{ "type": "module", "source": "doc/api/worker_threads.md", "modules": [ { "textRaw": "Worker threads", "name": "worker_threads", "introduced_in": "v10.5.0", "stability": 2, "stabilityText": "Stable", "desc": "
Source Code: lib/worker_threads.js
\nThe worker_threads
module enables the use of threads that execute JavaScript\nin parallel. To access it:
const worker = require('worker_threads');\n
\nWorkers (threads) are useful for performing CPU-intensive JavaScript operations.\nThey do not help much with I/O-intensive work. The Node.js built-in\nasynchronous I/O operations are more efficient than Workers can be.
\nUnlike child_process
or cluster
, worker_threads
can share memory. They do\nso by transferring ArrayBuffer
instances or sharing SharedArrayBuffer
\ninstances.
const {\n Worker, isMainThread, parentPort, workerData\n} = require('worker_threads');\n\nif (isMainThread) {\n module.exports = function parseJSAsync(script) {\n return new Promise((resolve, reject) => {\n const worker = new Worker(__filename, {\n workerData: script\n });\n worker.on('message', resolve);\n worker.on('error', reject);\n worker.on('exit', (code) => {\n if (code !== 0)\n reject(new Error(`Worker stopped with exit code ${code}`));\n });\n });\n };\n} else {\n const { parse } = require('some-js-parsing-library');\n const script = workerData;\n parentPort.postMessage(parse(script));\n}\n
\nThe above example spawns a Worker thread for each parse()
call. In actual\npractice, use a pool of Workers for these kinds of tasks. Otherwise, the\noverhead of creating Workers would likely exceed their benefit.
When implementing a worker pool, use the AsyncResource
API to inform\ndiagnostic tools (e.g. to provide asynchronous stack traces) about the\ncorrelation between tasks and their outcomes. See\n\"Using AsyncResource
for a Worker
thread pool\"\nin the async_hooks
documentation for an example implementation.
Worker threads inherit non-process-specific options by default. Refer to\nWorker constructor options
to know how to customize worker thread options,\nspecifically argv
and execArgv
options.
Within a worker thread, worker.getEnvironmentData()
returns a clone\nof data passed to the spawning thread's worker.setEnvironmentData()
.\nEvery new Worker
receives its own copy of the environment data\nautomatically.
const {\n Worker,\n isMainThread,\n setEnvironmentData,\n getEnvironmentData,\n} = require('worker_threads');\n\nif (isMainThread) {\n setEnvironmentData('Hello', 'World!');\n const worker = new Worker(__filename);\n} else {\n console.log(getEnvironmentData('Hello')); // Prints 'World!'.\n}\n
"
},
{
"textRaw": "`worker.markAsUntransferable(object)`",
"type": "method",
"name": "markAsUntransferable",
"meta": {
"added": [
"v14.5.0",
"v12.19.0"
],
"changes": []
},
"signatures": [
{
"params": []
}
],
"desc": "Mark an object as not transferable. If object
occurs in the transfer list of\na port.postMessage()
call, it is ignored.
In particular, this makes sense for objects that can be cloned, rather than\ntransferred, and which are used by other objects on the sending side.\nFor example, Node.js marks the ArrayBuffer
s it uses for its\nBuffer
pool with this.
This operation cannot be undone.
\nconst { MessageChannel, markAsUntransferable } = require('worker_threads');\n\nconst pooledBuffer = new ArrayBuffer(8);\nconst typedArray1 = new Uint8Array(pooledBuffer);\nconst typedArray2 = new Float64Array(pooledBuffer);\n\nmarkAsUntransferable(pooledBuffer);\n\nconst { port1 } = new MessageChannel();\nport1.postMessage(typedArray1, [ typedArray1.buffer ]);\n\n// The following line prints the contents of typedArray1 -- it still owns\n// its memory and has been cloned, not transferred. Without\n// `markAsUntransferable()`, this would print an empty Uint8Array.\n// typedArray2 is intact as well.\nconsole.log(typedArray1);\nconsole.log(typedArray2);\n
\nThere is no equivalent to this API in browsers.
