume the input
stream used with createInterface
if it has\nbeen paused.\n\n
Prepends the prompt with query
and invokes callback
with the user's\nresponse. Displays the query to the user, and then invokes callback
\nwith the user's response after it has been typed.\n\n
This will also resume the input
stream used with createInterface
if\nit has been paused.\n\n
Example usage:\n\n
\ninterface.question('What is your favorite food?', function(answer) {\n console.log('Oh, so your favorite food is ' + answer);\n});
\n",
"signatures": [
{
"params": [
{
"name": "query"
},
{
"name": "callback"
}
]
}
]
},
{
"textRaw": "rl.pause()",
"type": "method",
"name": "pause",
"desc": "Pauses the readline input
stream, allowing it to be resumed later if needed.\n\n
Resumes the readline input
stream.\n\n
Closes the Interface
instance, relinquishing control on the input
and\noutput
streams. The "close" event will also be emitted.\n\n
Writes data
to output
stream. key
is an object literal to represent a key\nsequence; available if the terminal is a TTY.\n\n
This will also resume the input
stream if it has been paused.\n\n
Example:\n\n
\nrl.write('Delete me!');\n// Simulate ctrl+u to delete the line written previously\nrl.write(null, {ctrl: true, name: 'u'});
\n",
"signatures": [
{
"params": [
{
"name": "data"
},
{
"name": "key",
"optional": true
}
]
}
]
}
]
}
],
"modules": [
{
"textRaw": "Events",
"name": "events",
"events": [
{
"textRaw": "Event: 'line'",
"type": "event",
"name": "line",
"desc": "function (line) {}
\n\n
Emitted whenever the input
stream receives a \\n
, usually received when the\nuser hits enter, or return. This is a good hook to listen for user input.\n\n
Example of listening for line
:\n\n
rl.on('line', function (cmd) {\n console.log('You just typed: '+cmd);\n});
\n",
"params": []
},
{
"textRaw": "Event: 'pause'",
"type": "event",
"name": "pause",
"desc": "function () {}
\n\n
Emitted whenever the input
stream is paused.\n\n
Also emitted whenever the input
stream is not paused and receives the\nSIGCONT
event. (See events SIGTSTP
and SIGCONT
)\n\n
Example of listening for pause
:\n\n
rl.on('pause', function() {\n console.log('Readline paused.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'resume'",
"type": "event",
"name": "resume",
"desc": "function () {}
\n\n
Emitted whenever the input
stream is resumed.\n\n
Example of listening for resume
:\n\n
rl.on('resume', function() {\n console.log('Readline resumed.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'close'",
"type": "event",
"name": "close",
"desc": "function () {}
\n\n
Emitted when close()
is called.\n\n
Also emitted when the input
stream receives its "end" event. The Interface
\ninstance should be considered "finished" once this is emitted. For example, when\nthe input
stream receives ^D
, respectively known as EOT
.\n\n
This event is also called if there is no SIGINT
event listener present when\nthe input
stream receives a ^C
, respectively known as SIGINT
.\n\n
function () {}
\n\n
Emitted whenever the input
stream receives a ^C
, respectively known as\nSIGINT
. If there is no SIGINT
event listener present when the input
\nstream receives a SIGINT
, pause
will be triggered.\n\n
Example of listening for SIGINT
:\n\n
rl.on('SIGINT', function() {\n rl.question('Are you sure you want to exit?', function(answer) {\n if (answer.match(/^y(es)?$/i)) rl.pause();\n });\n});
\n",
"params": []
},
{
"textRaw": "Event: 'SIGTSTP'",
"type": "event",
"name": "SIGTSTP",
"desc": "function () {}
\n\n
This does not work on Windows.\n\n
\nEmitted whenever the input
stream receives a ^Z
, respectively known as\nSIGTSTP
. If there is no SIGTSTP
event listener present when the input
\nstream receives a SIGTSTP
, the program will be sent to the background.\n\n
When the program is resumed with fg
, the pause
and SIGCONT
events will be\nemitted. You can use either to resume the stream.\n\n
The pause
and SIGCONT
events will not be triggered if the stream was paused\nbefore the program was sent to the background.\n\n
Example of listening for SIGTSTP
:\n\n
rl.on('SIGTSTP', function() {\n // This will override SIGTSTP and prevent the program from going to the\n // background.\n console.log('Caught SIGTSTP.');\n});
\n",
"params": []
},
{
"textRaw": "Event: 'SIGCONT'",
"type": "event",
"name": "SIGCONT",
"desc": "function () {}
\n\n
This does not work on Windows.\n\n
\nEmitted whenever the input
stream is sent to the background with ^Z
,\nrespectively known as SIGTSTP
, and then continued with fg(1)
. This event\nonly emits if the stream was not paused before sending the program to the\nbackground.\n\n
Example of listening for SIGCONT
:\n\n
rl.on('SIGCONT', function() {\n // `prompt` will automatically resume the stream\n rl.prompt();\n});
\nHere's an example of how to use all these together to craft a tiny command\nline interface:\n\n
\nvar readline = require('readline'),\n rl = readline.createInterface(process.stdin, process.stdout);\n\nrl.setPrompt('OHAI> ');\nrl.prompt();\n\nrl.on('line', function(line) {\n switch(line.trim()) {\n case 'hello':\n console.log('world!');\n break;\n default:\n console.log('Say what? I might have heard `' + line.trim() + '`');\n break;\n }\n rl.prompt();\n}).on('close', function() {\n console.log('Have a great day!');\n process.exit(0);\n});
\n",
"params": []
}
],
"type": "module",
"displayName": "Events"
}
],
"type": "module",
"displayName": "Readline"
},
{
"textRaw": "REPL",
"name": "repl",
"desc": "A Read-Eval-Print-Loop (REPL) is available both as a standalone program and\neasily includable in other programs. The REPL provides a way to interactively\nrun JavaScript and see the results. It can be used for debugging, testing, or\njust trying things out.\n\n
\nBy executing node
without any arguments from the command-line you will be\ndropped into the REPL. It has simplistic emacs line-editing.\n\n
mjr:~$ node\nType '.help' for options.\n> a = [ 1, 2, 3];\n[ 1, 2, 3 ]\n> a.forEach(function (v) {\n... console.log(v);\n... });\n1\n2\n3
\nFor advanced line-editors, start node with the environmental variable\nNODE_NO_READLINE=1
. This will start the main and debugger REPL in canonical\nterminal settings which will allow you to use with rlwrap
.\n\n
For example, you could add this to your bashrc file:\n\n
\nalias node="env NODE_NO_READLINE=1 rlwrap node"
\n",
"methods": [
{
"textRaw": "repl.start(options)",
"type": "method",
"name": "start",
"desc": "Returns and starts a REPLServer
instance. Accepts an "options" Object that\ntakes the following values:\n\n
prompt
- the prompt and stream
for all I/O. Defaults to >
.
input
- the readable stream to listen to. Defaults to process.stdin
.
output
- the writable stream to write readline data to. Defaults to\nprocess.stdout
.
terminal
- pass true
if the stream
should be treated like a TTY, and\nhave ANSI/VT100 escape codes written to it. Defaults to checking isTTY
\non the output
stream upon instantiation.
eval
- function that will be used to eval each given line. Defaults to\nan async wrapper for eval()
. See below for an example of a custom eval
.
useColors
- a boolean which specifies whether or not the writer
function\nshould output colors. If a different writer
function is set then this does\nnothing. Defaults to the repl's terminal
value.
useGlobal
- if set to true
, then the repl will use the global
object,\ninstead of running scripts in a separate context. Defaults to false
.
ignoreUndefined
- if set to true
, then the repl will not output the\nreturn value of command if it's undefined
. Defaults to false
.
writer
- the function to invoke for each command that gets evaluated which\nreturns the formatting (including coloring) to display. Defaults to\nutil.inspect
.
