{ "type": "module", "source": "doc/api/worker_threads.md", "modules": [ { "textRaw": "Worker Threads", "name": "worker_threads", "introduced_in": "v10.5.0", "stability": 2, "stabilityText": "Stable", "desc": "
The worker_threads
module enables the use of threads that execute JavaScript\nin parallel. To access it:
const worker = require('worker_threads');\n
\nWorkers (threads) are useful for performing CPU-intensive JavaScript operations.\nThey will not help much with I/O-intensive work. Node.js’s built-in asynchronous\nI/O operations are more efficient than Workers can be.
\nUnlike child_process
or cluster
, worker_threads
can share memory. They do\nso by transferring ArrayBuffer
instances or sharing SharedArrayBuffer
\ninstances.
const {\n Worker, isMainThread, parentPort, workerData\n} = require('worker_threads');\n\nif (isMainThread) {\n module.exports = function parseJSAsync(script) {\n return new Promise((resolve, reject) => {\n const worker = new Worker(__filename, {\n workerData: script\n });\n worker.on('message', resolve);\n worker.on('error', reject);\n worker.on('exit', (code) => {\n if (code !== 0)\n reject(new Error(`Worker stopped with exit code ${code}`));\n });\n });\n };\n} else {\n const { parse } = require('some-js-parsing-library');\n const script = workerData;\n parentPort.postMessage(parse(script));\n}\n
\nThe above example spawns a Worker thread for each parse()
call. In actual\npractice, use a pool of Workers instead for these kinds of tasks. Otherwise, the\noverhead of creating Workers would likely exceed their benefit.
When implementing a worker pool, use the AsyncResource
API to inform\ndiagnostic tools (e.g. in order to provide asynchronous stack traces) about the\ncorrelation between tasks and their outcomes.
Is true
if this code is not running inside of a Worker
thread.
const { Worker, isMainThread } = require('worker_threads');\n\nif (isMainThread) {\n // This re-loads the current file inside a Worker instance.\n new Worker(__filename);\n} else {\n console.log('Inside Worker!');\n console.log(isMainThread); // Prints 'false'.\n}\n
",
"type": "module",
"displayName": "`worker.isMainThread`"
},
{
"textRaw": "`worker.moveMessagePortToContext(port, contextifiedSandbox)`",
"name": "`worker.movemessageporttocontext(port,_contextifiedsandbox)`",
"meta": {
"added": [
"v11.13.0"
],
"changes": []
},
"desc": "port
<MessagePort> The message port which will be transferred.
contextifiedSandbox
<Object> A contextified object as returned by the\nvm.createContext()
method.
Returns: <MessagePort>
\nTransfer a MessagePort
to a different vm
Context. The original port
\nobject will be rendered unusable, and the returned MessagePort
instance will\ntake its place.
The returned MessagePort
will be an object in the target context, and will\ninherit from its global Object
class. Objects passed to the\nport.onmessage()
listener will also be created in the target context\nand inherit from its global Object
class.
However, the created MessagePort
will no longer inherit from\nEventEmitter
, and only port.onmessage()
can be used to receive\nevents using it.
If this thread was spawned as a Worker
, this will be a MessagePort
\nallowing communication with the parent thread. Messages sent using\nparentPort.postMessage()
will be available in the parent thread\nusing worker.on('message')
, and messages sent from the parent thread\nusing worker.postMessage()
will be available in this thread using\nparentPort.on('message')
.
const { Worker, isMainThread, parentPort } = require('worker_threads');\n\nif (isMainThread) {\n const worker = new Worker(__filename);\n worker.once('message', (message) => {\n console.log(message); // Prints 'Hello, world!'.\n });\n worker.postMessage('Hello, world!');\n} else {\n // When a message from the parent thread is received, send it back:\n parentPort.once('message', (message) => {\n parentPort.postMessage(message);\n });\n}\n
",
"type": "module",
"displayName": "`worker.parentPort`"
},
{
"textRaw": "`worker.receiveMessageOnPort(port)`",
"name": "`worker.receivemessageonport(port)`",
"meta": {
"added": [
"v12.3.0"
],
"changes": []
},
"desc": "port
<MessagePort>
Returns: <Object> | <undefined>
\nReceive a single message from a given MessagePort
. If no message is available,\nundefined
is returned, otherwise an object with a single message
property\nthat contains the message payload, corresponding to the oldest message in the\nMessagePort
’s queue.