" }, { "textRaw": "`worker.moveMessagePortToContext(port, contextifiedSandbox)`", "type": "method", "name": "moveMessagePortToContext", "meta": { "added": [ "v11.13.0" ], "changes": [] }, "signatures": [ { "return": { "textRaw": "Returns: {MessagePort}", "name": "return", "type": "MessagePort" }, "params": [ { "textRaw": "`port` {MessagePort} The message port to transfer.", "name": "port", "type": "MessagePort", "desc": "The message port to transfer." }, { "textRaw": "`contextifiedSandbox` {Object} A [contextified][] object as returned by the `vm.createContext()` method.", "name": "contextifiedSandbox", "type": "Object", "desc": "A [contextified][] object as returned by the `vm.createContext()` method." } ] } ], "desc": "Transfer a MessagePort
to a different vm
Context. The original port
\nobject is rendered unusable, and the returned MessagePort
instance\ntakes its place.
The returned MessagePort
is an object in the target context and\ninherits from its global Object
class. Objects passed to the\nport.onmessage()
listener are also created in the target context\nand inherit from its global Object
class.
However, the created MessagePort
no longer inherits from\nEventTarget
, and only port.onmessage()
can be used to receive\nevents using it.
Receive a single message from a given MessagePort
. If no message is available,\nundefined
is returned, otherwise an object with a single message
property\nthat contains the message payload, corresponding to the oldest message in the\nMessagePort
’s queue.
const { MessageChannel, receiveMessageOnPort } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\nport1.postMessage({ hello: 'world' });\n\nconsole.log(receiveMessageOnPort(port2));\n// Prints: { message: { hello: 'world' } }\nconsole.log(receiveMessageOnPort(port2));\n// Prints: undefined\n
\nWhen this function is used, no 'message'
event is emitted and the\nonmessage
listener is not invoked.
The worker.setEnvironmentData()
API sets the content of\nworker.getEnvironmentData()
in the current thread and all new Worker
\ninstances spawned from the current context.
Is true
if this code is not running inside of a Worker
thread.
const { Worker, isMainThread } = require('worker_threads');\n\nif (isMainThread) {\n // This re-loads the current file inside a Worker instance.\n new Worker(__filename);\n} else {\n console.log('Inside Worker!');\n console.log(isMainThread); // Prints 'false'.\n}\n
"
},
{
"textRaw": "`parentPort` {null|MessagePort}",
"type": "null|MessagePort",
"name": "parentPort",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"desc": "If this thread is a Worker
, this is a MessagePort
\nallowing communication with the parent thread. Messages sent using\nparentPort.postMessage()
are available in the parent thread\nusing worker.on('message')
, and messages sent from the parent thread\nusing worker.postMessage()
are available in this thread using\nparentPort.on('message')
.
const { Worker, isMainThread, parentPort } = require('worker_threads');\n\nif (isMainThread) {\n const worker = new Worker(__filename);\n worker.once('message', (message) => {\n console.log(message); // Prints 'Hello, world!'.\n });\n worker.postMessage('Hello, world!');\n} else {\n // When a message from the parent thread is received, send it back:\n parentPort.once('message', (message) => {\n parentPort.postMessage(message);\n });\n}\n
"
},
{
"textRaw": "`resourceLimits` {Object}",
"type": "Object",
"name": "resourceLimits",
"meta": {
"added": [
"v13.2.0",
"v12.16.0"
],
"changes": []
},
"options": [
{
"textRaw": "`maxYoungGenerationSizeMb` {number}",
"name": "maxYoungGenerationSizeMb",
"type": "number"
},
{
"textRaw": "`maxOldGenerationSizeMb` {number}",
"name": "maxOldGenerationSizeMb",
"type": "number"
},
{
"textRaw": "`codeRangeSizeMb` {number}",
"name": "codeRangeSizeMb",
"type": "number"
},
{
"textRaw": "`stackSizeMb` {number}",
"name": "stackSizeMb",
"type": "number"
}
],
"desc": "Provides the set of JS engine resource constraints inside this Worker thread.\nIf the resourceLimits
option was passed to the Worker
constructor,\nthis matches its values.