You can use your own eval
function if it has following signature:\n\n
function eval(cmd, context, filename, callback) {\n callback(null, result);\n}
\nMultiple REPLs may be started against the same running instance of node. Each\nwill share the same global object but will have unique I/O.\n\n
\nHere is an example that starts a REPL on stdin, a Unix socket, and a TCP socket:\n\n
\nvar net = require("net"),\n repl = require("repl");\n\nconnections = 0;\n\nrepl.start({\n prompt: "node via stdin> ",\n input: process.stdin,\n output: process.stdout\n});\n\nnet.createServer(function (socket) {\n connections += 1;\n repl.start({\n prompt: "node via Unix socket> ",\n input: socket,\n output: socket\n }).on('exit', function() {\n socket.end();\n })\n}).listen("/tmp/node-repl-sock");\n\nnet.createServer(function (socket) {\n connections += 1;\n repl.start({\n prompt: "node via TCP socket> ",\n input: socket,\n output: socket\n }).on('exit', function() {\n socket.end();\n });\n}).listen(5001);
\nRunning this program from the command line will start a REPL on stdin. Other\nREPL clients may connect through the Unix socket or TCP socket. telnet
is useful\nfor connecting to TCP sockets, and socat
can be used to connect to both Unix and\nTCP sockets.\n\n
By starting a REPL from a Unix socket-based server instead of stdin, you can\nconnect to a long-running node process without restarting it.\n\n
\nFor an example of running a "full-featured" (terminal
) REPL over\na net.Server
and net.Socket
instance, see: https://gist.github.com/2209310\n\n
For an example of running a REPL instance over curl(1)
,\nsee: https://gist.github.com/2053342\n\n
function () {}
\n\n
Emitted when the user exits the REPL in any of the defined ways. Namely, typing\n.exit
at the repl, pressing Ctrl+C twice to signal SIGINT, or pressing Ctrl+D\nto signal "end" on the input
stream.\n\n
Example of listening for exit
:\n\n
r.on('exit', function () {\n console.log('Got "exit" event from repl!');\n process.exit();\n});
\n",
"params": []
},
{
"textRaw": "Event: 'reset'",
"type": "event",
"name": "reset",
"desc": "function (context) {}
\n\n
Emitted when the REPL's context is reset. This happens when you type .clear
.\nIf you start the repl with { useGlobal: true }
then this event will never\nbe emitted.\n\n
Example of listening for reset
:\n\n
// Extend the initial repl context.\nr = repl.start({ options ... });\nsomeExtension.extend(r.context);\n\n// When a new context is created extend it as well.\nr.on('reset', function (context) {\n console.log('repl has a new context');\n someExtension.extend(context);\n});
\n",
"params": []
}
],
"signatures": [
{
"params": [
{
"name": "options"
}
]
}
]
}
],
"miscs": [
{
"textRaw": "REPL Features",
"name": "REPL Features",
"type": "misc",
"desc": "Inside the REPL, Control+D will exit. Multi-line expressions can be input.\nTab completion is supported for both global and local variables.\n\n
\nThe special variable _
(underscore) contains the result of the last expression.\n\n
> [ "a", "b", "c" ]\n[ 'a', 'b', 'c' ]\n> _.length\n3\n> _ += 1\n4
\nThe REPL provides access to any variables in the global scope. You can expose\na variable to the REPL explicitly by assigning it to the context
object\nassociated with each REPLServer
. For example:\n\n
// repl_test.js\nvar repl = require("repl"),\n msg = "message";\n\nrepl.start("> ").context.m = msg;
\nThings in the context
object appear as local within the REPL:\n\n
mjr:~$ node repl_test.js\n> m\n'message'
\nThere are a few special REPL commands:\n\n
\n.break
- While inputting a multi-line expression, sometimes you get lost\nor just don't care about completing it. .break
will start over..clear
- Resets the context
object to an empty object and clears any\nmulti-line expression..exit
- Close the I/O stream, which will cause the REPL to exit..help
- Show this list of special commands..save
- Save the current REPL session to a file\n\n.save ./file/to/save.js
\n
.load
- Load a file into the current REPL session.\n\n.load ./file/to/load.js
\n
The following key combinations in the REPL have these special effects:\n\n
\n<ctrl>C
- Similar to the .break
keyword. Terminates the current\ncommand. Press twice on a blank line to forcibly exit.<ctrl>D
- Similar to the .exit
keyword.You can access this module with:\n\n
\nvar vm = require('vm');
\nJavaScript code can be compiled and run immediately or compiled, saved, and run later.\n\n
\n", "modules": [ { "textRaw": "Caveats", "name": "caveats", "desc": "The vm
module has many known issues and edge cases. If you run into\nissues or unexpected behavior, please consult the open issues on\nGitHub.\nSome of the biggest problems are described below.\n\n
The sandbox
argument to vm.runInNewContext
and vm.createContext
,\nalong with the initSandbox
argument to vm.createContext
, do not\nbehave as one might normally expect and their behavior varies\nbetween different versions of Node.\n\n
The key issue to be aware of is that V8 provides no way to directly\ncontrol the global object used within a context. As a result, while\nproperties of your sandbox
object will be available in the context,\nany properties from the prototype
s of the sandbox
may not be\navailable. Furthermore, the this
expression within the global scope\nof the context evaluates to the empty object ({}
) instead of to\nyour sandbox.\n\n
Your sandbox's properties are also not shared directly with the script.\nInstead, the properties of the sandbox are copied into the context at\nthe beginning of execution, and then after execution, the properties\nare copied back out in an attempt to propagate any changes.\n\n
\n", "type": "module", "displayName": "Sandboxes" }, { "textRaw": "Globals", "name": "globals", "desc": "Properties of the global object, like Array
and String
, have\ndifferent values inside of a context. This means that common\nexpressions like [] instanceof Array
or\nObject.getPrototypeOf([]) === Array.prototype
may not produce\nexpected results when used inside of scripts evaluated via the vm
module.\n\n
Some of these problems have known workarounds listed in the issues for\nvm
on GitHub. for example, Array.isArray
works around\nthe example problem with Array
.\n\n
vm.runInThisContext()
compiles code
, runs it and returns the result. Running\ncode does not have access to local scope. filename
is optional, it's used only\nin stack traces.\n\n
Example of using vm.runInThisContext
and eval
to run the same code:\n\n
var localVar = 123,\n usingscript, evaled,\n vm = require('vm');\n\nusingscript = vm.runInThisContext('localVar = 1;',\n 'myfile.vm');\nconsole.log('localVar: ' + localVar + ', usingscript: ' +\n usingscript);\nevaled = eval('localVar = 1;');\nconsole.log('localVar: ' + localVar + ', evaled: ' +\n evaled);\n\n// localVar: 123, usingscript: 1\n// localVar: 1, evaled: 1
\nvm.runInThisContext
does not have access to the local scope, so localVar
is unchanged.\neval
does have access to the local scope, so localVar
is changed.\n\n
In case of syntax error in code
, vm.runInThisContext
emits the syntax error to stderr\nand throws an exception.\n\n\n
vm.runInNewContext
compiles code
, then runs it in sandbox
and returns the\nresult. Running code does not have access to local scope. The object sandbox
\nwill be used as the global object for code
.\nsandbox
and filename
are optional, filename
is only used in stack traces.\ntimeout
specifies an optional number of milliseconds to execute code
before\nterminating execution. If execution is terminated, an Error
will be thrown.\n\n
Example: compile and execute code that increments a global variable and sets a new one.\nThese globals are contained in the sandbox.\n\n
\nvar util = require('util'),\n vm = require('vm'),\n sandbox = {\n animal: 'cat',\n count: 2\n };\n\nvm.runInNewContext('count += 1; name = "kitty"', sandbox, 'myfile.vm');\nconsole.log(util.inspect(sandbox));\n\n// { animal: 'cat', count: 3, name: 'kitty' }
\nNote that running untrusted code is a tricky business requiring great care. To prevent accidental\nglobal variable leakage, vm.runInNewContext
is quite useful, but safely running untrusted code\nrequires a separate process.\n\n
In case of syntax error in code
, vm.runInNewContext
emits the syntax error to stderr\nand throws an exception.\n\n
vm.runInContext
compiles code
, then runs it in context
and returns the\nresult. A (V8) context comprises a global object, together with a set of\nbuilt-in objects and functions. Running code does not have access to local scope\nand the global object held within context
will be used as the global object\nfor code
.\nfilename
is optional, it's used only in stack traces.\ntimeout
specifies an optional number of milliseconds to execute code
before\nterminating execution. If execution is terminated, an Error
will be thrown.\n\n
Example: compile and execute code in a existing context.\n\n
\nvar util = require('util'),\n vm = require('vm'),\n initSandbox = {\n animal: 'cat',\n count: 2\n },\n context = vm.createContext(initSandbox);\n\nvm.runInContext('count += 1; name = "CATT"', context, 'myfile.vm');\nconsole.log(util.inspect(context));\n\n// { animal: 'cat', count: 3, name: 'CATT' }
\nNote that createContext
will perform a shallow clone of the supplied sandbox object in order to\ninitialize the global object of the freshly constructed context.\n\n
Note that running untrusted code is a tricky business requiring great care. To prevent accidental\nglobal variable leakage, vm.runInContext
is quite useful, but safely running untrusted code\nrequires a separate process.\n\n
In case of syntax error in code
, vm.runInContext
emits the syntax error to stderr\nand throws an exception.\n\n
vm.createContext
creates a new context which is suitable for use as the 2nd argument of a subsequent\ncall to vm.runInContext
. A (V8) context comprises a global object together with a set of\nbuild-in objects and functions. The optional argument initSandbox
will be shallow-copied\nto seed the initial contents of the global object used by the context.\n\n