const { MessageChannel, receiveMessageOnPort } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\nport1.postMessage({ hello: 'world' });\n\nconsole.log(receiveMessageOnPort(port2));\n// Prints: { message: { hello: 'world' } }\nconsole.log(receiveMessageOnPort(port2));\n// Prints: undefined\n
\nWhen this function is used, no 'message'
event will be emitted and the\nonmessage
listener will not be invoked.
Provides the set of JS engine resource constraints inside this Worker thread.\nIf the resourceLimits
option was passed to the Worker
constructor,\nthis matches its values.
If this is used in the main thread, its value is an empty object.
", "type": "module", "displayName": "`worker.resourceLimits`" }, { "textRaw": "`worker.SHARE_ENV`", "name": "`worker.share_env`", "meta": { "added": [ "v11.14.0" ], "changes": [] }, "desc": "A special value that can be passed as the env
option of the Worker
\nconstructor, to indicate that the current thread and the Worker thread should\nshare read and write access to the same set of environment variables.
const { Worker, SHARE_ENV } = require('worker_threads');\nnew Worker('process.env.SET_IN_WORKER = \"foo\"', { eval: true, env: SHARE_ENV })\n .on('exit', () => {\n console.log(process.env.SET_IN_WORKER); // Prints 'foo'.\n });\n
",
"type": "module",
"displayName": "`worker.SHARE_ENV`"
},
{
"textRaw": "`worker.threadId`",
"name": "`worker.threadid`",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"desc": "An integer identifier for the current thread. On the corresponding worker object\n(if there is any), it is available as worker.threadId
.\nThis value is unique for each Worker
instance inside a single process.
An arbitrary JavaScript value that contains a clone of the data passed\nto this thread’s Worker
constructor.
The data is cloned as if using postMessage()
,\naccording to the HTML structured clone algorithm.
const { Worker, isMainThread, workerData } = require('worker_threads');\n\nif (isMainThread) {\n const worker = new Worker(__filename, { workerData: 'Hello, world!' });\n} else {\n console.log(workerData); // Prints 'Hello, world!'.\n}\n
",
"type": "module",
"displayName": "`worker.workerData`"
},
{
"textRaw": "Class: `MessageChannel`",
"name": "class:_`messagechannel`",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"desc": "Instances of the worker.MessageChannel
class represent an asynchronous,\ntwo-way communications channel.\nThe MessageChannel
has no methods of its own. new MessageChannel()
\nyields an object with port1
and port2
properties, which refer to linked\nMessagePort
instances.
const { MessageChannel } = require('worker_threads');\n\nconst { port1, port2 } = new MessageChannel();\nport1.on('message', (message) => console.log('received', message));\nport2.postMessage({ foo: 'bar' });\n// Prints: received { foo: 'bar' } from the `port1.on('message')` listener\n
",
"type": "module",
"displayName": "Class: `MessageChannel`"
},
{
"textRaw": "Class: `MessagePort`",
"name": "class:_`messageport`",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"desc": "Instances of the worker.MessagePort
class represent one end of an\nasynchronous, two-way communications channel. It can be used to transfer\nstructured data, memory regions and other MessagePort
s between different\nWorker
s.
With the exception of MessagePort
s being EventEmitter
s rather\nthan EventTarget
s, this implementation matches browser MessagePort
s.