If this is used in the main thread, its value is an empty object.
" }, { "textRaw": "`SHARE_ENV` {symbol}", "type": "symbol", "name": "SHARE_ENV", "meta": { "added": [ "v11.14.0" ], "changes": [] }, "desc": "A special value that can be passed as the env
option of the Worker
\nconstructor, to indicate that the current thread and the Worker thread should\nshare read and write access to the same set of environment variables.
const { Worker, SHARE_ENV } = require('worker_threads');\nnew Worker('process.env.SET_IN_WORKER = \"foo\"', { eval: true, env: SHARE_ENV })\n .on('exit', () => {\n console.log(process.env.SET_IN_WORKER); // Prints 'foo'.\n });\n
"
},
{
"textRaw": "`threadId` {integer}",
"type": "integer",
"name": "threadId",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"desc": "An integer identifier for the current thread. On the corresponding worker object\n(if there is any), it is available as worker.threadId
.\nThis value is unique for each Worker
instance inside a single process.
An arbitrary JavaScript value that contains a clone of the data passed\nto this thread’s Worker
constructor.
The data is cloned as if using postMessage()
,\naccording to the HTML structured clone algorithm.
const { Worker, isMainThread, workerData } = require('worker_threads');\n\nif (isMainThread) {\n const worker = new Worker(__filename, { workerData: 'Hello, world!' });\n} else {\n console.log(workerData); // Prints 'Hello, world!'.\n}\n
"
}
],
"classes": [
{
"textRaw": "Class: `BroadcastChannel extends EventTarget`",
"type": "class",
"name": "BroadcastChannel",
"meta": {
"added": [
"v15.4.0"
],
"changes": []
},
"stability": 1,
"stabilityText": "Experimental",
"desc": "Instances of BroadcastChannel
allow asynchronous one-to-many communication\nwith all other BroadcastChannel
instances bound to the same channel name.
'use strict';\n\nconst {\n isMainThread,\n BroadcastChannel,\n Worker\n} = require('worker_threads');\n\nconst bc = new BroadcastChannel('hello');\n\nif (isMainThread) {\n let c = 0;\n bc.onmessage = (event) => {\n console.log(event.data);\n if (++c === 10) bc.close();\n };\n for (let n = 0; n < 10; n++)\n new Worker(__filename);\n} else {\n bc.postMessage('hello from every worker');\n bc.close();\n}\n
",
"methods": [
{
"textRaw": "`broadcastChannel.close()`",
"type": "method",
"name": "close",
"meta": {
"added": [
"v15.4.0"
],
"changes": []
},
"signatures": [
{
"params": []
}
],
"desc": "Closes the BroadcastChannel
connection.
Opposite of unref()
. Calling ref()
on a previously unref()
ed\nBroadcastChannel does not let the program exit if it's the only active handle\nleft (the default behavior). If the port is ref()
ed, calling ref()
again\nhas no effect.
Calling unref()
on a BroadcastChannel allows the thread to exit if this\nis the only active handle in the event system. If the BroadcastChannel is\nalready unref()
ed calling unref()
again has no effect.
Instances of the worker.MessageChannel
class represent an asynchronous,\ntwo-way communications channel.\nThe MessageChannel
has no methods of its own. new MessageChannel()
\nyields an object with port1
and port2
properties, which refer to linked\nMessagePort
instances.
const { MessageChannel } = require('worker_threads');\n\nconst { port1, port2 } = new MessageChannel();\nport1.on('message', (message) => console.log('received', message));\nport2.postMessage({ foo: 'bar' });\n// Prints: received { foo: 'bar' } from the `port1.on('message')` listener\n
"
},
{
"textRaw": "Class: `MessagePort`",
"type": "class",
"name": "MessagePort",
"meta": {
"added": [
"v10.5.0"
],
"changes": [
{
"version": [
"v14.7.0"
],
"pr-url": "https://github.com/nodejs/node/pull/34057",
"description": "This class now inherits from `EventTarget` rather than from `EventEmitter`."