createScript
compiles code
but does not run it. Instead, it returns a\nvm.Script
object representing this compiled code. This script can be run\nlater many times using methods below. The returned script is not bound to any\nglobal object. It is bound before each run, just for that run. filename
is\noptional, it's only used in stack traces.\n\n
In case of syntax error in code
, createScript
prints the syntax error to stderr\nand throws an exception.\n\n\n
A class for running scripts. Returned by vm.createScript.\n\n
\n", "methods": [ { "textRaw": "script.runInThisContext([timeout])", "type": "method", "name": "runInThisContext", "desc": "Similar to vm.runInThisContext
but a method of a precompiled Script
object.\nscript.runInThisContext
runs the code of script
and returns the result.\nRunning code does not have access to local scope, but does have access to the global
object\n(v8: in actual context).\ntimeout
specifies an optional number of milliseconds to execute code
before\nterminating execution. If execution is terminated, an Error
will be thrown.\n\n
Example of using script.runInThisContext
to compile code once and run it multiple times:\n\n
var vm = require('vm');\n\nglobalVar = 0;\n\nvar script = vm.createScript('globalVar += 1', 'myfile.vm');\n\nfor (var i = 0; i < 1000 ; i += 1) {\n script.runInThisContext();\n}\n\nconsole.log(globalVar);\n\n// 1000
\n",
"signatures": [
{
"params": [
{
"name": "timeout",
"optional": true
}
]
}
]
},
{
"textRaw": "script.runInNewContext([sandbox], [timeout])",
"type": "method",
"name": "runInNewContext",
"desc": "Similar to vm.runInNewContext
a method of a precompiled Script
object.\nscript.runInNewContext
runs the code of script
with sandbox
as the global object and returns the result.\nRunning code does not have access to local scope. sandbox
is optional.\ntimeout
specifies an optional number of milliseconds to execute code
before\nterminating execution. If execution is terminated, an Error
will be thrown.\n\n
Example: compile code that increments a global variable and sets one, then execute this code multiple times.\nThese globals are contained in the sandbox.\n\n
\nvar util = require('util'),\n vm = require('vm'),\n sandbox = {\n animal: 'cat',\n count: 2\n };\n\nvar script = vm.createScript('count += 1; name = "kitty"', 'myfile.vm');\n\nfor (var i = 0; i < 10 ; i += 1) {\n script.runInNewContext(sandbox);\n}\n\nconsole.log(util.inspect(sandbox));\n\n// { animal: 'cat', count: 12, name: 'kitty' }
\nNote that running untrusted code is a tricky business requiring great care. To prevent accidental\nglobal variable leakage, script.runInNewContext
is quite useful, but safely running untrusted code\nrequires a separate process.\n\n
Node provides a tri-directional popen(3)
facility through the\nchild_process
module.\n\n
It is possible to stream data through a child's stdin
, stdout
, and\nstderr
in a fully non-blocking way. (Note that some programs use\nline-buffered I/O internally. That doesn't affect node.js but it means\ndata you send to the child process is not immediately consumed.)\n\n
To create a child process use require('child_process').spawn()
or\nrequire('child_process').fork()
. The semantics of each are slightly\ndifferent, and explained below.\n\n
ChildProcess
is an [EventEmitter][].\n\n
Child processes always have three streams associated with them. child.stdin
,\nchild.stdout
, and child.stderr
. These may be shared with the stdio\nstreams of the parent process, or they may be separate stream objects\nwhich can be piped to and from.\n\n
The ChildProcess class is not intended to be used directly. Use the\nspawn()
or fork()
methods to create a Child Process instance.\n\n
Emitted when:\n\n
\nSee also ChildProcess#kill()
and\nChildProcess#send()
.\n\n
This event is emitted after the child process ends. If the process terminated\nnormally, code
is the final exit code of the process, otherwise null
. If\nthe process terminated due to receipt of a signal, signal
is the string name\nof the signal, otherwise null
.\n\n
Note that the child process stdio streams might still be open.\n\n
\nSee waitpid(2)
.\n\n
This event is emitted when the stdio streams of a child process have all\nterminated. This is distinct from 'exit', since multiple processes\nmight share the same stdio streams.\n\n
\n" }, { "textRaw": "Event: 'disconnect'", "type": "event", "name": "disconnect", "desc": "This event is emitted after using the .disconnect()
method in the parent or\nin the child. After disconnecting it is no longer possible to send messages.\nAn alternative way to check if you can send messages is to see if the\nchild.connected
property is true
.\n\n
Messages send by .send(message, [sendHandle])
are obtained using the\nmessage
event.\n\n
A Writable Stream
that represents the child process's stdin
.\nClosing this stream via end()
often causes the child process to terminate.\n\n
If the child stdio streams are shared with the parent, then this will\nnot be set.\n\n
\n" }, { "textRaw": "`stdout` {Stream object} ", "name": "stdout", "desc": "A Readable Stream
that represents the child process's stdout
.\n\n
If the child stdio streams are shared with the parent, then this will\nnot be set.\n\n
\n" }, { "textRaw": "`stderr` {Stream object} ", "name": "stderr", "desc": "A Readable Stream
that represents the child process's stderr
.\n\n
If the child stdio streams are shared with the parent, then this will\nnot be set.\n\n
\n" }, { "textRaw": "`pid` {Integer} ", "name": "pid", "desc": "The PID of the child process.\n\n
\nExample:\n\n
\nvar spawn = require('child_process').spawn,\n grep = spawn('grep', ['ssh']);\n\nconsole.log('Spawned child pid: ' + grep.pid);\ngrep.stdin.end();
\n"
}
],
"methods": [
{
"textRaw": "child.kill([signal])",
"type": "method",
"name": "kill",
"signatures": [
{
"params": [
{
"textRaw": "`signal` {String} ",
"name": "signal",
"type": "String",
"optional": true
}
]
},
{
"params": [
{
"name": "signal",
"optional": true
}
]
}
],
"desc": "Send a signal to the child process. If no argument is given, the process will\nbe sent 'SIGTERM'
. See signal(7)
for a list of available signals.\n\n
var spawn = require('child_process').spawn,\n grep = spawn('grep', ['ssh']);\n\ngrep.on('close', function (code, signal) {\n console.log('child process terminated due to receipt of signal '+signal);\n});\n\n// send SIGHUP to process\ngrep.kill('SIGHUP');
\nMay emit an 'error'
event when the signal cannot be delivered. Sending a\nsignal to a child process that has already exited is not an error but may\nhave unforeseen consequences: if the PID (the process ID) has been reassigned\nto another process, the signal will be delivered to that process instead.\nWhat happens next is anyone's guess.\n\n
Note that while the function is called kill
, the signal delivered to the\nchild process may not actually kill it. kill
really just sends a signal\nto a process.\n\n
See kill(2)
\n\n
When using child_process.fork()
you can write to the child using\nchild.send(message, [sendHandle])
and messages are received by\na 'message'
event on the child.\n\n
For example:\n\n
\nvar cp = require('child_process');\n\nvar n = cp.fork(__dirname + '/sub.js');\n\nn.on('message', function(m) {\n console.log('PARENT got message:', m);\n});\n\nn.send({ hello: 'world' });
\nAnd then the child script, 'sub.js'
might look like this:\n\n
process.on('message', function(m) {\n console.log('CHILD got message:', m);\n});\n\nprocess.send({ foo: 'bar' });
\nIn the child the process
object will have a send()
method, and process
\nwill emit objects each time it receives a message on its channel.\n\n
There is a special case when sending a {cmd: 'NODE_foo'}
message. All messages\ncontaining a NODE_
prefix in its cmd
property will not be emitted in\nthe message
event, since they are internal messages used by node core.\nMessages containing the prefix are emitted in the internalMessage
event, you\nshould by all means avoid using this feature, it is subject to change without notice.\n\n
The sendHandle
option to child.send()
is for sending a TCP server or\nsocket object to another process. The child will receive the object as its\nsecond argument to the message
event.\n\n
Emits an 'error'
event if the message cannot be sent, for example because\nthe child process has already exited.\n\n
Here is an example of sending a server:\n\n
\nvar child = require('child_process').fork('child.js');\n\n// Open up the server object and send the handle.\nvar server = require('net').createServer();\nserver.on('connection', function (socket) {\n socket.end('handled by parent');\n});\nserver.listen(1337, function() {\n child.send('server', server);\n});
\nAnd the child would the receive the server object as:\n\n
\nprocess.on('message', function(m, server) {\n if (m === 'server') {\n server.on('connection', function (socket) {\n socket.end('handled by child');\n });\n }\n});
\nNote that the server is now shared between the parent and child, this means\nthat some connections will be handled by the parent and some by the child.\n\n
\nFor dgram
servers the workflow is exactly the same. Here you listen on\na message
event instead of connection
and use server.bind
instead of\nserver.listen
. (Currently only supported on UNIX platforms.)\n\n
Here is an example of sending a socket. It will spawn two children and handle\nconnections with the remote address 74.125.127.100
as VIP by sending the\nsocket to a "special" child process. Other sockets will go to a "normal" process.\n\n
var normal = require('child_process').fork('child.js', ['normal']);\nvar special = require('child_process').fork('child.js', ['special']);\n\n// Open up the server and send sockets to child\nvar server = require('net').createServer();\nserver.on('connection', function (socket) {\n\n // if this is a VIP\n if (socket.remoteAddress === '74.125.127.100') {\n special.send('socket', socket);\n return;\n }\n // just the usual dudes\n normal.send('socket', socket);\n});\nserver.listen(1337);
\nThe child.js