The 'close'
event is emitted once either side of the channel has been\ndisconnected.
const { MessageChannel } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\n\n// Prints:\n// foobar\n// closed!\nport2.on('message', (message) => console.log(message));\nport2.on('close', () => console.log('closed!'));\n\nport1.postMessage('foobar');\nport1.close();\n
",
"type": "module",
"displayName": "Event: `'close'`"
},
{
"textRaw": "Event: `'message'`",
"name": "event:_`'message'`",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"desc": "value
<any> The transmitted valueThe 'message'
event is emitted for any incoming message, containing the cloned\ninput of port.postMessage()
.
Listeners on this event will receive a clone of the value
parameter as passed\nto postMessage()
and no further arguments.
Disables further sending of messages on either side of the connection.\nThis method can be called when no further communication will happen over this\nMessagePort
.
The 'close'
event will be emitted on both MessagePort
instances that\nare part of the channel.
value
<any>transferList
<Object[]>Sends a JavaScript value to the receiving side of this channel.\nvalue
will be transferred in a way which is compatible with\nthe HTML structured clone algorithm.
In particular, the significant differences to JSON
are:
value
may contain circular references.value
may contain instances of builtin JS types such as RegExp
s,\nBigInt
s, Map
s, Set
s, etc.value
may contain typed arrays, both using ArrayBuffer
s\nand SharedArrayBuffer
s.value
may contain WebAssembly.Module
instances.value
may not contain native (C++-backed) objects other than MessagePort
s.const { MessageChannel } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\n\nport1.on('message', (message) => console.log(message));\n\nconst circularData = {};\ncircularData.foo = circularData;\n// Prints: { foo: [Circular] }\nport2.postMessage(circularData);\n
\ntransferList
may be a list of ArrayBuffer
and MessagePort
objects.\nAfter transferring, they will not be usable on the sending side of the channel\nanymore (even if they are not contained in value
). Unlike with\nchild processes, transferring handles such as network sockets is currently\nnot supported.
If value
contains SharedArrayBuffer
instances, those will be accessible\nfrom either thread. They cannot be listed in transferList
.
value
may still contain ArrayBuffer
instances that are not in\ntransferList
; in that case, the underlying memory is copied rather than moved.
const { MessageChannel } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\n\nport1.on('message', (message) => console.log(message));\n\nconst uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);\n// This posts a copy of `uint8Array`:\nport2.postMessage(uint8Array);\n// This does not copy data, but renders `uint8Array` unusable:\nport2.postMessage(uint8Array, [ uint8Array.buffer ]);\n\n// The memory for the `sharedUint8Array` will be accessible from both the\n// original and the copy received by `.on('message')`:\nconst sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));\nport2.postMessage(sharedUint8Array);\n\n// This transfers a freshly created message port to the receiver.\n// This can be used, for example, to create communication channels between\n// multiple `Worker` threads that are children of the same parent thread.\nconst otherChannel = new MessageChannel();\nport2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);\n
\nBecause the object cloning uses the structured clone algorithm,\nnon-enumerable properties, property accessors, and object prototypes are\nnot preserved. In particular, Buffer
objects will be read as\nplain Uint8Array
s on the receiving side.
The message object will be cloned immediately, and can be modified after\nposting without having side effects.
\nFor more information on the serialization and deserialization mechanisms\nbehind this API, see the serialization API of the v8
module.
Opposite of unref()
. Calling ref()
on a previously unref()
ed port will\nnot let the program exit if it's the only active handle left (the default\nbehavior). If the port is ref()
ed, calling ref()
again will have no effect.
If listeners are attached or removed using .on('message')
, the port will\nbe ref()
ed and unref()
ed automatically depending on whether\nlisteners for the event exist.
Starts receiving messages on this MessagePort
. When using this port\nas an event emitter, this will be called automatically once 'message'
\nlisteners are attached.
This method exists for parity with the Web MessagePort
API. In Node.js,\nit is only useful for ignoring messages when no event listener is present.\nNode.js also diverges in its handling of .onmessage
. Setting it will\nautomatically call .start()
, but unsetting it will let messages queue up\nuntil a new handler is set or the port is discarded.