}
]
},
"desc": "Instances of the worker.MessagePort
class represent one end of an\nasynchronous, two-way communications channel. It can be used to transfer\nstructured data, memory regions and other MessagePort
s between different\nWorker
s.
This implementation matches browser MessagePort
s.
The 'close'
event is emitted once either side of the channel has been\ndisconnected.
const { MessageChannel } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\n\n// Prints:\n// foobar\n// closed!\nport2.on('message', (message) => console.log(message));\nport2.on('close', () => console.log('closed!'));\n\nport1.postMessage('foobar');\nport1.close();\n
"
},
{
"textRaw": "Event: `'message'`",
"type": "event",
"name": "message",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"params": [
{
"textRaw": "`value` {any} The transmitted value",
"name": "value",
"type": "any",
"desc": "The transmitted value"
}
],
"desc": "The 'message'
event is emitted for any incoming message, containing the cloned\ninput of port.postMessage()
.
Listeners on this event receive a clone of the value
parameter as passed\nto postMessage()
and no further arguments.
The 'messageerror'
event is emitted when deserializing a message failed.
Currently, this event is emitted when there is an error occurring while\ninstantiating the posted JS object on the receiving end. Such situations\nare rare, but can happen, for instance, when certain Node.js API objects\nare received in a vm.Context
(where Node.js APIs are currently\nunavailable).
Disables further sending of messages on either side of the connection.\nThis method can be called when no further communication will happen over this\nMessagePort
.
The 'close'
event is emitted on both MessagePort
instances that\nare part of the channel.
Sends a JavaScript value to the receiving side of this channel.\nvalue
is transferred in a way which is compatible with\nthe HTML structured clone algorithm.
In particular, the significant differences to JSON
are:
value
may contain circular references.value
may contain instances of builtin JS types such as RegExp
s,\nBigInt
s, Map
s, Set
s, etc.value
may contain typed arrays, both using ArrayBuffer
s\nand SharedArrayBuffer
s.value
may contain WebAssembly.Module
instances.value
may not contain native (C++-backed) objects other than:\nconst { MessageChannel } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\n\nport1.on('message', (message) => console.log(message));\n\nconst circularData = {};\ncircularData.foo = circularData;\n// Prints: { foo: [Circular] }\nport2.postMessage(circularData);\n
\ntransferList
may be a list of ArrayBuffer
, MessagePort
and\nFileHandle
objects.\nAfter transferring, they are not usable on the sending side of the channel\nanymore (even if they are not contained in value
). Unlike with\nchild processes, transferring handles such as network sockets is currently\nnot supported.
If value
contains SharedArrayBuffer
instances, those are accessible\nfrom either thread. They cannot be listed in transferList
.
value
may still contain ArrayBuffer
instances that are not in\ntransferList
; in that case, the underlying memory is copied rather than moved.
const { MessageChannel } = require('worker_threads');\nconst { port1, port2 } = new MessageChannel();\n\nport1.on('message', (message) => console.log(message));\n\nconst uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);\n// This posts a copy of `uint8Array`:\nport2.postMessage(uint8Array);\n// This does not copy data, but renders `uint8Array` unusable:\nport2.postMessage(uint8Array, [ uint8Array.buffer ]);\n\n// The memory for the `sharedUint8Array` is accessible from both the\n// original and the copy received by `.on('message')`:\nconst sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));\nport2.postMessage(sharedUint8Array);\n\n// This transfers a freshly created message port to the receiver.\n// This can be used, for example, to create communication channels between\n// multiple `Worker` threads that are children of the same parent thread.\nconst otherChannel = new MessageChannel();\nport2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);\n
\nThe message object is cloned immediately, and can be modified after\nposting without having side effects.
\nFor more information on the serialization and deserialization mechanisms\nbehind this API, see the serialization API of the v8
module.