could look like this:\n\n
process.on('message', function(m, socket) {\n if (m === 'socket') {\n socket.end('You were handled as a ' + process.argv[2] + ' person');\n }\n});
\nNote that once a single socket has been sent to a child the parent can no\nlonger keep track of when the socket is destroyed. To indicate this condition\nthe .connections
property becomes null
.\nIt is also recommended not to use .maxConnections
in this condition.\n\n
To close the IPC connection between parent and child use the\nchild.disconnect()
method. This allows the child to exit gracefully since\nthere is no IPC channel keeping it alive. When calling this method the\ndisconnect
event will be emitted in both parent and child, and the\nconnected
flag will be set to false
. Please note that you can also call\nprocess.disconnect()
in the child process.\n\n
Launches a new process with the given command
, with command line arguments in args
.\nIf omitted, args
defaults to an empty Array.\n\n
The third argument is used to specify additional options, which defaults to:\n\n
\n{ cwd: undefined,\n env: process.env\n}
\ncwd
allows you to specify the working directory from which the process is spawned.\nUse env
to specify environment variables that will be visible to the new process.\n\n
Example of running ls -lh /usr
, capturing stdout
, stderr
, and the exit code:\n\n
var spawn = require('child_process').spawn,\n ls = spawn('ls', ['-lh', '/usr']);\n\nls.stdout.on('data', function (data) {\n console.log('stdout: ' + data);\n});\n\nls.stderr.on('data', function (data) {\n console.log('stderr: ' + data);\n});\n\nls.on('close', function (code) {\n console.log('child process exited with code ' + code);\n});
\nExample: A very elaborate way to run 'ps ax | grep ssh'\n\n
\nvar spawn = require('child_process').spawn,\n ps = spawn('ps', ['ax']),\n grep = spawn('grep', ['ssh']);\n\nps.stdout.on('data', function (data) {\n grep.stdin.write(data);\n});\n\nps.stderr.on('data', function (data) {\n console.log('ps stderr: ' + data);\n});\n\nps.on('close', function (code) {\n if (code !== 0) {\n console.log('ps process exited with code ' + code);\n }\n grep.stdin.end();\n});\n\ngrep.stdout.on('data', function (data) {\n console.log('' + data);\n});\n\ngrep.stderr.on('data', function (data) {\n console.log('grep stderr: ' + data);\n});\n\ngrep.on('close', function (code) {\n if (code !== 0) {\n console.log('grep process exited with code ' + code);\n }\n});
\nExample of checking for failed exec:\n\n
\nvar spawn = require('child_process').spawn,\n child = spawn('bad_command');\n\nchild.stderr.setEncoding('utf8');\nchild.stderr.on('data', function (data) {\n if (/^execvp\\(\\)/.test(data)) {\n console.log('Failed to start child process.');\n }\n});
\nNote that if spawn receives an empty options object, it will result in\nspawning the process with an empty environment rather than using\nprocess.env
. This due to backwards compatibility issues with a deprecated\nAPI.\n\n
The 'stdio' option to child_process.spawn()
is an array where each\nindex corresponds to a fd in the child. The value is one of the following:\n\n
'pipe'
- Create a pipe between the child process and the parent process.\nThe parent end of the pipe is exposed to the parent as a property on the\nchild_process
object as ChildProcess.stdio[fd]
. Pipes created for\nfds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout\nand ChildProcess.stderr, respectively.'ipc'
- Create an IPC channel for passing messages/file descriptors\nbetween parent and child. A ChildProcess may have at most one IPC stdio\nfile descriptor. Setting this option enables the ChildProcess.send() method.\nIf the child writes JSON messages to this file descriptor, then this will\ntrigger ChildProcess.on('message'). If the child is a Node.js program, then\nthe presence of an IPC channel will enable process.send() and\nprocess.on('message').'ignore'
- Do not set this file descriptor in the child. Note that Node\nwill always open fd 0 - 2 for the processes it spawns. When any of these is\nignored node will open /dev/null
and attach it to the child's fd.Stream
object - Share a readable or writable stream that refers to a tty,\nfile, socket, or a pipe with the child process. The stream's underlying\nfile descriptor is duplicated in the child process to the fd that \ncorresponds to the index in the stdio
array.Stream
objects can be shared.null
, undefined
- Use default value. For stdio fds 0, 1 and 2 (in other\nwords, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the\ndefault is 'ignore'
.As a shorthand, the stdio
argument may also be one of the following\nstrings, rather than an array:\n\n
ignore
- ['ignore', 'ignore', 'ignore']
pipe
- ['pipe', 'pipe', 'pipe']
inherit
- [process.stdin, process.stdout, process.stderr]
or [0,1,2]
Example:\n\n
\nvar spawn = require('child_process').spawn;\n\n// Child will use parent's stdios\nspawn('prg', [], { stdio: 'inherit' });\n\n// Spawn child sharing only stderr\nspawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });\n\n// Open an extra fd=4, to interact with programs present a\n// startd-style interface.\nspawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
\nIf the detached
option is set, the child process will be made the leader of a\nnew process group. This makes it possible for the child to continue running \nafter the parent exits.\n\n
By default, the parent will wait for the detached child to exit. To prevent\nthe parent from waiting for a given child
, use the child.unref()
method,\nand the parent's event loop will not include the child in its reference count.\n\n
Example of detaching a long-running process and redirecting its output to a\nfile:\n\n
\n var fs = require('fs'),\n spawn = require('child_process').spawn,\n out = fs.openSync('./out.log', 'a'),\n err = fs.openSync('./out.log', 'a');\n\n var child = spawn('prg', [], {\n detached: true,\n stdio: [ 'ignore', out, err ]\n });\n\n child.unref();
\nWhen using the detached
option to start a long-running process, the process\nwill not stay running in the background unless it is provided with a stdio
\nconfiguration that is not connected to the parent. If the parent's stdio
is\ninherited, the child will remain attached to the controlling terminal.\n\n
There is a deprecated option called customFds
which allows one to specify\nspecific file descriptors for the stdio of the child process. This API was\nnot portable to all platforms and therefore removed.\nWith customFds
it was possible to hook up the new process' [stdin, stdout,\nstderr]
to existing streams; -1
meant that a new stream should be created.\nUse at your own risk.\n\n
See also: child_process.exec()
and child_process.fork()
\n\n
Runs a command in a shell and buffers the output.\n\n
\nvar exec = require('child_process').exec,\n child;\n\nchild = exec('cat *.js bad_file | wc -l',\n function (error, stdout, stderr) {\n console.log('stdout: ' + stdout);\n console.log('stderr: ' + stderr);\n if (error !== null) {\n console.log('exec error: ' + error);\n }\n});
\nThe callback gets the arguments (error, stdout, stderr)
. On success, error
\nwill be null
. On error, error
will be an instance of Error
and err.code
\nwill be the exit code of the child process, and err.signal
will be set to the\nsignal that terminated the process.\n\n
There is a second optional argument to specify several options. The\ndefault options are\n\n
\n{ encoding: 'utf8',\n timeout: 0,\n maxBuffer: 200*1024,\n killSignal: 'SIGTERM',\n cwd: null,\n env: null }
\nIf timeout
is greater than 0, then it will kill the child process\nif it runs longer than timeout
milliseconds. The child process is killed with\nkillSignal
(default: 'SIGTERM'
). maxBuffer
specifies the largest\namount of data allowed on stdout or stderr - if this value is exceeded then\nthe child process is killed.\n\n\n
This is similar to child_process.exec()
except it does not execute a\nsubshell but rather the specified file directly. This makes it slightly\nleaner than child_process.exec
. It has the same options.\n\n\n
This is a special case of the spawn()
functionality for spawning Node\nprocesses. In addition to having all the methods in a normal ChildProcess\ninstance, the returned object has a communication channel built-in. See\nchild.send(message, [sendHandle])
for details.\n\n
By default the spawned Node process will have the stdout, stderr associated\nwith the parent's. To change this behavior set the silent
property in the\noptions
object to true
.\n\n
The child process does not automatically exit once it's done, you need to call\nprocess.exit()
explicitly. This limitation may be lifted in the future.\n\n
These child Nodes are still whole new instances of V8. Assume at least 30ms\nstartup and 10mb memory for each new Node. That is, you cannot create many\nthousands of them.\n\n
\nThe execPath
property in the options
object allows for a process to be\ncreated for the child rather than the current node
executable. This should be\ndone with care and by default will talk over the fd represented an\nenvironmental variable NODE_CHANNEL_FD
on the child process. The input and\noutput on this fd is expected to be line delimited JSON objects.\n\n
This module is used for writing unit tests for your applications, you can\naccess it with require('assert')
.\n\n
Throws an exception that displays the values for actual
and expected
separated by the provided operator.\n\n
Tests if value is truthy, it is equivalent to assert.equal(true, !!value, message);
\n\n
Tests shallow, coercive equality with the equal comparison operator ( ==
).\n\n
Tests shallow, coercive non-equality with the not equal comparison operator ( !=
).\n\n
Tests for deep equality.\n\n
\n", "signatures": [ { "params": [ { "name": "actual" }, { "name": "expected" }, { "name": "message", "optional": true } ] } ] }, { "textRaw": "assert.notDeepEqual(actual, expected, [message])", "type": "method", "name": "notDeepEqual", "desc": "Tests for any deep inequality.\n\n