Calling unref()
on a port will allow the thread to exit if this is the only\nactive handle in the event system. If the port is already unref()
ed calling\nunref()
again will have no effect.
If listeners are attached or removed using .on('message')
, the port will\nbe ref()
ed and unref()
ed automatically depending on whether\nlisteners for the event exist.
The Worker
class represents an independent JavaScript execution thread.\nMost Node.js APIs are available inside of it.
Notable differences inside a Worker environment are:
\nprocess.stdin
, process.stdout
and process.stderr
\nmay be redirected by the parent thread.require('worker_threads').isMainThread
property is set to false
.require('worker_threads').parentPort
message port is available.process.exit()
does not stop the whole program, just the single thread,\nand process.abort()
is not available.process.chdir()
and process
methods that set group or user ids\nare not available.process.env
is a copy of the parent thread's environment variables,\nunless otherwise specified. Changes to one copy will not be visible in other\nthreads, and will not be visible to native add-ons (unless\nworker.SHARE_ENV
has been passed as the env
option to the\nWorker
constructor).process.title
cannot be modified.process.on('...')
.worker.terminate()
\nbeing invoked.trace_events
module is not supported.Creating Worker
instances inside of other Worker
s is possible.
Like Web Workers and the cluster
module, two-way communication can be\nachieved through inter-thread message passing. Internally, a Worker
has a\nbuilt-in pair of MessagePort
s that are already associated with each other\nwhen the Worker
is created. While the MessagePort
object on the parent side\nis not directly exposed, its functionalities are exposed through\nworker.postMessage()
and the worker.on('message')
event\non the Worker
object for the parent thread.
To create custom messaging channels (which is encouraged over using the default\nglobal channel because it facilitates separation of concerns), users can create\na MessageChannel
object on either thread and pass one of the\nMessagePort
s on that MessageChannel
to the other thread through a\npre-existing channel, such as the global one.
See port.postMessage()
for more information on how messages are passed,\nand what kind of JavaScript values can be successfully transported through\nthe thread barrier.
const assert = require('assert');\nconst {\n Worker, MessageChannel, MessagePort, isMainThread, parentPort\n} = require('worker_threads');\nif (isMainThread) {\n const worker = new Worker(__filename);\n const subChannel = new MessageChannel();\n worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);\n subChannel.port2.on('message', (value) => {\n console.log('received:', value);\n });\n} else {\n parentPort.once('message', (value) => {\n assert(value.hereIsYourPort instanceof MessagePort);\n value.hereIsYourPort.postMessage('the worker is sending this');\n value.hereIsYourPort.close();\n });\n}\n
",
"modules": [
{
"textRaw": "`new Worker(filename[, options])`",
"name": "`new_worker(filename[,_options])`",
"meta": {
"added": [
"v10.5.0"
],
"changes": [
{
"version": "v12.16.0",
"pr-url": "https://github.com/nodejs/node/pull/26628",
"description": "The `resourceLimits` option was introduced."
},
{
"version": "v12.16.0",
"pr-url": "https://github.com/nodejs/node/pull/30559",
"description": "The `argv` option was introduced."