All TypedArray
and Buffer
instances are views over an underlying\nArrayBuffer
. That is, it is the ArrayBuffer
that actually stores\nthe raw data while the TypedArray
and Buffer
objects provide a\nway of viewing and manipulating the data. It is possible and common\nfor multiple views to be created over the same ArrayBuffer
instance.\nGreat care must be taken when using a transfer list to transfer an\nArrayBuffer
as doing so causes all TypedArray
and Buffer
\ninstances that share that same ArrayBuffer
to become unusable.
const ab = new ArrayBuffer(10);\n\nconst u1 = new Uint8Array(ab);\nconst u2 = new Uint16Array(ab);\n\nconsole.log(u2.length); // prints 5\n\nport.postMessage(u1, [u1.buffer]);\n\nconsole.log(u2.length); // prints 0\n
\nFor Buffer
instances, specifically, whether the underlying\nArrayBuffer
can be transferred or cloned depends entirely on how\ninstances were created, which often cannot be reliably determined.
An ArrayBuffer
can be marked with markAsUntransferable()
to indicate\nthat it should always be cloned and never transferred.
Depending on how a Buffer
instance was created, it may or may\nnot own its underlying ArrayBuffer
. An ArrayBuffer
must not\nbe transferred unless it is known that the Buffer
instance\nowns it. In particular, for Buffer
s created from the internal\nBuffer
pool (using, for instance Buffer.from()
or Buffer.allocUnsafe()
),\ntransferring them is not possible and they are always cloned,\nwhich sends a copy of the entire Buffer
pool.\nThis behavior may come with unintended higher memory\nusage and possible security concerns.
See Buffer.allocUnsafe()
for more details on Buffer
pooling.
The ArrayBuffer
s for Buffer
instances created using\nBuffer.alloc()
or Buffer.allocUnsafeSlow()
can always be\ntransferred but doing so renders all other existing views of\nthose ArrayBuffer
s unusable.
Because object cloning uses the HTML structured clone algorithm,\nnon-enumerable properties, property accessors, and object prototypes are\nnot preserved. In particular, Buffer
objects will be read as\nplain Uint8Array
s on the receiving side, and instances of JavaScript\nclasses will be cloned as plain JavaScript objects.
const b = Symbol('b');\n\nclass Foo {\n #a = 1;\n constructor() {\n this[b] = 2;\n this.c = 3;\n }\n\n get d() { return 4; }\n}\n\nconst { port1, port2 } = new MessageChannel();\n\nport1.onmessage = ({ data }) => console.log(data);\n\nport2.postMessage(new Foo());\n\n// Prints: { c: 3 }\n
\nThis limitation extends to many built-in objects, such as the global URL
\nobject:
const { port1, port2 } = new MessageChannel();\n\nport1.onmessage = ({ data }) => console.log(data);\n\nport2.postMessage(new URL('https://example.org'));\n\n// Prints: { }\n
",
"type": "module",
"displayName": "Considerations when cloning objects with prototypes, classes, and accessors"
}
]
},
{
"textRaw": "`port.ref()`",
"type": "method",
"name": "ref",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"signatures": [
{
"params": []
}
],
"desc": "Opposite of unref()
. Calling ref()
on a previously unref()
ed port does\nnot let the program exit if it's the only active handle left (the default\nbehavior). If the port is ref()
ed, calling ref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port\nis ref()
ed and unref()
ed automatically depending on whether\nlisteners for the event exist.
Starts receiving messages on this MessagePort
. When using this port\nas an event emitter, this is called automatically once 'message'
\nlisteners are attached.
This method exists for parity with the Web MessagePort
API. In Node.js,\nit is only useful for ignoring messages when no event listener is present.\nNode.js also diverges in its handling of .onmessage
. Setting it\nautomatically calls .start()
, but unsetting it lets messages queue up\nuntil a new handler is set or the port is discarded.
Calling unref()
on a port allows the thread to exit if this is the only\nactive handle in the event system. If the port is already unref()
ed calling\nunref()
again has no effect.
If listeners are attached or removed using .on('message')
, the port is\nref()
ed and unref()
ed automatically depending on whether\nlisteners for the event exist.