\n", "signatures": [ { "params": [ { "name": "actual" }, { "name": "expected" }, { "name": "message", "optional": true } ] } ] }, { "textRaw": "assert.strictEqual(actual, expected, [message])", "type": "method", "name": "strictEqual", "desc": "Tests strict equality, as determined by the strict equality operator ( ===
)\n\n
Tests strict non-equality, as determined by the strict not equal operator ( !==
)\n\n
Expects block
to throw an error. error
can be constructor, regexp or \nvalidation function.\n\n
Validate instanceof using constructor:\n\n
\nassert.throws(\n function() {\n throw new Error("Wrong value");\n },\n Error\n);
\nValidate error message using RegExp:\n\n
\nassert.throws(\n function() {\n throw new Error("Wrong value");\n },\n /value/\n);
\nCustom error validation:\n\n
\nassert.throws(\n function() {\n throw new Error("Wrong value");\n },\n function(err) {\n if ( (err instanceof Error) && /value/.test(err) ) {\n return true;\n }\n },\n "unexpected error"\n);
\n",
"signatures": [
{
"params": [
{
"name": "block"
},
{
"name": "error",
"optional": true
},
{
"name": "message",
"optional": true
}
]
}
]
},
{
"textRaw": "assert.doesNotThrow(block, [message])",
"type": "method",
"name": "doesNotThrow",
"desc": "Expects block
not to throw an error, see assert.throws for details.\n\n
Tests if value is not a false value, throws if it is a true value. Useful when\ntesting the first argument, error
in callbacks.\n\n
The tty
module houses the tty.ReadStream
and tty.WriteStream
classes. In\nmost cases, you will not need to use this module directly.\n\n
When node detects that it is being run inside a TTY context, then process.stdin
\nwill be a tty.ReadStream
instance and process.stdout
will be\na tty.WriteStream
instance. The preferred way to check if node is being run in\na TTY context is to check process.stdout.isTTY
:\n\n
$ node -p -e "Boolean(process.stdout.isTTY)"\ntrue\n$ node -p -e "Boolean(process.stdout.isTTY)" | cat\nfalse
\n",
"methods": [
{
"textRaw": "tty.isatty(fd)",
"type": "method",
"name": "isatty",
"desc": "Returns true
or false
depending on if the fd
is associated with a\nterminal.\n\n\n
Deprecated. Use tty.ReadStream#setRawMode()
\n(i.e. process.stdin.setRawMode()
) instead.\n\n\n
A net.Socket
subclass that represents the readable portion of a tty. In normal\ncircumstances, process.stdin
will be the only tty.ReadStream
instance in any\nnode program (only when isatty(0)
is true).\n\n
A Boolean
that is initialized to false
. It represents the current "raw" state\nof the tty.ReadStream
instance.\n\n
mode
should be true
or false
. This sets the properties of the\ntty.ReadStream
to act either as a raw device or default. isRaw
will be set\nto the resulting mode.\n\n\n
A net.Socket
subclass that represents the writable portion of a tty. In normal\ncircumstances, process.stdout
will be the only tty.WriteStream
instance\never created (and only when isatty(1)
is true).\n\n
A Number
that gives the number of columns the TTY currently has. This property\ngets updated on "resize" events.\n\n
A Number
that gives the number of rows the TTY currently has. This property\ngets updated on "resize" events.\n\n
function () {}
\n\n
Emitted by refreshSize()
when either of the columns
or rows
properties\nhas changed.\n\n
process.stdout.on('resize', function() {\n console.log('screen size has changed!');\n console.log(process.stdout.columns + 'x' + process.stdout.rows);\n});
\n",
"params": []
}
]
}
],
"type": "module",
"displayName": "TTY"
},
{
"textRaw": "Zlib",
"name": "zlib",
"stability": 3,
"stabilityText": "Stable",
"desc": "You can access this module with:\n\n
\nvar zlib = require('zlib');
\nThis provides bindings to Gzip/Gunzip, Deflate/Inflate, and\nDeflateRaw/InflateRaw classes. Each class takes the same options, and\nis a readable/writable Stream.\n\n
\nCompressing or decompressing a file can be done by piping an\nfs.ReadStream into a zlib stream, then into an fs.WriteStream.\n\n
\nvar gzip = zlib.createGzip();\nvar fs = require('fs');\nvar inp = fs.createReadStream('input.txt');\nvar out = fs.createWriteStream('input.txt.gz');\n\ninp.pipe(gzip).pipe(out);
\nCompressing or decompressing data in one step can be done by using\nthe convenience methods.\n\n
\nvar input = '.................................';\nzlib.deflate(input, function(err, buffer) {\n if (!err) {\n console.log(buffer.toString('base64'));\n }\n});\n\nvar buffer = new Buffer('eJzT0yMAAGTvBe8=', 'base64');\nzlib.unzip(buffer, function(err, buffer) {\n if (!err) {\n console.log(buffer.toString());\n }\n});
\nTo use this module in an HTTP client or server, use the\naccept-encoding\non requests, and the\ncontent-encoding\nheader on responses.\n\n
\nNote: these examples are drastically simplified to show\nthe basic concept. Zlib encoding can be expensive, and the results\nought to be cached. See Memory Usage Tuning\nbelow for more information on the speed/memory/compression\ntradeoffs involved in zlib usage.\n\n
\n// client request example\nvar zlib = require('zlib');\nvar http = require('http');\nvar fs = require('fs');\nvar request = http.get({ host: 'izs.me',\n path: '/',\n port: 80,\n headers: { 'accept-encoding': 'gzip,deflate' } });\nrequest.on('response', function(response) {\n var output = fs.createWriteStream('izs.me_index.html');\n\n switch (response.headers['content-encoding']) {\n // or, just use zlib.createUnzip() to handle both cases\n case 'gzip':\n response.pipe(zlib.createGunzip()).pipe(output);\n break;\n case 'deflate':\n response.pipe(zlib.createInflate()).pipe(output);\n break;\n default:\n response.pipe(output);\n break;\n }\n});\n\n// server example\n// Running a gzip operation on every request is quite expensive.\n// It would be much more efficient to cache the compressed buffer.\nvar zlib = require('zlib');\nvar http = require('http');\nvar fs = require('fs');\nhttp.createServer(function(request, response) {\n var raw = fs.createReadStream('index.html');\n var acceptEncoding = request.headers['accept-encoding'];\n if (!acceptEncoding) {\n acceptEncoding = '';\n }\n\n // Note: this is not a conformant accept-encoding parser.\n // See http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.3\n if (acceptEncoding.match(/\\bdeflate\\b/)) {\n response.writeHead(200, { 'content-encoding': 'deflate' });\n raw.pipe(zlib.createDeflate()).pipe(response);\n } else if (acceptEncoding.match(/\\bgzip\\b/)) {\n response.writeHead(200, { 'content-encoding': 'gzip' });\n raw.pipe(zlib.createGzip()).pipe(response);\n } else {\n response.writeHead(200, {});\n raw.pipe(response);\n }\n}).listen(1337);
\n",
"methods": [
{
"textRaw": "zlib.createGzip([options])",
"type": "method",
"name": "createGzip",
"desc": "Returns a new Gzip object with an\noptions.\n\n
\n", "signatures": [ { "params": [ { "name": "options", "optional": true } ] } ] }, { "textRaw": "zlib.createGunzip([options])", "type": "method", "name": "createGunzip", "desc": "Returns a new Gunzip object with an\noptions.\n\n
\n", "signatures": [ { "params": [ { "name": "options", "optional": true } ] } ] }, { "textRaw": "zlib.createDeflate([options])", "type": "method", "name": "createDeflate", "desc": "Returns a new Deflate object with an\noptions.\n\n
\n", "signatures": [ { "params": [ { "name": "options", "optional": true } ] } ] }, { "textRaw": "zlib.createInflate([options])", "type": "method", "name": "createInflate", "desc": "Returns a new Inflate object with an\noptions.\n\n
\n", "signatures": [ { "params": [ { "name": "options", "optional": true } ] } ] }, { "textRaw": "zlib.createDeflateRaw([options])", "type": "method", "name": "createDeflateRaw", "desc": "Returns a new DeflateRaw object with an\noptions.\n\n
\n", "signatures": [ { "params": [ { "name": "options", "optional": true } ] } ] }, { "textRaw": "zlib.createInflateRaw([options])", "type": "method", "name": "createInflateRaw", "desc": "Returns a new InflateRaw object with an\noptions.\n\n
\n", "signatures": [ { "params": [ { "name": "options", "optional": true } ] } ] }, { "textRaw": "zlib.createUnzip([options])", "type": "method", "name": "createUnzip", "desc": "Returns a new Unzip object with an\noptions.\n\n\n
\n", "signatures": [ { "params": [ { "name": "options", "optional": true } ] } ] }, { "textRaw": "zlib.deflate(buf, [options], callback)", "type": "method", "name": "deflate", "desc": "Compress a string with Deflate.\n\n
\n", "signatures": [ { "params": [ { "name": "buf" }, { "name": "options", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.deflateRaw(buf, [options], callback)", "type": "method", "name": "deflateRaw", "desc": "Compress a string with DeflateRaw.\n\n
\n", "signatures": [ { "params": [ { "name": "buf" }, { "name": "options", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.gzip(buf, [options], callback)", "type": "method", "name": "gzip", "desc": "Compress a string with Gzip.\n\n
\n", "signatures": [ { "params": [ { "name": "buf" }, { "name": "options", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.gunzip(buf, [options], callback)", "type": "method", "name": "gunzip", "desc": "Decompress a raw Buffer with Gunzip.\n\n
\n", "signatures": [ { "params": [ { "name": "buf" }, { "name": "options", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.inflate(buf, [options], callback)", "type": "method", "name": "inflate", "desc": "Decompress a raw Buffer with Inflate.\n\n
\n", "signatures": [ { "params": [ { "name": "buf" }, { "name": "options", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.inflateRaw(buf, [options], callback)", "type": "method", "name": "inflateRaw", "desc": "Decompress a raw Buffer with InflateRaw.\n\n
\n", "signatures": [ { "params": [ { "name": "buf" }, { "name": "options", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.unzip(buf, [options], callback)", "type": "method", "name": "unzip", "desc": "Decompress a raw Buffer with Unzip.\n\n
\n", "signatures": [ { "params": [ { "name": "buf" }, { "name": "options", "optional": true }, { "name": "callback" } ] } ] } ], "classes": [ { "textRaw": "Class: zlib.Zlib", "type": "class", "name": "zlib.Zlib", "desc": "Not exported by the zlib