}
]
},
"desc": "filename
<string> The path to the Worker’s main script. Must be\neither an absolute path or a relative path (i.e. relative to the\ncurrent working directory) starting with ./
or ../
.\nIf options.eval
is true
, this is a string containing JavaScript code\nrather than a path.options
<Object>
argv
<any[]> List of arguments which would be stringified and appended to\nprocess.argv
in the worker. This is mostly similar to the workerData
\nbut the values will be available on the global process.argv
as if they\nwere passed as CLI options to the script.env
<Object> If set, specifies the initial value of process.env
inside\nthe Worker thread. As a special value, worker.SHARE_ENV
may be used\nto specify that the parent thread and the child thread should share their\nenvironment variables; in that case, changes to one thread’s process.env
\nobject will affect the other thread as well. Default: process.env
.eval
<boolean> If true
, interpret the first argument to the constructor\nas a script that is executed once the worker is online.execArgv
<string[]> List of node CLI options passed to the worker.\nV8 options (such as --max-old-space-size
) and options that affect the\nprocess (such as --title
) are not supported. If set, this will be provided\nas process.execArgv
inside the worker. By default, options will be\ninherited from the parent thread.stdin
<boolean> If this is set to true
, then worker.stdin
will\nprovide a writable stream whose contents will appear as process.stdin
\ninside the Worker. By default, no data is provided.stdout
<boolean> If this is set to true
, then worker.stdout
will\nnot automatically be piped through to process.stdout
in the parent.stderr
<boolean> If this is set to true
, then worker.stderr
will\nnot automatically be piped through to process.stderr
in the parent.workerData
<any> Any JavaScript value that will be cloned and made\navailable as require('worker_threads').workerData
. The cloning will\noccur as described in the HTML structured clone algorithm, and an error\nwill be thrown if the object cannot be cloned (e.g. because it contains\nfunction
s).resourceLimits
<Object> An optional set of resource limits for the new\nJS engine instance. Reaching these limits will lead to termination of the\nWorker
instance. These limits only affect the JS engine, and no external\ndata, including no ArrayBuffer
s. Even if these limits are set, the process\nmay still abort if it encounters a global out-of-memory situation.
err
<Error>The 'error'
event is emitted if the worker thread throws an uncaught\nexception. In that case, the worker will be terminated.
exitCode
<integer>The 'exit'
event is emitted once the worker has stopped. If the worker\nexited by calling process.exit()
, the exitCode
parameter will be the\npassed exit code. If the worker was terminated, the exitCode
parameter will\nbe 1
.
value
<any> The transmitted valueThe 'message'
event is emitted when the worker thread has invoked\nrequire('worker_threads').parentPort.postMessage()
.\nSee the port.on('message')
event for more details.
The 'online'
event is emitted when the worker thread has started executing\nJavaScript code.
value
<any>transferList
<Object[]>Send a message to the worker that will be received via\nrequire('worker_threads').parentPort.on('message')
.\nSee port.postMessage()
for more details.
Opposite of unref()
, calling ref()
on a previously unref()
ed worker will\nnot let the program exit if it's the only active handle left (the default\nbehavior). If the worker is ref()
ed, calling ref()
again will have\nno effect.
Provides the set of JS engine resource constraints for this Worker thread.\nIf the resourceLimits
option was passed to the Worker
constructor,\nthis matches its values.
If the worker has stopped, the return value is an empty object.
", "type": "module", "displayName": "`worker.resourceLimits`" }, { "textRaw": "`worker.stderr`", "name": "`worker.stderr`", "meta": { "added": [ "v10.5.0" ], "changes": [] }, "desc": "\nThis is a readable stream which contains data written to process.stderr
\ninside the worker thread. If stderr: true
was not passed to the\nWorker
constructor, then data will be piped to the parent thread's\nprocess.stderr
stream.
If stdin: true
was passed to the Worker
constructor, this is a\nwritable stream. The data written to this stream will be made available in\nthe worker thread as process.stdin
.
This is a readable stream which contains data written to process.stdout
\ninside the worker thread. If stdout: true
was not passed to the\nWorker
constructor, then data will be piped to the parent thread's\nprocess.stdout
stream.
Stop all JavaScript execution in the worker thread as soon as possible.\nReturns a Promise for the exit code that is fulfilled when the\n'exit'
event is emitted.
An integer identifier for the referenced thread. Inside the worker thread,\nit is available as require('worker_threads').threadId
.\nThis value is unique for each Worker
instance inside a single process.
Calling unref()
on a worker will allow the thread to exit if this is the only\nactive handle in the event system. If the worker is already unref()
ed calling\nunref()
again will have no effect.