The Worker
class represents an independent JavaScript execution thread.\nMost Node.js APIs are available inside of it.
Notable differences inside a Worker environment are:
\nprocess.stdin
, process.stdout
and process.stderr
\nmay be redirected by the parent thread.require('worker_threads').isMainThread
property is set to false
.require('worker_threads').parentPort
message port is available.process.exit()
does not stop the whole program, just the single thread,\nand process.abort()
is not available.process.chdir()
and process
methods that set group or user ids\nare not available.process.env
is a copy of the parent thread's environment variables,\nunless otherwise specified. Changes to one copy are not visible in other\nthreads, and are not visible to native add-ons (unless\nworker.SHARE_ENV
is passed as the env
option to the\nWorker
constructor).process.title
cannot be modified.process.on('...')
.worker.terminate()
\nbeing invoked.trace_events
module is not supported.Creating Worker
instances inside of other Worker
s is possible.
Like Web Workers and the cluster
module, two-way communication can be\nachieved through inter-thread message passing. Internally, a Worker
has a\nbuilt-in pair of MessagePort
s that are already associated with each other\nwhen the Worker
is created. While the MessagePort
object on the parent side\nis not directly exposed, its functionalities are exposed through\nworker.postMessage()
and the worker.on('message')
event\non the Worker
object for the parent thread.
To create custom messaging channels (which is encouraged over using the default\nglobal channel because it facilitates separation of concerns), users can create\na MessageChannel
object on either thread and pass one of the\nMessagePort
s on that MessageChannel
to the other thread through a\npre-existing channel, such as the global one.
See port.postMessage()
for more information on how messages are passed,\nand what kind of JavaScript values can be successfully transported through\nthe thread barrier.
const assert = require('assert');\nconst {\n Worker, MessageChannel, MessagePort, isMainThread, parentPort\n} = require('worker_threads');\nif (isMainThread) {\n const worker = new Worker(__filename);\n const subChannel = new MessageChannel();\n worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);\n subChannel.port2.on('message', (value) => {\n console.log('received:', value);\n });\n} else {\n parentPort.once('message', (value) => {\n assert(value.hereIsYourPort instanceof MessagePort);\n value.hereIsYourPort.postMessage('the worker is sending this');\n value.hereIsYourPort.close();\n });\n}\n
",
"events": [
{
"textRaw": "Event: `'error'`",
"type": "event",
"name": "error",
"meta": {
"added": [
"v10.5.0"
],
"changes": []
},
"params": [
{
"textRaw": "`err` {Error}",
"name": "err",
"type": "Error"
}
],
"desc": "The 'error'
event is emitted if the worker thread throws an uncaught\nexception. In that case, the worker is terminated.
The 'exit'
event is emitted once the worker has stopped. If the worker\nexited by calling process.exit()
, the exitCode
parameter is the\npassed exit code. If the worker was terminated, the exitCode
parameter is\n1
.
This is the final event emitted by any Worker
instance.
The 'message'
event is emitted when the worker thread has invoked\nrequire('worker_threads').parentPort.postMessage()
.\nSee the port.on('message')
event for more details.
All messages sent from the worker thread are emitted before the\n'exit'
event is emitted on the Worker
object.
The 'messageerror'
event is emitted when deserializing a message failed.
The 'online'
event is emitted when the worker thread has started executing\nJavaScript code.
Returns a readable stream for a V8 snapshot of the current state of the Worker.\nSee v8.getHeapSnapshot()
for more details.
If the Worker thread is no longer running, which may occur before the\n'exit'
event is emitted, the returned Promise
is rejected\nimmediately with an ERR_WORKER_NOT_RUNNING
error.
Send a message to the worker that is received via\nrequire('worker_threads').parentPort.on('message')
.\nSee port.postMessage()
for more details.
Opposite of unref()
, calling ref()
on a previously unref()
ed worker does\nnot let the program exit if it's the only active handle left (the default\nbehavior). If the worker is ref()
ed, calling ref()
again has\nno effect.