module. It is documented here because it is the base\nclass of the compressor/decompressor classes.\n\n
kind
defaults to zlib.Z_FULL_FLUSH
.\n\n
Flush pending data. Don't call this frivolously, premature flushes negatively\nimpact the effectiveness of the compression algorithm.\n\n
\n", "signatures": [ { "params": [ { "name": "kind", "optional": true }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.params(level, strategy, callback)", "type": "method", "name": "params", "desc": "Dynamically update the compression level and compression strategy.\nOnly applicable to deflate algorithm.\n\n
\n", "signatures": [ { "params": [ { "name": "level" }, { "name": "strategy" }, { "name": "callback" } ] } ] }, { "textRaw": "zlib.reset()", "type": "method", "name": "reset", "desc": "Reset the compressor/decompressor to factory defaults. Only applicable to\nthe inflate and deflate algorithms.\n\n
\n", "signatures": [ { "params": [] } ] } ] }, { "textRaw": "Class: zlib.Gzip", "type": "class", "name": "zlib.Gzip", "desc": "Compress data using gzip.\n\n
\n" }, { "textRaw": "Class: zlib.Gunzip", "type": "class", "name": "zlib.Gunzip", "desc": "Decompress a gzip stream.\n\n
\n" }, { "textRaw": "Class: zlib.Deflate", "type": "class", "name": "zlib.Deflate", "desc": "Compress data using deflate.\n\n
\n" }, { "textRaw": "Class: zlib.Inflate", "type": "class", "name": "zlib.Inflate", "desc": "Decompress a deflate stream.\n\n
\n" }, { "textRaw": "Class: zlib.DeflateRaw", "type": "class", "name": "zlib.DeflateRaw", "desc": "Compress data using deflate, and do not append a zlib header.\n\n
\n" }, { "textRaw": "Class: zlib.InflateRaw", "type": "class", "name": "zlib.InflateRaw", "desc": "Decompress a raw deflate stream.\n\n
\n" }, { "textRaw": "Class: zlib.Unzip", "type": "class", "name": "zlib.Unzip", "desc": "Decompress either a Gzip- or Deflate-compressed stream by auto-detecting\nthe header.\n\n
\n" } ], "miscs": [ { "textRaw": "Convenience Methods", "name": "Convenience Methods", "type": "misc", "desc": "All of these take a string or buffer as the first argument, an optional second\nargument to supply options to the zlib classes and will call the supplied\ncallback with callback(error, result)
.\n\n
Each class takes an options object. All options are optional.\n\n
\nNote that some options are only relevant when compressing, and are\nignored by the decompression classes.\n\n
\nzlib.Z_NO_FLUSH
)See the description of deflateInit2
and inflateInit2
at\n
http://zlib.net/manual.html#Advanced for more information on these.\n\n
\n" }, { "textRaw": "Memory Usage Tuning", "name": "Memory Usage Tuning", "type": "misc", "desc": "From zlib/zconf.h
, modified to node's usage:\n\n
The memory requirements for deflate are (in bytes):\n\n
\n(1 << (windowBits+2)) + (1 << (memLevel+9))
\nthat is: 128K for windowBits=15 + 128K for memLevel = 8\n(default values) plus a few kilobytes for small objects.\n\n
\nFor example, if you want to reduce\nthe default memory requirements from 256K to 128K, set the options to:\n\n
\n{ windowBits: 14, memLevel: 7 }
\nOf course this will generally degrade compression (there's no free lunch).\n\n
\nThe memory requirements for inflate are (in bytes)\n\n
\n1 << windowBits
\nthat is, 32K for windowBits=15 (default value) plus a few kilobytes\nfor small objects.\n\n
\nThis is in addition to a single internal output slab buffer of size\nchunkSize
, which defaults to 16K.\n\n
The speed of zlib compression is affected most dramatically by the\nlevel
setting. A higher level will result in better compression, but\nwill take longer to complete. A lower level will result in less\ncompression, but will be much faster.\n\n
In general, greater memory usage options will mean that node has to make\nfewer calls to zlib, since it'll be able to process more data in a\nsingle write
operation. So, this is another factor that affects the\nspeed, at the cost of memory usage.\n\n
All of the constants defined in zlib.h are also defined on\nrequire('zlib')
.\nIn the normal course of operations, you will not need to ever set any of\nthese. They are documented here so that their presence is not\nsurprising. This section is taken almost directly from the zlib\ndocumentation. See\n
http://zlib.net/manual.html#Constants for more details.\n\n
\nAllowed flush values.\n\n
\nzlib.Z_NO_FLUSH
zlib.Z_PARTIAL_FLUSH
zlib.Z_SYNC_FLUSH
zlib.Z_FULL_FLUSH
zlib.Z_FINISH
zlib.Z_BLOCK
zlib.Z_TREES
Return codes for the compression/decompression functions. Negative\nvalues are errors, positive values are used for special but normal\nevents.\n\n
\nzlib.Z_OK
zlib.Z_STREAM_END
zlib.Z_NEED_DICT
zlib.Z_ERRNO
zlib.Z_STREAM_ERROR
zlib.Z_DATA_ERROR
zlib.Z_MEM_ERROR
zlib.Z_BUF_ERROR
zlib.Z_VERSION_ERROR
Compression levels.\n\n
\nzlib.Z_NO_COMPRESSION
zlib.Z_BEST_SPEED
zlib.Z_BEST_COMPRESSION
zlib.Z_DEFAULT_COMPRESSION
Compression strategy.\n\n
\nzlib.Z_FILTERED
zlib.Z_HUFFMAN_ONLY
zlib.Z_RLE
zlib.Z_FIXED
zlib.Z_DEFAULT_STRATEGY
Possible values of the data_type field.\n\n
\nzlib.Z_BINARY
zlib.Z_TEXT
zlib.Z_ASCII
zlib.Z_UNKNOWN
The deflate compression method (the only one supported in this version).\n\n
\nzlib.Z_DEFLATED
For initializing zalloc, zfree, opaque.\n\n
\nzlib.Z_NULL
Provides a few basic operating-system related utility functions.\n\n
\nUse require('os')
to access this module.\n\n
Returns the operating system's default directory for temp files.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.endianness()", "type": "method", "name": "endianness", "desc": "Returns the endianness of the CPU. Possible values are "BE"
or "LE"
.\n\n
Returns the hostname of the operating system.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.type()", "type": "method", "name": "type", "desc": "Returns the operating system name.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.platform()", "type": "method", "name": "platform", "desc": "Returns the operating system platform.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.arch()", "type": "method", "name": "arch", "desc": "Returns the operating system CPU architecture. Possible values are "x64"
,\n"arm"
and "ia32"
.\n\n
Returns the operating system release.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.uptime()", "type": "method", "name": "uptime", "desc": "Returns the system uptime in seconds.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.loadavg()", "type": "method", "name": "loadavg", "desc": "Returns an array containing the 1, 5, and 15 minute load averages.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.totalmem()", "type": "method", "name": "totalmem", "desc": "Returns the total amount of system memory in bytes.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.freemem()", "type": "method", "name": "freemem", "desc": "Returns the amount of free system memory in bytes.\n\n
\n", "signatures": [ { "params": [] } ] }, { "textRaw": "os.cpus()", "type": "method", "name": "cpus", "desc": "Returns an array of objects containing information about each CPU/core\ninstalled: model, speed (in MHz), and times (an object containing the number of\nmilliseconds the CPU/core spent in: user, nice, sys, idle, and irq).\n\n
\nExample inspection of os.cpus:\n\n
\n[ { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 252020,\n nice: 0,\n sys: 30340,\n idle: 1070356870,\n irq: 0 } },\n { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 306960,\n nice: 0,\n sys: 26980,\n idle: 1071569080,\n irq: 0 } },\n { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 248450,\n nice: 0,\n sys: 21750,\n idle: 1070919370,\n irq: 0 } },\n { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 256880,\n nice: 0,\n sys: 19430,\n idle: 1070905480,\n irq: 20 } },\n { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 511580,\n nice: 20,\n sys: 40900,\n idle: 1070842510,\n irq: 0 } },\n { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 291660,\n nice: 0,\n sys: 34360,\n idle: 1070888000,\n irq: 10 } },\n { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 308260,\n nice: 0,\n sys: 55410,\n idle: 1071129970,\n irq: 880 } },\n { model: 'Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz',\n speed: 2926,\n times:\n { user: 266450,\n nice: 1480,\n sys: 34920,\n idle: 1072572010,\n irq: 30 } } ]
\n",
"signatures": [
{
"params": []
}
]
},
{
"textRaw": "os.networkInterfaces()",
"type": "method",
"name": "networkInterfaces",
"desc": "Get a list of network interfaces:\n\n
\n{ lo:\n [ { address: '127.0.0.1',\n netmask: '255.0.0.0',\n family: 'IPv4',\n mac: '00:00:00:00:00:00',\n internal: true },\n { address: '::1',\n netmask: 'ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff',\n family: 'IPv6',\n mac: '00:00:00:00:00:00',\n internal: true } ],\n eth0:\n [ { address: '192.168.1.108',\n netmask: '255.255.255.0',\n family: 'IPv4',\n mac: '01:02:03:0a:0b:0c',\n internal: false },\n { address: 'fe80::a00:27ff:fe4e:66a1',\n netmask: 'ffff:ffff:ffff:ffff::',\n family: 'IPv6',\n mac: '01:02:03:0a:0b:0c',\n internal: false } ] }
\n",
"signatures": [
{
"params": []
}
]
}
],
"properties": [
{
"textRaw": "os.EOL",
"name": "EOL",
"desc": "A constant defining the appropriate End-of-line marker for the operating system.\n\n
\n" } ], "type": "module", "displayName": "os" }, { "textRaw": "Cluster", "name": "cluster", "stability": 1, "stabilityText": "Experimental", "desc": "A single instance of Node runs in a single thread. To take advantage of\nmulti-core systems the user will sometimes want to launch a cluster of Node\nprocesses to handle the load.\n\n
\nThe cluster module allows you to easily create a network of processes that\nall share server ports.\n\n
\nvar cluster = require('cluster');\nvar http = require('http');\nvar numCPUs = require('os').cpus().length;\n\nif (cluster.isMaster) {\n // Fork workers.\n for (var i = 0; i < numCPUs; i++) {\n cluster.fork();\n }\n\n cluster.on('exit', function(worker, code, signal) {\n console.log('worker ' + worker.process.pid + ' died');\n });\n} else {\n // Workers can share any TCP connection\n // In this case its a HTTP server\n http.createServer(function(req, res) {\n res.writeHead(200);\n res.end("hello world\\n");\n }).listen(8000);\n}
\nRunning node will now share port 8000 between the workers:\n\n
\n% NODE_DEBUG=cluster node server.js\n23521,Master Worker 23524 online\n23521,Master Worker 23526 online\n23521,Master Worker 23523 online\n23521,Master Worker 23528 online
\nThis feature was introduced recently, and may change in future versions.\nPlease try it out and provide feedback.\n\n
\nAlso note that, on Windows, it is not yet possible to set up a named pipe\nserver in a worker.\n\n
\n", "miscs": [ { "textRaw": "How It Works", "name": "How It Works", "type": "misc", "desc": "The worker processes are spawned using the child_process.fork
method,\nso that they can communicate with the parent via IPC and pass server\nhandles back and forth.\n\n
The cluster module supports two methods of distributing incoming\nconnections.\n\n
\nThe first one (and the default one on all platforms except Windows),\nis the round-robin approach, where the master process listens on a\nport, accepts new connections and distributes them across the workers\nin a round-robin fashion, with some built-in smarts to avoid\noverloading a worker process.\n\n
\nThe second approach is where the master process creates the listen\nsocket and sends it to interested workers. The workers then accept\nincoming connections directly.\n\n
\nThe second approach should, in theory, give the best performance.\nIn practice however, distribution tends to be very unbalanced due\nto operating system scheduler vagaries. Loads have been observed\nwhere over 70% of all connections ended up in just two processes,\nout of a total of eight.\n\n
\nBecause server.listen()
hands off most of the work to the master\nprocess, there are three cases where the behavior between a normal\nnode.js process and a cluster worker differs:\n\n
server.listen({fd: 7})
Because the message is passed to the master,\nfile descriptor 7 in the parent will be listened on, and the\nhandle passed to the worker, rather than listening to the worker's\nidea of what the number 7 file descriptor references.server.listen(handle)
Listening on handles explicitly will cause\nthe worker to use the supplied handle, rather than talk to the master\nprocess. If the worker already has the handle, then it's presumed\nthat you know what you are doing.server.listen(0)
Normally, this will cause servers to listen on a\nrandom port. However, in a cluster, each worker will receive the\nsame "random" port each time they do listen(0)
. In essence, the\nport is random the first time, but predictable thereafter. If you\nwant to listen on a unique port, generate a port number based on the\ncluster worker ID.There is no routing logic in Node.js, or in your program, and no shared\nstate between the workers. Therefore, it is important to design your\nprogram such that it does not rely too heavily on in-memory data objects\nfor things like sessions and login.\n\n
\nBecause workers are all separate processes, they can be killed or\nre-spawned depending on your program's needs, without affecting other\nworkers. As long as there are some workers still alive, the server will\ncontinue to accept connections. Node does not automatically manage the\nnumber of workers for you, however. It is your responsibility to manage\nthe worker pool for your application's needs.\n\n
\n" } ], "properties": [ { "textRaw": "cluster.schedulingPolicy", "name": "schedulingPolicy", "desc": "The scheduling policy, either cluster.SCHED_RR
for round-robin or\ncluster.SCHED_NONE
to leave it to the operating system. This is a\nglobal setting and effectively frozen once you spawn the first worker\nor call cluster.setupMaster()
, whatever comes first.\n\n
SCHED_RR
is the default on all operating systems except Windows.\nWindows will change to SCHED_RR
once libuv is able to effectively\ndistribute IOCP handles without incurring a large performance hit.\n\n
cluster.schedulingPolicy
can also be set through the\nNODE_CLUSTER_SCHED_POLICY
environment variable. Valid\nvalues are "rr"
and "none"
.\n\n
All settings set by the .setupMaster
is stored in this settings object.\nThis object is not supposed to be changed or set manually, by you.\n\n
True if the process is a master. This is determined\nby the process.env.NODE_UNIQUE_ID
. If process.env.NODE_UNIQUE_ID
is\nundefined, then isMaster
is true
.\n\n
This boolean flag is true if the process is a worker forked from a master.\nIf the process.env.NODE_UNIQUE_ID
is set to a value, then\nisWorker
is true
.\n\n
A reference to the current worker object. Not available in the master process.\n\n
\nvar cluster = require('cluster');\n\nif (cluster.isMaster) {\n console.log('I am master');\n cluster.fork();\n cluster.fork();\n} else if (cluster.isWorker) {\n console.log('I am worker #' + cluster.worker.id);\n}
\n"
},
{
"textRaw": "`workers` {Object} ",
"name": "workers",
"desc": "A hash that stores the active worker objects, keyed by id
field. Makes it\neasy to loop through all the workers. It is only available in the master\nprocess.\n\n
// Go through all workers\nfunction eachWorker(callback) {\n for (var id in cluster.workers) {\n callback(cluster.workers[id]);\n }\n}\neachWorker(function(worker) {\n worker.send('big announcement to all workers');\n});
\nShould you wish to reference a worker over a communication channel, using\nthe worker's unique id is the easiest way to find the worker.\n\n
\nsocket.on('data', function(id) {\n var worker = cluster.workers[id];\n});
\n"
}
],
"events": [
{
"textRaw": "Event: 'fork'",
"type": "event",
"name": "fork",
"params": [],
"desc": "When a new worker is forked the cluster module will emit a 'fork' event.\nThis can be used to log worker activity, and create you own timeout.\n\n
\nvar timeouts = [];\nfunction errorMsg() {\n console.error("Something must be wrong with the connection ...");\n}\n\ncluster.on('fork', function(worker) {\n timeouts[worker.id] = setTimeout(errorMsg, 2000);\n});\ncluster.on('listening', function(worker, address) {\n clearTimeout(timeouts[worker.id]);\n});\ncluster.on('exit', function(worker, code, signal) {\n clearTimeout(timeouts[worker.id]);\n errorMsg();\n});
\n"
},
{
"textRaw": "Event: 'online'",
"type": "event",
"name": "online",
"params": [],
"desc": "After forking a new worker, the worker should respond with a online message.\nWhen the master receives a online message it will emit such event.\nThe difference between 'fork' and 'online' is that fork is emitted when the\nmaster tries to fork a worker, and 'online' is emitted when the worker is\nbeing executed.\n\n
\ncluster.on('online', function(worker) {\n console.log("Yay, the worker responded after it was forked");\n});
\n"
},
{
"textRaw": "Event: 'listening'",
"type": "event",
"name": "listening",
"params": [],
"desc": "When calling listen()
from a worker, a 'listening' event is automatically assigned\nto the server instance. When the server is listening a message is send to the master\nwhere the 'listening' event is emitted.\n\n
The event handler is executed with two arguments, the worker
contains the worker\nobject and the address
object contains the following connection properties:\naddress
, port
and addressType
. This is very useful if the worker is listening\non more than one address.\n\n
cluster.on('listening', function(worker, address) {\n console.log("A worker is now connected to " + address.address + ":" + address.port);\n});
\n"
},
{
"textRaw": "Event: 'disconnect'",
"type": "event",
"name": "disconnect",
"params": [],
"desc": "When a workers IPC channel has disconnected this event is emitted.\nThis will happen when the worker dies, usually after calling\n.kill()
.\n\n
When calling .disconnect()
, there may be a delay between the\ndisconnect
and exit
events. This event can be used to detect if\nthe process is stuck in a cleanup or if there are long-living\nconnections.\n\n
cluster.on('disconnect', function(worker) {\n console.log('The worker #' + worker.id + ' has disconnected');\n});
\n"
},
{
"textRaw": "Event: 'exit'",
"type": "event",
"name": "exit",
"params": [],
"desc": "When any of the workers die the cluster module will emit the 'exit' event.\nThis can be used to restart the worker by calling fork()
again.\n\n
cluster.on('exit', function(worker, code, signal) {\n var exitCode = worker.process.exitCode;\n console.log('worker ' + worker.process.pid + ' died ('+exitCode+'). restarting...');\n cluster.fork();\n});
\n"
},
{
"textRaw": "Event: 'setup'",
"type": "event",
"name": "setup",
"params": [],
"desc": "When the .setupMaster()
function has been executed this event emits.\nIf .setupMaster()
was not executed before fork()
this function will\ncall .setupMaster()
with no arguments.\n\n
setupMaster
is used to change the default 'fork' behavior. The new settings\nare effective immediately and permanently, they cannot be changed later on.\n\n
Example:\n\n
\nvar cluster = require("cluster");\ncluster.setupMaster({\n exec : "worker.js",\n args : ["--use", "https"],\n silent : true\n});\ncluster.fork();
\n"
},
{
"textRaw": "cluster.fork([env])",
"type": "method",
"name": "fork",
"signatures": [
{
"return": {
"textRaw": "return {Worker object} ",
"name": "return",
"type": "Worker object"
},
"params": [
{
"textRaw": "`env` {Object} Key/value pairs to add to child process environment. ",
"name": "env",
"type": "Object",
"desc": "Key/value pairs to add to child process environment.",
"optional": true
}
]
},
{
"params": [
{
"name": "env",
"optional": true
}
]
}
],
"desc": "Spawn a new worker process. This can only be called from the master process.\n\n
\n" }, { "textRaw": "cluster.disconnect([callback])", "type": "method", "name": "disconnect", "signatures": [ { "params": [ { "textRaw": "`callback` {Function} called when all workers are disconnected and handlers are closed ", "name": "callback", "type": "Function", "desc": "called when all workers are disconnected and handlers are closed", "optional": true } ] }, { "params": [ { "name": "callback", "optional": true } ] } ], "desc": "When calling this method, all workers will commit a graceful suicide. When they are\ndisconnected all internal handlers will be closed, allowing the master process to\ndie graceful if no other event is waiting.\n\n