Stop all JavaScript execution in the worker thread as soon as possible.\nReturns a Promise for the exit code that is fulfilled when the\n'exit'
event is emitted.
Calling unref()
on a worker allows the thread to exit if this is the only\nactive handle in the event system. If the worker is already unref()
ed calling\nunref()
again has no effect.
An object that can be used to query performance information from a worker\ninstance. Similar to perf_hooks.performance
.
The same call as perf_hooks
eventLoopUtilization()
, except the values\nof the worker instance are returned.
One difference is that, unlike the main thread, bootstrapping within a worker\nis done within the event loop. So the event loop utilization is\nimmediately available once the worker's script begins execution.
\nAn idle
time that does not increase does not indicate that the worker is\nstuck in bootstrap. The following examples shows how the worker's entire\nlifetime never accumulates any idle
time, but is still be able to process\nmessages.
const { Worker, isMainThread, parentPort } = require('worker_threads');\n\nif (isMainThread) {\n const worker = new Worker(__filename);\n setInterval(() => {\n worker.postMessage('hi');\n console.log(worker.performance.eventLoopUtilization());\n }, 100).unref();\n return;\n}\n\nparentPort.on('message', () => console.log('msg')).unref();\n(function r(n) {\n if (--n < 0) return;\n const t = Date.now();\n while (Date.now() - t < 300);\n setImmediate(r, n);\n})(10);\n
\nThe event loop utilization of a worker is available only after the 'online'
\nevent emitted, and if called before this, or after the 'exit'
\nevent, then all properties have the value of 0
.
Provides the set of JS engine resource constraints for this Worker thread.\nIf the resourceLimits
option was passed to the Worker
constructor,\nthis matches its values.
If the worker has stopped, the return value is an empty object.
" }, { "textRaw": "`stderr` {stream.Readable}", "type": "stream.Readable", "name": "stderr", "meta": { "added": [ "v10.5.0" ], "changes": [] }, "desc": "This is a readable stream which contains data written to process.stderr
\ninside the worker thread. If stderr: true
was not passed to the\nWorker
constructor, then data is piped to the parent thread's\nprocess.stderr
stream.
If stdin: true
was passed to the Worker
constructor, this is a\nwritable stream. The data written to this stream will be made available in\nthe worker thread as process.stdin
.
This is a readable stream which contains data written to process.stdout
\ninside the worker thread. If stdout: true
was not passed to the\nWorker
constructor, then data is piped to the parent thread's\nprocess.stdout
stream.
An integer identifier for the referenced thread. Inside the worker thread,\nit is available as require('worker_threads').threadId
.\nThis value is unique for each Worker
instance inside a single process.
Worker
s utilize message passing via <MessagePort> to implement interactions\nwith stdio
. This means that stdio
output originating from a Worker
can\nget blocked by synchronous code on the receiving end that is blocking the\nNode.js event loop.
import {\n Worker,\n isMainThread,\n} from 'worker_threads';\n\nif (isMainThread) {\n new Worker(new URL(import.meta.url));\n for (let n = 0; n < 1e10; n++) {}\n} else {\n // This output will be blocked by the for loop in the main thread.\n console.log('foo');\n}\n
\n'use strict';\n\nconst {\n Worker,\n isMainThread,\n} = require('worker_threads');\n\nif (isMainThread) {\n new Worker(__filename);\n for (let n = 0; n < 1e10; n++) {}\n} else {\n // This output will be blocked by the for loop in the main thread.\n console.log('foo');\n}\n
",
"type": "module",
"displayName": "Synchronous blocking of stdio"
},
{
"textRaw": "Launching worker threads from preload scripts",
"name": "launching_worker_threads_from_preload_scripts",
"desc": "Take care when launching worker threads from preload scripts (scripts loaded\nand run using the -r
command line flag). Unless the execArgv
option is\nexplicitly set, new Worker threads automatically inherit the command line flags\nfrom the running process and will preload the same preload scripts as the main\nthread. If the preload script unconditionally launches a worker thread, every\nthread spawned will spawn another until the application crashes.