\nThe method takes an optional callback argument which will be called when finished.\n\n
\n" } ], "classes": [ { "textRaw": "Class: Worker", "type": "class", "name": "Worker", "desc": "A Worker object contains all public information and method about a worker.\nIn the master it can be obtained using cluster.workers
. In a worker\nit can be obtained using cluster.worker
.\n\n
Each new worker is given its own unique id, this id is stored in the\nid
.\n\n
While a worker is alive, this is the key that indexes it in\ncluster.workers\n\n
\n" }, { "textRaw": "`process` {ChildProcess object} ", "name": "process", "desc": "All workers are created using child_process.fork()
, the returned object\nfrom this function is stored in process.\n\n
See: Child Process module\n\n
\n" }, { "textRaw": "`suicide` {Boolean} ", "name": "suicide", "desc": "This property is a boolean. It is set when a worker dies after calling\n.kill()
or immediately after calling the .disconnect()
method.\nUntil then it is undefined
.\n\n
This function is equal to the send methods provided by\nchild_process.fork()
. In the master you should use this function to\nsend a message to a specific worker. However in a worker you can also use\nprocess.send(message)
, since this is the same function.\n\n
This example will echo back all messages from the master:\n\n
\nif (cluster.isMaster) {\n var worker = cluster.fork();\n worker.send('hi there');\n\n} else if (cluster.isWorker) {\n process.on('message', function(msg) {\n process.send(msg);\n });\n}
\n"
},
{
"textRaw": "worker.kill([signal='SIGTERM'])",
"type": "method",
"name": "kill",
"signatures": [
{
"params": [
{
"textRaw": "`signal` {String} Name of the kill signal to send to the worker process. ",
"name": "signal",
"type": "String",
"desc": "Name of the kill signal to send to the worker process.",
"optional": true,
"default": "'SIGTERM'"
}
]
},
{
"params": [
{
"name": "signal",
"optional": true,
"default": "'SIGTERM'"
}
]
}
],
"desc": "This function will kill the worker, and inform the master to not spawn a\nnew worker. The boolean suicide
lets you distinguish between voluntary\nand accidental exit.\n\n
cluster.on('exit', function(worker, code, signal) {\n if (worker.suicide === true) {\n console.log('Oh, it was just suicide\\' – no need to worry').\n }\n});\n\n// kill worker\nworker.kill();
\nThis method is aliased as worker.destroy()
for backwards\ncompatibility.\n\n
When calling this function the worker will no longer accept new connections, but\nthey will be handled by any other listening worker. Existing connection will be\nallowed to exit as usual. When no more connections exist, the IPC channel to the worker\nwill close allowing it to die graceful. When the IPC channel is closed the disconnect
\nevent will emit, this is then followed by the exit
event, there is emitted when\nthe worker finally die.\n\n
Because there might be long living connections, it is useful to implement a timeout.\nThis example ask the worker to disconnect and after 2 seconds it will destroy the\nserver. An alternative would be to execute worker.kill()
after 2 seconds, but\nthat would normally not allow the worker to do any cleanup if needed.\n\n
if (cluster.isMaster) {\n var worker = cluster.fork();\n var timeout;\n\n worker.on('listening', function(address) {\n worker.disconnect();\n timeout = setTimeout(function() {\n worker.send('force kill');\n }, 2000);\n });\n\n worker.on('disconnect', function() {\n clearTimeout(timeout);\n });\n\n} else if (cluster.isWorker) {\n var net = require('net');\n var server = net.createServer(function(socket) {\n // connection never end\n });\n\n server.listen(8000);\n\n server.on('close', function() {\n // cleanup\n });\n\n process.on('message', function(msg) {\n if (msg === 'force kill') {\n server.close();\n }\n });\n}
\n",
"signatures": [
{
"params": []
}
]
}
],
"events": [
{
"textRaw": "Event: 'message'",
"type": "event",
"name": "message",
"params": [],
"desc": "This event is the same as the one provided by child_process.fork()
.\nIn the master you should use this event, however in a worker you can also use\nprocess.on('message')
\n\n
As an example, here is a cluster that keeps count of the number of requests\nin the master process using the message system:\n\n
\nvar cluster = require('cluster');\nvar http = require('http');\n\nif (cluster.isMaster) {\n\n // Keep track of http requests\n var numReqs = 0;\n setInterval(function() {\n console.log("numReqs =", numReqs);\n }, 1000);\n\n // Count requestes\n function messageHandler(msg) {\n if (msg.cmd && msg.cmd == 'notifyRequest') {\n numReqs += 1;\n }\n }\n\n // Start workers and listen for messages containing notifyRequest\n var numCPUs = require('os').cpus().length;\n for (var i = 0; i < numCPUs; i++) {\n cluster.fork();\n }\n\n Object.keys(cluster.workers).forEach(function(id) {\n cluster.workers[id].on('message', messageHandler);\n });\n\n} else {\n\n // Worker processes have a http server.\n http.Server(function(req, res) {\n res.writeHead(200);\n res.end("hello world\\n");\n\n // notify master about the request\n process.send({ cmd: 'notifyRequest' });\n }).listen(8000);\n}
\n"
},
{
"textRaw": "Event: 'online'",
"type": "event",
"name": "online",
"desc": "Same as the cluster.on('online')
event, but emits only when the state change\non the specified worker.\n\n
cluster.fork().on('online', function() {\n // Worker is online\n});
\n",
"params": []
},
{
"textRaw": "Event: 'listening'",
"type": "event",
"name": "listening",
"params": [],
"desc": "Same as the cluster.on('listening')
event, but emits only when the state change\non the specified worker.\n\n
cluster.fork().on('listening', function(address) {\n // Worker is listening\n});
\n"
},
{
"textRaw": "Event: 'disconnect'",
"type": "event",
"name": "disconnect",
"desc": "Same as the cluster.on('disconnect')
event, but emits only when the state change\non the specified worker.\n\n
cluster.fork().on('disconnect', function() {\n // Worker has disconnected\n});
\n",
"params": []
},
{
"textRaw": "Event: 'exit'",
"type": "event",
"name": "exit",
"params": [],
"desc": "Emitted by the individual worker instance, when the underlying child process\nis terminated. See child_process event: 'exit'.\n\n
\nvar worker = cluster.fork();\nworker.on('exit', function(code, signal) {\n if( signal ) {\n console.log("worker was killed by signal: "+signal);\n } else if( code !== 0 ) {\n console.log("worker exited with error code: "+code);\n } else {\n console.log("worker success!");\n }\n});
\n"
}
]
}
],
"type": "module",
"displayName": "Cluster"
},
{
"textRaw": "Smalloc",
"name": "smalloc",
"stability": 1,
"stabilityText": "Experimental",
"methods": [
{
"textRaw": "smalloc.alloc(length[, receiver])",
"type": "method",
"name": "alloc",
"signatures": [
{
"params": [
{
"textRaw": "`length` Number `<= smalloc.kMaxLength` ",
"name": "length",
"desc": "Number `<= smalloc.kMaxLength`"
},
{
"textRaw": "`receiver` Object, Optional, Default: `new Object` ",
"name": "receiver",
"desc": "Object, Optional, Default: `new Object`"
}
]
},
{
"params": [
{
"name": "length["
},
{
"name": "receiver"
}
]
}
],
"desc": "Returns receiver
with allocated external array data. If no receiver
is\npassed then a new Object will be created and returned.\n\n
Buffers are backed by a simple allocator that only handles the assignation of\nexternal raw memory. Smalloc exposes that functionality.\n\n
\nThis can be used to create your own Buffer-like classes. No other properties are\nset, so the user will need to keep track of other necessary information (e.g.\nlength
of the allocation).\n\n
function SimpleData(n) {\n this.length = n;\n smalloc.alloc(this.length, this);\n}\n\nSimpleData.prototype = { /* ... */ };
\nIt only checks if the receiver
is an Object, and also not an Array. Because of\nthis it is possible to allocate external array data to more than a plain Object.\n\n
function allocMe() { }\nsmalloc.alloc(3, allocMe);\n\n// { [Function allocMe] '0': 0, '1': 0, '2': 0 }
\nv8 does not support allocating external array data to an Array, and if passed\nwill throw.\n\n
\n" }, { "textRaw": "smalloc.dispose(obj)", "type": "method", "name": "dispose", "signatures": [ { "params": [ { "textRaw": "`obj` Object ", "name": "obj", "desc": "Object" } ] }, { "params": [ { "name": "obj" } ] } ], "desc": "Free memory that has been allocated to an object via smalloc.alloc
.\n\n
var a = {};\nsmalloc.alloc(3, a);\n\n// { '0': 0, '1': 0, '2': 0 }\n\nsmalloc.dispose(a);\n\n// {}
\nThis is useful to reduce strain on the garbage collector, but developers must be\ncareful. Cryptic errors may arise in applications that are difficult to trace.\n\n
\nvar a = smalloc.alloc(4);\nvar b = smalloc.alloc(4);\n\n// perform this somewhere along the line\nsmalloc.dispose(b);\n\n// now trying to copy some data out\nsmalloc.copyOnto(b, 2, a, 0, 2);\n\n// now results in:\n// Error: source has no external array data
\ndispose()
does not support Buffers, and will throw if passed.\n\n
Copy memory from one external array allocation to another. No arguments are\noptional, and any violation will throw.\n\n
\nvar a = smalloc.alloc(4);\nvar b = smalloc.alloc(4);\n\nfor (var i = 0; i < 4; i++) {\n a[i] = i;\n b[i] = i * 2;\n}\n\n// { '0': 0, '1': 1, '2': 2, '3': 3 }\n// { '0': 0, '1': 2, '2': 4, '3': 6 }\n\nsmalloc.copyOnto(b, 2, a, 0, 2);\n\n// { '0': 4, '1': 6, '2': 2, '3': 3 }
\ncopyOnto
automatically detects the length of the allocation internally, so no\nneed to set any additional properties for this to work.\n\n
Size of maximum allocation. This is also applicable to Buffer creation.\n\n
\n" } ], "type": "module", "displayName": "Smalloc" } ], "stability": 3, "stabilityText": "Stable" }